Warriors are one of my favorite classes to level, at least under specific circumstances – they provide the fun gaming style of non-stop death dealing combined with a decent overall leveling speed that can come in narrowly behind rogues and hunters, if done correctly.
One slight catch, to do so you must be geared to the teeth, at all times, and at the very least updating your weaponry every 5 or 6 levels if not more. So have fun dropping your cash, or gold in this case, down the proverbial black hole known as the auction house.
Besides that small downer, warriors can provide a fun and engaging experience to level, especially with the somewhat recent increase to quested experience gain – this really helps make their, and any class’s, leveling far easier. .
- 0/53/8 Fury Build – This build leave 10 points left over for you to play with.
For talent builds we’ll be following the standard fury warrior build as outlined in our warrior class guide here – this allows you to pump out massive amounts of consistent damage combined with frequent critical strikes giving a near permanent flurry buff and maxing out white damage.
The build covers almost any need as far as talents go, picking up all the necessary ones and essentially going for maximum efficiency as far as a well geared fury warrior is concerned. However, that’s not to say it’s in any way perfect for your warrior, so feel free to experiment as you go and find your match.
Cruelty provides us with a staple damage increase, it also gives us the much needed critical strikes that become oh so very important at the later levels, largely due to flurry. It’s probably one of the best talents in the tree despite occupying the first tier.
Second tier we pick up unbridled wrath, this also helps greatly at all levels – Hilariously enough I skipped this my first time through the game, way back at release, and instead picked up booming voice as unbridled wrath seemed rather weak to me at a first glance.
Don’t make this same mistake, the talent is yet another must have as it really shows when you’ve maxed it out and proceed to fill your rage pool *while* fully spamming all abilities.
At one point in time I’d favored enrage over dual-wield specialization, however that time is simply no-longer present and for consistency I now pick up five points in Dual-wield spec as opposed to my prior builds – I’d recommend you do the same.
Flurry is the real killer however, it rounds out the builds damage abilities with a massive consistent increase of damage throughout practically every fight. Just one thing, you might not notice it being quite as good as I’m playing it up to be until you’ve A: maxed it out, 5/5 – and B: build up a decent critical rating.
Bloodthirst, rampage, improved berserker stance, etc. All these simply build upon already present damage dealing capabilities, learn to use them correctly and they truly become a boon, use them incorrectly and you’ll likely notice minimal effect.
Add glyphs to your character appropriate to your playstyle. Here’s the glyph list.
10 – 14 Cruelty – Yes, we like crits.
15 – 19 Unbridled Wrath – More Rage
20 – 24 Commanding Presence – More damage and health
25 – 29 Dual Wield Specialization – ’nuff said
30 – Death Wish – more damage
31 – 33 Precision – Hit more often = more damage and more threat
34 – Weapon Mastery (1/2) – Especially useful Vs. a Rogue’s Dismantle
35 – 39 Flurry – more attacks are also a good thing
40 – Blood Thirst – Instant attack and restores a bit of health
41 – Weapon Mastery (2/2) – Especially useful Vs. a Rogue’s Dismantle
42 – 44 Intensify Rage – More damage
45 – 49 Improved Berserker Stance – More Attack Power, but less threat
50 – Rampage – Good with teams, this one buffs them.
51 – 53 Bloodsurge – Your next Slam is instant
54 – Improved Whirlwind (1/2) – more damage
55 – 59 Unending Fury – More damage
60 – Titan’s Grip – Weild two 2-hand weapons. What’s not to like?
61 – 70 Branch out into whatever your end-game build of choice is, likely picking up various talents in arms as well as more fury points.
Fury warrior stats are quite simple. We want to maximize damage at all costs, this means picking up as much attack power, critical rating, hit rating, and strength as possible, with all other statistics taking a backseat in this regard, including stamina.
One practice that’s become prevalent at 70 is the usage of mail and/or leather armor that possesses the greater damage stats, however this shouldn’t become much of a factor along the road to your 60’s.
Strength is your first priority, it increases attack power, and in doing so, your base damage values. Stacking massive amounts of strength is most effective at lower levels and slowly erodes up until 70 whereupon it about evens out against critical rating.
Critical rating and raw attack power come at about an even par, however in the end I’d say critical rating edges out +attack power simply due to its effect on increasing how often flurry proc’s and therefore your white damage significantly.