HOT MMO

Aion Online| Allods Online| Darkfall| Dragonica | Eve Online| Mortal Online| Perfect World| Rappelz| RF Online| SWG| | |

HOT BBG

1100AD| AdventureQuest| Deaths Dugeon| Envoy| Free Farm Game| Khan Wars| NeverLand| Strife| Travian| The West| WWII Warfare

2Moons Magic Field of Crevice

Posted on 2008-04-21 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Requirements:
Required Level: 90+
Required Dil: 166,666 dil per run
Required Gear: Curse Gear for Round 10 (65%-75% curse resistance)

Objective:
There are 10 rounds in python dungeon. Each round you must kill monsters and try to keep the number of monsters in the dungeon below 50 until the round cleared. Once the monster’s count reached 30-35-40-45 you will be warned, and when it reached 50 you will fail.

Information About Python Dungeon
To enter you must be least lvl 90. Python Castle is at the south-west corner of the map, and Python Dungeon is the white dot on the map near the bottom. Python Dungeon has 4 levels/ranks.From hardest to least amount of difficulty it is Abyss,A,B, and C. The reason why it is more difficult is not that the lvl of the monsters change but that the spawn rate of the monsters increases.
The following is a list of the amount of times in the dungeon.
A – 35 minutes
B – 45 minutes
C – 55 minutes

Magic Field of Crevice Dungeon Party
For the python dungeon you need a 6 members party. The reason for this is that you will pay less dil and you will have higher dps, or damage per second to avoid fail.The following is a list of how much you should pay according to the number of party members:
solo – 1 million dil
2 party member – 500,000 dil
3 party member – 333,333 dil
4 party member – 250,000 dil
5 party member – 200,000 dil
6 party member – 166,666 dil

Forming a Party
When forming a party you should make sure you have the right classes in the party. About everyone skips C runs and moves on to B runs because C runs take extremely long and are completely boring.
So in a B run you would need a good amount of dps. There are many combinations you can have to complete this dungeon. I would recommend to have at least 1 hunter or mage, segnale is highly recommend to have in a party. 1 segnale is all you need or 2 for better result.
In A runs it is all about knockbacks. In A runs dps isn’t much of a problem.
In A run you require alot more knockbacks than a B run because the monsters spawn. If you don’t knockback the monsters that means they will have a chance to attack you. The monsters will then knockback you which will interrupt your skill. The monsters will constantly damage you and you will die. I recommend 2 hunters/mages(combination of both are great) at the least and a segnale.

Classes’ Jobs in Python Dungeon
Azure Knight -Azure Knights provide damage and knockbacks in dungeons.They also are for tanking monsters.

Bagi Warrior -Bagi Warriors tank monsters just like Azure Knights and provide damage. When parties merge they are sometimes used for pushing monsters into the aoes.

Summoner -Summoners provide damage. Summoners vary.Some do more damage than others and some do less damage than others.

Incar Magicians -Incar Magicians provide a high amount of Mdps and knockbacks. Incar can also tank monsters.

Segita Hunters -Segita Hunters provide a high amount of dps and knockbacks just like Incar Magicians.(from what I have seen segita hunters do more damage than incar magicians, but they can’t tank monsters.They probably can tank a little bit if they are pure heal though.)

Segnales -Segnales provide knockbacks from curse field and heals the party. They can quickly find dungeon parties and can get into A dungeon parties at level 90.

Walkthrough
First you will find a party. Then you will enter the dungeon and drop your dil when it has loaded. To start the round you talk to Regina.(only one person has to talk) It will then say Round 1 Start at the top of your screen.

Round 1: The segnale drops a curse field on the statue in the middle or in the yellow flatform while the other member stay in blue flatform and wait until the next round.

Round 2: All in blue flatform. Aoe the monsters that spawn.

Round 3(B/C): The party will be split into 3-3. if there is only 1 seg he/she will belong to white team because in white flatform the monster use magic damage which hurt more than the monster in red can do, teams will merge in the middle before the round start, segnale must put buffs to all members before the round start and put FH to red team. (if there is mage in party he/she must stay in red team even though he/she belongs to a DD because monster in white flatform has a magic resistance)

Round 4-5(B/C): before the round start the party must meet again in middle for the segnale’s buff then back to the same flatform

Round 6-9(B/C): the party will merge in red flatform and do aoe. on this round the treasure box spawn every after the round, any of the member must open the box before the round end or the box will suddenly dissapear. the loot should be random all the time.

Round 10(B/C): This is the time to wear you’re curse gear. when you cleared round 10, 2 treasure box will be spawn, get all the drops and talk to Regina to leave. When you leave you will get magic stone pieces.

Round 3-10(A): The party will be split into 3-3. The party required to have 2 Segnale, a good party includes 2healer, 2 DD or damage dealer, and 2 tanker as a frontliner, on round 6-10 a treasure box will be spawn every after the round, any of the member must open the box before the round end or the box will suddenly dissapear. in DP-A 1 box contains 2 item, the loot should be like this 6-8 random then 9-10 sequential. when you cleared round 10, 2 treasure box will be spawn, get all the drops and talk to Regina to leave. When you leave you will get magic stone pieces.
A -4 magic stone pieces
B -2 magic stone pieces
C -1 magic stone pieces

Items From Treasure Boxes
Magic Field of Crevice A
(item and dil per Box)
Round 10 – Copper/Silver Argates, 5% damage Gems, Medial+25, Critical Bijou,
Round 6 to 9 – Guard/BlockBijou, Pyramid+40,
9% Resistance Gems, Rhombus+52, Medial+21, +43 & 47 Elemental Damage Gems

Magic Field of Crevice B/C
Round 10 – Copper/Silver Argates, Medial+25
Round 6 to 9 – Guard/Block Bijou, 9% Resistance Gems, Rhombus+48, Pyramid+40, Medial+21, +43 & 47 Elemental Damage Gems

Tips on Python Dungeon
-Aoe whenever you can
-Stay close to the wall if you’re a DD(Damage Dealer)
-Fast heal everyone before start of round(if you are segnale) and whenever it runs out(to see your party’s current buffs click the + button at the top of the party list)
-Don’t destroy the statue!(it could stop the time limit,or stop spawning monsters for 10 seconds,etc.) In python dungeon the round sometimes glitches where when all of the monsters are killed it won’t say Round Clear. Then you have to kill the statue. Hopefully it spawns some monsters to kill. If you kill the monsters and the round still doesn’t clear you’re out of luck.
you will fail but will continue to the next round.
-Don’t message people when the round has started!You should be aoeing anyways.
-Aoe close to the wall or on the platform so that monsters don’t stack up far away from all the aoes.
-When you want to get a party you could either form your own party and invite people, or you could look for a party. When looking for a party you say “looking for dungeon party (level of dungeon)” or LFDP for short. (Ex. LFDP A/B)

Since this is only Round 1. segnale will do the job…
others go blue and wait till round 2.. in round 1 mobs come out in yellow platform so the segnale’s CF will takecare all of it.

2 Moons Guides | 95 views read more ...

General 2Moons Guide: Str Summoner Build Guide

Posted on 2008-03-16 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

I’ve been testing some different summoner builds and plan to do a hybrid build later, which might be a horrible idea. This is for starters and also guys who plan on trying to make a more suitable PvP build.

IMPORTANT: Please be unique and choose your specific build and do know that one build will always beat another and circulates that way.

 

Many have rumored that summoners are pathetically weak at higher levels. This is not a guide to create a hardcore summoner, but just to give you a better idea. I am going to focus on twin sword build because that’s what I am currently using and I suggest you guys all leave feedback and try to find better builds for our class.

 

Leveling experiences:

 

Party On!:


I recently partied for awhile until my 50s than began to solo because it was actually faster and more effective for the class. If you join a party, you are more safe from PK parties and save a ton of money. You may gain slower experience depending on which mob you train at.

 

 

 

Keeping it to myself:


Str Summoners are one of the fastest killers on mobs. Why? We have quick attack with high knockback rate which allows us to get attacked easily. Soloing will be faster exp because you have your summon to help tank/kill mobs with you. This can be very boring and kills the enjoyment of the game! At level 80+, we become one of the top AoE characters due to our cosmo skills and quick attacks + splash damage summons. 

 

Libio or Beast:

 


There’s a big discussion about this because each summons has its own abilities which benefits you eitherway. I don’t want to discuss this as much as it is pretty obvious that it all comes down to “how you like to play”. A staff build may want to stick with Libio so they can use melee monsters to tank the hits while they stay back and vice-versa. However, Libio is a str based summons and keeping it with the twin sword build will be more effective with crits and damage.

 

Don’t take me on my word as your stat points might not even affect your monsters and it’s all about your libio and beast masteries. If it was based on your character stats, why darn summon should be doing a ton more damage than it was 30 levels back. Put your suggestion and experience and choose what you like best suits you.

 


Stats distribution:
Okay here’s the basic build
Offensive build: 4str and 1 heal per level + spr requirement (usually 5 addition for the next weapon, add it last minute)
Defensive build: 3str and 2 heal per level + spr requirement (usually 5 addition for the next weapon, add it last minute)

 

 

Those are common builds and neither is mine. It is official that dex does not benefit a summoner as much as it does with health and str. The offensive build is a great start off as you will need to maximize the most damage to knockback the monsters.

 

This will leave you more invincible to attacks while soloing. For offensive build, you slightly have a bit more health and defense but will this benefit you in any way? I honestly don’t think so because summoners have the lowest damage and defense. Your main goal in PvP is to knock them back as much as possible and kill quickly. However, at higher levels our attacks and skills does not do enough damage mess up bagis or knights.

 

How exactly are we suppose to PvP with those hp hungry characters? I can’t get in depth on this section yet and I would like everyone to elaborate on it a bit. I will continue testing and testing and see what helps us more effectively. I will revise this later to update on which skills benefit our build the most and what we commonly use.

 

2 Moons Guides | 109 views read more ...

2Moons Incar Guide for Light/Fire

Posted on 2008-03-09 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

I’m a 46 mage, Lightning/Fire. You won’t major in lightning nor fire. Both elements will be equally as good. You won’t have to respec your skills later because this build does not have any wasted points early on (yet at the same time you’ll be strong enough to level fast and even PvP).

Here’s what I would do. I pretty much did this exactly, although instead of putting points in fire early I waited until 36 which was useless because I had over 2 dozen points to spend which could have been spent earlier with no downside.

Since I’m not going to write up a guide for every single level just level up the skills that are going to get level’d up whenever you can. If you see a spell at level 3, then 15 levels later you see it at level 5 obviously level it up to 4 as soon as possible.

Level 1 to 16:

Stats: Enough str for your wand and the rest goes into spirit.

=Passive=
Mana Force -> Level 1

=Fire=
Mastery -> Level 3
Bolt -> Level 1
Ball -> Level 1

=Lightning=
Mastery -> Level 3
Bolt -> Level 1
Chain -> Level 1

Level 17 to 27

Stats: Same as before, you still don’t need any health at this point. If your connection is laggy or you have poor coordination then putting about 35 health is ok. Get your health up sometime before level 22 so you’re ready for the next map.

=Fire=
Mastery -> Level 5
Blaze -> Level 1

=Lightning=
Mastery -> Level 5
Chase -> Level 1

Level 28 to 36

=Passive=
Mana Force -> Level 2

=Fire=
Mastery -> Level 7
Fury -> Level 1

=Lightning=
Mastery -> Level 7
Circle -> Level 1

Level 37 to 51

Stats: Same as above, and get your health to about 65-85. I started raising my health as soon as I hit 34.

At this point continue raising your passive mastery and both element masteries + your level 36 spells every chance you get. At 51 you’ll have all your masteries maxed out, both L36 spells at L5, and both L51 spells.

Level 51+

From 51 and up continue leveling your L36 AoEs. At certain level gaps you’ll be short a point or 2 to level up the 51 spells but this isn’t a problem because the L51 spells aren’t AoEs. Your 51s will end up being 2-3 levels under your AoEs until you gather more points.

By the time you’re ready for your next set of AoEs at L81 you’ll have your L36s maxed, 51s will be at the highest level they can be at, mana force will be at L4, and you’ll have both 81s. You will have enough points to always level up your 81s when they can be leveled.

When you reach 150 you’ll have everthing in lightning/fire at max level (minus the skills before L36), and still have a ton of extra skill points. Enough to max out 2 other skills of your choice + Seize Nimbus. As for what you do with them, that’s up to you.

—-

How does this build perform? Simply put, you’re basically playing in god mode. Everything gets demolished when you learn how to use your skills.

My stats at level 46 are:

Str 10, Dex 3, Health 75, Spr 152
471 defense, 947 m-attack (my wand is a piece of garbage… waiting until 48 for the next one)
About 2500 life, and 1900 mana

I’m not sure what’s going to happen at level 55ish (when you goto a harder map) since this is my first time playing the game. I guess it’ll be similar to now except the mobs will hit harder. I plan to save my stat points from 48 until I stop farming the instance dungeon and see what happens. If the mobs are easy I’ll pump spr, if they hit really hard I’ll dump them into health.

PvP so far as been fun. I spent a bit of time dueling people outside of the instance. They were usually within 3 levels of my level at the time (either above or below). So far the only class who was able to break my PvP shield was a bagi who was 4 levels higher than me. He got me to just under 50% life when he died.

Some knights, hunters, and other mages didn’t even break the shield. This one mage only broke 2,000 out of my 7,385 shield before he died. He accused me of lying about my level heh. I’m going to assume he had low health, but he also had 3 elements and his shots didn’t hurt much.

I haven’t fought any summoners yet. I did at level 20 something and got totally wrecked. I think I hit him like twice before he killed me. PvPing before 36 is a bad idea for mages. Plus at this point our life was very low because we want to level fast, and spr helps in the low levels.

2 Moons Guides | 85 views read more ...

2Moons Incar Magician guide

Posted on 2008-03-06 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Credits to Accid

STARTING OUT:

Just start in Loa Castle, it’s much easier to navigate. You’ll have one little lovely spell that does not so great damage, just sit there and spam it! Trust me… it gets better. I recommend killing any of those Akiris things you can find, they drop potions and various other items, can help you make some cash in the beginning of the game. So after spamming your little energy jab for 4 levels. Go to your skill master in loa castle; all blue and lined up, it’s not that hard to find or I’d post a screen shot. And get energy bolt, it doesn’t cost a skill point, and it’ll help you level up till 7.


Skills:

Oh and just to make this clear, TRI-ELEMENT, is the way to go!
Oh and also, I used this one in Korean because it’s a lot more accurate than Mmosite, some skills such as Spoiled, Aqua and Energy hammer don’t cost skills points, and mmosite says they do. Lol.

Lastly, NO RESET NEEDED!

Level 7:
Nothing really special here, just get all your basics : D
Level 16:
Same thing, level up the masteries a bit. :b 
 
Level 27:
Woot first AoE! Still nothing really to explain. 
 
Level 36:
Ahhh you get your 36 AoE skills! You’ll use these till the day you quit. Now to make this clear, you DO NOT NEED TO LEVEL them up! Leave them at level 1! ALWAYS! Actually if you level them past 4, the cooldowns go up, and you can’t even spam them! Level 1 is fine, you still do great damage. 
 
Level 51:
Your first true pking skills! And they hurt! 
 
Level 65:
Still just leveling up the masteries and buffs. Notice that I haven’t put any points into the magic power buff, that’s because it’s really not great till maxed; it really isn’t that great unless you have a lot of magic attack, and it’s really only for PvP, which most mages shouldn’t be doing till 92 or 98 :b Oh and get energy hammer, no skill point needed. 
 
Level 81:
81 skills! Blast phoenix sucks, don’t level it. Freezing spirit is one of the best skills in the game- keep it at level one for now. And thunder spear is nice to use after the imitid buff, but cruelty lightning is still WAY stronger. 
 
Level 92:
OMGOMGOMG your 92s! You should be in heiharp now testing these babies out! All three are very useful. 
 
Level 98:
Aqua circleeeeeeeeeee!
 

Okay now that we have the skills done…

 

Stats:

Okay this is gonna be short and simple. Use wand, wand > staff. Wand has more damage, gives you more HP, and defense. Now for the actual stats: I’m just going to say, get your weapon stat required strength and spirit, and the rest into HEAL; ALWAYS!

 

Now the Staff/Wand discussion.
Wand is greater than staff in every aspect, except for one, and that’s debatable, looks. Some say staff looks better, I disagree, I think it’s huge and ugly and… ew. But wand has more damage on it, it has less stat points needed, so you get more HP/Defense, and although it has one less slot, I don’t think that really matters. The damage from a +8 wand and a +9 staff, are just about the SAME! Yes, the same!

 

And as for why all heal? Well you get 3 dmg from a point of spr, and 3 defense and 10 hp from a point of heal.
Now mages damage is PLENTY high, so you tell me, what do you think would be better?
In the long run, having the HP/Defense helps a lot more, in 2moons, Heal Builds>All.
And it’s not even just that it’s better, a SPR built mage will have trouble staying alive when partying,
Doing dungeons, deadfront and leveling. So just get what you need for your weapon, and throw all the rest into heal.
That’s honestly what’s best for a mage, in PvE and PvP.

 

Training areas:

Level 1-15: Loa Castle/Braiken Castle & North Ares/North Morte.
Level 15-20: Denebe.
Level 20-34: Requies and Heiharp. -Look for Plevelers in Heiharp, as there are often bored high levels.
Level 34-50: Nunvice Instance Dungeon! (Located in Requies)
Level 50-55: Norak/Castor 2.
Level 55-60: Crespo; Recommended spot is 88:88- go to those coordinates and look for a party!
Level 60-80: Crespo Dungeon. (Once you hit 65 you can also go to Draco for commissions or vouchers)
Level 80-90: Python, Far east or Far west preferred : D
Level 90-98: 90 DUNGEON 90 DUNGEON 90 DUNGEON. You might have troubles finding a party 90-92 though, but still try! There’s always hope : D

 

Oh and of course for almost ALL levels, deadfront! As a mage, you should have no problem ever finding a deadfront party!

 

Gear:

Now mages have high defense, and high damage, even with not so great gear.
If you can afford a +7, make it a wand, that’d help you out the most.
As for armor, 1-88, +0 armor with 18 medials will do FINE.
Once you get into solongos (88-92 set), you should +4 the helm and armor, and keep it until your 110 helm and 112 armor.
If you wanna + up the pants/boots, go for it, but it’s not necessary really.
-L3 gloves, get a pair of these! You can use them till end game, they give great bonuses, so once you hit 86, try to get some.
Even once you get up through 115, +4 set with 25 medials will do fine, of course if you can get a +5, 6 or 7 set, that’s better, but you can do fine without it.

 

PvP:

This will only be basing on you are above the level 98. I don’t recommend PvPing before level 92.

 

Against a Segnale:

This should be the easiest fight for all mages. Start off with imitid flash before the PvP, and folllow up with cruelty lightning, at that point, IF there’s a cursefield on you, use infernal pillar to fly out of it, if not (or after you do that) use Gracious Eddy + Aqua circle. Then follow up with spoiled divinity if you want, urzer, or some 51 skills until Imitid + Cruelty is done again, they shouldn’t live past that. IF they somehow do, they have to be in their HP, so some combo skills to smash segnales HP are: Imitid Flash + Cruelty Lightning; Spoiled Divinity + Flame Burning; Gracious Eddy + Aqua Circle. The fight should overall be no problem, make sure to KEEP on skilling, so you interrupt any possible blood hits! And always remember you can infernal pillar out of a Curse Field!

 

Against a Azure Knight:

If the Azure Knight has a shield, make sure to always face north! So bounce defender doesn’t flip your screen in some odd way. Now to get to the chase, against an AK start out with the pre-imitid flash and then use THUNDER SPEAR, they will interupt your cruelty lightning and fuck over your combo. After that, what I always liked to do was Spoiled Divinity + Gracious Eddy + Aqua circle, -15% ice resistance helps a lot! (15% more damage!), then after aqua circle, you should have some room to use cruelty lightning, and it won’t get interrupted cause you have some space. Then use urzer gain/any other fillers you have, if the fight lasts long enough for a second imitid, cast it, and they won’t live past that.

 

Against a Twin Blade Summoner:

Click follow, start off with infernal pillar to get range, then follow up with gracious eddy + aqua circle to freeze them and knockback them. They’ll be far away, use urzer, then start imitid + cruelty. They normally die right here, with barely even touching you, if they haven’t use infernal + Eddy again, and their done for. Not much here, TB summoners aren’t strong.

 

Against a Staff Summoner:

Not many of these around, can’t say I’ve PvP’d many. They normally start off with Palpus, so I start off with Infernal pillar, it flies me out of Palpus and in range for imitid, so then imitid cruelty of course, then spoiled + eddy + aqua. Then justs fling 51s/Urzer at them till Infernal and Imitid are done, then repeat : D You should outdamage them taken that you don’t lag or get some extreme knockback.

 

Against a Hunter:

Eeeeew hunters, they can’t kite us since BMR! Bwhahaha! Anyways. Start off with infernal pillar to damage them and get closer, then Eddy + Aqua, if they use demo bomb/fiore, make sure to use a 51! They won’t be able to skill and they’ll get knockbacked for sure! Hunters have pretty low shield, the fight doesn’t last much longer than that, don’t try to imitid them, it’ll just waste time, mana, and get you hit even more. Good filler skills on them are : Urzer, Spoiled and 51 skills. Normally Infernal, Eddy + Aqua, Urzer and any 51 ends the fight. If not, spoiled and two other 51s await.

 

Against a Bagi Warrior:

If the bagis good, you have no chance, but if he’s just kinda, spamming skills, or doesn’t really pay too much attention it’s not hard. I’ve probably beaten more bagis than I’ve lost to, but the good bagis you just don’t have a chance D: Anyways. RUN before the fight starts, imitid + cruelty, he’ll knockback cruelty, don’t use it twice. Eddy + Aqua, he’ll most likely knockback aqua but eddy would still have gotten the effect. If he did KB it, use it again. If you happen to get range, Urzer and Spoiled almost always KB. If your lucky in the begining of the fight, they won’t run right over, and your cruelty can knock them back pretty brutally, same thing with Eddy + Aqua, sometimes that’ll get some nasty winning KB. Not too much strategy here, just kinda hope he messes up and you can get knockback : D

 

Against a Mage:

If the other mage starts out with imitid flash, run and use eddy aqua, if they other mage starts out with eddy aqua, use infernal pillar to fly out if it and it’ll miss. Countering ftw ftw ftw! Yeah…. Not much to say here, your the same thing, pretty even fight, pretty much luck on who gets knockback. Spoiled Divinity is pretty good since mages have a lot of resistances.
Last few PvP tips: Always use Imitid + Cruelty (Or thunder spear on AKs), Gracious Eddy + Aqua (Spoiled + Eddy + Aqua Works too). Always try to be skilling, when your not, you take the risk of being knocked back, so just pound away with the skills!

2 Moons Guides | 69 views read more ...

2Moons Summoner Staff Guide

Posted on 2008-02-22 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

1st off best offense is defense.
the pet u choose is all preference.
I chose libido because tarantuala does poison dmg. Which makes lvling fast in the beginning for staffs because the poison stacks.
your build should go 3/2 spirit/health and every 6th lvl 3 strength 1 health and 1 spirit . If you follow this pattern then when you reach the lvl for your next staff which is every six u will be able to weild it.

(Skill tree) my opinion. I like every skill except for summon blades. my suggestion max them except blades and twin slash. ( you can max summon blades l8r when u have extra sp to add for those people who have resistance to poison.

Skin of forgotten realm is very good skill dont listen to the rumors. If you are a pvper its usefull. The skill doesn”t last long but how long do most pvp battles last? your answer Not very long. It adds alot of defense. I have it at lvl 3 right now and it adds like 50 defense not sure exact numbers.

thorns and evolt max them out right away. low mana cost for pve so grinding is good when lvling. also good for pvp but later on that. summon of bats is good for healing and aoe before u get summon of ghosts. good also in pvp my opinion. usually hits enemy 3-4 times and dmg is reasonable. Not a bad skill.

Use poison accesories or magic dmg accessories thats it. forget fire and other elements you’re a summoner not a mage.
(only use element stuff to kill bosses)

Grinding- There is no fast way of lvling except for lvling. 5-12 lvl in noob maze
12-34 castor
34-50 nunvince dungeon requies beach
50-60 castor floor 2- when you reach lvl 52 you get summoner of ghost. aggro mobs to gather your mobs around you and use summoner of ghost and bats. when doing this u will be aoeing and healing. faster experience.
60-crespo ( dungeon )although you can go here at 55

pvp-staff can be very good at pvp.

summoners-worthless fights-if higher lvls u will probably lose if they built right-lower lvls you will win

summoner swords-the trick is fight them head on. 1st cast SOFR tap Tilda summons of bats evolt thorn spam those 3. spam all skills if u have more but evolt and thorn have least cool down and least mana usage which can be a life saver if u need to pot hp. you should push the tilda key after every skill. the tilda key is ~ for those who dont know. use bats often and pot. dnt be cheap buy pots to fill up cuz those could be what saves u in any pvp match. I mean use the right amount for your health and mana. not 480 hp when u have 3500 hp make sense of it. you can win because you should be able to outlast them. You should have more hp and defense. If they have high defense then they are probably to weak to kill you.

summoner staffs-dnt bother fighting unless pking-best tip is be fast at comboing.

mages-tank them- they are easy to overwhelm with summon ,staff, and skills hitting they can die fast even if they are higher lvls. not way higher but within 8 lvls its possible to win.

segnales-same method as mage tank them.

Ash Knight- If lower or even lvl you should be able to tank them. funny thing is most players try to put more offensive dmg which makes it easier for you. if higher lvl keeps as much distance as possible without pulling your summon away from him. Just let your summon do the attking while u run in circles. he will start to get annoyed from your summon and start attking it. this is when u spam skills untill he comes for you. if you feel comfortable with how much dmg you done then tank. if not continue to run. Your summon dmgs enemies hp so either they attk it or you. Kiting can be good if u super pro but much of the time you will find that if you shoot a skill sometimes they sneak a hit in. which can mess up your whole rotation. if u do it right your summon can weaken him big time. you can usually tell when someone is starting to feel like its a losing battle for them.

Bagis-same as Ash Knight.

Hunter Archers- Same as Mages tank em

Hunter Daggers- These girls are tuff. If they built right with health you will find that they cancel skills alot. The aoe can kill you and summon at the same time. if u are using abedon use tarantula. I say this cuz tarantula wont always run to you if attking while abeddon will come close and hunters are close attkers. tank them but use bats and venom shot to push him back while your attking.

beginning of every battle use SOFR and resummon if your beast isn’t full and don’t be afraid to tank just because your staff.
Weaken them b4 tanking unless its a mage segnale or hunter. People have this belief that a staff summoner cant tank. That is false, all extra damage will help.
good trick is using both hands to pvp. one hand for skill keys and the other forr potting.

Please dont flame if its helpful utilize it. If not then you probably know how to play so why are you reading my guide.
goodluck and have fun builds should be your own because if you all build the same then players will no how to counter it. Use it as a guideline.

2 Moons Guides | 82 views read more ...

2Moons Stat Build Guide

Posted on 2008-02-18 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Knight
The Knight is one of the most versatile overall characters in the game, the knight can be the strongest defensive force in the game or the most devastating offensive powerhouse

Str/Hp/Dex/Spr ——> Strenght/Health Points/Dexterity/Spirit

All stats based on the +5 you get per lvl.

4/1/0/0 => is full str, look at your weapons and pump dex at the last possible second

3/2/0/0 => is balanced, look at your weapons and pump dex at the last possible second

2/3/0/0 => is defense build, look at your wepons and pump dex at the last possible second

0/5/0/0 => is full heal, look at your weapons and pump Str and Dex at the last possible second


Summoner
The Summoner is the only character that never fights alone, the summoner can be a status inflicting ranged atacker or a close range speed striker, the summoner has two seperate wepon types, Twin Swords/Staff

-Twin Swords

Str/Hp/Dex/Spr

All stats based on the +5 you get per lvl

4/1/0/0 => is full Str build, look at your weapons and pump Spr at the last possible second

3/2/0/0 => is balanced offensive build, look at your weapons and pump Spr at the last possible second

2/3/0/0 => is balanced defensive build, look at your weapons and pump Spr at the last possible second

0/5/0/0 => is full heal build, look at your weapons and pump Str and Spr at the last possible second

-Staff

Str/Hp/Dex/Spr

All stats based on the +5 you get per lvl

0/1/0/4 => is full Spr build, look at your weapons and pump Str at last possible second

0/2/0/3 => is balanced offensive build, look at your weapons and pump Str at the last possible second

0/3/0/2 => is balanced defensive build, look at your weapons and pump Str at the last possible second

0/5/0/0 => is full heal build, look at your weapons and pump Str and Spr at the last possible time
Bagi Warrior
Bagi is the strongest defensive character in the game and is one of the hardest to kill if played right

All stats based on the +5 you get per lvl

Str/Hp/Dex/Spr

4/1/0/0 => is full Str build, look at your weapons and pump Str and Spr at the last possible second

3/2/0/0 => is balanced offensive build, look at your weapons and pump Str and Spr at the last possible second

2/3/0/0 => is balanced defensive build, look at your weapons and pump Str and Spr at the last possible second

0/5/0/0 => is full heal build, look at your weapons and pump Str and Spr at the last possible second
Incar Magician
Incar, the mage of 2moons. With her devastating magic attacks and helpfull aggro skills. The Incar Magician is definitely a great partner to have by your side.

All stats based on the +5 you get per lvl

Str/Hp/Dex/Spr

0/1/0/4 => Is full magic strength build. Go with this if you plan on being a partier ONLY.(Wand)

2/1/0/2 => Is balance physical and magic build. Go with this if you plan on being a staff mage.(Staff)

0/2/0/3 => Is balanced magic build. Go with this if you plan on soloing AND partying.(Wand)

0/3/0/2 => Is for a “tank” mage if you will. Go with this if you feel like being able to stand solo battles, well having to attack for a longer period of time due to lack of magical strength.(Wand)
Segnale Warrior
The Healer of 2moons. Master of healing the wounded and reviving the dead. Also well rounded PvE’r if built right.

All stats based on the +5 you get per lvl

With segnales, I HIGHLY suggest you set your stats as to weapon requierments. Its all Dex, with a bit of spirit. Do this pretty much throughout the entire game, while dedicating a few lvls to HP as well. I tried making specific x/x/x/x builds, but they were all garbage, this way worked amazingly in Korean Dekaron.

2 Moons Guides | 67 views read more ...