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2Moons PvP Guide

Posted on 2007-09-23 by adminNo comments


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Credits to  Carbonite

I have not played an Incar the normal way for those that dont know. This is a lv 115 character given to me for my Moderation duties.
So if your looking for a guide on how to level your character you should check out some of the other great guides people have posted.

As it stands. When your at around level 100 you will be using all three tiers of skills. I see no reason not to. You have the points and spending them in the lower level spells is futile. Their damage does not seem to be anywhere near what you will need for your level.
That being said, your build will come down to the bottom 4 skills in each tree.
Now it is possible you may chose to go only 2 trees and get a combination of both of those on the higher level skills but I havent tested that as of yet.

My current build is built around Gracious Eddy. Let me tell you something about Gracious Eddy, EVERY MAGE SHOULD HAVE IT.
If you dont plan on getting gracious eddy, you are making a mistake. No build should not include it.
It is a very powerfull skill that will freeze on mob/char in place and Aoe all those in the surrounding area. It hits really HARD. Cant stress that enough.
Most of the time I am told it takes up to half of the sheild on the duels I have had with characters of my level.

So how do you work this then? Well, the very first thing you should cast the second the duel starts is Gracious Eddy. It never misses, so you will lock your dueling foe in place allowing you to cast your fast attacks. With my current build I have chosen to use Flame Burning, Ice Blanket, Cruelty Lightning and Thunder spear as my fast attacks. (I will be changing this some in the future.)
So youve casted Gracious Eddy and now your using your speed attacks. (Youll get 2 of these during the time your foe is frozen.)
Now if your fighting a melee character and they are trying to get close it is time to cast Intimid Flash. This skill will Aoe surrounding you and follow you where you go as it continually shoots out multiple times a nice attack on the enemies.
If you fighting a range class its time to use Infernal Pillar. Infernal pillar will shoot a couple fire blasts at the enemy and then your character will charge your enemy where most of the damage will be given. After you cast this spell youll then go to Intimid Flash again in order to aoe while your close.

At this time Gracious Eddy will be ready and you should definately go back to cast that again. In fact if at any time its ready while your still doing the others steps, stop and cast Gracious Eddy.

If you do this effectively it will give you your best chance at every class.

Against a Segnale at this level:
She is going to Paralyze you. Be ready for that first thing.
You will want to get Gracious Eddy out at the same time. Youll both be frozen but the Segnale’s paralyze does little damage compared to yours and hopefully you can get her before she casts curse feild, otherwise your damage will be equal at this point.
Now, if your lucky the Segnale will be close to you during this point, because you can cast Intimid Flash out of the paralyze as I have found. However, your Gracious Eddy will not allow your oppenent any room for skills as they will be getting knockbacked a lot during the time your spell is on them.
So if she is close to you, use Intimid Flash.
Now move on to your fast attacks until Gracious Eddy is ready again. If you get caught in a Curse Feild and the Segnale is outside of this, use Infernal Pillar to move yourself out pretty efficiently.
The main thing when fighting a Segnale is trying not to get paralyzed inside a Curse Feild. It will be tough, but if you can do it you will have a much better chance in this fight.

Against a Knight at this level:
Note: I will laugh at you if you ever lose to a knight at this level. ROFL. jk
Second verse same as the first.
Gracious eddy first thing. Get back while he is frozen and use your fast attacks.
No matter the Knights build he wants to be close to you, so dont let him.
When a knight gets close to you, you should then cast Intimid Flash. This has some serious knockback and you can keep him from attacking you nicely.
A smart knight will use Insensibility at this point. It allows them to not be affected by Knockback. However, Knights hate the skill as it has adverse affects on their stats. If your lucky youll mostly run accross knights that havent put much weight in this great skill they have.
So you can use the time Intimid Flash is cast to get away as the Knight at this point will likely want to get away from you. (again barring he isnt using Insensibility.)
Either way, its time to move and cast fast attacks all the time, until Gracious Eddy is ready.
Wash rinse repeat.
Done right, the Knight will hit you with maybe 2 skills the entire duel.

Against a Summoner at this level:
You have heard Summoners suck at this level. Let me tell you right now. DO NOT UNDERESTIMATE THEM.
Summoners have some pretty devistating skills for your sheild. I dont know what its called but when they use the skill that uses both blades in furry of attacks, your sheild is going to melt, and its going to melt fast.
Currently I cant say what you should do against their different pets, but I assure you youll will do something different depending on what they have summoned. One of the pets, (I will make note of what in the future.) Will force you to not be able to move. This is devastating to us as it allows the summoner and his pet the close proximity that he loves.
If you can get Gracious Eddy out first thing it will lock the summoner into place and aoe his summon.
From that its fast attacks again until Gracious Eddy is ready.
Always stay away from the summoner and his pet.

Against a Bagi at this level:
Havent had the chance to duel one yet.
Wont be a much different fight than the knight though. Bagis dont have much in their skills to attack with, but what they do have is POWERFULL, and when coupled with their buffs you really need to stay away.
Use the same tactics for now to freeze using Gracious Eddy and fast attacks until Gracious Eddy is ready again.
I will update after I am able to duel one at my level.

Against a Hunter at this level:
Barring any major changes to the game, the Hunter is one of the most DEVASTATING Duels any other class can go up against.
If they arent the best in PVP they are damn close.
The worst part about them for you is, they are long range damage and you are mid range damage. This makes for an interesting fight.
Both of you will be a distance from eachother at all times and the Hunter will be trying to keep just enough distance so that your Skills will force your character to have to run closer before using them.
So my strategy for you here is to get in close as if you were a knight. Dont let them have that distance ever. No matter where you are the Hunter skills hit hard so staying close is your only chance at doing the same dps as the Hunter does.
Use Gracious Eddy first thing. Get in close while she is frozen and use your fast skills.
Do what you can from there to stay close while using the fast skills until Gracious Eddy is ready again.

So, have I not convinced you on Gracious Eddy? I sure hope I have, its your pivitol skill. Your major crutch really. YOU NEED IT!
If your going to use a 2 teired build make sure you include Ice and fire or Ice and lightning.

As it stands myself. I will be trying a Ice/Lighting build next. The fire tree seems a little less potent when dueling comparatively.
No matter your build youll want some fast attacks to go along with Gracious Eddy.

One thing I need to test more is Freeze Spirit, because it can allow a second freeze on your opponent. This skill is a bit tough though, youll have to be close to use it as it doesnt really follow your enemy, and it creates a blanket of ice directly in front of you. If in fact I find it useful, you can imagine how it would play out.
Gracious Eddy, fast skill of your choice, Freeze spirit to lock them into place again and then fast skills.
I will update you on this in the future as well.

All the talk I did on fast skills is really up to you. You will have to test each of the bottom skills to go along with the last skill in the tree in order to find your fast skill harmony. Still, Gracious Eddy is the pivitol skill. Youll use it in every build. Keep that in mind.

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2Moons Bagi Warrior Guide about the Martial Arts

Posted on 2007-09-23 by adminNo comments


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Wild Bash: Pretty much useless skill as it has poor dmg and normal punches do the work


Martial Arts Mastery: Excellent skill as it gives both Attack and Crit. rate, it’s also passive which means its activated always!
Double Smash: Not that bad skill but has low dmg
Instinct Speed: Increase moving speed. Very useful skill in PvP as it helps you go to your enemy faster after a knockback from your skills as it helps you catch runners. Helps in long travelling also
Hard Blow: Good 4 hit skill as the last hit is with a small AoE as well (Area of Effect – hits more than 1 monsters in the area)
Instinct Power: Excellent skill for raising your Attack
Shock Wave: 2 hitter with small AoE, the last hit leaves a 3 second stun (3.8 maxed ‘5lv’) useable in low lvls for fighting mobs and in PvP in high lvls to catch runners like hunters. (Max at 130+ lvl as you will need your skill points before that)
Triple Ravage: Another excellent skill! I loved it from the first time I used it, its the fastest knockback we have except Bull’s Cry (not my line, but its true ) it has awesome dmg with some DoT effect (lowers HP each second: poison, burning, etc)
Bull’s Cry: Not a bad skill as it knockbacks enemies around you when activated, it also leaves a short attack increasing buff which isnt bad at all maxed. (Leave at Lv1 for the knockback and max 140+ as you will need your skill points for other skills you use more often)Note: the knockback is at the side your bagi is faced
Mad Bloods: ZOMFG, the PWNAGE skill! Or in other words the most dmging skill we have, fast 7 hits ending with a knockback.. Just deadly.
Spirit Shout: 5 hits, excellent dmg, knockback. I love that skill to group my mobs when soloing

 

Carnage: Excellent 6 hit skill (it says 5 in the skill simulator but its actually 6, the last hit is with like 1 second delay but it has great power) with a knockback and small DoT effect (burning)

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2Moons Guide: Azure Knight Training

Posted on 2007-09-22 by adminNo comments


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About Azure Knight

        Knight in 2Moons can use a lot of melee weapons (2-Handed Weapon + Dual Weapon, Single Handed Weapon + Shield, 2-Handed Weapon + Single Handed Weapon, and so on..)

 

Training Guide (Level 1 – 15) for Azure Knight

 

Lvl 1 – 4

Spider Raba (lvl. 2), Spider (lvl. 4). {Braiken Castle}

Blaberus (lvl. 2), Morphas (lvl. 4). {Loa Castle}

 

LV 4~7

Spider (lvl. 4), Agama (lvl. 6), Spider Soul (lvl.  {North Ares}

Morpha (lvl. 4), Agama (lvl. 6), Morlock (lvl.  {North Morte}

 

When you are level 7, go back to the castle to find the skill master. You can pick the type of weapons you like to use. There are 3 types: Sword, Mace, and Axe. Once you have decided, do not change your mind because you’ll not have enough skill points. Afterward, buy Valour Set and a weapon of your choice. Then go for next map. If you have enough dil, you should buy level 12 weapon and level 13 sword.

 

LV 7~14

Spider Soul (lvl. 8), Darkzombie (lvl. 10), Langrama (lvl. 12), Devilworker (lvl. 14) {North Ares}

 

Morlock (lvl. 8), Kerberos (lvl. 10), Langrama (lvl. 12) , Aramon (lvl. 14) {North Morte}

 

Go back to town at level 10 and learn the Strength skill. This will increase your MAX HP; it is a must have skill. At level 12, change your weapon, and at level 13 equip the shield because it will give your block ability. At level 14, go back to town and get a Guardian Set, and then pick your weapon again and go to Denebe. Also, remember to set your revival point there.

 

        Now you should a brief idea of Knight’s skills. Just beware to not learn two types of weapon skills at start.

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2Moons Incar Magician Elemental Guides

Posted on 2007-09-18 by adminNo comments


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 We have studied much guides. But we don’t know that we should learn the elemental guides in 2Moons or other game. So here we introduce some Incar Magician elemental guide. enjoy that, I believe that you will learn much….. 

Changes:

        I took out energy bolt, because I didn’t notice how short of a range it had compared to other spells when I first wrote a guide. Someone coined this spell as a “suicide spell” and thought that was funny. 

        Well this build is based on what I’ve learned. i still have yet to try out energy hammer, but I’m getting it for the fact that it is the only new spell from lvl 51-81. 

        No more maxing elements masteries until the lvl 81 spells, as I found out that having maxed element masteries only raise the lvl 51 spells and below a little bit (200-300 damage only, I still killed the same mob in the same number of spells with level 1 masteries) So you can save a lot of SP from leaving them at 1 and you only lose an insignificant amount of skill power.

 

        My build changed also. No more “wep requirements and the rest in heal”. I just simply keep my SPR exactly double my HEAL stat. I find this to be a “magic” ratio where I deal heaps of damage and tank heaps of damage  I don’t keep good builds to myself either.

 

         I’ll use a different method this time, grouping levels by 10s, and offering purports for the lvl 51+ levels.

 

Levels

 

This is the description about levels 1-100. Study that earnest and you will update high. 

1-10: get all 3 bolt spells, mana force lvl 1, and energy mastery level 1.


11-20: get all of the lvl 16 spells, keeping them all level 1. gain seize nimbus. keep putting points into energy mastery.
21-30: gain all lvl 27 spells, once again keeping them all level 1. continue add points to sieze nimbus, mana force, and energy mastery.
31-40: gain all lvl 36 spells, keeping them at level 1 for now. continue to max energy mastery, seize nimbus, mana force.
41-50: begin putting points into lvl 36 aoes. sieze nimbus should be maxed by now. also max energy mastery.
51-60: learn all level 51 spells. get lvl 36 aoes to level 7. Now you can max the lvl 51 or lvl 36 skills at this point. so it would look like this at level 80: lvl 36 spells all level 10/ lvl 51 spells all lvl 5. OR lvl 51 spells all level 8, and lvl 36 spells at lvl 7, and one 36 spell at lvl 8. it’s your choice. Either a pvp focused build or aoe. I personally would choose maxing out lvl 36 aoes.
61-70: get one point into energy hammer if you want to see it, its the only new spell until lvl 81. I can’t comment on its usefullness, i’ve never had it but its gotta be worth at least 1 point. I read that its a melee physical attack. But maybe its very usefull like it greatly knocks back the enemy or it has great range. Besides energy hammer, continue on your path that you chose from lvls 51-60: max aoe or pvp spells.
71-80: continue on your path on maxing out the aoe or pvp spells. These are the hardest levels as you want lvl 81 spells so badly  but just hang in there, with lvl 10 energy mastery, maxed mana force and nimbus and strong lvl 36 and 51 spells you can make it.
81-90: reset skill at lvl 81 to get this build: max out all masteries: fire, ice, lightning and energy. get one point in all active elemental attack skills. max out nimbus and mana force and magic power buffs. I know that you may feel weak because you completely stripped lvl 51 and 36 spells of all their points, but due to the maxed magic power buff and maxed out masteries, you can remain powerful even with level 1 spells. Also, due to maxed masteries, the lvl 81 spells immediately gain power as if they where level 3 already!
After this build I had still had 7 points left, which I used to boost energy hammer to lvl 5. The problem is I haven’t used EH before, so certain players may want to max out energy hammer or some may not use it at all. therefore from this point onward, there are 2 different builds that exist: one without EH, and one with EH. I think a lvl 64 spell should be usefull since the GM give it to you at such a later level. I guess if you don’t use energy hammer, you can boost your spell power by putting extra points into lvl 36 and 51 spells, after all there aren’t many other places to add more points to.
91-100: Continue to keep lvl 81 spells maxed, and get lvl 92 spells also keeping them maxed. If u wish too, max out energy hammer, there are definitely enough points to max it.


100+: There isn’t much else to do except putting points into level 81/92 spells. Feel proud if you made it this far because now you are the class with the highest damage per second ratio in the game.

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2Moons Bagi Level 1-60 Guide

Posted on 2007-09-18 by adminNo comments


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Level 1-7 Braiken lvl’s 1-3 kill Spider larvae’s=16 kill’s in total, lvl’s 3-5 kill Spider’s=22 kill’s total, then lvl’s 5-7 kill Argama’s= 49 kills total.

 

Level 7-11 Now move to North Ares and kill either Argama’s until u reach lvl 9 or just go straight to Spider soul’s untill level 11.

 

Level 11-18 Now this is best exp untill lvl 18 just keep doin the Newbie dungeon in North Ares.

 

Level 18-25 now ure ready for norak 1st Floor North ares Entrance lvl’s 18-20 kill Crude Nightmares=408 kill’s total, lvl’s 20-25 kill Yetrions and Yetrion Bows at Norak 1st Floor Denede Entrance.

 

Level 25-34 Here come the fork in the road now from here on its up to you. You can take the Requie’s Solo Route or the Heiharp Party Route:

 

Hieharp Party Route

This route is best if you can find a good party not good for soloing.

 

Requie’s Solo Route

This route is good if you don’t want a party lvl’s 25-27 kill Heliom’s lvl’s 27-30 kill slyvan’s lvl’s 30-34 kill Nihilis.

 

Level 34-50 just do nuvice dugeon in requies its the best exp around.

Dont give up on this dungeon at the begining you will get up to 50% per run later on when your able to finish the whole dungeon you get a nice bonus of 50k exp and another 60k exp from killing the frizkhan’s thats already 110k exp with out even adding what you get from mobs in the dungeon.

 

Level 50-55 Now here when the fun just begging congratz on completeing 1/3 of the game now its of to Norak 2 here the thing with Norak 2 unless your in a AOE party your better of sticking to nuvice dungeon.If you do decide to go solo bring plenty of pots and get ready to spam your skills like hell i suggest you start of killing the valkyrie’s you get 1% for every 12 of them u kill but this is only as a last resort if you cant find a Aoe party also you should try and do as many lvl 45 comissions as you can while lvling here cause ure gona need the cash once you hit 60 your gonna need the dil for the dungeon.

 

Level 55-60 Same as 50-55 just go deeper in to nrorak 2 and kill the harder mobs or u can go have some fun in Crespo cause now you can do the lvl55 comission quest.
Other Info

Dont waste ure money socketing weapon s between lvl’s 1-42 unless u got +29 gems that u can put in those sockets cause ive seen lvl 36 ppl with +5rhumbus in there weps its sad lolz and when u make those sockets a higher lvls use%gems not +dmg gems cause if u deal say 1000 dmg and you add say 4 +5%fire gems you will get +50 fire dmg for each gems which adds up to 200 extra dmg better then 4 +44 rumbus’s and cheaper.

 

Dont waste ure time on fishing till u hit 40+ even then its not all that good wait till your lvl 60+ when your able to fish in Crespo.

 

so far ive been using the 3str 2 heal 5dex for your new weapon build and its great i can handle my self nicely in pvp and in pve.

 

look out for my Making Dil Fast Guide coming out soon exclusive to the bagi community Bagi’s rock.

 

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2Moons: Guides for Azure Knight

Posted on 2007-08-11 by adminNo comments


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Level 1 to 8 – Mess around in Braiken, kill some mobs, and get used to the game.

 

Level 8 to 20 – Stay around North Artes, best place there because there are lesser players, and more mobs.

 

Level 20 to 25 – Go to Denebe, and train until you have enough money and armors to move on.

 

Level 25 to 34 – This is your decision, Requies or Heiharp. Wherever u find more comfortable.

 

Level 34 to 50 – During this period, is time to grind. Get into the Nunvice dungeon in Requies, and grind until level 50. I recommend that you grind until level 55 so u head straight to Crespo.

 

Level 50 to 55 – Do this in the dungeon, or head up to Norak Floor 2 and find an AOE party.

 

Level 55 to 60 – Finally! Crespo woots! Haha, yup! Get into Crespo, find an AOE party. By know you should have a guild where you can go AOE with your guild mates in Crespo.

 

Level 60 to 80 – The best and the worse part. Head into the level 60 Party Dungeon. For us AKs, is easier to find a party, however, is still difficult when you’re level 60 something. So try to get your uild mates to go with you. But every run costs you about 50k, which adds up to a pretty big amount when u hit 80. Also, in-between when you hit 70, you can go to Draco and do some AOE party to obtain some adventure points for your guild.

 

Level 80 to 100 – Time for Python, I’m not there yet, but I believe is the same as Draco, find an AOE party. Also this is very important!

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2Moons Bagi Warrior Leveling Guide

Posted on 2007-06-11 by adminNo comments


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  In 2Moons, Bagis are slow solo lvlers till they unlock most of their skills, as for now you can go trought Loa/Braiken and have fun in North Ares until like 10 lvl then you can try the lizardmans in Denebe, after you can kill them easy move on mantis, after these I suggest going Heiharp like at the stairs in front of the temple there must be a lot of people, find someone to party with, you will make a bunch of friends there also, dont forget your best friend is a segnale, always  After you reach 34 lvl after long battles in the cold areas move to Requies (walk from denebe to there) and go to the Nunvice dungeon, you must have no party to enter, you pay only 10k and you get a lot more inside, as for the exp its great you can lvl fast to 50 if you dont get bored of the dungeon already because its getting too repetitive. After 55 lvl you can try going Norak and look for some AoE parties like the ‘E room’ and such.

 

         When you finally reach 55 lvl, you must go Crespo, the mobs there are huge but also give nice exp, you better find party at 88 (88:88 in Crespo) as there you will lvl extremely fast, reaching 60 lvl you can enter the Crespo Dungeon, I suggest starting with B as C is the easiest and A is like 75+, when the mobs are unleashed always start with Earthquake, the dungeon is also 300k to enter so for full party this is 50k a member (you give 50k to the guy that enters first or if you enter first rest must give u 50k each, there are also a lot of scammers so beware). At 65+ you can go to Dracon if you get bored of dungeon all day, the Comission Quests there at 70 and 75 lvl are awesome as there are a lot of AoE parties doing the quests together.

 

         After finally reaching 80 lvl you can go to Python (walk from Draco) and go to 1 line (1L) or 2 lines (2L) these are AoE parties and its fast lvl till like 85, at 90 lvl you can go to the Pytho dungeon called Crevice, in that dungeon you must do a lot of dmg so Earthquake is not usable here, for the last (10) round you will need curse ressistance and there is some hint for all bagis: the 70 and 71 helmets have 5% curse resistant AND 4 sockets, I picked over the 71 lvl helmet as it gives HP also, put like 8% or 9% curse resistance and you wont need to make Curse armor, only helmet, of course dont forget using Magical Resist as well  (75% resistance is the max)


         Armors, Weapons and all you need

        Armors: I recomend buying the full gigas set (except helmet) as its really good at low lvls ^^ You can totaly forget about Agri since its waste of DIL and put Leo and Hercules. Then there goes Tornak, the last legend, I recomend buying only the gloves since you will be using them for quite some time (till probably 134 lv) and MAYBE the Armor also as this 20% increased crit. dmg isnt bad at all.. no.. its great actually :0 And it has slightly lower Defense than a full slotted Constantia Armor with +21 medials in it. For every slot in armor/helmet put medials as you will be farmin a lot of +18 in Draco, before that you can pass buying/using them.

         Weapons: Put elemental gems! They work just like the elemental knuckles and they are far cheaper than the rhombuses. You must use +41/+47 gems till 60/66 lvl when you can put 4%/5% in there.

         Necklaces and Rings: All you need is Defence necklaces, put 4 till you get Dark Eye (from a quest at 85 lv) which adds 15% resistance to all, very useful making you feel stronger.

         Weapons I remember you get from quest (full socketed) Smilothon (66 lv weapon) from a 63 quest, Velociraptor (85 weapon) from a 85 lvl quest.

         Wings of the Beast: The name of bagi’s wings, they are nice, they are big, they are awesome.  You get those from a 102 lvl quest as you have to kill 100 Monsters total and pay 50 millions (sigh) for a bunch of feathers on ur back xD

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2Moons Guide: Level Training

Posted on 2007-06-09 by adminNo comments


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First off, you should start your character in Loa Castle – it’s nicer and easier to navigate.

 

        Level 1-18: Generic fodder outside the castle + north morte/ares such as spiders and arugamas. Then move on to bigger things like zombies, moths, aramon, crude nightmares – early monsters in Castor and Norak, andLizardmen and Lizard knights in Denebe. Don’t forget to do Maze of Newbies a few times – it’ll help stock you up on potions and the exp is great.

 

        Level 18-23: Yetarians in Norak Cave (very easy monsters give 234 exp, non aggro and good spawn)

 

        Level 24-30: Penrils in Heiharp (this is when you start partying and make friends along the way) or Mantises/Miria in Denebe

 

        Level 30-34: Mobs of Penrils in Heiharp, or Sylvans and Heihoms in Requies (which are non-aggro)

 

        Level 34-38: Nihils, Echidnas and Asrons in Requies – VERY aggro monsters, but give great exp = level fast

 

        I mention them because you might be a little too weak to successfully finish the Nunvice dungeon – strong AOE’s help a lot. If you can do nunvice shrine then go ahead, but it gets really boring later.

 

        These aggro mobs drop items frequently, and are a breath of fresh air from doing Nunvice all the time. Also might want to check out the first half of Frozen Valley of Vengeance. Strong aggro mobs so you might want to bring friends.

 

        Level 39-50: Nunvice Nunvice Nunvice. Keep doing it as much as you can bear. There are 16 Frizkhans at the end I think, x 4552 exp each = 72832 exp from those alone. + 50k exp for finishing the quest. + over 20k dil profit each run + many gems that can be dropped by Kunda or Frizkhans (argates, attack gems etc.). Sasquatches are really easy exp later on too.

 

        Another place to level is the top half of Frozen Valley of Vengeance. The mobs will be tough but can be very rewarding if you have strong AOE’s, or you go with friends.

 

        Another place to level is the left side of Parka shrine – but I only recommend doing this if you have STRONG AOE’s. Each spawn usually consists of 2 Parasites and a Rock pressure. All 3 will usually follow you (aggro) and then you just AOE them and alternate between spawns. 1500+ exp for each mob + chance for great high level items including legendary set items!

 

        Another place to level at 47+ is in Norak and Castor cave: the insectivores. Once again I recommend having strong AOE’s, but it’s not mandatory since only 2 enemies will aggro in the caves. They give 600+ exp and even higher level drops though. and if you feel confident, you can try taking them on with Fallen Bishops and the giant Lupain. Bishops are a pain for knights though (cast ice spell that does 250 dmg).

 

        Level 50+: 2nd floor of Castor Cave and Norak Cave: Ignore the first part of the cave which is venemoths and valkyries. Venemoths are a bitch so just run past them until you get to large groups of Valkyries and Lasputin knights. Make sure you have strong AOE’s – it’s best if you have an AOE party going (though I never do). Level off these guys. If you get bored you can do nunvice a couple times, or explore the cave more and try hunting Peccares, or go back to the 1st floor and hunt those parties of Fallen Bishop/Insectivore/Lupain.

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The Using Skills of 2Moons

Posted on 2007-05-07 by adminNo comments


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I will  introduce some using skills of 2Moons as following。。。。。

 

About Skills

 

To view your character’s skills, press “K” to open the Skills window.
Hover the mouse over the icon for info
The current skill level is displayed in the upper left corner. To raise the level of a skill, click on the plus (+) button in the lower right.*
Each time your character earns a new level, you gain one skill point.
You can see how many skill points you have remaining at the bottom of the window.

You must have skill points to learn new skills or raise the levels of existing ones.

 

Learning New Skills

(1) Go to a skill master for your character’s class. You may purchase skills only if you meet their requirements. Hover over the skills presented by the skill master to determine which ones you can learn. You may purchase skill books or, in some cases, obtain them by adventuring.
(2) To learn a new skill, right click it in your inventory.*
(3) To put a skill in your Quickbar or to increase its levels, go to your Skill Window (K). Your new skill will appear there.
You must have a free skill point to learn a new skill or increase a level.

 

Increasing Skill Levels

(1) Open the Skill Window (K) and click on the “+” button of the skill you want to increase.
(2) After you click on the “+” button, click on “Confirm” to accept the change.
(3) Confirm that your skill has been increased by checking the skill level in the upper left corner of the skill icon.

 

Positioning Skills in the Quickbar

 

Getting Skills Ready to Use
(1) Left-click the skill icon.
(2) Drag the skill icon to the Quickbar slot you want to use (1-9).*
(3) To use the skill, press the appropriate key (1-9)
Note that some skills are passive and cannot be dragged to a Quickbar slot.

 

Deleting Icons from the Quickbar
Right click on a Quickbar slot to remove a skill from that slot.

 

Skill Status Indicators

If you do not currently meet the requirements of a skill, its icon will be gray. For instance, if the skill requires dual weapons and you have only a single weapon equipped, the skill cannot be used.
-After a skill has been used, it may need to recharge. There will be an effect showing that it is recharging. When the skill is available again, it will be animated and in full color again.

 

Skill Masters
Each class has its own skill master who sells skill books specific to that class. Skill masters may also give quests.

 

Braiken Castle
Azure Knight – Duncan
Segita Hunter – Tanesia
Incar Magician – Yauze
Vicious Summoner – Ingrid
Segnale – Amie
Bagi Warrior – Virakocha

 

Loa Castle
Azure Knight – Judiana
Segita Hunter – Bruna
Incar Magician – Eloi
Vicious Summoner – Giovanni
Segnale – Valerie
Bagi Warrior – Natos

 

Resetting Skills

You can reset your skills one time for each character. To do so, first go to your character’s skill master in either Braiken or Loa.

(1) Select “[Skill Reset] I would like to reset skill points.” from the conversation options.
(2) The “Reset Skill” window will appear, listing how many skill points you have and how many reset options you have. It will also list how much money it will cost to reset your skills. Click OK to reset your skills.
(3) You will receive a message once your skills are reset. You will regain all your free skill points, and you can now reapply them; however, you cannot reset them again.
Warning: You can only reset your skills once per character.

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