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2Moons Azure Knight Guides about The Sword and Shield

Posted on 2007-10-19 by adminNo comments


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In 2Moons, which character do you play? Azure Knight? Or Bagi Warrior? If you are Azure Knight, you want to know of the guides about that? Here we will introduce that, enjou that…

 

Easily one of the most popular (and argueably equally effective) builds for A.K.s. The protection of a shield and sword combined make this one of the builds intended to resist hellfire and brimstone, while keeping up a good dosage of attack with sword’s high-damage skills.

 

Level needed to complete the build: 129 ( 90 for to have all skills ready )
Skill points left at 150: 21

 

Pros:
- Very high survivability. High defence and block ratio.
- Decent damage
- Medium attack speed

 

Cons:
- Swords have the lowest base damage of… well… Any other option for a Knight. Even though skills sort of even-out the damage diference between other 1handed weapons, this build never reaches the damage potential of 2handed or dual knights.

 

Description:
One of the most popular and effective builds due to it’s huge survivability while maintaining a decent damage output.


Important skills:
- Sword Mastery – Obviously, since it affects the damage of almost every attack you have.
- Sword Defence – For it’s enourmous bonus to blockrate. 80% when maxed! One of the main factors to why this build has such a high rate of survival.
- Blind Jab – An extra 80% defence as follow up to a medium – high damage attack with 6 sec cooldown.
- Shield Shove – When maxed it adds almost 3 seconds of stun to a medium-low cooldown (6 seconds) move, leaving the oponent open for strikes.
- Air Smashing – Highest damage sword skill, with a big cooldown. Basicly the strongest weapon a Sword/Shield Knight has.
- Strenghten Health – Priceless for PvE (basicly eliminates the need for life potions), thought not as effective in hgher-level PvP because the time it takes to startup, leaves you open for more damage than it can heal…
- Attack Acceleration – Basicly put: Faster, Stronger, Better. This skill is nothing but essential for ANY Knight worthy of the name.
- Faedol Launch – This skill is deceivingly good. Aparently just a high damage hit, this low-cooldown little “poke” actually bypasses shield, delivering it’s high damage straight to health.

Note: “ZOMFG, MAX SHARPEN BLADE??” For this build, Yes. Pure sword and shield has a ton of left over points, it can do well with maxing sharpen blade. + Beeing a pure build won’t have as many skills as hybrids, meaning, an extra one for “emergencies” doesn’t hurt.

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2Moons: Bagi Skills Guide

Posted on 2007-10-15 by adminNo comments


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There is already a Bagi Lvling guide of 2Moons, so I didn’t want to repeat that. Here is the brief description of that.

 

Stats:
        Well probably the most effective is the full heal build. This basically gives you a load of HP/DEF/Shield, great build for PvP/PvE. From lvl 1-30 you should use minimum dex requirement for your weapons and put all the rest of points into str, After 30 you should start using minimum dex and str for weapon requirements and then put all the rest of points into heal. Don’t put any points into spr as this is a waste of time for bagis and a waste of points  You can decided to go a full str build, upside is you can deal a load of dmg, downside is you take alot more damage and end up using alot of pots. Full heal build is the build that nearly every bagi uses.

 

Skills:

        Well first thing to think about is maxing every buff that a bagi has, other than the element knuckles which is best to only max one of them, preferablly ice or lightning as many higher mobs have fire reistance. You should max ‘Martial Arts Mastery’ and ‘Spirit Mastery’ as they give more overall attack and extra critical rate with an increase in overall resitance. Heres a rough outlook of bagi skills up to 82, this is just my opinion, if you dont like it you don’t have to stick with it

 

        You should keep your skill reset untill 82 then do a new layout, this is for lvl 100 bagi  , again this is my opinion, you don’t need to follow it.

 

Gems In Weapons:

        This one has been asked about alot , % Gems do work but they don’t show up as in increase on your atk. % Gems are really only effective for a bagi in lvl 72 wep and up. The best ones to use are 4%’s with ice or lightning. You will get more atk than using rhombus’ but the downside is the mobs resistance which will weaken your atk by a little depending on what its resistance is. I would personally use % Gems but it’s up to you wether or not you decide to go with % gems instead of rhombus’.

 

Armor:

        People ask if getting legendary armor is better than using normal armor, In some cases it is, others not. For example, Using Baratuar set is more effective than Gigas other than the gloves which give extra crit rate, but these are easily beaten when you get to herc. The legendary armor/helm can’t Be socketed whereas the normal armor/helm can which gives you more def. This is the same for the other legendary sets. When you are high enough to get the tornak set then also the gloves are the only part worth getting which will last you for many lvls. The tornak armor and helm are easily beaten in defence when you get to the Kalium set. You get extra bonus’ with legendary parts but you can also get the bonus’ when you get your pants/gloves/boots over +4 which gives you the bonus + an extra bit of defence.

 

        Well hope you find the guide usefull. If I missed anything out just post it and I’l add it in

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2Moons Guide: About Dead Front

Posted on 2007-10-11 by adminNo comments


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   When you play 2Moons, do you hava the skills to win the game? Do you want to learn some guides to play game more enjoyable? Here is the guide about Dead Front as follows, enjoy it……
What is Dead Front?
        Dead Front is a recurring team-based event, in which up to four parties compete in an assault on the impregnable Pokas Fortress built by the Serpent demons. The ultimate goal of the event is to kill off the boss demon, Ophiuchus, and then survive a free-for-all battle. The last team standing becomes the Supreme Warriors.

Application & Entrance

 
1) Collect 20 special pouches (Fortress Vouchers), which are dropped by monsters at your appropriate level. Take the 20 pouches to Tess at Braiken Castle or Grina at Loa Castle and exchange them for the Fortress Map. Note that there are six levels of these pouches and Fortress Maps, corresponding to the following level-based Dead Front groups: Rabble (lvl. 21-45), Common (lvl. 46-70), Baron (lvl. 71-90), Earl (lvl. 91-110), Duke (lvl. 111-130), Arc (lvl. 131+). Note: If you have extra Fortress Vouchers, you can purchase more than one Fortress Map.

 
2) Once you have acquired the Fortress Map appropriate for your character’s level, travel to North Ares to the north of Braiken Castle and seek the Chain of Fire. Look on the bottom right area of the map. Step into the Chain of Fire to enter the Dead Front entrance area.

 

3) Once you have stepped through the Chain of Fire, look for the commander NPC associated with the level of your Fortress Map, and speak to that NPC.

 

4) Dead Front is a recurring event, and when the time is close, the Party Leader may apply to join the next event by clicking on “Application” in the quest window offered by the commander NPC. Only the Party Leader may apply, and the following conditions must be met for successful application.

 

5) After the application period is over, the selected parties will be notified. A window will appear on the screen of each member of the selected Parties. Click on “Enter Dead Front” to enter the event. Each member will have 3 minutes to enter the Dead Front event. The event will then begin approximately 2 minutes later and will last for 30 minutes. Note: A maximum of 4 parties may participate in a single Dead Front event .

6) If any selected players fail to enter in time, they will be excluded from the event and will have to reapply for a later Dead Front event.

 

How to Play?

 

The winning party will be the one that achieves the highest total score, based on the total points earned by all members. Practically speaking, the winning team will have to prevail in the PvP stage of the event.

 
1) Each party that enters Dead Front will begin at its individual starting point. As soon as the event start is announced, each player must pass through a gulch in order to get to the next stage of the event.

 

2) Along the path, there will be three Supply Depots. Each party must fight and defeat monsters to capture these locations. A special score is awarded to the first party to capture each of the three Supply Depots – one possible scoring opportunity for each of the three locations. Other parties that fail to capture a Supply Depot will get nothing for that one, but still have an opportunity to score on another.

 
3) After breaking through the gulch and going across a wide bridge, players will meet the sub-boss, “Ras Alhague,” guarding the front gate of the demon fortress. Only the party that does the most damage to Ras Alhague will receive the score for this boss, as well as some boosted game experience. The other three parties will get no score; however they will earn normal experience points.

 

4) Once the front gate is breached, the parties can infiltrate the demons’ armories, which can be found by exploring the areas beyond the gate. Players who can defeat the guardians can take all the treasures of the armories.

 
5) Killing Ras Alhague opens a gate further on, which leads to the Central Gate area. Once you are in the Central Gate area, you must explore the four side paths and decipher the four Ancient Codes. Only when all the Ancient Codes have been decoded can you read the Ancient Book at the Central Gate and gain entrance to the First Chamber of the Serpent Boss, Ophiuchus.

 
6) Inside the First Chamber, you must find a way to open the secret wall to the boss room. Doing so will also close and lock the Central Gate behind you, so do not use the key until all teams are present. It will require your combined efforts to take down Ophiuchus! Any players who fail to enter the First Chamber before the secret wall opens will be excluded from the boss battle.

Opening the secret wall will unleash a horde of Pitborn monsters, which you must kill in order to reach Ophiuchus, who awaits the survivors down the path. All survivors will gain same game experience points when you defeat Ophiuchus, however the party that does the most damage will receive a bonus award.

 

7) Defeating Orphiuchus triggers the final phase of the Dead Front event – a massive PvP free-for-all battle. All survivors of the boss battle will be teleported into the PvP arena, and the last surviving team will gain extra rewards and experience. However, the title of Supreme Warrior will go to the members of the party that has the highest Dead Front score and the most experience points earned during the event. Based on the scoring, winning the PvP event will generally determine the Supreme Warrior party.


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Common Skill Guide of 2Moons Incar

Posted on 2007-10-06 by adminNo comments


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Staff vs Wand
Now from what I have gathered from the time I’ve been here, staffs are actually better throughout the whole game if you plan on upgrading your weapon with sockets. The difference between staff and wand damage is about 1-50 magic damage at about level 60. That’s including the damage added from extra spr and also takes into consideration the average damage of the weapons (wands have higher maximum and lower minimum attack, while staffs have lower maximum and higher minimum attack). If you socket your weapon completely and put all +36 magic gems in it, the staff will be better than the wand because it would make up for the damage difference and also staff has that added defense. Now once you get to around 66 you will start adding % gems instead and staff has that extra slot so it will add more damage than a wand as well. Also the % gems are based off ur base magic attack and would only boost 1 element type. now for that block rate. imagine if a player is hitting u for 1k damage ( which they will after all resistances and also PVP resistance) every 25 hits u will block it and temp disable em. thats 1k damage blocked and believe me u will get hit more tahn 25 times in a PVP. now imagine the 1k against the hp and shield u would gain from bein wand mage. the 1k damage blocked is greater than the shield and hp u miss out on.

 

Common skill build (and best in my opinion)
Go all 3, because it is much better. Don’t level your low level abilities. Level your masteries as much as you can, focusing on fire and lightning (leave ice mastery at level 1 it should be fine there) more since they do more damage. Try to use ice for its slow effects. At level 36, get all AoE’s and keep leveling your masteries. Don’t level your 36 abilities, just level your masteries instead. Level your buffs as soon as you can, but try not to level Magic Power until you get to level 50-60 at least. That’s when it’ll start to benefit you more.

 

Now for your lightning attacks hitting … You’re prolly not aiming right, because they will always hit if you do. You have to hit the mobs as they are coming at you or at least if they stay still for a while, so you will have to aggro them first.

 

When you get to level 51, don’t get your 51 abilities yet because they really aren’t helpful yet (your 36 abilities will do more damage and will cause more knockback since they concentrate damage onto 3 hits instead of expanding it to 6).

 

You can go staff/wand. It’s your choice, as there is not really much difference in both, although staff will be better in the end. At level 64, get 1 level of Energy Hammer because it is a useful spell no matter what other mages say. Most of them don’t even know what it really does and boast about how bad it is. Energy Hammer is a quicker casting Physical damage AoE like your 36 abilities, except it deals a little less damage than your 36 abilities if you have them leveled. If you have a staff, your energy hammer will be doin a lot more damage… It’s really good, especially if you’re a staff mage. Energy hammer also doesn’t cost a skill point SO IT’S RISK FREE!

 

At level 78, start getting your 51 abilities and at 81 you can get your 81 abilities. Only level your lightning and fire 81 spells not your ice until level 92, (level your highest abilities first and all of your buffs, max your masteries, keep putting stats in 81+ fire/lightning abilities, and put some into level 51 lightning ability and your fire 51 ability if you want). Just make sure to have enough stat points to increase your 81+ fire/light abilities, since they are more important than your 51 ones, except maybe level 81 ice ability… It doesn’t really do enough damage and the time it stays in effect stays same no matter how high its level.

 

You don’t even need to do a skill reset !!!

 

PVPING


When you’re level 1-36, don’t PvP … You’re not going to win unless you fight someone a lot lower than you. If you do PvP, just try and get all 3 of your abilities out ( your level 16 ones and your level 27 lightning one. Don’t use Ice Spike, since its pretty useless with its huge cast time and low chance of actually freezing. Use your 27 Fire Blaze whenever a melee character gets too close.) Use your slow to slow melee and just keep kiting them for hits. Your knockbacks will help you a lot.

 

Now for level 36+, all you have to do is spam your level 36 spells in continous motion and keep doing it, hoping your knock back takes them out. I still use my 36 spells the most at level 66. They are very essential especially, since your level 51 spells are pretty weak until you get much higher up. For hunters, you’ll have the worst time. Just try and circle them whenever you fight them. They tend to miss a lot if you do that. Don’t run at them or away from them. Try and stay just close enough to do your spells. Against melee users, use Fire Blaze if they get to close, because it does cause quite a bit of damage really quickly. Against Segnales, I would suggest to get out of their Curse Field as fast as you can.

 

Now for when you do get to level 81, I would imagine the best thing to do is always have them frozen with your 81 ice ability and try and hit them as much as you can with your level 51 skills (which will do a bit more damage because of your magic attack increase) and your level 81 fire and lightning skills. At level 92, I would imagine you just freezing them with your level 92 ability and getting close to do Intimid Flash so you can get a buff for your lightning attack and spam your strongest lightning abilities. Then do your fire spells and other ones until your level 92 ice ability cools down again. Then repeat Smile.

 

Against a Bagi

 

STAY AWAY FROM THEM !!!!!! i realy dun recommend pvpin a bagi at ur level since ull just hate urself for it. but heres the best thing u can do and has worked for me. now whats gonna happen is bagi is gonna buff up all the wya before u start the PVP. what you should do is when he sends invitation to PVP make it wait as long as possible that way his buffs will wear out mid duel. in the beginning of the duel during the countdown u should keep runnin away as much as possible then as soon as u can do infernal pillar (hopefully he wont land a hit in to interrupt if u keep runnin before duel starts ). then once ur far away he will take some time to come at u. thats when u cast gracious eddy (it wont slow em because of their ability but it will do a lot of damage ). then afterwards do intimid flash then 81 and 51 lightning abilities. then do ur 51 fire and ice then infernal pillar again and repeat. also it would be very helpful to be a staff mage since when ever u block his hit he will be temporarily disabled.

 

Against an AK

 

these guys are chicken feed. you should never lose to an AK even if he has +9 gear (well maybe u might lose). its the same thing as bagi. but what you can choose to do instead of doin infernal pillar first u can do gracious eddy first then get close and do intimid flash. after wards u do ur 81 and 51 lightning abilities then do infernal pillar (because he wil ahve gotten quite close by now). then do ur 51 ice and fire abilities (basically we are waiting for gracious eddy or intimid flash to CD). if ur eddy or flash have CD’d before u start ur 51 abilities go ahead and start doing them instead.

 

Against a TB summoner

 

summoners are really easy since they dont have any speed buffs at all and super low defense. against twin blade what u wanna do is start off with iintimid flash (u can actually start casting intimid flash before the PVP actually starts ) then start doin ur 81 and 51 lightning then do infernal pillar. u follow up infernal pillar with gracious eddy and start to hit him with ur 51 abilities till intimid flash is ready for use. now if the twin blade summoner starts running what u wanna do is first do Gracious eddy then do intimid flash first. ( u dont have to start off with intimid flash. u can do the same routine as u do against AK’s and itll work). their summons really wont do much against u.

 

Against a Staff Summoner

 

these guys will be just as easy as TB summoners. since they ahve low def any move u will do will most def knock them back unless they got lots of resistance. what u do is start off a little way off from them. their summon will start comin at you and what you should do is just use ur infernal pillar to be back up close. tehn do u gracious eddy to stuck him into place then you do intimid flash and 81 and 51 lightning abilities then do ur other 51 abilities if infernal pillar/ gracious eddy/ or intimid flash havent cooled down.

 

Against a Segnale

 

this is where infernal pillar will ehlp you a lot. u wanna save ur infernal pillar for when ever he casts ur CF so always keep it ready and dont use it before it. sometimes after u use infernal pillar u may still be in the CF so waht u wanna do is just run out of it. after that what you do is gracious eddy
then start to do intimid flash ( its range will usually get teh segnale ) then do ur 81 and 51 lightning then ur 51 fire and ice if he hasnt done his CF yet. and if he doesnt CF again just do gracious eddy and intimid flash + lightning. 

Against a hunter

 

these guys are gonna be pretty hard to get but with ur high def u have a definite edge. i havent personally fought many hunters to get a good idea of how to fight em but heres what ive tried. hunters are faster than u so tryin to just chase em down wont help much. waht u wanna do is start off with gracious eddy then do infernal pillar to get close. then u start doin ur intimid flash combo then ur 51 ice and fire until gracious eddy is ready again. then u repeat.

 

at these higher levels ur pretty much gonna be tankin all teh damage since ull be casting spells most of the time. but if u ever arent casting a spell and u see hunters doing their arrow spell. the best way to dodge them is to run circles around em instead of running at em or away.

 

Different kinds of gems


A note on % gems and pyramids… Magic Attack Pyramids add damage per hit and not overall skill. % gems add % of ur magic attack as that element. so 5% with 2k magic attack would add 100 magic damage of the element per hit u do with that element. works best with lightning once u get intimid flash (itll boost that extra bonus damage even more).

 

Stat builds
For your stat build, try and go with the minimum stats for your weapon requirements and go full heal. Some people even go with lower level weapons and just go full heal. You just have to make sure you have enough mana to cast your spells off continuously, though. I’ve seen level 66’s with level 42 staffs and they pwn.
Known problems, glitches, and questions


Magic power doesn’t add only a certain amount of damage. It adds a set amount and a percent amount. It adds 130 magic attack and +5% at level 5.

 

Now if your lightning attack doesn’t hit, it’s because you have to aim it at where the mob will be. It won’t hit them if they move out of the way of it. I would suggest you first aggro it with your fire ability or your ice one.

 

Sometimes your buffs will cast but will not buff you. The only major problem with this glitch is that Mana Force won’t work sometimes, so I recommend you always carry some MP pots.

 

You can’t start PK’ing people with any NONDIRECTIONAL AOE MOVES. That means you can’t attack a white name person with your level 36 aoes, your level 16 fire and lighting, or your level 27 fire/lightning. What you have to do is make them turn purple/red before you can start using those AOEs.

 

Resistances are the trump cards to us mages. We will lose against someone with high high resistance, but not a lot of people will get that straight off. I hear our newer spells are all energy and they should help us out a lot more since they do buffs and damage. Our 98 spell is supposed to be the strongest and it deals water elemental damage which from what I can tell can’t be resisted, but we will never know when we will get it.

 

Our 81 lightning and fire ability are known to glitch. the lightning one sometimes only hits for 1 and fire doesnt hit sometimes. level 92 fire ability also doesnt always hit all three times and only once. most ppl figure the cause of this is high ms/lag/bad computer specs. the abilities seem to work perfectly if ur really close to the person/mob ur attacking. the fix is to be close or just get a new set up.

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Pet System Guide for 2Moons Players

Posted on 2007-10-01 by adminNo comments


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What is the Pet System?


People love pets, and so will your warrior. They can accompany on your explorations of each region of the Land of Haran. You can obtain one of several pet eggs from the 2Moons shop. Once a pet is hatched from an egg, it will be your companion for 30 days. At the end of that 30 day period, the pet will return to its egg to sleep. When the pet is sleeping, it will not appear in the world with you. However, you can revive your pet by using an Awakening Ocarina item (available from the 2Moons Shop) to wake it up. You can use the Awakening Ocarina to revive your pet every 30 days.


How to Activate Your Pet
STEP 1.
Open your Inventory window and right-click to awaken a purchased pet from its egg.

 

STEP 2.
The awakened pet will now display in your inventory as a Pet Token, which can be placed in one of accessory slots (as shown above). You will be able to summon the pet into the world with your character as long as it is awake and the Pet Token is placed in an accessory slot. The Pet Icon at the bottom-right of the screen will also display that the pet is active.

 
STEP 3.
(1) To summon the pet, click on the Pet Icon next to the Mount Icon, or press the?key. You will see a brief processing window and then your pet will be there right next to your character.

 

(2) You can manage your pet ninventory by clicking the icon that is next to the
Pet Icon or by pressing?shortcut key. Your pet inventory consists of 4 by 10 cells, and you can change settings by clicking next to the check boxes.

 

The Pet Interface

 

(1) Pet Name Setting
Each pet has a default name, such as Woody, Wiki, or Ariel. However, you can rename your pet to something personal by clicking the ame Setting? button and typing in your choice of name. However, you can only change the name of your pet once after awakening it. If you use an Awakening Ocarina to revive a pet, you can change the name again, but only once for each time you revive the pet.

 

(2) Pet Period of Activity
A pet period of activity begins when it is awakened and lasts for 30 days. Thereafter, a sleeping pet can be reawakened by using an Awakening Ocarina, which will extend its period of activity for another 30 days. Please note that the sleeping pet is not available to be summoned, however, items stored in the sleeping pet inventory can be moved to your character inventory.

 

(3) Pet Inventory
Your pet will help you gather items and dil when you are adventuring, and whatever it gathers will be held in its inventory. Note that you cannot trade items or dil directly from the pet inventory, but you can transfer them to your main character inventory.

 

(4) Settings
- Automatic Item Collection: Your pet can automatically obtain items and dil from the environment. Check the box if you want that function, or uncheck if you do not.

 

- Wearable Items Setting: Check any types of items you want them to equip and uncheck those you don want them to use. Options are Normal, Magic, Noble, Divine Noble and Legend.

 

- Non-Wearable Items Setting: Check the box of non-wearable items you want your pet to pick up. Choices are Argates, Socket Items, Special Quest Items (like Fortress Vouchers) and Other Items (like Potions).
General information

 

1. A hatched pet has a limited usage time of 30 days after hatching. After the active time has passed, the pet returns to the sleeping state.

 

2. Your Pet Token must be stored in your character inventory to use pet system. You will then have access to the pet inventory, pet settings and, of course, the ability to summon your pet.

 

3. A sleeping pet can be awakened by using an Awakening Ocarina. -A pet that has been reawakened will stay active for another 30 days. -The Awakening Ocarina only works on a sleeping pet in your character inventory.

 

4. Although you can obtain more than one pet egg, only one pet can be active at a time. All others will remain in the egg state.

 

5. There are some areas, such as the Chain of Fire, where pets cannot be summoned.

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Bagi Warrior Spirit Guide

Posted on 2007-09-28 by adminNo comments


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In 2Moons, Spirit skill tree has nothing to do with the Spr stat (spirit) as all skills are Physical hits and not magic or elemental. Here is the spirit guide:

 

Horn Mastery: Great skill which adds crit. rate and ressistance to all elements, passive.


Chain Burst: It has linear AoE, useful on low lvls.
Defensive: Excellent skill for raising your Defense.

Burning, Freezing, Lightning knuckles: Each of them give 5% elemental dmg maxed which is a lot. This damage effects your skills and normal hits thought they don’t have the element chosed (fire, ice). I reccoment maxing only 1 of these 3 as they deflect each other, for example Burning Knuckle gives you 5% fire dmg but it also decreases any Ice or Lightning dmg boost you have, so I dont recomend using gloves/rings with different elemental dmg also. The damage is decreased only by your opponent’s resistance, in PvP fire ressistance seems to be the rarest thought its the most common resistance of the mobs.


As Crespo (55+) is with Ice ressistance mobs the higher areas like Draco(65+)and Python Castle (80+) have fire ressistant mobs. Learn and max one of them at 87 lvl when you can get em to lvl 4 which is 4% dmg, before that the dmg is too low thought you can still use it if you want.
Earthquake: 1 hit, slow cast, nice AoE stun. I realised everyone wanted me to use this skill ONLY for its stun so if it can stun at lvl 1 just like its lvl 10 I decided to leave it at 1. Some bagis thought still prefer to max it or leave it at like 5 lv, but my build includes maxing only when you are 140 lvl after maxing Bulls Cry and Shock Wave, so you will have it maxed at 150 lvl
Tornado: The most used skill while grinding as it has 12 seconds cooldown and awesome AoE dmg, it starts hitting 4 times at lv 5 and 5 hits when maxed :] pretty decent skill. Some say it sucks for PvP but I still use it and I say it rocks
Magical Resist: Excellent skill to raise your magic resistances (all except Physical)
Violent Gale: This skill barely works for some bagis, its 3 hit with a knockback at the end, for me it works only on Heartrender (a shard on Abaddon) but without a knockback, I wouldnt lvl a skill that wont work everytime, so no thanx
Outrage: Awesome 5 hit AoE as it starts hitting at the moment you use it, very useful but with 22 seconds cooldown so you cant really ’spam’ it.
Physical Resist: Excellent skill to raise your Physical Resistance.
Resistance: A skill which let you prevent any kind of abnormalities such as DoT effects, stun, slow and everything, It has low duration with low cooldown. If you use any buffs while this is in effect then your buffs will be disabled and a cooldown will still appear.
Dead Spark: Useable in both PvP and PvE as it has strong 5 hits for 9 seconds (1 hit each 2 seconds) you can still use other skills while this is in effect, however it decreases your HP as well (1500 HP decreasing at lv 1, didnt check lv2 =p)

 

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