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2Moons Introduction

Posted on 2008-11-29 by adminNo comments


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2Moons is a free MMORPG video game published by Acclaim under the direction of David Perry. The game is an adaptation of Korean MMORPG Dekaron by GameHi for the North American market, featuring a new story line. Closed beta testing ended March 7th, 2007. The open beta testing phase, which began July 30th, 2007, has experienced several delays. Previously, a commercial launch was planned for the summer of 2007, but due to the open beta delay, Acclaim has been unable to give an official launch date for the game. As stated by David Perry, Acclaim is “the new kid on the block” in the MMORPG market, and they have had many issues to fix while preparing for the open beta launch of the title.
2Moons is intended to be completely free, and will be supported by a combination of an optional paying item mall and optional in-game advertising (for 10% more experience points) provided by IGA Worldwide.

2Moons Trailer

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2Moons Gameplay

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In 2Moons, players control a single character, and move around the world, completing quests and defeating fiends (which may either be monsters or other players) to gain experience and become more powerful.
Classes
When creating a character, players select one of six classes. Each class offers various benefits and drawbacks, as well as access to different weapon, ability, and spell trees. Unlike several other MMORPGs, there exist no races; the only character differentiation is through class. Once selected, character classes are permanent.

Azure Knight: Also known as “A.K.” focus on traditional melee combat and offensive self-buffs. Knights can choose to either use single-handed axes, single-handed maces, single-handed swords, shields, two-handed maces, two-handed axes, or two-handed swords; or they can choose two single-hand weapons to become a ‘dual weapon’ knight.
Segnale: Segnale, a humanoid race, wield whips of various forms and have range of effect spells, including curses to weaken enemies and party buffs. They function primarily as healers yet they provide impressive combat skill when at a high level.
Incar Magician: Magicians focus on ‘traditional’ offensive spells. They use either staffs or wands.
Segita Hunter: Hunters are an archer class, specializing in both long-range combat and close-quarters combat. They can use crossbows, bows, and daggers.
Vicious Summoner: Summoners have the ability to summon creatures to aid them. Summoners may specialize in either wielding staffs or twin blades.
Bagi Warrior: Bagi Warriors function as tank characters, and specialize in the use of buffs and various combos. They use gauntlets.

Mount system
Upon reaching Level 30, players may buy and use mount tokens, which give the player access to a mount for one day’s time, 15 day’s time, or 30 day’s time. Mounts offer no benefits other than increasing a character’s movement speed by 32%. Players may not use abilities while on a mount, and any buffs that were previously on the player are discontinued when that player mounts. Prices for mounts are described as extremely expensive, particularly given that mounts are rented for one, fifteen, or thirty day durations. In addition, the game’s exportations system provides cheaper and faster transportation (though only between major areas).

Acclaim has recently introduced a system whereby mounts may be permanently purchased from the Acclaim Shop for some Acclaim Coins. Additionally, a new feature was added which allows players to obtain and trade 10 Piuma Feathers to an NPC in one area of the game in order to obtain a special mount.
Quests
As with almost any RPG, quests are available to players once they have reached a given required level. These quests differ in nature, ranging from running between NPCs to deliver either information or items to more difficult tasks of killing a specific number of monsters. Certain quests are unique to each class, and so rewards may differ between classes. 2Moons features a Quest Log that automatically keeps track of both completed and unfinished quests for easy reference. Certain Quests, (called Commission Quests), may be obtained from the Commission Center in Parca Temple, Draco Desert, Tomb of the Black Dragon or the Space of Pilgrimage, and they grant Adventure Points to players and a random reward, which may be donated to guilds for various rewards.
Support
2Moons has a multi-layered support system, with GM’s (Game Masters), VGMs (Volunteer Game Masters), and moderators. Each group is targeted at regulating different portions of the game. More explicit technical support is available on the 2Moons forums, via IRC chat, or in-game by simply asking a marked support member.
Events
Game Masters often enact various player-driven events for the community. They are usually scheduled and posted on the forums well in advance to allow players to attend.

Aside from special events, occasionally scheduled Double Experience events occur on Wednesdays, Fridays, Saturdays, or Sundays. Sometimes there are even 5x Experience events, but not nearly as often. Double Experience events used to be every weekend, but now it’s any time Acclaim feels that they can afford to.
Combat
The focus of 2Moons is on frolicking, and as such it sports different running modes between players and monsters. The combat is also much bloodier and gorier than other popular MMORPG’s.
Player versus Player”PvP”
Players can duel one another with consent in any area. The victor of a duel earns PvP points; however, there is currently no known use for the points. A player defeated in a duel reincarnates on the spot with minimal health and mana.

Fights without consent (player killing) can only be performed in areas outside a safety zone. In such cases, players enter a battle status, during which the names of the fighting players turn purple. In this mode, players do not gain PvP points through victory. The victor of a non-consensual fight may gain PK and Inclination Points (IP), if the attacked player did not fight back. If the attacked player fights back, the attacker will not gain IP or PK points. The defeated player, when killed, must respawn from a set return point. Inclination Points decrease over time or when being killed. Players with IP can be attacked and killed outside safety zones without consequences for the attacker. Furthermore, they may not use shops or the teleportation system, will be sent to jail if they have collected over 500 IP and get killed, and may be attacked by NPC guards. When in jail, time may be paid off with bribes.

2Moons includes a ‘Attack’ system, which can only be utilized in Player Versus Player combat. The shield activates only against an attack launched by another player, and it acts as additional protection and regenerates steadily after combat. Its strength is based on the armour rating, health, and level of the player. The shield prevents quick killing of weakened players, giving them a chance to run away from battle.

In select maps (except maps with easy monsters for new players or towns) a Player Killing (also known as pk) option is also there. A player may attack another player at anytime without consent. Many times, when attacked, the victim will fight back. However, if the victim does not fight back and is killed by the attacker, then the attacker will gain PK points. The attacker will also have their name in red, meaning they can be attacked freely and killed without consequence. PK points will be reduced over time or by dying. Players with enough PK will be attacked by guards (NPCs) in cities (Loa or Braiken Castle). The guards are nearly impossible to outrun and cannot be killed. When the player dies, they are thrown in jail and can either serve the time or pay a fee.
Experience
Experience points earned in battle vary depending on the level of the monster and the level of the player. The first attack on the monster determines who “owns” the monster, unless in a party who ever attacks first gains the experience and drop rights. Monsters which are five levels or more than the player’s level have a display name in red; monsters which are very low in level when compared to the player have a display name in green; monsters that are very close to (or at) the players level have a display name in white. Experience gained from slaying monsters outside of a player’s level is modified based on the level difference. Also, Acclaim has put in an advertisement system, which gives the player a 10% experience bonus if it is turned on.

There are currently no penalties for player death with the exception of a 15 second respawn delay. Thus, a player can die without fear of losing experience and items. But he/she will have to restart at a specific point.
Major Expansion Packs
Since the release of 2Moons, Acclaim has issued two major expansions: Bad Moons Rising and Expion. The Bad Moons Rising Expansion added multiple new areas, dungeons, bosses, quests, skills, and items to the game. Most of these are for higher level players. The second expansion, Expion, added a new feature to the game, allowing players to form a massive party, or Expion Force, of 12 through 18 players to launch an attack on Karon’s Transport Ship, an instance dungeon in which there are many new items and monsters, as well as a new boss, to find. Additionally, the new map Cherubim’s Nest was added . The expansion Bad Moons Rising required only a standard start-up update; however, the Expion expansion required an entire new client download, making the previous non-Expion client obsolete.

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2Moons Bagi Warrior

Posted on 2007-05-27 by adminNo comments


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The Bagi are not of The Abyss, yet they are not completely of Haran either. Untold centuries ago, the warrior race known as The Bagi was not as they are now. Their battlecraft was as powerful and deadly as any found in Haran. What most would refer to as magic, The Bagi know as calling. From the core of their being, they call forth primal energies to crush their foes. The more skilled a warrior is, the more disciplined, the deeper and more destructive the force he can summon. Abaddon tried to destroy The Bagi with a disease conjured in the bowels of The Abyss. It was meant to corrupt The Bagi, to transform them into Pitborn. And if not for the will of the people, if not for their discipline, it would have succeeded. It was only the force of their will that allowed them to resist a complete corruption. Now, their bloodline is forever tainted, their bodies cursed to bear the marks of The Abyss. Half man, half Pitborn, brother to none, enemy to all, a Bagi Warrior bows to no one.

The Segnale
Pitborn creatures who once held sway over much of The
Abyss. Their skills as assassins and healers are sought
after by the forces of light and dark alike. Millennia ago,
Abaddon’s forces conquered the lands of The Segnale
and commanded them to subjugate themselves to his will.
They fled to Haran, and though they did not pledge their
loyalty to Haran or The White Lady, their hatred for
Abaddon burns deep. Their magic is vampiric in nature.
“From blood we take, to blood we give,” they say. Some
follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.

 The Incar Order
The Incar Order has pledged to uphold the way of The White Lady at any cost. Magicians by trade, The Incar are not a race like The Bagi or The Segnale, but
through meditation and diligence, they’ve learned to tap into the energies the Old Ones used before they left this world. The Incar have used their magical might to
control nearly every area of Haran that man inhabits. Fire, Ice, Lightning and vast energies are at their command and there are few who canstand against an Incar
Loremaster. The magic they use, however, can be used for good or evil. It is only the disposition of the user that determines whether the skills taught by
The White Lady are used for good or ill.

The Azure Order
Staunch allies of The Incar, The Azure Order have dedicated their lives to the pursuit of skill in physical combat. Theirs is a tradition that goes back thousands of years, before The Incar Order even existed. For theirs is the way of battle, of discipline, of sacrifice and abnegation. As they honed their skills throughout the ages, there were those of The Azure who were able to transcend mere bladecraft and tap into an internal source of power and unleash energies through the weapons they wield. It is this purity of intent and physical prowess that all Azure seek. They fight for The White Lady and the people of Haran and value fidelity above all else.

The Segita
Hunters, bowmasters, trackers whose skill cannot be matched by any man or beast. The way of The Segita is as old as that of The Azure, for their disciplines were the first to be discovered and honed by the peoples of Haran. The Segita worship nature in all its forms and whatever life they take for their sustenance, they give back in other ways. They fight for the good of Life – the essence of all living things in Haran – and it is from this that they draw what magic they have. Taciturn and lethal, The Segita give their allegiance only to Life and those who would preserve it. Abaddon and The Pitborn are the antithesis of everything The Segita hold dear and they will kill any Pitborn on sight.

 

 The Summoners
The sorcery of The Summoners is culled from the tradition of The Incar and of the older, darker magics of Bonereavers, beasts, Pitborn and demons of other realms. They have no allegiance to anyone but themselves. Even at that, there is no loyalty to each other. The Black Path is the road upon which all Summoners walk. They traffic with evil so that they may dominate it and bend it to their will. Only for their own benefit will they fight. Their powers are vast, but few attain the highest levels because of the demands put upon the soul of the practitioner. Unlike The Incar, Summoners do not separate bladecraft from magic. Proficient in dark magic and battle, they loathed and feared by man and Pitborn alike.

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2Moons History of Haran

Posted on 2007-05-27 by adminNo comments


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Of the birth of Haran, many things are said. The Bagi say
it was Barak, God of Battle who created the world so that he might populate it with creatures to war with one another and so honor him. The Incar say it was Karenas, The World-Bearer who thought Haran into being. This even though Trieste herself did not know how the world came to be. It did not matter, she said. What mattered was that there was Haran and there was The Abyss.
One was a world of light, and the other, a dimension of darkness.

Always it is this way. In all realities, in all universes, in all
beings there is that which devours and that which grows. When the world was young and unstable, wracked with earthquakes, pocked with volcanoes spewing ash and lava into the sky, drowned with constant floods, there was still life. There was no creature then to name them,
but those who came after called them dragons. They ruled the water, the land, the sky ?no beast could stand against them. And it was this that proved to be their downfall. The dragons multiplied unimpeded for countless centuries, each breed at war with the others until the conflict built to a war that encompassed the globe. A hundred years passed that saw the face of Haran scorched, the soil befouled, the water tainted with the blood the countless dead until only a scarce few remained.

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2Moons Lore and World

Posted on 2007-05-27 by adminNo comments


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Lore and World

Loa
The Stone City. Once the cultural center of Haran, it is now one of the last outposts of survivors in a world plagued by Pitborn. Its craft and art have not been entirely lost, but The Incar and The Azure have all but requisitioned the entire city for their own purposes.Braiken
A long-abandoned castle that became a refuge for those fleeing from the ever-widening onslaught of Abaddon’s minions, it’s now eclipsed in size and population only by Loa. Its denizens resent the holier-than-thou attitude of The Stone City and don’t miss a chance to talk shit about how much tougher they are than the pantywaists in Loa

North Morte
A proving ground for new recruits and warriors of all types, this place is the first taste of real danger many will see before venturing out into the wide world of Haran..

North Ares
Just as North Morte is, North Ares was tailored specifically to aid those seeking to live a life of battle. Here, inherent skills are polished and new skills are learned.

Denebe
A swampland inhabited by all manner of Pitborn
beasts. Only a small outpost of Haranians remain in this dank place. Squalid as it might be, it is a crossroads to many realms.

Den
Here once lived The Bonereavers, devout followers of Abaddon. They built this place to channel dark energies and summon unholy entities to do the bidding of The Abyss. Norak translates roughly as “the way of the damned.”

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2Moons Overall Story

Posted on 2007-05-27 by adminNo comments


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Overall Story
They called it The Corruption, those charged with the telling of the story. When the two moons aligned, the exiled king, Rictus, bid his magician open the gate and unleash the pestilence of the Pitborn and their dark ruler Abaddon upon Haran, The Immortal Land. In his hubris, Rictus thought he might control them, that he might herald his conquering of Haran on the crest of a black wave of the accursed. But there could be no alliance with Abaddon, the lord of the pit whose blessing is pain, whose enchantment is the wage of sorrow. He bound Rictus in the darkness of the abyss and every time a man fell to claw, tooth or blade, every time a woman or child burned to black flesh, choked to blue or starved to sallow skin, Rictus died their death and lived to die again. This for all eternity, for such was the will of Abaddon.

Dummy
The Pitborn flooded Haran, the wake of their butchery staining crimson the once proud soil of The Immortal Land. Mankind teetered on the brink of annihilation. In the depth of his sorrow, overwhelmed by hopelessness, their king, Tirus The Grim, succumbed to death by his own hand.

Thence came Trieste, The White Lady ?prophet, magician, warrior, godchild, queen of frozen Haihaff. She bound together those with strength left to resist. To her aid came the dark magic of The Summoners, the power of The Incar, the blades of The Azure Order, the lethal arrows of The Segita, the brute strength of The Bagi, and the blessed touch of The Segnale. They made war then, blanketing the land with the hewed limbs of Pitborn. Their valor knew no equal, but their numbers were too few. The minions of Abaddon poured forth from the gate where they had waited for countless unhallowed centuries and their bloodlust could not be slaked. Despite their courage, the forces of Haran would fall.

It was then that Trieste left in secret. To the gate she went, and slew there those who guarded its gaping maw. And there did she die, sealing shut the gate with her own lifesblood. Abaddon was drawn screaming back into the abyss and the children of Trieste prevailed.

Centuries have passed and the enchantment of The White Lady has worn thin as she prophesied. The gate has cracked open and the Pitborn once again plague Haran. There is no safe passage and of the once proud cities only Loa and Braiken remain. Yet, there is hope. The people of The Immortal Land resist. With bolt and blade, with conjured flame and summoned might they combat the minions of Abaddon. For it is said Trieste will return when once again the twin moons align. Until then, only the law of the sword remains: no mercy for the weak, no pity for the dying, no tears for the slain!?

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