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Age of Conan leveling guide

Posted on 2009-01-19 by adminNo comments


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<!--more--><div id="BlogArticleDetail" style="font-size: 14px;"> <p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">Hello all, this article is a detailed walkthrough of the first 20 levels of Age of Conan. This is a followup of a review I wrote on AoC entitled Age of Conan: The Review. "A Great Game with a Fatal Flaw ".Read it HERE. The first levels are a bit of departure from most MMOs since a significant portion of it can be done in solo play. Although there are significant multiplayer elements in the Tortage area this article will focus as much as possible on the Solo-play …also known as Tortage: Nightime because of several factors. First, This is a new game and has a LOT of people interested in playing. As such, these levels can become VERY crowded when this game is released as well as every time a  new server is released. Competition for resources may be frustrating to some.  Second, the play on the PvP servers can be very grueling. Grief is commonplace, as such you will level faster if you spend as much time in the solo-play instances and then leave for the wider more expansive zones you’ll find after Tortage</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="font-size: 10pt; color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">T</span><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">his walkthrough is detailed and from the standpoint of starting as a Rogue class. Although there are several minor changes between the Rogue and other classes in the Destiny Quest line, they quests are basically the same with small alterations. You will be able to use this walkthrough no matter what class you choose.</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">I am trying to give you more than just “Go here, now go here…..congrats: your level 20….goodbye! The immersion of this game is some of the best in any MMO..as such I will try to do it justice with my Walkthrough.</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">With that preamble….lets begin</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US"><a href="http://www.theburialgrounds.com/Articles/Article9a.shtml"><span style="color: black; text-decoration: none; text-underline: none;">Lev 1-5</span></a> <a href="http://www.theburialgrounds.com/Articles/Article9b.shtml"><span style="color: black; text-decoration: none; text-underline: none;">Lev 5-10</span></a> <a href="http://www.theburialgrounds.com/Articles/Article9c.shtml"><span style="color: black; text-decoration: none; text-underline: none;">Lev 10-15</span></a> <a href="http://www.theburialgrounds.com/Articles/Article9d.shtml"><span style="color: black; text-decoration: none; text-underline: none;">Lev 15-20</span></a></span> </p><p class="MsoNormal" style="margin: 0cm 0cm 0pt; line-height: 14.25pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US">To see other articles I wrote about Age of Conan, try these Reviews <a href="http://www.4usale.com/" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Review: "A great game with a fatal Flaw"</span></a> Leveling guides <a href="http://www.theburialgrounds.com/Articles/Article9.shtml" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Leveling guide: Level 1-20 "Tortage, its not just for breakfast anymore" </span></a> <a href="http://www.4usale.com/" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Leveling guide: Level 20-40 "Life as a Hyborian Tween"</span></a> <a href="http://www.theburialgrounds.com/Articles/Article13.shtml" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Leveling guide: Level 40-60 "Mommy, are we there yet?...No!"</span></a> <a href="http://www.theburialgrounds.com/Articles/Article14.shtml" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Leveling guide: Level 60-80 "And your journey to the Dark Side will be complete! "</span></a> Aoc Guides <a href="http://www.4usale.com/" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan Crafting guide: "Harvesting for the decapitated"</span></a> <a href="http://www.4usale.com/" target="_blank"><span style="color: black; text-decoration: none; text-underline: none;">Age of Conan PvP Guide: "Mama Said Knock You Out!"</span></a></span> </p><p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="color: black; font-family: &quot;Lucida Sans Unicode&quot;,&quot;sans-serif&quot;; mso-bidi-font-size: 10.5pt; mso-fareast-font-family: 宋体; mso-font-kerning: 0pt;" lang="EN-US"> </span></p> </div>
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Age of Conan – Walktrough: Treasury of the Ancients

Posted on 2009-01-08 by sirstarNo comments


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Treasure of the Ancients - Overview

In the Eastern part of the Province of Khopshef, on the outskirts of the Pyramid of the Ancients lies the Treasury of the Ancients, one of the smallest dungeon in Age of Conan. Though small, it can also be one of the most difficult if your character is low level as the monsters are level 38 to level 40. The objectives of the scenario are to obtain the Queen’s head, and get the Archaic Sculptures of Anger, Disgust, Happiness, Sadness and Fear. The second sets of objectives are to help an “old friend” from King Conan named Thutmekri and help lift his curse. The third set of objectives is related to the second one - you need to help Thutmekri again but this time he will ask for a barrel of Ale from the Alekeep in Caravanseral. The last objective in the Treasury of the Ancients quest is to defeat Thutmekri at his own game.

Before the Queen are the Living Statues

When you enter to the Dungeon for the very first time, the first feature you will see is a really long hallway filled with 20 statues. While you walk down the long hallway you will hear a strange noise. As it turns out that noise is coming from the statues as they are waking up and preparing to attack you. However, they won't actually do anything until you return to the entrance/exit point. When you reach the end of the hallway an invisible force will block you from entering the Boss lair. Theres really nothing you can do about that, so you have to return to the entrance/exit point only to find that entrance has been blocked by two of the statues. Now it is time to fight the twenty of them. All the statues are level 38 and they use three main attacks: Electrical Spells, Fire Spells and Physical Attacks. Most of the statues will only actually use one of these, but you must be prepared for all three. There are different tactics against the statues. In my case, I used a series of melee attacks to fight them, but the best strategy is going to be one that suits your particular class and plays on your avatar's strengths. As soon you defeat them the invisible force will disappear and you will have access to the Archaic Queen chamber. Remember, some of the statues will drop heads in the floor. Pick up those heads as they are the Archaic Sculptures that were mentioned earlier.

The Queen Chamber

The Archaic Queen is probably the most annoying battle you will face in the entire game. She is one of the tallest bosses but at the same time one of the weakest. The Queen may be weak as far as hit points and attacks are concerned, but she has one of the strongest healing spells in the entire game. She can regain more than a quarter of her life status in a couple of seconds. The attacks that the Queen uses are Lighting spells and Summoning. Those techniques will help her while she recovers from any injury. One of her abilities that you should beware of is the Summoning. She will summon level 38 minions that look a lot like the previous statues you fought, only they are weaker and their purpouse is to distract you while the Queen heals.     When you defeat the Queen you will get the Queen’s head, but don’t go out of the Queen chamber. Explore a little and you will find the next part of the Treasury of the Ancients quest.

The Thutmekri Lust

After you finish with the Archaic Queen explore a little the same room and you will find a strange “fellow”, a skeleton-like creature named Thutmekri. Thutmekri claims to be an old friend of King Conan. He offers you a great deal of loot if you release him from his curse, but in order to release Thutmekri from his “problem” you have to kill three individuals that are located in the west and south west of the Khopshef Province. The first individual that you need to fight is Min-Tep (the coordinates are 606° - 569°). Min-tep attacks mostly with melee attacks but beware as his attacks diminish the power of your attacks. The best strategy is to use close-up attacks as slash since his defense is really low. After you defeat Min-tep go to the 220° – 166° to your next fight. Krellos is near the Lotus Swamp Entrance. Of all the three bounties, Krellos is the most difficult to kill as his attacks will prevent you from approaching to him. I don’t recommend a close range strategy with Krellos since it can be difficult to even get there. My strategy was simple: Fire against fire. One of the best attacks to use against Krellos are fire powers since they are effective at a medium range. Another strategy that can be used if you don’t want to approach to Krellos too much are wind attacks, but remember that wind attacks tend to be more defensive than offensive. The third and last bad guy, Derekhar, is located in the southern area of the Oasis Swamp. He isn't very difficult but fights very offensively, so kill him before he kills you. After you finish with the bad guys you need to return to Thutmekri to claim your bounty, but now be prepared for a twist. As it happens, the three “bad guys” you had to kill where only people that Thutmekri owed money. Worse yet, he is not going to give the loot he promised. However, don’t try to kill him yet as he will reveal the he is immortal because of a cursed stone that he has in his stomach. In order to get the treasure you need to do a few other things before completing this quest.

The Quest of the Alekeep

After a small argument with Thutmekri about your loot, he will say that you can bring him some ale to cease his thirst in exchange of your rewards. To get some ale, the first clue you have is to go to Caravanseral (located at 645° – 601°) where you need to find the Alekeep. The Alekeep will give you the barrel of ale, but he is also going to give you a few hints about the method to defeat Thutmekri. The advice that the Alekeep gives is to find the Bitterpurge herb and mix it with the ale he is going to give to you.

Get the BitterPurge and Defeat Thutmekri

The Bitterpurge is an herb that acts like a laxative - it will clean any intestine in the blink of an eye, and is the element that will help you defeat Thutmekri. The Bitterpurge is located in the Southern Oasis. The most common location is in the south of the territory. The item may show up in many different areas, but the most common site is south of the oasis.   You won’t have any problems searching for the herb, just be careful of the alligators and everything will be ok. As soon you obtain the Bitterpurge, mix it with the ale as the Alekeep said, and you will have your weapon of victory. Now, you need to return to the Treasury of the Ancients and give it to Thutmekri.   When you return to the dungeon, Thutmekri will ask for his drink. Give it to him right away and as soon as he drinks it he will purge the gem that made him immortal. The battle with Thutmekri is really easy - he doesn’t have a high status and he doesn’t haveany major magical attacks. After a few slashes he will be dust. When you defeat him, two keys will pop from his bones. Pick them up and go to the Queen's Chamber. In the chamber there are two chests. You need to use the keys to get the treasures and your reward. Article  by Gustavo Lequerica Calvo  
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Age of Conan Guide: Guide to Unique Weapons

Posted on 2008-12-22 by sirstarNo comments


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Credit to Dekar at official forum
My plan for this guide is it to become a large guide with every rare and epic weapon in the game. To do that I will need help getting the correct stats and screenshot of every weapon. If you do want to help please first read the guide to submitting at the bottom, as this is difficult because description tooltips can vary based on character stats, feats, stance and buffs. An important thing to note about all weapons is that weapons of the same type and level always have the same damage - it does not vary. The only exception is quest weapons. Also all weapons of the same type swing at the same speed, so for now the speed and DPS ratings on weapons are useless stats so I will not include them. That said I try to keep everything accurate by screenshotting it on a lvl5 male conqueror with 100 str, if it was not I will note that with a *. For now this guide will cover only superior and epic weapons. I will update it often. Later I will expand it to include good - green quest reward weapons. Quest Rewards This section includes all superior and epic quest rewards, listed by area and quest giver. City of Tortage - Night - Endbattle Quest Giver - Valeria Class specific Level 20 Destiny Quest reward weapons: World Loot This secontion includes all random world drops. These can come off any world monster within 4 levels of the weapon. One-Handed Edge Level 1 - 39
  • Corpsehacker - 39-64, +2% Fatality, +1.3 Strength, +1.0 Damage
  • Headsever - 44-71, +2% Fatality, +1.8 Damage, +1.1 Slashing Damage
  • Hungerflesh - 52-84, +2.2 Damage, +1.4 Unholy Damage, Proc: Defiling Strike
Level 40 - 59
  • Embergrim* - 53-85, +1.9 Damage, +1.2 Fire Damage, Proc: Flaring Strike
  • The Edge of Anger - 63-102, +1% Fatality, +1.1 Damage, +0.3%, Tap Stamina %, Procs: Rending Strike & Rupturing Strike
  • Bloodsiphon - 65-104, +1.8 Damage, +0.2% Tap Health, Proc: Rending Strike
Level 60 - 69
  • Avenging Light - 77-125, +1.5 damage +0.9 Holy damage, Proc: Wrathful Strike
  • Kurbanhol's Pain - 77-125, +1% Fatality, +1.5 Damage, +0.2% Tap Health, +0.3% Tap Stamina
  • The Ire of the Sun - 80-129, +2% Fatality, +2.4 Damage, +1.5 Fire Damage, Procs: Flaring Stirke & Rending Strike
  • Life Eater - 83-133, +4.7 Damage, +0.6% Tap Health, +1% Tap Stamina
Level 70 - 80
  • Soulcarved Evil - 110-177, +3% Fatality, +5.8 Damage, +1.2% Tap Stamina, Procs: Defiling Strike & Rending Strike
  • Slaughter - 114-183, +6.3 Damage, +0.7% Tap Health, Proc: Defiling Strike
  • Omvyth's Bane - 119-191, +6.8 Damage, +0.8% Tap Health, +1.3% Tap Stamina
  • The Coldmourn - 119-191 - +3% Fatality, +6.8 Damage, +0.8% Tap Health, Procs: Gelid Strike & Rending Strike
Polearm Level 1 - 20
  • Marauder**- 31-55, +5% Fatality, +1.9 Damage, +1.2 Piercing Damage
Level 21 - 40
  • Skewer** - 37-66 +4% Fatality, +3.2 Damage, +2 Piercing Damage Saman'darun** - 44-78, +3.4 Damage, +2.1 Fire Damage, Flaring Strike
Level 41 - 60
  • Cloudbreaker** - 53-93, +3.3 Damage, +2.1 Slashing Damage, Proc: Arcing Strike Corpseskewer** - 63-113, +2.9 Damage, +1.8 Slashing Damage, Proc: Rupturing Strike The Reach of the Storms** - 72-126, +4.8 Damage, +0.6% Tap Health, +3 Electric Damage, Procs: Arcing Strike & Rupturing Strike Vilereach** - 74-130, +7.5 Damage, +4.7 Poison Damage, Proc: Venomous Strike
Level 61 - 70
  • Mindstorm** - 83-147, +1.9% Tap Mana, +8.6 Damage, Proc: Arcing Strike The Ruinmaker** - 85-149 +1% Tap Health (Magical), +7.9 Damage, +1% Tap Health, Procs: Rending Strike & Rupturing Strike
Level 71 - 80
  • Bloodfrost** - 103-181, +13.1 Damage, +0.5% Tap Health, Proc: Gelid Strike Fire and Glory** - 103-181, +4% Fatality, +11.2 Damage, +7 Holy Damage, Procs: Flaring Strike & Wrathful Strike The Herald of Blight** - 103-181 +2%, +13.1 Damage, +0.5% Tap Health %, Procs: Venomous Strike & Rupturing Strike
* Weapons with a * by them indicates damage numbers not 100% accurate as screenshot taken on a character with above 100 strength. Items with the level added in white on the upper right corner are confirmed to be accurate to a 100 str character. All other stats aside from the dmg/dps rating are always accurate. ** Stats and damage may be innacurrate due to recent patch changes. Guide to submitting weapon stats/screenshots: Ensure stats are accurate: 1. Ensure that you have no stance, no buffs, and no equipment equiped while examinging the weapon - this includes the weapon itself, have it in your backpack. 3. Check if you have any feats that boost the damage of the particular weapon type you are submitting. Almost all classes have these feats and they cannot be disabled. So if you do, you will need to either get another character without those feats to do the screenshot, or respec and then take the screenshot. 4. If you can do neither of that but still want to submit it. Do so but link the item to a friend without any dmg boosts (Priests or casters generally work well) and have him read you out he correct stats and include them in your submission. 5. Ideally you will do as I have and also link the item to a level5 with 100 strength for the most accuracy, tho this isn't nessasary as the guide is mainly here to offer comparisons and 100% accuracy isn't nessasary, tho it is helpful. 6. If you want link the item on a character that does not have access to the item you can - check out this thread and use KTTitemref to link it to yourself. Screenshots: Screenshots show up in your Program Files\Funcom\Age of Conan directory. There in .png format but that is too large to submit. So open the file in paint or any image editor, file - save, file type: .jpg Upload to image host : imageshack.us or imagehax.com are good free hosts. Post the direct link to the screenshot here, not the other advertising links it gives you. Alternatively you may PM me the info and I'll update it here.
Two-Handed Edge Level 1 - 19
  • Beheader - 39-63, +3% Fatality, +1.7 Damage, +1.0 Slashing Damage (SS actaully says minus, may reduce it's own damage?)
Level 20 - 39
  • Keen Claidhmore - 57-93, +3% Fatality, +3.3 Strength, +4.1 Damage
  • Skrymir - 57-93, +3% Fatality, 4.1 Damage, Proc: Gelid Strike
Level 40 - 59
  • Frostlight - 68-110, +3.1 Cold Damage, +4.9 Damage, Proc: Wrathful Strike
  • Blacksever - 76-123, +4% Fatality, +5.8 Damage, +3.6 Poison Damage
  • The Edge of the North - 92-148, +4% Fatality, +6.5 Damage, +1.6% Tap Stamina, Procs: Gelid Strike & Rending Strike
  • Venomedge - 96-154, +6.8 Strength, +7.1 Damage, Proc: Venomous Strike
Level 60 - 69
  • Kurbankohls Anguish - 106-171, +4% Fatality, +7.8 Damage, +1% Tap Health, +1.8% Tap Stamina
  • Redcleave - 111-178, +8.9 Damage, +1.1% Health Tap, Proc: Rending Stirke
  • Blade of Red Rivers - 113-182, +4% Fatality, +8.9 Damage, +1.1% Tap Health, Procs: Rending Stirke & Rupturing Strike
Level 70 - 80
  • Bonesaw - 123-198, +8 Strength, +11.2 Damage, +7 Slashing Damage
  • Heaven Sundered - 139-218, +5% Fatality Chance, +12.5 Damage, +2.4% Tap Stamina, Procs: Arcing Strike & Rending Strike
  • Diregore - 140-225, +13.6 Damage, +2.5% Tap Stamina, Proc: Rending Strike
  • Blade of Black Bile - 140-225, +5% Fatality, +13.6 Damage, +1.5% Tap Health, Procs: Venomous Strike & Rending Strike
Raid Loot This section includes all epic raid weapons and offhands including shields. It's listed by class, as all items are restricted to 1 class and level80 required. I have all drops included, but am missing stats for some so if you have them please submit correct stats. Tier 1 Raid Weapons & Offhands - These all drop from the dragon Vistrix Assasin - Deadly Guile
  • Dagger - 80-135, +11.3 Damage, +7.1 Unholy/Poison Damage, +2 Heroics, Procs: Venomous Guard, Defiling Guard & Rupturing Guard
Barbarian - Violent Rage
  • Axe - 119-191, +8.8 Strength, +10.8 Damage, +6.8 Slashing Damage, +1.4% Offhand Chance, +0.8% Tap Health, +2 Heroics, Proc: Rending Guard
  • Greataxe - 140-225, +21.7 Damage, +13.6 Slashing Damage, +1.6% Tap Health, +2.6% Tap Stamina, +2.2 Heroics, Proc: Rending Guard
Ranger - Jagged Barbs
  • Dagger - 80-135, +10.4 Damage, +2 Heroics, Procs: Rupturing Guard & Venomous Guard. Need screenshot. * - 119-191, +8.8 Strength, +10.4 Damage, +2 Heroics, Procs: Rupturing Guard & Venomous Guard
  • Cutlass
  • Bow - 176-295, +10.4 Damage, +8.1 Slashing Damage, +6.5 Piercing Damage, +6.5 Poison Damage, +2 Heroics, Procs: Venomous Guard & Rupturing Guard
  • Arrow Quiver - +8.8 Dexterity, +10.4 Damage, +2 Heroics, Procs: Rupturing Guard & Venomous Guard
  • Bolt Quiver - +8.8 Dexterity, +10.4 Damage, +2 Heroics, Procs: Rupturing Guard & Venomous Guard
  • Shield - +8.8 Strength, +11.7 Constitution, +10 Wisdom, +0.5% Melee Invulnerabilities, +20 Defense, +5 Shielding, +2 Heroics, Procs: Retortive Revenge & Sacrarial Guard
Conqueror - The Triumphant
  • Longsword - 119-192, +33 Taunt, +8.8 Strength, +9 Damage, +5.7 Slashing Damage, +2 Heroics, Procs: Destructive Guard & Rending Guard
  • Greatsword - 140-225, +1% Hate, +10 Strength, +18.1 Damage, +11.3 Slashing Damage, +2.2 Heroics, Procs: Destructive Guard & Rending Guard
Dark Templar - Black Spite
  • Broadsword - 119-192, +8.8 Strength, +8.6 Damage (magic), +8.6 Damage, +5.3 Slashing Damage, +5.3 Unholy Damage, +2 Heroics
  • Mark (Talisman) - +0.3% Magic Invulnerabilities, +140 Mana, +8.6 Damage (magic) +5.3 Damage (melee), +2 Heroics, Proc: Defiling Guard
  • Shield - +0.5% Melee Invulnerabilities, +140 Mana, +20 Defense, +5 Shielding, +2 Heroics, Procs: Retributive Guard, Ripping Guard & Retortive Guard
Guardian - The Valiant
  • Longsword - 119-192, +33 Taunt, +1% Hate, +8.8 Strength, +8.9 Damage, +5.6 Slashing Damage, +2 Heroics, Proc: Rending Guard
  • Trident - 148-258, +40 Taunt, +10 Strength, +17.8 Damage, +2.2 Heroics, Proc: Rending Guard
  • Shield- +0.5% Melee Invulnerabilities, +40 Taunt, +8.8 Strength, +11.7 Constitution, +20 Defense, +5 Shielding, +2 Heroics, Procs: Retortive Guard & Retributive Guard
Bear Shaman - Vernant Fury
  • Hammer - 166-215, +10 Strength, +21 Damage, +13.1 Crushing Damage, +2.6% Tap Stamina, +2.2 Heroics, Proc: Destructive Guard
Priest of Mitra - Illuminant Conviction
  • Mace - 136-177, +10 Wisdom, +43.7 Damage (magic), +27.3 Holy Damage (magic) +1.3% Tap mana, +1.3% Tap Stamina, +2 Heroics
  • Tome - +0.3% Magic Invulnerabilities, +10 Wisdom, +33 Concentration, +43.7 Damage (magic), +27.3 Damage (magic), +2 Heroics, Need screenshot.
  • Shield - +0.5% Melee Invulnerabilities, +8.8 Strength, +11.7 Constitution, +10 Wisdom, +33 Concentration, +20 Defense, +5 Shielding, +2 Heroics
Tempest of Set - The Cloudcleaver
  • Mace - 136-177, +1.3% Tap Mana (magic), +10 Wisdom, +45 Damage (magic), +28.1 Electrical Damage (magic) +2 Heroics, Proc: Arcing Strike
  • Spear - 112-189, +11.7 Wisdom, +90.1 Damage (magic), +56.3 Electrical Damage (magic), +2.6% Tap Stamina, +2.2 Heroics, Proc: Arcing Strike, Need Screenshot
  • Shield - +0.5% Melee invulnerbilities, +140 Max Mana, +11.7 Constitution, +10 Wisdom, +33 Concentration, +20 Defense, +5 Shielding, +2 Heroics
Demonologist - The Ecliptic
  • Staff - 64-150, +11.7 Intelligence, +33 Concentration, +92.9 Damage (magic), +58 Fire/Electric Damage (magic), +2.2 Heroics
  • Dagger - 80-135, +10 Intelligence, +46.4 Damage (magic), +29 Fire/Electrical Damage (magic, +1.3% Tap Mana, +2 Heroics
  • Tome (Talisman) - -1% Hate, +10 Intellgence, +46.4 Damage (magic) +29 Fire/Electrical Damage (magic), +2 Heroics
Herald of Xotli - Ardent Fire
  • Greatsword - 140-225, +85.4 Damage (magic), +53.4 Fire Damage (magic), +13.4 Slashing/Fire Damage (melee), +2.2 Heroics, Proc: Flaring Guard
  • Dagger - 80-135, +10 Intelligence, +1.3% Tap Mana (magic), +28.9 Damage (magic), +18 Fire Damage (magic) +2 Heroics, Proc: Rupturing Strike
  • Tome (Talisman) - -1% Hate, +10 Intelligence, +33 Concentration, +28.9 Damage (magic) +2 Heroics
Necromancer - Dark Terror
  • Staff - 64-150, +11.7 Intelligence, +33 Concentration, +92.9 Damage (magic), +58 Cold/Unholy Damage (magic), +2.2 Heroics
  • Dagger - 80-135, +10 Intelligence, +1.3% Tap Stamina, +46.4 Damage (magic) +29 Cold/Unholy Damage (magic), +2 Heroics
  • Tome (Talisman) - -1% Hate, +10 Intelligence, +29 Cold/Unholy Damage, +46.4 Damage (magic), +2 Heroics
Raid Loot This section includes all epic raid weapons and offhands including shields. It's listed by class, as all items are restricted to 1 class and level80 required. I have all drops included, but am missing stats for some so if you have them please submit correct stats. Tier 2 Raid Weapons & Offhands - These drop from the Black Ring Citadel - on the final boss of each wing Assassin - Black Whispers
  • Dagger -
Barbarian - Brutal Carnage
  • Axe - 119-191, +8.8 Strength, +14 Damage, +0.8% Tap Health, +8 Slash Damage, +1.4% Offhand, +4 Heroics, Proc: Rending Guard
  • Greataxe * - 140-225, +10 Strength, +28.1 Damage, +1.6% Tap Health, +2.6% Tap Stamina, +17.5 Slash Damage, +4.4 Heroics, Proc: Rending Guard
Ranger - Swift Talon
  • Bow - 176-295, +12.9 Damage, +8.1 Slash/Pierce/Poison Damage (ranged), +4 Heroics, Procs: Venomous Guard & Rupturing Guard
  • Cutlass - 119-191, +8.8 Strength, +12.9 Damage, +8.1 Slash/Poison Damage, +4 Heroics, Procs: Venomous Guard & Rupturing Guard
  • Bolt Quiver - +8.8 Dexterity, +12.9 Damage, +4 Attack Rating, Venomous Guard & Rupturing Guard
  • Shield - +8.8 Strength, +11.7 Constitution, +10 Wisdom, +20 Defense, +5 Shielding, +4 Heroics, Procs: Retortive Revenge & Sacrarial Guard
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Age of Conan Guide:About Difficutly Ratings in AOC

Posted on 2008-12-22 by sirstarNo comments


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Credit  to Sintax.   1. Normal - Minion (usually one or two hits) no special frame   2. Normal - Normal; this will be the normal "equal level" mob to a player. If it's level 35 to you player, then that's the level difficulty it should be. These do not have any additional graphics on their frame. Basically a square with a black (or white?) boarder - no horns.   3. Normal Mini-Boss; Will have a grey or red frame around their name with very small white horns around the frame. You should see a title on this mob indicating boss/mini-boss.   4. Normal Boss; Will have a red frame around their name with small white horns around the frame. You should see a title on this mob indicating it's rank.   5. Elite - Minion; Will hit much harder then a normal mob but has significantly less hit points then an elite of the same/simular type. These creatures can be "insta killed" with mage/rogue insta-minion slaying abilities (often boosting that classes dps with a buff - same for Normal-Minion).   6. Elite Normal; Will have a bright red frame with two LARGE horns on either side of the mobs health bars etc. These creatures will be significantly harder, and should not be attempted (unless you significantly out level the creature and it's grey) unless you have a group (three or more players). Attacking one of these while in their level range, if solo, will more than likely result in you taking a dirt nap.   7. Elite Boss; Will have a bright red frame with THREE LARGE red horns on either side of the mobs health bars etc. When you first target these creatures their name plates (health etc) will have a grey web over it most of the time hiding their bars. These creatures often require a full group and a dedicated healer or two to take down. These usually drop some nice loot though to make them worth the trouble.   8. RAID boss; Will have a bright red frame with THREE LARGE red horns on either side of the mobs health bars and two red skulls on either side of the name plate. If you're confronting one of these you likely know what you are doing and have a group ready to meet the challenge. I'm speculating on point 8, as I've never fought a RAID boss. However, judging from the skulls around King Conan, in his throne room, and the numerous screen shots I've seen of RAID encounters, I'm assuming (bad I know) that this is correct.  
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Age of Conan Dungeons list

Posted on 2008-12-22 by sirstarNo comments


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Solo Dungeons Name: Tortage Underhalls Levels: 10-20 Zone: City of Tortage Name: Acheronian Ruins Levels: 10-20 Zone: City of Tortage Name: Bubshur House Levels: 23-25 Zone: Khopshef's Province Name: Abandoned Smuggler Tunnels Levels: 23-29 Zone: Wild Lands of Zelata Name: The Maze Levels: 27-29 Zone: Wild Lands of Zelata Name: Spider Caverns Levels: 28-30 Zone: Conall's Valley Name: Black Castle Levels: 31-32 Zone: Khopshef's Province Name: Border Range Levels: 32-34 Zone: Wild Lands of Zelata Name: Outflow Tunnels Levels: 35-37 Zone: Old Tarantia Name: Pyramid of the Ancients Levels: 36-37 Zone: Khopshef's Province Name: Treasury of the Ancients Levels: 38-40 Zone: Khopshef's Province Name: Noble Villas Levels: 40-50 Zone: Tarantia Noble District Note: There are several different dungeons in this group. They spawn mobs according to the player's level. Name: Ice Cave Levels: 50-52 Zone: Eiglophian Mountains Name: Cannibal Cave Levels: 55-56 Zone: Eiglophian Mountains   6-Player Dungeons Name: Sanctum of the Burning Souls Levels: 37-39 Zone: Wild Lands of Zelata Name: The Cistern Levels: 50-53 Zone: Tarantia Noble District Note: This is a public instance and not spawned separately per individual party. Name: Main System Levels: 52-60 Zone: Tarantia Noble District Note: This is a public instance and not spawned separately per individual party. Name: Catacombs Levels: 55-60 Zone: Tarantia Noble District Name: Toirdealbach's Tomb Levels: 58-60 Zone: Fields of the Dead Name: Os Harku Levels: 65-70 Zone: Thunder River Note: This is a public instance and not spawned separately per individual party. Name: Halls of Eternal Frost (Ice Ruins) Levels: 70-73 Zone: Atzel's Approach Name: Scorpion Cave Levels: 75-76 Zone: Kheshatta Name: Caravan Raider Camp Levels: 78-80 Zone: Kheshatta Name: Atzel's Fortress Levels: 80 Zone: Atzel's Approach Name: Onyx Chambers Levels: 80 Zone: Kheshatta Note: This is a public instance and not spawned separately per individual party.   24-Player Raids Name: Vistrix's Lair Levels: 78-80 Zone: Atzel's Approach Name: Yakhmar's Cave Levels: 80 Zone: Eiglophian Mountains Name: Kylikki's Crypt Levels: 80 Zone: Fields of the Dead Name: Black Ring Citadel Levels: 80 Zone: Kheshatta Name: Thoth-Amon's Stronghold Levels: 80 Zone: Kheshatta Special 6-Player Dungeons These are group dungeons whose level is variable. It is based on the level of the first person in the group to zone in. Name: Imirian Ravine Levels: Variable Zone: Poitain Name: Oasis of Zaara Levels: Variable Zone: Purple Lotus Swamp Name: Frost Swamp Levels: Variable Zone: Lacheish Plains From official forum.
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Age of Conan:List of Dungeons

Posted on 2008-12-18 by sirstarNo comments


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Credit to Perceptes
Here is my compilation of all the game's dungeons. I'd like them to appear in order of level for group dungeons and in order of intended raid progression for raids. Please let me know if I've made a mistake or am missing something! A graphical depiction of this information is available here. Thanks to fusioncon42! Solo Dungeons Name: Tortage Underhalls Levels: 10-20 Zone: City of Tortage Name: Acheronian Ruins Levels: 10-20 Zone: City of Tortage Name: Bubshur House Levels: 23-25 Zone: Khopshef's Province Name: Abandoned Smuggler Tunnels Levels: 23-29 Zone: Wild Lands of Zelata Name: The Maze Levels: 27-29 Zone: Wild Lands of Zelata Name: Spider Caverns Levels: 28-30 Zone: Conall's Valley Name: Black Castle Levels: 31-32 Zone: Khopshef's Province Name: Border Range Levels: 32-34 Zone: Wild Lands of Zelata Name: Outflow Tunnels Levels: 35-37 Zone: Old Tarantia Name: Pyramid of the Ancients Levels: 36-37 Zone: Khopshef's Province Name: Treasury of the Ancients Levels: 38-40 Zone: Khopshef's Province Name: Noble Villas Levels: 40-50 Zone: Tarantia Noble District Note: There are several different dungeons in this group. They spawn mobs according to the player's level. Name: Ice Cave Levels: 50-52 Zone: Eiglophian Mountains Name: Cannibal Cave Levels: 55-56 Zone: Eiglophian Mountains 6-Player Dungeons Name: Sanctum of the Burning Souls Levels: 37-39 Zone: Wild Lands of Zelata Name: The Cistern Levels: 50-53 Zone: Tarantia Noble District Note: This is a public instance and not spawned separately per individual party. Name: Main System Levels: 52-60 Zone: Tarantia Noble District Note: This is a public instance and not spawned separately per individual party. Name: Catacombs Levels: 55-60 Zone: Tarantia Noble District Name: Toirdealbach's Tomb Levels: 58-60 Zone: Fields of the Dead Name: Os Harku Levels: 65-70 Zone: Thunder River Note: This is a public instance and not spawned separately per individual party. Name: Halls of Eternal Frost (Ice Ruins) Levels: 70-73 Zone: Atzel's Approach Name: Scorpion Cave Levels: 75-76 Zone: Kheshatta Name: Caravan Raider Camp Levels: 78-80 Zone: Kheshatta Name: Atzel's Fortress Levels: 80 Zone: Atzel's Approach Name: Onyx Chambers Levels: 80 Zone: Kheshatta Note: This is a public instance and not spawned separately per individual party. 24-Player Raids Name: Vistrix's Lair Levels: 78-80 Zone: Atzel's Approach Name: Yakhmar's Cave Levels: 80 Zone: Eiglophian Mountains Name: Kylikki's Crypt Levels: 80 Zone: Fields of the Dead Name: Black Ring Citadel Levels: 80 Zone: Kheshatta Name: Thoth-Amon's Stronghold Levels: 80 Zone: Kheshatta Special 6-Player Dungeons These are group dungeons whose level is variable. It is based on the level of the first person in the group to zone in. Name: Imirian Ravine Levels: Variable Zone: Poitain Name: Oasis of Zaara Levels: Variable Zone: Purple Lotus Swamp Name: Frost Swamp Levels: Variable Zone: Lacheish Plains
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