Anarchy Online Glossary
Posted on 2009-01-04 by sirstarNo comments
The massively multiplayer online role-playing game genre is still in its infancy, but already a whole dialect of slang and abbreviations has crept up and firmly embedded itself in the online culture. If this is your first MMORPG, you’re likely ignorant of most of these concepts, so we’ve included this section to bring you up to snuff. Following you’ll find the most important words to add to your vocabulary.
AC–armor class. Refers to your character’s ability to absorb or dodge attacks. The higher your ACs, the better. The ACs in Anarchy Online include impact and projectile weapons, energy attacks, melee attacks and martial arts, cold, fire, chemical, radiation, and disease.
AFK–away from keyboard. Used to let people know you’re leaving the computer for a few minutes.
Aggro–When an enemy attacks you (or becomes aggressive), he or she has “gone aggro” on you.
AO–Anarchy Online…duh. J
BBIAB–be back in a bit.
BRB–be right back.
Buffs–A term from EverQuest. Beneficial nano programs or items used to increase stats or abilities.
Burst–A type of high-damage attack that fires three quick shots at your currently targeted enemy.
Camping–“Campers” are a people who simply wait around at a point where they can easily kill unsuspecting enemies or easily loot respawning treasure. Camping will cause other players to look down on you.
Circle of death–When teamed up with other players, a “circle of death” is formed in one of two ways: Either the team surrounds an enemy and harms it from every direction, or a single teammate (known as the puller) attacks it to make it aggro, then runs around the group with monster in tow, as the rest of the team leisurely makes mincemeat of it. I changed this because apparently, according to Webster’s, to “send something to Davy Jones’s locker” means to send something to the bottom of the sea. “Davy Jones” is the bottom of the sea personified.
Client–Your computer is known as the client, as opposed to the computers at Funcom that are actually running the gameworld, which are known as servers.
Death loop–If you are unlucky enough to scan in (save) while in enemy territory, you may find yourself in a death loop. You’ll respawn, get killed, respawn, die, and so on.
Drop–When your computer loses contact with the server, you are dropped from the game. Also known as going link dead.
EXP–Experience. See ‘XP.’
FPS–first-person shooter. The genre of games with a first-person view (as if you were looking through your character’s eyes). You can switch back and forth from AO’s default third-person view to a first-person view by pressing F8. You can also switch between various third-person views by pressing CTRL+F8.
HP–hit points. Refers to your character’s ability to take damage and continue in the realm of the living without being re-created. The more HPs your character has, the better.
IPs–improvement points. These are given out at every level-up and are spent improving abilities and skills. Abbreviation can also can stand for IP (Internet Protocol) address, which is the unique number assigned to your computer when it’s connected to the Internet, which lets your PC connect to the Anarchy Online servers.
KOS–kill on sight. Describes your relationship with another creature. If you’re enemies, you’re likely KOS.
KS–kill steal. When you wait for another player to almost kill an enemy and then join the battle to “steal” experience or loot from the vanquished, you’re kill stealing. Kill stealing is just about the easiest way (along with camping) to make other players strongly dislike you. It’s not much of a problem in AO, as KSing will not gain you any experience, nor will you be able to loot the vanquished foe.
Lag–Used to describe the delay that occurs when your computer has a less-than-ideal connection to the servers for one reason or another.
LD--link dead. When you lose your connection to the AO servers, you go link dead and are removed from the game.
Leveling–Reaching a certain preset experience level will cause your character to backflip and “level up.” You’ll receive some IPs to spend on raising your abilities and skills, and additionally, you’ll look increasingly cooler in other people’s eyes as you gain levels.
LFG–looking for group. Pretty self-explanatory…If you’re looking for a group, “/shout” that you’re doing so, à la “Lvl 12 Nanotech LFG.”
Log–Logging out. When you leave the game, you log.
LOL–laughs out loud. Used to, well, signify that you found something funny.
Mana–Some players refer to the nanobot supply as the mana supply, as many MMORPGs use mana for the mystical force supply of their games.
MMORPG–massively multiplayer online role-playing game. Such as Anarchy Online or EverQuest.
Nano–shortened form of all things nano-related. “I need a nano recharge” or “Anyone have any nano buffs?” In Anarchy Online, nanobots are the tiny creatures that execute your nano programs.
NCU–nano containment unit. Defines the number of friendly nano programs (buffs) your character can have in use at any given time.
Newbie–fresh meat. A player who is new to the game. Also n00b.
NPC–nonplayer character. Anything lifelike within the game that is not being controlled by a human.
Pet–player-controlled NPC, à la Anger Manifestations.
Powerleveling–Playing the game with the sole purpose of leveling up as high as you can, as fast as you can. Powerleveling often leads to a less fulfilling gaming experience, as powerlevelers generally walk around solely killing things and skip out of the role-playing and socializing aspects of MMORPGs. Also refers to a higher-level character helping a lower-level character level up much more quickly than he or she could have without help.
Pulling–Attacking a creature in order to make it go aggro on you. Often used in teams. One player is the “puller,” and he or she “pulls” the monster around the team, while the rest of the team forms a circle of death and kills it off.
PVP–player-vs.-player combat. In Anarchy Online, PVP can only occur in designated PVP areas or after both parties have attained level 75.
PK–player kill. When one player kills another in a PVP battle.
ROFL–rolling on floor laughing. A stronger version of LOL.
Scan–The act of saving your character at a scanning terminal. After you’ve left the training grounds, dying will send you back to the last terminal at which you scanned, so scan often. Scanning costs credits, depending on the level of your character.
Server–The computers running the actual Anarchy Online gameworld are servers.
Social–Social creatures aid each other. For example, if you attack an adolescent malle and there’s an adult malle sitting around near the battle, the second malle will attack you, as it is a social creature.
Spell–Since most RPGs have traditionally used “spells” to describe nonphysical attacks and capabilities, many AO players refer to nano formulas as spells and to nanobots as mana.
Tank–An enforcer or other character with good armor and melee expertise. Used as a human shield for weaker characters (most often nano wielders), who are more vulnerable to melee attack. Also known as a meat shield.
Twinking–The act of using a higher-level character to equip a lower-level character with higher-level equipment or money. This is less of a problem in AO than it was in other MMORPGs, as most equipment in AO requires high skills or abilities, so twinking is unlikely to succeed often.
Whompa–The name given to teleporters located throughout Rubi-Ka. Teleporters were christened as such because of the sound they make when in operation.
WTB–want to buy.
WTS–want to sell.
XP–experience points. Used to determine when your character levels up. Synonymous with “EXP.”
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