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Anarchy Online MMORPG Review

Posted on 2009-01-12 by adminNo comments


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                                                     Credits to Lisa Shea Anarchy Online came out after the trilogy of Ultima Online / EverQuest / Asheron's Call. It learned from many of their mistakes and right out of the gate presented a fun, immersive world.
There is more 'context' to this game than to most of the other MMORPGs out there. You are on a mining planet which a corporation is trying to get rich from. You can join the side of that corporation, the side of the rebels fighting against them, or be neutral in the middle.
Other MMORPGs featured varying levels of customization - maybe the skin, maybe a hairstyle. Anarchy Online went full tilt into this fun and let you customize just about ANYTHING. Choose which race you want to be. Choose from a wide range of classes, each with its own skills. Choose skin color, facial details, and much more. As this is a future world, there is "nano-technology". This means you can enhance your abilities both by using the skills you want to do better in, or enhancing yourself the scientific way. The training missions are good and get you involved in your world. There's no "hunting for friends" - you are already starting as part of a big team that has a clear agenda. You can then choose to work on missions to help your team out, or just wander around and do what you want. You can form groups within your team to take on special challenges, or you can go it alone. The graphics are great, from the wildernesses to the big cities to the swamps and marshes. There's both the high-tech of a future world and the low-tech of the planet you're on. The monsters are really great, and in the training area you run into "L33Ts" who spout off hilarious L33T-Speak!! While other MMORPGs tend to have lots of people who are in it for "gaining lots of points" and don't care much about actual roleplay, Anarchy Online is great for its level of roleplay. People really do get into their characters, and talk about the aims of the group and the missions involved instead of going on "experience point quests" to "get my character to the next level." We've played every MMORPG that has come out to test it and get screenshots, Anarchy Online is one of the few that we actually kept an account for and continued to play. We still find it great fun, and the constant improvements make the world even better as it matures.
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Atlantica Online:Guide to Titles

Posted on 2009-01-11 by sirstarNo comments


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Below are all the titles you can get (that I know of - I have no clue if there are hidden titles or some other way to get them). The first four sets of titles are ones you can get from one of the women outside of Athens by doing quests - there are four of them. You can only do one quest from each woman at a time (for a total of four title quests going at once, one from each woman). When you finish a quest for them, you must go back and turn in the quest, at which point they will give you an item (it looks like an envelope). You have to right-click on and use the item and you will now be able to use that title. The easiest way to get to these women if you're over level 20 but don't have the Athen's teleport information is to teleport to Rome using the button on the right of your screen that looks like an arch, then walk outside Rome and go to Athens. If you're under 20, you'll have to walk there. You can auto-walk to any of the four women by opening up the quest log and selecting them at the top of the log (Pandora, Kleio, Calliope, or Thalia) and then clicking on 'Auto-move to NPC'. Be careful - you may run into mobs so take care when auto-walking! They're located at approximately (you'll have to move around a little, especially for Pandora) X:2090 Y:1104. The last set of titles are only available by getting more fame points through Free League. The top few ranks are limited by a certain number of people who can have that title. To choose your title, go to My Info -> Character and choose your title from the drop down menu of titles. You can switch your titles at any time, and it does not cost anything to do so. You start each day with no title selected - this is due to the buffs, see below. Most titles give some sort of buff for a certain period of time. To activate the buff, simply go to My Info -> Character and choose your title as above. Your buff will instantly start for the specified period of time. You can only use the buff once per day, resetting at 6 AM PST. You cannot choose a title without activating the buff. However, if you've already used the buff for that day, you can still choose the title - it just won't give you the buff. When a buff is up, you will get a notice across your screen indicating this fact. You will still have that title selected and displayed until you change it. If you log out or dc while buffed, you will lose the buff. Buffs do not apply during Free League or Challenges. Free League titles do not have any buffs. There are some additional notes at the end. Format is Title name - Quest requirements - Information about the buff given. A monster's name and then a number to reach means you have to kill that number of monsters.
Pandora
Title name Quest requirements Number to reach Buff
Sea King's Guardian Crab Warrior 1000 Atk +3%, Def +15% for 50 min
Cubbie Fire Bear 2000 Atk +?%, Def +?% for 50 min
Sticky Starved Snail 2000 Atk +?%, Def +?% for 50 min
Anteater Worker Ant 2000 Atk +3%, Def +15% for 50 min
Tamer Cerberus 3000 Atk +?%, Def +?% for 50 min
In Sheep's Clothing Crazy Sheep 3000 Atk +?%, Exp +?% for 50 min
Flowery Red Carnivorous Plant 5000 Def +?% for 50 min
Puppeteer Alloy Doll Magician 5000 Atk +?% for 50 min
Mechanic Unfinished Machine 5000 Atk +?% for 50 min
Insect Collector Queen Wasp 5000 Def +?% for 50 min
Archaeologist Cursed Mummy 350 Atk +?%, Def +?% for 50 min
Ghostbuster Kakemaru 350 Atk +?%, Def +?% for 50 min
Exiled Nobleman Iron Doll Magician 10000 Atk +?%, Def +?%, Exp +?% for 40 min
Young Princess Desert Fox 10000 Atk +10%, Def +20%, Exp +5% for 40 min
Hunter Cannibal Deer 10000 Atk +?%, Def +?%, Exp +?% for 40 min
Flower Snake Hanahebi 10000 Atk +?%, Def +?%, Exp +?% for 40 min
King of Darkness Prison Tyrant 25000 Atk +?%, Def +?%, Exp +?% for 60 min
Corrupt White Knight 9999 Atk +?%, Def +?% for 40 min
Deathproof Use Mandragora 444 Def +50%, Exp +5% for 20 min
Smelling Stale Use Green Mold 777 Def +10% for 60 min
Treasure Hunter Use Ornate Treasure Map 500 Exp +20% for 40 min
Bookworm Exchange books with Goncourt 25000 None
Santa Claus Give a gift to beginner 1000 Atk +5%, Def +5%, Exp +25% for 30 min
Demonologist Use any scroll 9999 Atk +?%, Def +?%, Exp +?% for 30 min
Linguistic Genius Persuade Resident 20982 Exp +20% for 40 min
Kleio
Title name Quest requirements Number to reach Buff
Fishing Maniac Try Fishing 30000 None
Philanthropist Give a gift to a beginner 50 Exp +10% for 40 min
Gourmet Use Steak 500 Def +10% for 60 min
Gambler Exchange any item box with Gambler De Mere 9999 None
Shinobi Shadow Ninja 5000 Atk +18%, Def +15%, Exp +10% for 40 min
Mutant White Crocodile 5000 Atk +?%, Def +?%, Exp +?% for 40 min
Total Newbie Evil Sky Spirit 50 Atk +5 %, Def +5%, Exp +5% for 60 min
Smelling Flowery Use Chardin's Perfume 5 Atk +7%, Def +5% for 60 min
Heroic Soldier Cursed Soldier 888 Atk +?%, Def +?%, Exp +?% for 40 min
Jeweler Raise Ring skill to level 71 None
Performer Raise Action skill to level 71 None
Chef Craft Fish Stew 10 Workload +10% for 40 min
Executive Chef Raise Food skill to level 91 Atk +?%, Workload +?%, Exp +?%
Cursed Swordsman Cursed Sword Muramasa 1 Atk +11% for 60 min
Astrologer Lucky Wood Piece 5 Atk +17%, Def +20%, Exp +10% for 30 min
Thalia
Title name Quest requirements Number to reach Buff
Kind Provide help and earn credit 50 Exp +?% for 30 min
Fartman Use Barley Bimbimbap 500 None
Forgotten Use Secret Vial for Memory Loss 1 Atk +17%, Def +25%, Exp +15% for 30 min
Motivated Share Monster Info 150 Atk +10%, Def + 5%, Exp +1% for 60 min
Blessed Use Father's Holy Water 1 Atk +17%, Def +25%, Exp +15% for 30 min
Curious Strange Rock Shard 1 Def +15%, Exp +10% for 40 min
Calliope
Title name Quest requirements Number to reach Buff
Holy Knight Revelation: Honor 500 Atk +15%, Def +20%, Exp +5% for 40 min
Assassin Revelation: Death 500 Atk +20%, Def +15%, Exp +5% for 40 min
Priest Revelation: Chastity 500 Atk +?%, Def +?%, Exp +?% for 40 min
Alchemist Revelation: Truth 500 Atk +15%, Def +15%, Exp +10% for 40 min
Bard Revelation: Luck 500 Atk +20%, Def +20% for 40 min
Potion Addict Use Healing Potion [Low] 1000 Def +10% for 60 min
Smelling Fishy Mackerel Pike 1000 Def +10% for 60 min
Hand of God Enhance any item to Grade 10 Workload +10% for 40 min
Monster Expert Share Monster Info 100 Atk +10% for 60 min
Berserker Win a Battle with Power Up 100 Atk + 15%, Exp +5% for 20 min
Greedy Mercenary's Steel Box 100 None
Strategist Victory with more than 2 Mercenaries in unavailable status 1000 None
Destroyer Dismantle Destroyer's Sword 500 Atk +10%, Workload +3% for 60 min
Energizer Use Eel 500 Atk +20%, Def +15%, Exp +5% for 40 min
Free League Titles
Title name Quest requirements Fame Points to reach
Soldier Fame 10-199
Scout Fame 200-499
Guard Fame 500-999
Royal Guard Fame 1,000-1,999
Safeguard Fame 2,000-4,999
Warrior Fame 5,000-9,999
Knight Fame more than 10,000
Sergeant Fame more than 20,000, Top 50
Lieutenant Fame more than 20,000, Top 30
Captain Fame more than 20,000, Top 15
Colonel Fame more than 20,000, Top 5
General Fame more than 20,000, Top 1
Notes : The Revelation: Noun items are in the game, and count as quest items. They look like skill reset books, and are non-tradeable (of course, as they are quest items). You need to have one of the quests and then go fight mobs inside the Constantinople palace. You will get an item for that quest occasionally (like other quest drop items). YOU MUST HAVE THE QUEST IN ORDER TO GET THE ITEM. However, it will limit the drops you get of *other* things - such as quest items. You can always cancel the title quest at any time if you're not getting enough quest items for your normal quest and the revelation items will be left in your inventory. Just remember to pick up the title quest again from Calliope. When there's just an item with a number, it means you have to turn those items into the NPC and you will lose them. However, you can buy them from the market instead of getting them yourselves if you so desire. Some of the items are under Skills -> Crafting -> Quests. When you have to do something that can fail (fishing for the Fishing Maniac title, gambling equipment boxes for the Gambler title), it only counts if you succeed. For the gambling of boxes, each box you get back (even if it's multiple boxes at once) counts as one success. Some of these may require you to re-do quests by using Secret of Time licenses - available on the market or by crafting licenses. The Strange Rock Shard is the final reward from the Curious Scientist quest at level 74. It's a box that you can also find on the market. Chardin's Perfume is from the Discovering Great Perfume quest at level 52. It's needed to make the Secret Vial of Memory Loss and the Father's Holy Water, as well as for completing the Smelling Flowery title quest. To get more than one perfume, cancel the quest as soon as you receive the perfume, then speak with Chardin again. He will give you another perfume bottle. Cancel it again (and again, and again) until you have as many perfume bottles as you want. Get one more in order to continue the quest. Secret Vial of Night is from the Exorcist Recruiting quest at level 57. It's needed to make the Secret Vial of Memory Loss. Like the Chardin's perfume above, you can get two of them at once (one to complete the quest, one to make the Secret Vial of Memory Loss) by canceling the quest as soon as you get the Secret Vial of Night and then speaking with Citratus again and accepting the quest again. Knight's Holy Water is from the Lady Knight Recruiting quest at level 95. It's need to make the Father's Holy Water. Like the Chardin's perfume above, you can get two of them at once (one to complete the quest line, one to make the Knight's Holy Water) by canceling the quest as soon as you get the Knight's Holy Water and then speaking with Janet again and accepting the quest again. The Fish Stew is under quest crafting. It's used for the Navigator's Dream quest at level 73 and for the Dinosaur Master quest at level 88. The Hand of God quest is for enhancing an item to grade 10, not enchanting an item to grade 10. That means you need to speak to Vulcanus in Rome and use enhance stones, not enchant stones. (See a guide on enhancing and enchanting for more details about this). THIS MEANS DO NOT MAKE TWO +9 ITEMS AND THEN ENCHANT THEM TOGETHER OR YOU WILL REGRET IT!!
Atlantica Quest
If you're doing the Demonologist title quest, do it early, before you hit 31, if you can. Scrolls are much cheaper at that level. Also, getting a bonus scroll in PVP does not count towards your quest number needed. Mercenary steel boxes for the Greedy quest are only given by the wandering mercenaries you have to spend a lot of money on to get them to join your party (monks and vikings, specifically) - more than the 20k most mercenaries require. Go up to them with at least 100% will and greet them. Then offer them money as a gift - the cheapest amount seems to be 10,000 four times for the viking (for a total of 40,000) and 16,750 four times to the monk (for a total of 67,000) while your party is full. Artillerymen do not give steel boxes. Winning a battle with at least two mercenaries in the unavailable status for the Strategist title means going to the formation window and unchecking one of the boxes for two of your mercenaries so they are 'ghosted out' during the battle and you can't use them. It does not mean the mercenary has to be unconscious, and you do not have to have more than two unavailable. Persuading residents for the Linguistic Genius title means convincing the wandering residents to go to your town. You get a certain number of people for each of the wandering residents you convince - usually between 50 and 200 people. You cannot do this quest unless your guild owns a town. You can only have one free league title at a time, and as your fame changes, so does which title you can choose - either up or down. Currently, with the servers occasionally going down at random times, there's a strange bug where if you haven't completed a quest yet, you lose the things you had counted towards the completion for a certain period of time - it's almost a roll-back, but only for quests. These quests are affected by it, so be warned. You do NOT lose items, however. I believe that's all. Please let me know if there's anything unclear or confusing!
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Atlantica Video Review

Posted on 2009-01-11 by adminNo comments


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Atlantica Online Review By Theosis

Posted on 2009-01-05 by adminNo comments


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                                         Credits to  Theosis                                      
General Overview of the game: Atlantica Online has honestly amazed me from the first time I played the game in CB1. The game went through three Closed Beta phases and is now currently in Open Beta, which shows that the developers actually care about the game and want to make it as bug-free as they possibly can. I've paid close attention to how the developers react with the community when they don't like something. A prime example would be the stamina system. They did a great job incorporating the stamina system into the game and fixing it's flaws with the communities help. This just shows me that they care about the community, unlike many other developers for other games out there.
The game is turn-based, which differentiates it from other games and is the reason I've grown to love the game so much. It's just a completely new genre of gaming compared to your point-and-click games. Atlantica also has so many things to offer in-game. Great game play, a great market system, guilds, nations, guild dungeons, nation dungeons, shadow dungeons, PvP (Player vs Player), PvM (Player vs Monster), crafting, many characters to choose from, etc. I will be going over some of the major points during my review of the game. The Game play: As previously stated, the game is a turn-based game. Many people may think that it's a slow-paced game because of this, but it's not. You can hire up to 8 Mercenaries along with your main character that you create at the beginning. You control all of them during battles. There is also an in-game encyclopedia, at least that's what I like to call it. You can find a ton of information from it, from NPC locations, to item information, to mercenary information, etc. It proves to be extremely helpful in many situations. The Game play: 9/10 The Atlantica World: The world of Atlantica is similar to the world we live in. It takes place in many different counties and continents in the world. From Northern Europe to Northeast Asia to North America.
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The Battle for Wesnoth Review

Posted on 2009-01-05 by adminNo comments


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                                      Credits to PhilosophicalGamer What is The Battle for Wesnoth?   The Battle for Wesnoth is a turn-based strategy game. The Battle for Wesnoth has a unique sort of turn-based strategy approach in its design, with deceptively simple game mechanics which easily lead to complex choices in the game, as to how you should marshall your troops in battle, which troops you should seek to level up, and what kind of an army you should seek to build as you progress through the different scenarios in the game. There are six factions in the game, each with unique units and strengths and weaknesses. The game is incredibly well-balanced, and it is therefore a really excellent multiplayer game, in which player skill makes the most difference in the outcome of head-to-head multiplayer battles. The scenarios and battles play out on a hexagonal grid, with each unit having one attack per turn, and a certain number of movement points. Each unit deals out a specific type of damage, and each unit has specific resistances or weaknesses to each damage type. Addionally, each unit has a certain defensive bonus for each terrain type. The bonuses and weaknesses for each particular unit varies widely, and some units are quite ineffective or quite effective against specific units. The Battle for Wesnoth Factions & Scenarios Rating  The factions in The Battle for Wesnoth are fun to play, and they are conceptually interesting as well. There are the Rebels, who have mostly Elvish units, the Knalgan Alliance, which is mostly Dwarves, the Loyalists, which is a human faction, the Northerners, who have orcs, goblins, and trolls, the Undead, and the Drakes, a faction with mostly flying units. As you can see, there is great variety in the factions, and playing them provides for a very dynamic in-game experience. The scenarios in the game are each well-crafted, with interesting storylines and unique battle objectives for each map in the scenario. Throughout each scenario your units from the previous map carry over, and units are also able to level up to be more powerful, so this feature can make battle decisions much more critical, as losing a unit with a lot of experience in the later maps can be a big deal, making or breaking your chances  Share  digg  del.icio.us  StumbleUpon  reddit for success in later maps. The game allows for players to create their own scenarios, and the playerbase has done a great job of creating a variety of interesting scenarios to play. There are also multiplayer maps which have been created by the playerbase, which get a lot of playtime on the official servers. Multiplayer Battle for Wesnoth   Once you've played a few scenarios, you may have a hankering to test your skills against more sentient opponents. The computer AI is definitely a worthy opponent, but there's nothing like going head-to-head against a human opponent to really test your mettle in a strategy game. The good news is that The Battle for Wesnoth definitely does not disappoint in this regard. The battles in this game have a sort of chess-match feel to them, with concepts like holding ground and feinting advances and other complex battle strategies actually playing a role in the outcome of each battle. There are scenarios in which 2 players go against 2 other players, and teamwork can make or break these battles as well. A battle can last anywhere from 15 minutes to 3 hours, depending on which map you are playing. Additionally, there are multiplayer cooperative maps, some with modified rulesets which have been created by the playerbase, which can be an interesting experience in their own right. Overall, the multiplayer aspect of The Battle for Wesnoth provides top-tier turn-based strategy gameplay. I'd venture to say that it is the best turn-based multiplayer gaming that I've experienced, and considering that this is a free game, this fact really is a testament to the power of open-source game design, when it is done right. Game Mechanics & Balance Rating  It really is remarkable, how complex a game The Battle for Wesnoth really is, considering that hundreds of people from around the world have contributed to designing the game. The game mechanics are tightly woven, the game is incredibly well-balanced, and it can rightly be said that this game is so well crafted that it simply feels completely, totally solid, in terms of delivering gameplay which feels complete. It doesn't feel like anything needs to be added to the game, and everything that is there is solid. Just like Chess is a game whose gameplay has been perfected, I think it can be said that The Battle for Wesnoth has been fine-tuned to a point of gameplay perfection. It is a testament to what is possible when people work on something with the right approach. Overall Gameplay Rating  When it comes right down to it, The Battle for Wesnoth really does deliver the complete turn-based strategy package. On top of this, there is always more new content being added to the game, so it's conceivable to think that this game will be even more complete, and even more perfect in 5, or 10, or 15 years. There is a rabid fanbase for the game, and the official servers always have plenty of competition for multiplayer matches. The fact that this game is free pretty  Share  digg  del.icio.us  StumbleUpon  reddit much takes it all over the top, to the point where it's simply an example of the very best things that can come out of the discipline of game design.
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Atlantica Online Artilleryman Class Overview & Guides

Posted on 2009-01-05 by adminNo comments


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                                                               Credits to  PhilosophicalGamer The Artilleryman - Scourge of the Enemy Formation The Artilleryman is one of the few class D mercenaries in Atlantica Online worth keeping in your party into the late game. The Artilleryman and Axeman are the two main character classes which tend to dominate the upper tiers of Atlantica Online PvP, which is a testament to the power of this class. There are 3 features of the Artilleryman which make him the scourge of every enemy formation which you will face in Atlantica Online. The first is the artilleryman's normal attack, which can strike any target in the enemy formation, and which does damage to all mercenaries adjacent to your central target. This attack is highly likely to stun your opponent's units, which causes them to be unable to act for several turns. This stun effect is represented in game by a spinning pink halo over the unit. The other two features which make this class dominant are the skills Chaos Wind and Deep Insight. We'll have more on these skills further into this article. The Artilleryman is a great addition for PvP AoE stun builds. These formation builds are tailored around dealing large amounts of damage to every unit in the enemy formation, while also preventing enemy units from being able to perform actions in the opponent's turn in combat. In most every build of this type, an Artilleryman is a great addition, particularly as the player's main character. The Role of the Artilleryman The Artilleryman essentially has one overall function in a player's party. This is to deal out area-of-effect damage. Additionally, the Artilleryman can fire upon any unit at all in the enemy's formation, which gives the class a bit of a sniper role as well. If there is a wounded opponent in the rear ranks of an enemy's formation, the artilleryman can oftentimes do a great job of finishing them off. In your own formation, you're going to want to have your Artilleryman in the back ranks, protected by melee mercenaries or other tougher mercenaries. Even a Monk or a Shaman can oftentimes tank more successfully than an Artilleryman. Ranged mercs are simply quite weak when it comes to staying alive in a battle, though their capability to bring damage into the enemy's back ranks is a worthy tradeoff for this. The Artilleryman is also an excellent choice for a main character class. The skills Deep Insight and Chaos Wind are quite deadly when pumped up completely with skill books, and an Artilleryman main is actually a pretty tough customer. Additionally, stun AoE builds are some of the stronger PvP builds in late game PvP, and the Artilleryman is an excellent addition to such a build. A non-main Artilleryman is much weaker than a main character Artilleryman, so it's absolutely worth consideration to make your main an Arty. Artilleryman Statistics While the Artilleryman's starting stats don't look very impressive at first glance, there are a few which do stand out upon further inspection. The Artilleryman's high Action Power and Magic Defense are important, as is his relatively high Intelligence. His high Action Power and Intelligence mean that you will be dealing out more magical damage, more often in the fight. His Magic Defense means that if you can keep him protected from physical damage, any magic damage which the enemy directs toward the Artilleryman won't be likely to put him in much danger. The Artilleryman is rather weak on physical defense,with low Vitality and Defense stats, which is a good reason to keep him in either the second or third rank of your formation, safely tucked away behind your tanking mercenaries. While the Artilleryman's own physical attacks are not very damaging, his attacks are very likely to hit, and they have a high likelihood of stunning your opponent, which is the real strength of his physical attacks. Strength: 200 Intelligence: 220 Dexterity: 160 Vitality: 210 Defense: 200 Magic Defense: 275 Action Power: 55-100 Overall, the Artilleryman has no major stat weaknesses which can't be overcome by careful planning of the arrangement of your formation. His high Magic Defense means that as long as you have him protected by other mercenaries, he will keep on standing and dealing out high-damage area-of-effect spells and stunning attacks which can hit any area of the enemy's formation. Weak physical defense is a fair trade-off for these abilities. Additionally, the Artilleryman main is much tougher physically, making the Artilleryman excellent statistically as a main character. Artilleryman Equipment In the realm of equipment, the Artilleryman has the ability to equip not only armor, accessories, and a cannon, but he can also equip cannonballs which increase his attack power. Like arrows for an archer in most games, these cannonballs are used up whenever the Artilleryman performs a normal attack, but they are relatively inexpensive and the more powerful ones are definitely worth equipping in important fights. It's a good idea to equip your Artilleryman with armor and accessories which increase his Magic Defense, and Intelligence. Additionally, it's a good idea to give him equipment with high Defense and Vitality bonuses, so that the effects of any physical attacks which he does receive  Share  digg  del.icio.us  StumbleUpon  reddit are lessened. Finally, armor and accessories which increase the Artilleryman's Dexterity are a good idea, as this stat is the one which most strongly effects his cannon damage. However, the Artilleryman's real strength is in his magical spells, Deep Insight and Chaos Wind, whose damage is somewhat dependant on the Intelligence stat.
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