Inspired by the
Artilleryman mercenary (not Cannoneer), this other
Long Range character is quite the opposite of the Archer. The Cannon has great versatility, which can be seen in their important regularity.
| Character |
Str |
Int |
Dex |
Vit |
Def |
M.Def |
| Main Cannon |
200 |
270 |
200 |
240 |
250 |
311 |
| Artilleryman (level 1) |
200 |
220 |
160 |
210 |
200 |
275 |
| Hero Napoleon (level 100) |
310 |
342 |
235 |
331 |
330 |
275 |
Their basic statistics are noticeably
balanced, since they benefit, in particular, from not only the best vitality among all
Long Range class, but also the best defense. This class, although a bit low, does not have anything dramatic, especially during higher levels. It is the only Main able to hit
five targets (cross) at once with a basic attack, using
cannons, which offer the smallest range of
Attack Powerin the whole game (meaning they have a steady damage rate).
Their
Deep Insight ability makes it possible to see the enemy's health, graciously allowing players to do so without purchasing an expensive
Health Check License. On the other hand, this skill inflicts low damage, but it also
debuffs the opponents, reducing their Attack Power and Defense. You'll also enjoy seeing your character begin to hit more and more enemies at once as you level from 20 to 50.
Because of all of this, the Cannon is an excellent
member of their formation, as they are very stable and useful to play as a Main. There is a small downside, however. Their
Action Power is rather weak, which is reasonable for a character that can hit so many targets. You must plan out your shots in order for them to be effective.
Leveling: Excellent
Because they can hit five targets at the same time, the Cannon gains experience very
quickly. It may not be like that for your first few levels, but that's because the mobs lack of a large amount of enemies and you are using a weak weapon. Once the mobs' formations start containing eight or nine monsters, you can get a decent cannon (starting from level 15), and you'll be able to level quickly. Your weapon is very important here, contrary to single-target characters, as each additional
Attack Power point is distributed among five monsters, not to mention, it increases your odds of killing the enemy. You should also seek to increase your
dexterity, which increases this
Attack Power, and also adds
accuracy.
Main cannon
 |
Associated with
impressive graphic animation and sound effects, you may quickly have the feeling to play a
"bomber", which is far from being unpleasant. Moreover, even if its actions are regular and predictable, thanks to their stable damage and Deep Insight to size enemies up, to play the Cannon
is not troublesome. Handling their cross-shaped
AoE is very
fun. It always exercises your brain a bit, and it can be a treat to "chase" after the monsters and
bomb the area where they gather. After level 50, Deep Insight applies to the whole mob's formation and proves to be useful up to the maximum level allowed by the game. The simple fact of be able to see the monsters' life, and also being able to kill them quickly due to the
AoE, are major assets in gaining experience, no matter the level.
PvE: Excellent
The qualities mentioned before can all be found and used in
PvE, and, contrary to Freezing Axe,
Deep Insight will always work, even against bosses. Along with multi-target mercenaries (Spearman, Viking, Artillery, Beast Trainer, etc.), the Cannon can
stun the enemy's formation, at least, the first two rows, rather easily, which makes them
one of the best PvE main characters. Only the bosses, immune to stun, will propose any challenges, but the Cannon will contribute much to
defeating their surrounding monsters.
Main cannon casting Deep Insight
 |
Combined with Deep Insight,
solo PvE is
easy to manage with the Cannon. It's just be necessary to focus on their
HP, and don't let them receive a surprise attack. It's always possible for enemies to be able to target a single character, such as your main, and it hurts! There is, however, a small downside, and it is reason enough for the Cannon to not be considered the
ultimate character. Their weapon cannot attack
flying monsters with a basic attack. It's pretty frustrating, especially after you take the time to kill surrounding monsters, but there is still Deep Insight and possibly scrolls to occupy the Cannon.
PvP: Excellent
Let me say it immediately; the Cannon is, after the Axe, known to be the best
PvP character.
Indeed, many
builds are based on the
AoE damage, in order to put a continuous pressure on the opposing player. With their good accuracy, they are the
ideal character for such a strategy, even if the damage is slightly low against melees or even defensive staves, like the
Oracle, they are still quite common in the Free League (let us recall that the long ranges' damage is decreased against staves in
PvP).
Cannoneer mercenary
 |
It is also possible to build a
stun strategy around the Cannon, as long as your formation includes other multi-target mercenaries, for example, a
Cannoneer, or a
Beast Trainer. This type of formation also makes it possible to
more easily prohibit scroll usage, including by enemies in the last row.
Conclusion
With their great
combinations, the Cannon is, at the same time,
pleasant, and also
easy to play, as long as they are rarely stressful. In addition, they offer many valuable opportunities to higher levels, both in
PvE and
PvP.
The Cannon is a character that one can easily recommend to
beginners, as well as experienced players. Without being
ultimate, it's still possible for the Cannon to face all situations easily and explore all sides of the game. What more could you ask for?
Main cannon outside
 |
Pros
- Very all-around and adaptable
- Appropriate for all levels of players
- Rich in possibilities (AoE, stun, etc.)
|
Cons
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Original Post.