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Atlantica Online:Guide to Titles

Posted on 2009-01-11 by sirstarNo comments


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Below are all the titles you can get (that I know of - I have no clue if there are hidden titles or some other way to get them). The first four sets of titles are ones you can get from one of the women outside of Athens by doing quests - there are four of them. You can only do one quest from each woman at a time (for a total of four title quests going at once, one from each woman). When you finish a quest for them, you must go back and turn in the quest, at which point they will give you an item (it looks like an envelope). You have to right-click on and use the item and you will now be able to use that title. The easiest way to get to these women if you're over level 20 but don't have the Athen's teleport information is to teleport to Rome using the button on the right of your screen that looks like an arch, then walk outside Rome and go to Athens. If you're under 20, you'll have to walk there. You can auto-walk to any of the four women by opening up the quest log and selecting them at the top of the log (Pandora, Kleio, Calliope, or Thalia) and then clicking on 'Auto-move to NPC'. Be careful - you may run into mobs so take care when auto-walking! They're located at approximately (you'll have to move around a little, especially for Pandora) X:2090 Y:1104. The last set of titles are only available by getting more fame points through Free League. The top few ranks are limited by a certain number of people who can have that title. To choose your title, go to My Info -> Character and choose your title from the drop down menu of titles. You can switch your titles at any time, and it does not cost anything to do so. You start each day with no title selected - this is due to the buffs, see below. Most titles give some sort of buff for a certain period of time. To activate the buff, simply go to My Info -> Character and choose your title as above. Your buff will instantly start for the specified period of time. You can only use the buff once per day, resetting at 6 AM PST. You cannot choose a title without activating the buff. However, if you've already used the buff for that day, you can still choose the title - it just won't give you the buff. When a buff is up, you will get a notice across your screen indicating this fact. You will still have that title selected and displayed until you change it. If you log out or dc while buffed, you will lose the buff. Buffs do not apply during Free League or Challenges. Free League titles do not have any buffs. There are some additional notes at the end. Format is Title name - Quest requirements - Information about the buff given. A monster's name and then a number to reach means you have to kill that number of monsters.
Pandora
Title name Quest requirements Number to reach Buff
Sea King's Guardian Crab Warrior 1000 Atk +3%, Def +15% for 50 min
Cubbie Fire Bear 2000 Atk +?%, Def +?% for 50 min
Sticky Starved Snail 2000 Atk +?%, Def +?% for 50 min
Anteater Worker Ant 2000 Atk +3%, Def +15% for 50 min
Tamer Cerberus 3000 Atk +?%, Def +?% for 50 min
In Sheep's Clothing Crazy Sheep 3000 Atk +?%, Exp +?% for 50 min
Flowery Red Carnivorous Plant 5000 Def +?% for 50 min
Puppeteer Alloy Doll Magician 5000 Atk +?% for 50 min
Mechanic Unfinished Machine 5000 Atk +?% for 50 min
Insect Collector Queen Wasp 5000 Def +?% for 50 min
Archaeologist Cursed Mummy 350 Atk +?%, Def +?% for 50 min
Ghostbuster Kakemaru 350 Atk +?%, Def +?% for 50 min
Exiled Nobleman Iron Doll Magician 10000 Atk +?%, Def +?%, Exp +?% for 40 min
Young Princess Desert Fox 10000 Atk +10%, Def +20%, Exp +5% for 40 min
Hunter Cannibal Deer 10000 Atk +?%, Def +?%, Exp +?% for 40 min
Flower Snake Hanahebi 10000 Atk +?%, Def +?%, Exp +?% for 40 min
King of Darkness Prison Tyrant 25000 Atk +?%, Def +?%, Exp +?% for 60 min
Corrupt White Knight 9999 Atk +?%, Def +?% for 40 min
Deathproof Use Mandragora 444 Def +50%, Exp +5% for 20 min
Smelling Stale Use Green Mold 777 Def +10% for 60 min
Treasure Hunter Use Ornate Treasure Map 500 Exp +20% for 40 min
Bookworm Exchange books with Goncourt 25000 None
Santa Claus Give a gift to beginner 1000 Atk +5%, Def +5%, Exp +25% for 30 min
Demonologist Use any scroll 9999 Atk +?%, Def +?%, Exp +?% for 30 min
Linguistic Genius Persuade Resident 20982 Exp +20% for 40 min
Kleio
Title name Quest requirements Number to reach Buff
Fishing Maniac Try Fishing 30000 None
Philanthropist Give a gift to a beginner 50 Exp +10% for 40 min
Gourmet Use Steak 500 Def +10% for 60 min
Gambler Exchange any item box with Gambler De Mere 9999 None
Shinobi Shadow Ninja 5000 Atk +18%, Def +15%, Exp +10% for 40 min
Mutant White Crocodile 5000 Atk +?%, Def +?%, Exp +?% for 40 min
Total Newbie Evil Sky Spirit 50 Atk +5 %, Def +5%, Exp +5% for 60 min
Smelling Flowery Use Chardin's Perfume 5 Atk +7%, Def +5% for 60 min
Heroic Soldier Cursed Soldier 888 Atk +?%, Def +?%, Exp +?% for 40 min
Jeweler Raise Ring skill to level 71 None
Performer Raise Action skill to level 71 None
Chef Craft Fish Stew 10 Workload +10% for 40 min
Executive Chef Raise Food skill to level 91 Atk +?%, Workload +?%, Exp +?%
Cursed Swordsman Cursed Sword Muramasa 1 Atk +11% for 60 min
Astrologer Lucky Wood Piece 5 Atk +17%, Def +20%, Exp +10% for 30 min
Thalia
Title name Quest requirements Number to reach Buff
Kind Provide help and earn credit 50 Exp +?% for 30 min
Fartman Use Barley Bimbimbap 500 None
Forgotten Use Secret Vial for Memory Loss 1 Atk +17%, Def +25%, Exp +15% for 30 min
Motivated Share Monster Info 150 Atk +10%, Def + 5%, Exp +1% for 60 min
Blessed Use Father's Holy Water 1 Atk +17%, Def +25%, Exp +15% for 30 min
Curious Strange Rock Shard 1 Def +15%, Exp +10% for 40 min
Calliope
Title name Quest requirements Number to reach Buff
Holy Knight Revelation: Honor 500 Atk +15%, Def +20%, Exp +5% for 40 min
Assassin Revelation: Death 500 Atk +20%, Def +15%, Exp +5% for 40 min
Priest Revelation: Chastity 500 Atk +?%, Def +?%, Exp +?% for 40 min
Alchemist Revelation: Truth 500 Atk +15%, Def +15%, Exp +10% for 40 min
Bard Revelation: Luck 500 Atk +20%, Def +20% for 40 min
Potion Addict Use Healing Potion [Low] 1000 Def +10% for 60 min
Smelling Fishy Mackerel Pike 1000 Def +10% for 60 min
Hand of God Enhance any item to Grade 10 Workload +10% for 40 min
Monster Expert Share Monster Info 100 Atk +10% for 60 min
Berserker Win a Battle with Power Up 100 Atk + 15%, Exp +5% for 20 min
Greedy Mercenary's Steel Box 100 None
Strategist Victory with more than 2 Mercenaries in unavailable status 1000 None
Destroyer Dismantle Destroyer's Sword 500 Atk +10%, Workload +3% for 60 min
Energizer Use Eel 500 Atk +20%, Def +15%, Exp +5% for 40 min
Free League Titles
Title name Quest requirements Fame Points to reach
Soldier Fame 10-199
Scout Fame 200-499
Guard Fame 500-999
Royal Guard Fame 1,000-1,999
Safeguard Fame 2,000-4,999
Warrior Fame 5,000-9,999
Knight Fame more than 10,000
Sergeant Fame more than 20,000, Top 50
Lieutenant Fame more than 20,000, Top 30
Captain Fame more than 20,000, Top 15
Colonel Fame more than 20,000, Top 5
General Fame more than 20,000, Top 1
Notes : The Revelation: Noun items are in the game, and count as quest items. They look like skill reset books, and are non-tradeable (of course, as they are quest items). You need to have one of the quests and then go fight mobs inside the Constantinople palace. You will get an item for that quest occasionally (like other quest drop items). YOU MUST HAVE THE QUEST IN ORDER TO GET THE ITEM. However, it will limit the drops you get of *other* things - such as quest items. You can always cancel the title quest at any time if you're not getting enough quest items for your normal quest and the revelation items will be left in your inventory. Just remember to pick up the title quest again from Calliope. When there's just an item with a number, it means you have to turn those items into the NPC and you will lose them. However, you can buy them from the market instead of getting them yourselves if you so desire. Some of the items are under Skills -> Crafting -> Quests. When you have to do something that can fail (fishing for the Fishing Maniac title, gambling equipment boxes for the Gambler title), it only counts if you succeed. For the gambling of boxes, each box you get back (even if it's multiple boxes at once) counts as one success. Some of these may require you to re-do quests by using Secret of Time licenses - available on the market or by crafting licenses. The Strange Rock Shard is the final reward from the Curious Scientist quest at level 74. It's a box that you can also find on the market. Chardin's Perfume is from the Discovering Great Perfume quest at level 52. It's needed to make the Secret Vial of Memory Loss and the Father's Holy Water, as well as for completing the Smelling Flowery title quest. To get more than one perfume, cancel the quest as soon as you receive the perfume, then speak with Chardin again. He will give you another perfume bottle. Cancel it again (and again, and again) until you have as many perfume bottles as you want. Get one more in order to continue the quest. Secret Vial of Night is from the Exorcist Recruiting quest at level 57. It's needed to make the Secret Vial of Memory Loss. Like the Chardin's perfume above, you can get two of them at once (one to complete the quest, one to make the Secret Vial of Memory Loss) by canceling the quest as soon as you get the Secret Vial of Night and then speaking with Citratus again and accepting the quest again. Knight's Holy Water is from the Lady Knight Recruiting quest at level 95. It's need to make the Father's Holy Water. Like the Chardin's perfume above, you can get two of them at once (one to complete the quest line, one to make the Knight's Holy Water) by canceling the quest as soon as you get the Knight's Holy Water and then speaking with Janet again and accepting the quest again. The Fish Stew is under quest crafting. It's used for the Navigator's Dream quest at level 73 and for the Dinosaur Master quest at level 88. The Hand of God quest is for enhancing an item to grade 10, not enchanting an item to grade 10. That means you need to speak to Vulcanus in Rome and use enhance stones, not enchant stones. (See a guide on enhancing and enchanting for more details about this). THIS MEANS DO NOT MAKE TWO +9 ITEMS AND THEN ENCHANT THEM TOGETHER OR YOU WILL REGRET IT!!
Atlantica Quest
If you're doing the Demonologist title quest, do it early, before you hit 31, if you can. Scrolls are much cheaper at that level. Also, getting a bonus scroll in PVP does not count towards your quest number needed. Mercenary steel boxes for the Greedy quest are only given by the wandering mercenaries you have to spend a lot of money on to get them to join your party (monks and vikings, specifically) - more than the 20k most mercenaries require. Go up to them with at least 100% will and greet them. Then offer them money as a gift - the cheapest amount seems to be 10,000 four times for the viking (for a total of 40,000) and 16,750 four times to the monk (for a total of 67,000) while your party is full. Artillerymen do not give steel boxes. Winning a battle with at least two mercenaries in the unavailable status for the Strategist title means going to the formation window and unchecking one of the boxes for two of your mercenaries so they are 'ghosted out' during the battle and you can't use them. It does not mean the mercenary has to be unconscious, and you do not have to have more than two unavailable. Persuading residents for the Linguistic Genius title means convincing the wandering residents to go to your town. You get a certain number of people for each of the wandering residents you convince - usually between 50 and 200 people. You cannot do this quest unless your guild owns a town. You can only have one free league title at a time, and as your fame changes, so does which title you can choose - either up or down. Currently, with the servers occasionally going down at random times, there's a strange bug where if you haven't completed a quest yet, you lose the things you had counted towards the completion for a certain period of time - it's almost a roll-back, but only for quests. These quests are affected by it, so be warned. You do NOT lose items, however. I believe that's all. Please let me know if there's anything unclear or confusing!
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Atlantica Online Artilleryman Class Overview & Guides

Posted on 2009-01-05 by adminNo comments


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                                                               Credits to  PhilosophicalGamer The Artilleryman - Scourge of the Enemy Formation The Artilleryman is one of the few class D mercenaries in Atlantica Online worth keeping in your party into the late game. The Artilleryman and Axeman are the two main character classes which tend to dominate the upper tiers of Atlantica Online PvP, which is a testament to the power of this class. There are 3 features of the Artilleryman which make him the scourge of every enemy formation which you will face in Atlantica Online. The first is the artilleryman's normal attack, which can strike any target in the enemy formation, and which does damage to all mercenaries adjacent to your central target. This attack is highly likely to stun your opponent's units, which causes them to be unable to act for several turns. This stun effect is represented in game by a spinning pink halo over the unit. The other two features which make this class dominant are the skills Chaos Wind and Deep Insight. We'll have more on these skills further into this article. The Artilleryman is a great addition for PvP AoE stun builds. These formation builds are tailored around dealing large amounts of damage to every unit in the enemy formation, while also preventing enemy units from being able to perform actions in the opponent's turn in combat. In most every build of this type, an Artilleryman is a great addition, particularly as the player's main character. The Role of the Artilleryman The Artilleryman essentially has one overall function in a player's party. This is to deal out area-of-effect damage. Additionally, the Artilleryman can fire upon any unit at all in the enemy's formation, which gives the class a bit of a sniper role as well. If there is a wounded opponent in the rear ranks of an enemy's formation, the artilleryman can oftentimes do a great job of finishing them off. In your own formation, you're going to want to have your Artilleryman in the back ranks, protected by melee mercenaries or other tougher mercenaries. Even a Monk or a Shaman can oftentimes tank more successfully than an Artilleryman. Ranged mercs are simply quite weak when it comes to staying alive in a battle, though their capability to bring damage into the enemy's back ranks is a worthy tradeoff for this. The Artilleryman is also an excellent choice for a main character class. The skills Deep Insight and Chaos Wind are quite deadly when pumped up completely with skill books, and an Artilleryman main is actually a pretty tough customer. Additionally, stun AoE builds are some of the stronger PvP builds in late game PvP, and the Artilleryman is an excellent addition to such a build. A non-main Artilleryman is much weaker than a main character Artilleryman, so it's absolutely worth consideration to make your main an Arty. Artilleryman Statistics While the Artilleryman's starting stats don't look very impressive at first glance, there are a few which do stand out upon further inspection. The Artilleryman's high Action Power and Magic Defense are important, as is his relatively high Intelligence. His high Action Power and Intelligence mean that you will be dealing out more magical damage, more often in the fight. His Magic Defense means that if you can keep him protected from physical damage, any magic damage which the enemy directs toward the Artilleryman won't be likely to put him in much danger. The Artilleryman is rather weak on physical defense,with low Vitality and Defense stats, which is a good reason to keep him in either the second or third rank of your formation, safely tucked away behind your tanking mercenaries. While the Artilleryman's own physical attacks are not very damaging, his attacks are very likely to hit, and they have a high likelihood of stunning your opponent, which is the real strength of his physical attacks. Strength: 200 Intelligence: 220 Dexterity: 160 Vitality: 210 Defense: 200 Magic Defense: 275 Action Power: 55-100 Overall, the Artilleryman has no major stat weaknesses which can't be overcome by careful planning of the arrangement of your formation. His high Magic Defense means that as long as you have him protected by other mercenaries, he will keep on standing and dealing out high-damage area-of-effect spells and stunning attacks which can hit any area of the enemy's formation. Weak physical defense is a fair trade-off for these abilities. Additionally, the Artilleryman main is much tougher physically, making the Artilleryman excellent statistically as a main character. Artilleryman Equipment In the realm of equipment, the Artilleryman has the ability to equip not only armor, accessories, and a cannon, but he can also equip cannonballs which increase his attack power. Like arrows for an archer in most games, these cannonballs are used up whenever the Artilleryman performs a normal attack, but they are relatively inexpensive and the more powerful ones are definitely worth equipping in important fights. It's a good idea to equip your Artilleryman with armor and accessories which increase his Magic Defense, and Intelligence. Additionally, it's a good idea to give him equipment with high Defense and Vitality bonuses, so that the effects of any physical attacks which he does receive  Share  digg  del.icio.us  StumbleUpon  reddit are lessened. Finally, armor and accessories which increase the Artilleryman's Dexterity are a good idea, as this stat is the one which most strongly effects his cannon damage. However, the Artilleryman's real strength is in his magical spells, Deep Insight and Chaos Wind, whose damage is somewhat dependant on the Intelligence stat.
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Atlantica Online: Complete Guide to Main Characters: Gun

Posted on 2009-01-03 by sirstarNo comments


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First, we have to be honest on an important point: the author of this guide just tested the Main Gun in early levels. That's why the content of this guide is mainly influenced by his experiment with the Gunner mercenary and opinions read on public forums. Now, let's start. Basic stats show that the Main Gun is a close copy of the Gunner mercenary (in her highest levels). Indeed, strength, dexterity and M.def are about the same ; vitality and defense are better for the mercenary, but the Main characters' unique items compensate for that at the highest levels. We only see an intelligence bonus for the Oichi (not greatly useful).
Character Str Int Dex Vit Def M.Def
Main Gun 210 240 320 230 250 278
Gunner (level 1) 150 220 220 170 180 225
Hero Oichi (level 100) 192 331 331 288 570 225
It may be more relevant to compare the Main Gun with the two other Long Range characters, Bow and Cannon:
  • Guns' basic attack can hit 3 targets (column), cannon 5, and bow 1. But most of the damage for a gun is focused on the first enemy.
  • Guns have medium-high Action Power, cannon low, and bow very high.
  • Guns' main skill (Wild Shot) has nice damage, cannon and bow both have a very useful skill (respectively Deep Insight and Silence), but neither skill does much damage.
  • Bows have extremely low stats, Cannons have higher stats, and Guns are in the middle (except they have the highest dexterity).
That's why one can say that the Gun character is in between the Cannon and Bow, when you don't consider the important skills that separate her from them.

Leveling: Good

Multiple target attackers (gun, axe, cannon, spear) generally progress more quickly than single target ones (bow, sword, staff). Gun users are a little different since the damage is very concentrated on the first target, and very low on the two others. Thus, it is not rare to shoot a column of dying monsters (life at approximately 5%), and see that they are still upright after having hit them! It is frustrating, and of course slows down the fight. Boosting self Attack Power with a powerful weapon (strongly enchanted) and bonuses in dexterity makes it possible to partly correct this problem, but it will still have to be said that gun weapons are not designed to make triple-kills by themselves (even if it does occur occasionally, particularly with flying mobs). For that, one would rather use the Wild Shot skill which does very good damage, and which one will not hesitate to raise to the maximum skill level.
Low level Main Gun, female screenshot
Main gun screenshot
On the other hand, in team of 3-4 guns (including possibly one cannon), it is a true massacre if a Shaman uses Brutal Will, and the battles are a lot shorter. This strategy proves very effective until levels 80-90, where the monsters change caliber and the defects of Guns become awkward Indeed, the Main gun is rather fragile, especially against physical damage. However, she dodges well, owing to a good evasion. Up to a certain level, it is thus possible to place her near the front (even on the frontline!), with a monk skilled with Shield of Protection allowing to her to handle the damage. However, if the AI concentrates its attacks on her, or profits from chance, she will fall quickly. At high levels, with quality gear and unique items (in particular mounts for defense), resistance increases a lot (like all the mains). But it remains insufficient to take violent assaults from level 100+ mobs, especially as the main gun's attack starts to do less damage to the mobs due to their higher defense and the mobs die more slowly. One will therefore need to count on the whole formation for damaging the monsters well, and on a good line of defense to protect it. It is undoubtedly one of the reasons for which we see so few top-level Main Guns on the Atlatinca's servers, and that the mercenary gunners themselves are often replaced.

PvE: Good in solo, Very good in party

Though the triple-attack of the gun does unbalanced damage, it is on the other hand very effective to stun its opponents. Of course, the gun hits fewer mobs than the cannon and its five targets, but the Gun character has a higher dexterity and more action power. Its shots are thus more precise and more frequent. In addition, she is the only character capable making multi-hits on flying mobs (at least the only one with a basic attack). Since those have a weak defense, the weak damage matters less. That probably makes her the most effective - and most amusing - to kill this category of monster. We will also appreciate that her attacks are at the same time pleasant to look at (on the condition that you like firearms, but if one chooses Gun it is not by chance!) and quick to be executed.
Main Gun, male screenshot
Main gun screenshot
Finally, her Wild Shot remains usable at any level in PvE, but its usefulness is more debatable. It appears to be more strategic to use the basic attack for the stun at the beginning of battles, while using the skill at the end of the fight, to kill the last monsters (especially if they gather in column!). It is also a solid asset against the monsters with very high defense and weak M.def . If it were not weaker in the last levels (cf previous paragraph), the Gun character would be excellent in PvE solo, but in party it deserves an additional mention. Indeed, strategy based on a group of Gunners under Brutal Will, or, better, under the effect of Seth's will from an Oracle, is amazing in a group. The damage of the monsters is distributed more between the teams, and 3-4 guns allow the gunner team to volley enemies effectively. Moreover, the Princess' Order skill from Princess mercenary makes it possible to survive bad surprises. It should be mentioned that the Chaos Wind ability specific to the Long Range job Mains allows a very nice combo if his/her partner is a melee main skilled with Break Down. For a player who belongs to an active guild, or has a large friend-list, a group of gunners specialized in PvE makes it possible to easily explore the world of Atlantica and even to farm quite effectively.

PvP: Bad-average

Unfortunately, this ability to stun is the only real asset of the Main Gun in PvP. It will also be essential to use other mercenaries that are ranged and attack multiple targets (Cannoneer, Artillery, Gunner, etc.) to obtain decent results. The Princess, interesting in theory, don't bring enough high bonuses to make a difference in PVP.
Main Gun, female screenshot
High level Main gun screenshot
If not for her very high dexterity, the Gun character can be summarized as the lower alternative of the Main Cannon, and it will be necessary to have a very good equipment to correct her weaknesses in Free League.

Conclusion

The Main Gun is the type of hybrid character who one loves more for her style (look at the screenshot below!) than her abilities. Because, let us say it frankly, this character really does not manage to find her place between a Cannon who is much more balanced and effective in a stun formation and a Bow who is very fragile but skilled with the excellent Silence.
Main Gun, female screenshot
Main gun screenshot

Pros

  • 3 targets in a column
  • Very good in party

Cons

  • No serious advantage compared to cannon
  • Fragile
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Atlantica Online:Complete Guide to Main Characters: Cannon

Posted on 2009-01-03 by sirstarNo comments


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Inspired by the Artilleryman mercenary (not Cannoneer), this other Long Range character is quite the opposite of the Archer. The Cannon has great versatility, which can be seen in their important regularity.
Character Str Int Dex Vit Def M.Def
Main Cannon 200 270 200 240 250 311
Artilleryman (level 1) 200 220 160 210 200 275
Hero Napoleon (level 100) 310 342 235 331 330 275
Their basic statistics are noticeably balanced, since they benefit, in particular, from not only the best vitality among all Long Range class, but also the best defense. This class, although a bit low, does not have anything dramatic, especially during higher levels. It is the only Main able to hit five targets (cross) at once with a basic attack, using cannons, which offer the smallest range of Attack Powerin the whole game (meaning they have a steady damage rate). Their Deep Insight ability makes it possible to see the enemy's health, graciously allowing players to do so without purchasing an expensive Health Check License. On the other hand, this skill inflicts low damage, but it also debuffs the opponents, reducing their Attack Power and Defense. You'll also enjoy seeing your character begin to hit more and more enemies at once as you level from 20 to 50. Because of all of this, the Cannon is an excellent member of their formation, as they are very stable and useful to play as a Main. There is a small downside, however. Their Action Power is rather weak, which is reasonable for a character that can hit so many targets. You must plan out your shots in order for them to be effective.

Leveling: Excellent

Because they can hit five targets at the same time, the Cannon gains experience very quickly. It may not be like that for your first few levels, but that's because the mobs lack of a large amount of enemies and you are using a weak weapon. Once the mobs' formations start containing eight or nine monsters, you can get a decent cannon (starting from level 15), and you'll be able to level quickly. Your weapon is very important here, contrary to single-target characters, as each additional Attack Power point is distributed among five monsters, not to mention, it increases your odds of killing the enemy. You should also seek to increase your dexterity, which increases this Attack Power, and also adds accuracy.
Main cannon
Main-cannon
Associated with impressive graphic animation and sound effects, you may quickly have the feeling to play a "bomber", which is far from being unpleasant. Moreover, even if its actions are regular and predictable, thanks to their stable damage and Deep Insight to size enemies up, to play the Cannon is not troublesome. Handling their cross-shaped AoE is very fun. It always exercises your brain a bit, and it can be a treat to "chase" after the monsters and bomb the area where they gather. After level 50, Deep Insight applies to the whole mob's formation and proves to be useful up to the maximum level allowed by the game. The simple fact of be able to see the monsters' life, and also being able to kill them quickly due to the AoE, are major assets in gaining experience, no matter the level.

PvE: Excellent

The qualities mentioned before can all be found and used in PvE, and, contrary to Freezing Axe, Deep Insight will always work, even against bosses. Along with multi-target mercenaries (Spearman, Viking, Artillery, Beast Trainer, etc.), the Cannon can stun the enemy's formation, at least, the first two rows, rather easily, which makes them one of the best PvE main characters. Only the bosses, immune to stun, will propose any challenges, but the Cannon will contribute much to defeating their surrounding monsters.
Main cannon casting Deep Insight
Main cannon screenshot
Combined with Deep Insight, solo PvE is easy to manage with the Cannon. It's just be necessary to focus on their HP, and don't let them receive a surprise attack. It's always possible for enemies to be able to target a single character, such as your main, and it hurts! There is, however, a small downside, and it is reason enough for the Cannon to not be considered the ultimate character. Their weapon cannot attack flying monsters with a basic attack. It's pretty frustrating, especially after you take the time to kill surrounding monsters, but there is still Deep Insight and possibly scrolls to occupy the Cannon.

PvP: Excellent

Let me say it immediately; the Cannon is, after the Axe, known to be the best PvP character. Indeed, many builds are based on the AoE damage, in order to put a continuous pressure on the opposing player. With their good accuracy, they are the ideal character for such a strategy, even if the damage is slightly low against melees or even defensive staves, like the Oracle, they are still quite common in the Free League (let us recall that the long ranges' damage is decreased against staves in PvP).
Cannoneer mercenary
Mercenary-Cannoneer
It is also possible to build a stun strategy around the Cannon, as long as your formation includes other multi-target mercenaries, for example, a Cannoneer, or a Beast Trainer. This type of formation also makes it possible to more easily prohibit scroll usage, including by enemies in the last row.

Conclusion

With their great combinations, the Cannon is, at the same time, pleasant, and also easy to play, as long as they are rarely stressful. In addition, they offer many valuable opportunities to higher levels, both in PvE and PvP. The Cannon is a character that one can easily recommend to beginners, as well as experienced players. Without being ultimate, it's still possible for the Cannon to face all situations easily and explore all sides of the game. What more could you ask for?
Main cannon outside
Main cannon screenshot

Pros

  • Very all-around and adaptable
  • Appropriate for all levels of players
  • Rich in possibilities (AoE, stun, etc.)

Cons

  • Little Action Power
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Atlantica Online: Complete Guide to Main Characters: Bow

Posted on 2009-01-03 by sirstarNo comments


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Inspired by the Archer mercenary, this class shares, with the Staff, the lowest vitality (220), along with the weakest defense (225), even if the latter grows more than magic characters with equipment. As it can be seen, this class is not made for fighting on the front line, nor in the middle..
Character Str Int Dex Vit Def M.Def
Main Bow 190 250 310 220 225 306
Archer Mercenary (level 1) 160 230 220 140 180 250
Hero Cassandra (level 100) 246 363 288 294 660 450
Their stats include good dexterity (310, curiously less than gun characters), a suitable magic defense (306), and, more importantly, a very useful skill at any level, Silence. Bow characters attack often, consuming a lot of Action Power, and rarely miss their target, their immense dexterity providing great accuracy to them, starting at level 1. Their damage, however, is very irregular. Indeed, the range of the attack power of the bows is very wide, so their critical hits could easily kill an enemy, while their poor attacks may barely scratch an enemy. Like all long range classes, their capacity to aim any enemy makes them a pleasant class to play.

Leveling: Very Good

The Bow gains experience quite easily, probably as well as Gun, but less than Cannon. Contrary to those classes, however, the Bow can only shoot one target at a time, and thus gains less experience per turn. Although, they have more Action Power and, most importantly, make more damage on the target concerned. Without any doubt, it is the best character to use against wounded monsters, particularly the cheating ones which hide behind other monsters in the mob and the bonus monsters, which give much more EXP. Using arrows, even though they are not required, improves this aspect of the Bow.
Main Character : Female Bow
Main bow screenshot
On the other hand, and this is the only reason why I believe their leveling is simply very good, and not excellent, they are fragile and die rather quickly if the front line falls, or if the enemies can also shoot past the front line. Three things will help you overcome this disadvantage:
  • Have good gear which provides defense and vitality. The Bow's dexterity is already high enough, but their evasion rate is subject to wavering, so enchanted, low-level armor would be the best choice.
  • Raise a Monk's Protect or Shield of Protection skill. The latter would be a better choice, because you can recover HP after every attack.
  • Get an good healer. The Bow's magic defense is very good, so healing will be quite effective.
Despite these tips, it's still possible to die occasionally, which can be very painful if you're farming in a distant dungeon without a teleportation license.

PvE: Fairly Good Solo; Very Good Party

There are some constraints in PvE in general for the Bow, namely that they must be well surrounded if they wish to survive all situations. That's also why it is more pleasant to play in a party than solo.
character-main-bow-female character-main-bow-male
Not to mention, your fellow party members will love you for your Silence, almost essential to any group that wants to be effective. There are no other comparable skills that neutralize a full line of enemies with extremely awkward skills, like Curse of Darkness. Similarly, their ability to shoot anywhere can help finish off or stun wounded monsters. Moreover, this orientation is undoubtedly purposefully put in by the Atlantica creators, as the Bow also has a very interesting skill in party, just like all long-range mains, Chaos Wind. Useless in solo, it forms a combo with melee characters' Break Down, to create the accurately named Destructive Wind. This skill is also available to the Gun and the Staff, who are also able to strike flying monsters with a basic attack, which proves to be practical, without becoming essential. However, the Bow's basic attack tends to become weaker in later levels, especially because arrows do not add a lot of Attack Power.

PvP: Average

In PvP, the Bow's skill is much more mitigated, but not enough to be considered poor. Admittedly, Silence proves to be useful whatever the opposing formation, but it is their single asset there. By the way, this ability can't hit the back or middle rows until the front enemy falls down. The average damage of bows are too weak to make up for the difference, unless they are able to have a good critical (unfortunately, this is very rare).
Archer casting Silence
Archer screenshot
However, good Valhalla's Bow, combined with the best arrows, can make up an appreciable part of that damage. In order to make up for the rest, the Bow's vitality increases during later levels, provided that they use quality gear (mount and so on). This applies to all main characters, partially thanks to the items which are reserved for them. To equip a guardian instead of arrows can also prove to be a wise choice.

Conclusion

If I had to summarize the Bow in a single word, it would be the irregularity, similar to how the wind can divert arrows shot from a bow. When you're lucky (good critical hits, evading dangerous attacks), this character can be very skillful, including in PvP. Their skill Silence does not have any equivalent and proves very useful in any circumstance, especially since higher level players rarely keep an Archer mercenary (very fragile and surpassed by the Prophet). On the other hand, it can be very frustrating at the times that they do not reach their full potential, causing people to feel as if they have made a bad choice in picking the Bow as their main character. In short, this character is for players who like risk and uncertainty!

Pros

  • Capable of the best
  • Very nice in party
  • Silence

Cons

  • Capable of the worst
  • Fragile
  • Low average damage, even in highest levels
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Atlantica Online: Complete Guide to Main Characters

Posted on 2009-01-03 by sirstarNo comments


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If you aren't quite sure which weapon to choose for your main character, this guide will provide more information in order to make the decision easier. If you are already an expert player, reading this guide will surely be useless to you. At the same time, players with a specific objective in mind (ie: becoming the King of Free League) may find it easier to consult a more specialized or specific guide. Others, beginners or more advanced players in the search of inspiration for their new character, will benefit from this series of articles by keeping an open and critical mind. This guide will speak more about player feelings, qualities, and flaws inherent in each class, along with some hints to negate or lessen these flaws. They should help you find the character that you not only like, but the character that corresponds to your playing style, instead of the supposedly ultimate and perfect character that you will not enjoy playing.

Purpose

After this introduction, this guide will take on the seven classes of main characters that Atlantica Online proposes, defined by the main weapon they use.
Axe (viking)
Bow (archer)
Cannon (cannonneer)
Gun (gunnner)
Spear (spearman)
Staff (shaman)
Sword (swordman)
After a short presentation, each character will be described in three different aspects:
  • Leveling: Ability to progress quickly up to the ultimate level (currently 100, probably 120 in the future). Some characters are fast levelers in early levels, but slow down later; others need more time to become truly efficient. However, overall, leveling on Atlantica Online is easy and fast in comparison to other MMORPGs (at least until level 96), a point that casual players will love.
  • PvE (AKA farming): Ability to fight the various monsters in the world of Atlantica, including bosses. Here, we'll describe both solo and party play for each character, as the game is quite party-friendly, allowing up to three members in a party, along with experience, items, and stamina bonuses, and also complementary skills that create powerful combos.
  • PvP: Ability to battle other players' formations, including Free League tournaments. This area is the hardest to tackle, and depends so much on the entire formation, that you'll only receive general information.
Finally, a conclusion will summarize the collected ideas, along with a summary table at the end.

Characters' Appearances

As opposed to mercenaries, one can choose their gender and appearance (face, hair color, etc.), which can be changed later through the NPC Oracle in Rome, how ever expensive it may be. The choices are limited, a common criticism of MMORPGs, or, more specifically, F2P games. In the case of Atlantica Online, it is much less important, since the eyes or hair color you pick is not for your one and only character, as you are able to lead a whole team of mercenaries (up to eight) as well.
character-creation-female character-creation-male
Equipment adds an additional personalization factor, since it varies by level and class:
  • Melee (Axe, Spear, Sword): Heavy armor pieces
  • Long Range (Bow, Cannon, Gun): Light armor pieces
  • Magic (Staff): Robes
Moreover, there are different weapons for each class (along with a nice glow effect when they are improved), and shields that only swordsmen can wear (some mercenaries can, too, but they don't display them). Also, a feature common in recent MMORPGs, high level characters can get various mounts (horses, elephants, and other creatures) which increase movement speed and defense.

Stats and Characteristics

For a short presentation of each character, and to compare their basic characteristics, you can refer to the following page of the site, Main Characters, and use the Character Simulator so you can get an idea of how your character will look at various levels. What you must remember is that main characters can equip items, even types of items, such as mounts, unavailable to mercenaries. We can expect many more items of this type in the future, since the game includes slots for necklace, head, face, and cape. The specific weapons and rings are very powerful, and compensate for the rigidity of the basic stats (while those of the mercenaries can upgrade on levels 20, 50, 80 and 100). Besides, you have to put these basic stats into perspective. If a difference of 30 points represents 10% at the beginning, it's two times less than that at the end of the game. The Character Simulator will help you with that, particularly with defense, which becomes huge during higher levels. Furthermore, it's important to take the evolution of the game into consideration. If you're a veteran in the universe of MMORPGs, you know how balance can change with a single patch. Atlantica Online still is a young game, and we can strategize a better gameplay in the future, especially with main characters who are not stuck to their attributes, contrary to mercenaries with their precise upgrades and more limited choice of gear. Please go to the next post on the main Character Bow.
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