HOT MMO

Aion Online| Allods Online| Darkfall| Dragonica | Eve Online| Mortal Online| Perfect World| Rappelz| RF Online| SWG| | |

HOT BBG

1100AD| AdventureQuest| Deaths Dugeon| Envoy| Free Farm Game| Khan Wars| NeverLand| Strife| Travian| The West| WWII Warfare

Wardrome Review

Posted on 2009-02-27 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

                                                                                Credits to Maxx

Wardrome is a strategic-management game, that takes place in the space. This description may be very common along many browser games… But Wardrome surely is the best of them.

Gameplay
The strenght of Wardrome resides in 4 main features:

- Energy System
- Game’s complexity
- Roleplay
- Combat System

One of the best thing about Wardrome is that in order to be the best, you don’t have to spend 24 hours a day playing it. The gameplay is regulated by a “Energy System”. Every action in this game requires a certain amount of energy, and the energy “tank” refills itself over time. The tank is huge, and this means that when you have to go out with your friends, or just want to go to sleep, you can just use all the energy you have and then log out from the game, and you will have approximately 16 hours before the tank is full agian.
The game’s possible actions are so many that in order the be the best, you will have to spend your energy very accurately, and the game is so deep and complex that you will probably not care about the rankings at all, and play it just for fun. planets creation, commerce, exploration, fleet development and customization, resarch, minerals extraction, industry, fighting other players and much more. There are so many things you can do in this game that you will never be asking yourself: “What can I do now?”.

Each player can choose to intraprend 8 different careers, each with its own ships, its own features and its own purposes.
- Bounty Hunter: the career ships are fitted with a Outlaw locator radar, that can be boosted trough ship modules and crew training. This is used to hunt Pirates down, in order to collect the bounty placed on their head.
- Pirate: Outlaw only career. Its ships are fitted with a Black Markets locator, and other modules that boost their “sneaking” skills and allow Spaceports robbing. It recieves much more credits that the other careers from raiding other ships.
- Military: capable of patrolling Spaceports to collect money. The Military’s arsenal also includes better missiles, and its ships are more fighting oriented than the other careers.
- Colonizer: very proficient in creating and selling planets. Planets created will be a lot bigger, and the Colonizer is the only one that can directly transfer them. Its ships are also able to create food by just having settlers in their cargo holds.
- Industrial: Its ships have larger cargo holds than most of the other careers, and can house settlers in order to create electronic components or fighters.
- Merchant: career ships fitted with a Spaceports locator, and have the largest cargo holds. The most advanced ships also have a special module that decreases the Energy used in material transport very significantly.
- Miner: Its ships have the highest mineral extraction ratios, and also have various modules used to generate resources in the stellar systems.
- Scientist: The best antimatter extraction ratio, best Tecnology unit production and antimatter alimented weapons are the trademarks of the Scientist career.
There also are 4 special racial careers that can be obtained by finding them in some rare asteroids scattered along the universe.
The only way to obtain another career’s ships (there are more than 100 different ships bound to owned) is capturing it from another player. In Wardrome, wars can be fought for 4 different motives: having fun, needing other careers’ ships, personal defence and roleplay reasons. Roleplay is another very important feature of Wardrome. Thanks to the many public communication channels, and in order to use them, you will have to fully interpret your character, speaking as the space commander you are interpreting would. The universe is also governed by a human players formed Government, that decides the laws that are applied to the other players except the outlaws, that become so by breaking these rules. The roleplay element gives to the game a wide variety, adding to the possible things that a player can do. You can choose to be polite, or extremely rude. You can be righteous, or declare war on other commanders for futile reasons, you can be a nice senator, or form a team of corrupt senators in order to create awful laws. Whatever you will be, you will have a lot of fun communicating with the other players.
But the best feature of Wardrome is, without any doubts, the Combat System. In most of the brower games, attacking another player means sending X units to a Y location, the units obviously need time to arrive at the location, and that is displayed on a timer. When it expires, who has more wins. In Wardrome it is completely different. You have to pilot your fleet manually trough the various stellar systems, you have to find your enemy, and then attack it in real time, choosing the right strategy, using the right ships, and using the right missiles and bomb at your display. Once two enemy fleets are on in front of the other, attacks are dealt instantly. Each player can own a maximum of 200 spaceships, and this means that you can’t win by outnumbering your enemy. Choosing the right things to do need a lot of experience and concentration, but is also extremely addicting.

Longevity
There is not a main objective in the game. You can just do whatever you want.
Exploring the entire universe, in order to find resources, spaceports, planets, other players, asteroids, etc. requires a couple of years, assuming you won’t do anything else in the meanwhile.
Ship customization and improvement involves crew training. Creating a ship capable of destroying alone a entire fleet is possible, but it will need months (if not years) of crew training, modules manufacturing and asteroid hunting.
Gaining wealth also requires a lot of time.
Planets need time to reach max population, and you will need time to find good locations to colonize, to bring settlers there, and to build the various structures needed for collecting taxes and/or gathering resources. There is no limit to the number of planets you can have. The more you have, the wealthier you will be.
There also is a Artificial Intelligence governed player, known as “Kron Aliens”. Hunting them in order to capture their rare ships is another nice feature that will keep you in front of the screen.
The game is in continue development, as the game’s storyline goes on, new ships are added, new modules are aviable, and new features are unlocked. You can never know what is going to happen.
Other than those player setted objectives, the game administrators often start quests that involve the entire universe population. Each quest is different from the previous. Every quest will be important for the game’s storyline, will have different goals and will offer unique rewards.
In definition, you will hardly get bored of Wardrome.

Technical Details
The game’s interface is very well cured. It requires some time to understand it, but once you’ve mastered it, it is very easy and intuitive to use. The menu’s options are not organized in shopping list like windows, but in sensated and well designed buttons.
The game pages autorefresh themselves, meaning that you will be able to see whenever another fleet passes by the system you are currently in, giving you the chanche to hit it before it moves away.
In order to keep the game as fast as possible, graphics had to not be very developed, but you will still find it very cured, mostly for ship design: every ship has its own model.
There also is a premium feature: you will be able to buy “premium days” in order to unlock some handy features, like tax withdrawal from all planets, shield recharge for all planets, scrolling between various ships’ crew training pages, and sort. Premium Days are very cheap compared to other games premium features, and you can still be able to play without them without any problem.

Conclusion
There is still a lot of stuff I could speak about, but I think it is better for you to discover it yourselves. Wardrome is definitely worth a try. Once you understand its mechanics, you will never stop playing it.

http://www.wardrome.com

Share/Save/Bookmark

Brower Game Review | 49 views read more ...

DarkOrbit New Map Online

Posted on 2009-02-07 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Defend yourself against mighty NPCs and pilots from enemy companies on the new map!

Greetings Space Pilot,

Map 4-5 has been online since Monday. This is a PvP map which can be reached via the x-5 map and entered starting with level 10.

Something really special awaits you on this map: Compete against new SUPER NPCs and fight against these extremely strong opponents. But also defend yourself against other players from enemy companies – get ready to come under severe fire on this new map!

You’ll find further info about this new map and additional updates from the last few days in our forum.

We wish you lots of fun and success in the future!

Your DarkOrbit Team

Share/Save/Bookmark

Brower Game Review | 49 views read more ...

Solar Empire, il browser game open source

Posted on 2009-01-22 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Duels: Warstorm is Challenge Games’ newest browser based game, based loosely on a collectible card game. In it, players assemble decks of certain cards and battle each other to see who can top the leader boards. As is normal for Challenge Games, the graphics to the game are slick and polished, but the game play leaves quite a bit to be desired. The ironic problem with Warstorm is that it’s made by Challenge Games, the developer of Duels. I found myself unable to avoid comparing the two games. Warstorm, a very basic card game in which the entire strategy is building your deck and praying that your cards get drawn in the right order, pales terribly in comparison with Duels, which is all about equipment, skills, strategy, and build. Frankly, I’m surprised that Challenge Games began developing a collectible card game and essentially threw all the strategy out the window. In Warstorm, you’re awarded cards from leveling up and winning competitions. These cards are split into 4 races: humans, elves, orcs, and undead. In building your deck, you’ll need a hero card (either human, elf, orc, or undead) and then six cards which match the hero’s race. Each different card has the normal collectible card game information on it, including health, strength, and special abilities. Planning and building your deck is the only strategy to this game, and a good portion of the actual game play relies purely on luck. In a normal gameplay session, each player draws a card and puts it face up in front of them. Each card has a “timer” on it, which shows the number of turns that must pass before that card can be put into play. Once the card is put into play, it automatically attacks every turn until it is destroyed. There is absolutely no input from the player. In it’s entirety, Warstorm is a giant, glossy, colorful version of the card game “War”. Challenge Games put in their usual touches, however. Some of the troop cards are green or blue, which indicates their rarity. However, the rarity of the cards is nearly useless considering how much this game relies on luck. It seems like a gimmick cooked up by Challenge Games to get people to spend money on new cards. There are, of course, tournaments in the game. However, you must be a paying member in order to compete in these tournaments. Also, Orc or Undead cards are only available to pay-to-play members, which means that most of the cards you’ll see will be Human or Elf. It seemed to me that the Orc and Undead cards were extremely overpowered compared to the lowly Human and Elf heroes and troops. Nearly every Orcish card played has huge amounts of health and strength, and almost every Undead card I saw inflicted some sort of disease or degeneration on my units. It’s too bad that Challenge Games took a great formula from their first Duels game and utterly wadded it up and flushed it down the toilet with this game. The only strategy in the game is building the deck and, even then, it’s all up to the luck of the draw. Maybe it’s unfair to compare Duels with Warstorm, since one is an RPG and the other is supposedly a collectible card game. However, it would have been great to have some strategy and planning during game play instead of a glorified version of “War”. You might as well boot up Solitare instead of Warstorm, if you’re looking for strategy with cards.

Share/Save/Bookmark

Brower Game Review | 44 views read more ...

Greepland Review

Posted on 2009-01-22 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Browser based games are quite popular these days as more people are congregating in online multiplayer game environments. These multiplayer online strategy browser-based games take typical gaming to an entirely new level, offering users exciting game play, interactive social opportunities, and an entire world of possibilities! One of the most exciting new releases in the web browser game world is Greepland. Read this quick release review to find out more about this new browser game. Greepland is a competitive browser game now available free for users looking to enjoy games that require no download and can be played live within your browser. Like many games in this genre, your objective is to compete successfully with other users in a real-time gaming environment where every move counts. By simply joining and logging in at the Greepland.com website, you can start interacting in this unique online environment immediately! With browser based play, getting started is simple. Unlike some other free browser based computer games, Greepland provides users with an open forum for discussing the game along with other support options to make playing easy and fun. No download games are definitely the wave of the future as more computing experience becomes connected with the online world. Web browser games are a sign that game programmers, software designers, and the entire gaming world is looking favorably upon this new approach to strategy, rpg, and other game types. Whether you are new to browser based games or just a strategy game enthusiast, you are sure to enjoy this one and give Greepland reviews a thumbs up. One of the first offerings from the growing InterSoft Games company, Greepland will provide hours of endless strategic fun. Visit Greepland.com today to join the growing community of players and begin interacting right away. Be instantly transported to a real-time browser-based world of strategy and complex but engaging gaming.

Share/Save/Bookmark

Brower Game Review | 44 views read more ...

Browser Based Game: Travians Review

Posted on 2009-01-22 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Credits to Codanon

From the makers of the highly popular game Travian, comes a new browser game unlike any other: Travians. Travians is a browser game in which you take the challenge of living the everyday life of a villager in the universe of Travian.  Not only can you lead your villager to getting an occupation, but also can build your own home, join a guild, and take part of fighting and recreational games.

 

Share/Save/Bookmark

Brower Game Review | 58 views read more ...

Adventure Quest Worlds Review

Posted on 2009-01-22 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Adventure Quest Worlds is a new full feature MMORPG by the same company behind the ever popular turn based browser game Adventure Quest. Like its predecessor, AQ Worlds is played right on your browser so there is no need to download or install anything. The game is run using Adobe’s Flashplayer which is a fundamental part of most web browsers. Adventure Quests Worlds has a simple account creation process, players enter their desired character name (which doubles as the login) and password. Next up is character creation. Adventure Quest Worlds has 4 classes; Warrior, Rogue, Mage, and Priest. For such a simple game, AQ Worlds provides an adequate amount of appearance customization. Players can set their hair, skin, and eye color and chose from several hair styles. There are currently 5 servers for AQ Worlds, with 4 of them accessible by all players and the fifth reserved for premium paying members. The graphic style in Adventure Quest Worlds is similar to Adventure Quest’s. The cartoony graphics are bright and colorful but I experienced several visual glitches while playing. Combat has been completely revamped from the previous Adventure Quest game, rather than turn based battles on special random encounter screens, fights in AQ Worlds take place right in the game world in real time. Players passing by can observe and take part in battles. Combat is fast paced and most spells and abilities have instant cast times. Dozens of repeatable quests keep the grind bearable though progression still feels slow. One interesting feature in Adventure Quest Worlds is the ability to multiclass. Each player has both a ‘base’ level and a ‘class’ level with different experience bars. This allows a player to gain class levels in potentially all 4 classes while continuing to raise his base level uninterrupted. After playing around with a couple of the classes, I would recommend new players to start out as warriors than experiment with the mage class later on. The beginner quests are all similar, but often emphasis the game’s casual feel. For example, new players must protect rats from cruel cat people in an area called ‘Noobshire.’ This is meant to parody MMORPG cliches which often have you killing rats during the early stages of the game. Additionally, the world map in Adventure Quest Worlds is extremely useful since it allows the player to transport instantly to any desired location. AQ Worlds is fresh out of Open Beta and is already a very promising casual MMORPG. The developers are constantly adding new features and fixing old bugs. But there are some issues with the game which I feel could of been done better. AQ Worlds seems to have jumped on the limited chat bandwagon, many zones have chatting disabled and only allow preset messages such as ‘Let’s Attack!’ A simple profanity filter would of sufficed to keep chat clean, no need to disable communication wholesale. And like many other browser games, Adventure Quest Worlds is only free up to a point. Many of the most interesting features and areas are reserved for paying users but this doesn’t mean free users can’t enjoy the game for as long as they please.

Share/Save/Bookmark

Brower Game Review | 41 views read more ...

Rival Saga Review

Posted on 2009-01-21 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Introduction:

Rival Saga (www.rivalsaga.com) is a new browser-based RPG that is currently in open beta. In it, players can quickly create an account, load up the game and start on an adventure as a Knight/Paladin, Ranger/Archer, Wizard/Mage, or a Berserker/Gladiator in the world of JaJarp. Players can either travel on their journey as a Saga Adventurer (free) or upgrade their account to a Saga Master ($9.95) for an increase in benefits such as more classes, exclusive areas, etc.

Graphics (6/10):

For those that have played Adventure Quest, the game’s look is very similar to Adventure Quest in that it seems almost like a 2D scroller.  Nothing spectacular yet it does seem to work well with the game’s nature and characteristics. Overall, I give it a 6/10 for the graphics as it does work well especially for a browser-based RPG.

Audio (6/10):

The game does have background music as you are playing the game which is pretty nice. However, the background music does seem to be on a loop. Nevertheless, the music does enhance the gameplay making the feeling much more exciting. When engaging in combat, the sound effects are also notable yet it is still a bit limited. Overall, I give audio a 6/10 becaus although it could do better, it is fine for now and I am sure later, it will improve.
Story (7/10):

The story is introduced on the main website and reflects the current state of JaJarp (funny name huh?). The game puts you into the plot of trying to rescue JaJarp from the chaos that is ensuing. In the game, many of the quests relate to the overall plot and definitely adds to the story element. Overall, I give the story a 7/10 because the quests do make the players actually feel part of the driven plot but at its current state, the game is only in open beta and yet to finish the story.
Gameplay (7/10):

I really found this game to be quite enjoyable. It has a nice play to the game from the controls, to the movements, to the quick loading between maps, and to all the features it currently has. However, right now the game doesn’t seem to be complete. The map only has a few certain places and there only seems to be a couple of dungeons. I only played as a Saga Adventurer and when I did, I was only offered two classes (male or female making it seem 4), so I chose a Knight. The game also features mini-games, pets, and the site says that the party system is soon to come. The combat is also interesting for those liking turn-based battles, but the skill variety isn’t that high yet most probably because of my low level right now and for being a knight. Again, this game is only in open-beta and so much has yet to be created and introduced into the game. I will definitely be playing this game however once and a while as a nice casual game and hopefully later on, much more locations to go and more features are introduced to keep the game exciting.

 

Conclusion – Overall (7/10):

Overall, I give Rival Saga a 7/10. This game does have something to offer for those wanting to play a small casual game every now and then, don’t expect to go hardcore and find out the game only offers a small amount of gameplay at this time,although I am still unsure of how much Saga Masters currently has. I suggest trying this game out for a little fun and checking back to see its progress for the game to become more complete.

Share/Save/Bookmark

Brower Game Review | 42 views read more ...

Wardrome Review

Posted on 2008-12-30 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Credits to Maxx

Wardrome is a strategic-management game, that takes place in the space. This description may be very common along many browser games… But Wardrome surely is the best of them.

Gameplay
The strenght of Wardrome resides in 4 main features:

- Energy System
- Game’s complexity
- Roleplay
- Combat System

One of the best thing about Wardrome is that in order to be the best, you don’t have to spend 24 hours a day playing it. The gameplay is regulated by a “Energy System”. Every action in this game requires a certain amount of energy, and the energy “tank” refills itself over time. The tank is huge, and this means that when you have to go out with your friends, or just want to go to sleep, you can just use all the energy you have and then log out from the game, and you will have approximately 16 hours before the tank is full agian.
The game’s possible actions are so many that in order the be the best, you will have to spend your energy very accurately, and the game is so deep and complex that you will probably not care about the rankings at all, and play it just for fun. planets creation, commerce, exploration, fleet development and customization, resarch, minerals extraction, industry, fighting other players and much more. There are so many things you can do in this game that you will never be asking yourself: “What can I do now?”.

Each player can choose to intraprend 8 different careers, each with its own ships, its own features and its own purposes.
- Bounty Hunter: the career ships are fitted with a Outlaw locator radar, that can be boosted trough ship modules and crew training. This is used to hunt Pirates down, in order to collect the bounty placed on their head.
- Pirate: Outlaw only career. Its ships are fitted with a Black Markets locator, and other modules that boost their “sneaking” skills and allow Spaceports robbing. It recieves much more credits that the other careers from raiding other ships.
- Military: capable of patrolling Spaceports to collect money. The Military’s arsenal also includes better missiles, and its ships are more fighting oriented than the other careers.
- Colonizer: very proficient in creating and selling planets. Planets created will be a lot bigger, and the Colonizer is the only one that can directly transfer them. Its ships are also able to create food by just having settlers in their cargo holds.
- Industrial: Its ships have larger cargo holds than most of the other careers, and can house settlers in order to create electronic components or fighters.
- Merchant: career ships fitted with a Spaceports locator, and have the largest cargo holds. The most advanced ships also have a special module that decreases the Energy used in material transport very significantly.
- Miner: Its ships have the highest mineral extraction ratios, and also have various modules used to generate resources in the stellar systems.
- Scientist: The best antimatter extraction ratio, best Tecnology unit production and antimatter alimented weapons are the trademarks of the Scientist career.
There also are 4 special racial careers that can be obtained by finding them in some rare asteroids scattered along the universe.
The only way to obtain another career’s ships (there are more than 100 different ships bound to owned) is capturing it from another player. In Wardrome, wars can be fought for 4 different motives: having fun, needing other careers’ ships, personal defence and roleplay reasons. Roleplay is another very important feature of Wardrome. Thanks to the many public communication channels, and in order to use them, you will have to fully interpret your character, speaking as the space commander you are interpreting would. The universe is also governed by a human players formed Government, that decides the laws that are applied to the other players except the outlaws, that become so by breaking these rules. The roleplay element gives to the game a wide variety, adding to the possible things that a player can do. You can choose to be polite, or extremely rude. You can be righteous, or declare war on other commanders for futile reasons, you can be a nice senator, or form a team of corrupt senators in order to create awful laws. Whatever you will be, you will have a lot of fun communicating with the other players.
But the best feature of Wardrome is, without any doubts, the Combat System. In most of the brower games, attacking another player means sending X units to a Y location, the units obviously need time to arrive at the location, and that is displayed on a timer. When it expires, who has more wins. In Wardrome it is completely different. You have to pilot your fleet manually trough the various stellar systems, you have to find your enemy, and then attack it in real time, choosing the right strategy, using the right ships, and using the right missiles and bomb at your display. Once two enemy fleets are on in front of the other, attacks are dealt instantly. Each player can own a maximum of 200 spaceships, and this means that you can’t win by outnumbering your enemy. Choosing the right things to do need a lot of experience and concentration, but is also extremely addicting.

Longevity
There is not a main objective in the game. You can just do whatever you want.
Exploring the entire universe, in order to find resources, spaceports, planets, other players, asteroids, etc. requires a couple of years, assuming you won’t do anything else in the meanwhile.
Ship customization and improvement involves crew training. Creating a ship capable of destroying alone a entire fleet is possible, but it will need months (if not years) of crew training, modules manufacturing and asteroid hunting.
Gaining wealth also requires a lot of time.
Planets need time to reach max population, and you will need time to find good locations to colonize, to bring settlers there, and to build the various structures needed for collecting taxes and/or gathering resources. There is no limit to the number of planets you can have. The more you have, the wealthier you will be.
There also is a Artificial Intelligence governed player, known as “Kron Aliens”. Hunting them in order to capture their rare ships is another nice feature that will keep you in front of the screen.
The game is in continue development, as the game’s storyline goes on, new ships are added, new modules are aviable, and new features are unlocked. You can never know what is going to happen.
Other than those player setted objectives, the game administrators often start quests that involve the entire universe population. Each quest is different from the previous. Every quest will be important for the game’s storyline, will have different goals and will offer unique rewards.
In definition, you will hardly get bored of Wardrome.

Technical Details
The game’s interface is very well cured. It requires some time to understand it, but once you’ve mastered it, it is very easy and intuitive to use. The menu’s options are not organized in shopping list like windows, but in sensated and well designed buttons.
The game pages autorefresh themselves, meaning that you will be able to see whenever another fleet passes by the system you are currently in, giving you the chanche to hit it before it moves away.
In order to keep the game as fast as possible, graphics had to not be very developed, but you will still find it very cured, mostly for ship design: every ship has its own model.
There also is a premium feature: you will be able to buy “premium days” in order to unlock some handy features, like tax withdrawal from all planets, shield recharge for all planets, scrolling between various ships’ crew training pages, and sort. Premium Days are very cheap compared to other games premium features, and you can still be able to play without them without any problem.

Conclusion
There is still a lot of stuff I could speak about, but I think it is better for you to discover it yourselves. Wardrome is definitely worth a try. Once you understand its mechanics, you will never stop playing it.

Share/Save/Bookmark

Brower Game Review | 30 views read more ...

Game Review – a galactic warfare style browser game

Posted on 2008-12-13 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Credits to skythorn 


An.Unna.Ki

I’m only early in this game that has been listed in a couple of hard to find places since 2006, but already I am impressed at how it stitches together economic matters, teaching basics of planitary system development and the tendrals left hanging so delicately of intergalactic combat and war.

Why is this game languishing so low in the ranks with an italian server and an english server both showing low levels of activity?

The Game mechanics are immediate, the colours are pretty and balanced, the instructions are basic but useful and althrough there needs to be a bit of a road-map to development there are more than enough bits of assistance to show you where you need to go.

One great feature is the power, you are ranked as a percentage of total power in the galaxy you are in, even if a NOOB – you get a ranking which is cool. You also get 7 days grace, free from attack until you get your domestic ecnomomy sorted out (I made a couble of boo-boos that means I need to wait 3 ‘days’ to rebuild stocks) but it’s seemingly (so far) a lovely little hidden gem of a game.

Please – check it out even just for a little bit. Maybe it’s a labour of love that only got half finished or there’ an issue with the fleet management issues, but it looks interesting so far.

:sky

Share/Save/Bookmark

Brower Game Review | 46 views read more ...