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Wardrome Review

Posted on 2008-12-30 by adminNo comments


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Credits to Maxx Wardrome is a strategic-management game, that takes place in the space. This description may be very common along many browser games... But Wardrome surely is the best of them. Gameplay The strenght of Wardrome resides in 4 main features: - Energy System - Game's complexity - Roleplay - Combat System One of the best thing about Wardrome is that in order to be the best, you don't have to spend 24 hours a day playing it. The gameplay is regulated by a "Energy System". Every action in this game requires a certain amount of energy, and the energy "tank" refills itself over time. The tank is huge, and this means that when you have to go out with your friends, or just want to go to sleep, you can just use all the energy you have and then log out from the game, and you will have approximately 16 hours before the tank is full agian. The game's possible actions are so many that in order the be the best, you will have to spend your energy very accurately, and the game is so deep and complex that you will probably not care about the rankings at all, and play it just for fun. planets creation, commerce, exploration, fleet development and customization, resarch, minerals extraction, industry, fighting other players and much more. There are so many things you can do in this game that you will never be asking yourself: "What can I do now?". Each player can choose to intraprend 8 different careers, each with its own ships, its own features and its own purposes. - Bounty Hunter: the career ships are fitted with a Outlaw locator radar, that can be boosted trough ship modules and crew training. This is used to hunt Pirates down, in order to collect the bounty placed on their head. - Pirate: Outlaw only career. Its ships are fitted with a Black Markets locator, and other modules that boost their "sneaking" skills and allow Spaceports robbing. It recieves much more credits that the other careers from raiding other ships. - Military: capable of patrolling Spaceports to collect money. The Military's arsenal also includes better missiles, and its ships are more fighting oriented than the other careers. - Colonizer: very proficient in creating and selling planets. Planets created will be a lot bigger, and the Colonizer is the only one that can directly transfer them. Its ships are also able to create food by just having settlers in their cargo holds. - Industrial: Its ships have larger cargo holds than most of the other careers, and can house settlers in order to create electronic components or fighters. - Merchant: career ships fitted with a Spaceports locator, and have the largest cargo holds. The most advanced ships also have a special module that decreases the Energy used in material transport very significantly. - Miner: Its ships have the highest mineral extraction ratios, and also have various modules used to generate resources in the stellar systems. - Scientist: The best antimatter extraction ratio, best Tecnology unit production and antimatter alimented weapons are the trademarks of the Scientist career. There also are 4 special racial careers that can be obtained by finding them in some rare asteroids scattered along the universe. The only way to obtain another career's ships (there are more than 100 different ships bound to owned) is capturing it from another player. In Wardrome, wars can be fought for 4 different motives: having fun, needing other careers' ships, personal defence and roleplay reasons. Roleplay is another very important feature of Wardrome. Thanks to the many public communication channels, and in order to use them, you will have to fully interpret your character, speaking as the space commander you are interpreting would. The universe is also governed by a human players formed Government, that decides the laws that are applied to the other players except the outlaws, that become so by breaking these rules. The roleplay element gives to the game a wide variety, adding to the possible things that a player can do. You can choose to be polite, or extremely rude. You can be righteous, or declare war on other commanders for futile reasons, you can be a nice senator, or form a team of corrupt senators in order to create awful laws. Whatever you will be, you will have a lot of fun communicating with the other players. But the best feature of Wardrome is, without any doubts, the Combat System. In most of the brower games, attacking another player means sending X units to a Y location, the units obviously need time to arrive at the location, and that is displayed on a timer. When it expires, who has more wins. In Wardrome it is completely different. You have to pilot your fleet manually trough the various stellar systems, you have to find your enemy, and then attack it in real time, choosing the right strategy, using the right ships, and using the right missiles and bomb at your display. Once two enemy fleets are on in front of the other, attacks are dealt instantly. Each player can own a maximum of 200 spaceships, and this means that you can't win by outnumbering your enemy. Choosing the right things to do need a lot of experience and concentration, but is also extremely addicting. Longevity There is not a main objective in the game. You can just do whatever you want. Exploring the entire universe, in order to find resources, spaceports, planets, other players, asteroids, etc. requires a couple of years, assuming you won't do anything else in the meanwhile. Ship customization and improvement involves crew training. Creating a ship capable of destroying alone a entire fleet is possible, but it will need months (if not years) of crew training, modules manufacturing and asteroid hunting. Gaining wealth also requires a lot of time. Planets need time to reach max population, and you will need time to find good locations to colonize, to bring settlers there, and to build the various structures needed for collecting taxes and/or gathering resources. There is no limit to the number of planets you can have. The more you have, the wealthier you will be. There also is a Artificial Intelligence governed player, known as “Kron Aliens”. Hunting them in order to capture their rare ships is another nice feature that will keep you in front of the screen. The game is in continue development, as the game's storyline goes on, new ships are added, new modules are aviable, and new features are unlocked. You can never know what is going to happen. Other than those player setted objectives, the game administrators often start quests that involve the entire universe population. Each quest is different from the previous. Every quest will be important for the game's storyline, will have different goals and will offer unique rewards. In definition, you will hardly get bored of Wardrome. Technical Details The game's interface is very well cured. It requires some time to understand it, but once you've mastered it, it is very easy and intuitive to use. The menu's options are not organized in shopping list like windows, but in sensated and well designed buttons. The game pages autorefresh themselves, meaning that you will be able to see whenever another fleet passes by the system you are currently in, giving you the chanche to hit it before it moves away. In order to keep the game as fast as possible, graphics had to not be very developed, but you will still find it very cured, mostly for ship design: every ship has its own model. There also is a premium feature: you will be able to buy “premium days” in order to unlock some handy features, like tax withdrawal from all planets, shield recharge for all planets, scrolling between various ships' crew training pages, and sort. Premium Days are very cheap compared to other games premium features, and you can still be able to play without them without any problem. Conclusion There is still a lot of stuff I could speak about, but I think it is better for you to discover it yourselves. Wardrome is definitely worth a try. Once you understand its mechanics, you will never stop playing it.
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Game Review – a galactic warfare style browser game

Posted on 2008-12-13 by adminNo comments


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Credits to skythorn 
An.Unna.Ki I'm only early in this game that has been listed in a couple of hard to find places since 2006, but already I am impressed at how it stitches together economic matters, teaching basics of planitary system development and the tendrals left hanging so delicately of intergalactic combat and war. Why is this game languishing so low in the ranks with an italian server and an english server both showing low levels of activity? The Game mechanics are immediate, the colours are pretty and balanced, the instructions are basic but useful and althrough there needs to be a bit of a road-map to development there are more than enough bits of assistance to show you where you need to go. One great feature is the power, you are ranked as a percentage of total power in the galaxy you are in, even if a NOOB - you get a ranking which is cool. You also get 7 days grace, free from attack until you get your domestic ecnomomy sorted out (I made a couble of boo-boos that means I need to wait 3 'days' to rebuild stocks) but it's seemingly (so far) a lovely little hidden gem of a game. Please - check it out even just for a little bit. Maybe it's a labour of love that only got half finished or there' an issue with the fleet management issues, but it looks interesting so far. :sky
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Pardus Review

Posted on 2008-12-11 by adminNo comments


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Credits to Passguy The Good: Action Point limit your time in the cockpit, Community is awosome, Open ended, Helpful tutorial The Bad: Money is hard to get if you're new, Outdated graphics, Repetetive quests About Pardus: Pardus is a free graphic-based Massive Multiplayer Online Browser Game (MMOBG) playing in a futuristic universe where traders, pirates and other pilots of various races and factions strive to gain wealth and fame in space.Playable with all common web browsers - No downloads or plug-ins required! From those who like Pardus: Author: Passguy Rating: 10 Comment: The game is a mix of Privateer/Elite and Master of Orion. There is much more player interaction than in any other online games I have played and the community is awesome. Another thing I really love about Pardus is the limited number of action points you have. They slowly increase to a defined max but you don't have to play much to keep up with the other players. Logging in once or twice a day is sufficient. However, you can also participate in game politics on the integrated forums and chats. Author: Lara_Mouse Rating: 9 Comment: This game has lots of new ideas which I have yet to see in any other multiplayer games. The economy system is a blast. I like being responsible for whole planets by supplying them with food from my space farms. The community is real nice too. Many people are traders or fighters who concentrate on protecting us from harm (by hostile space creatures or pirates). Of course, there are those who pillage and destroy, but usually you can avoid them depending on the sectors you travel in most of the time. 9/10 from me just because no game is perfect. Author: vertex Rating: 10 Comment: I joined Pardus a few weeks ago and I have to say that Pardus is a very cool game, if not the best I have ever tried. The user base is the most intelligent and friendly I have ever encountered in an online game. You will not find any annoying trolls or leet-people there. From those who dislike Pardus: Author: jsknight Rating: 0 Comment: This game deserve's a good zero...and i shall explain 1: BAD GRAPHIC'S...i mean seriously...i know 10 year old's that can design better stuff than that.. 2: you get AP's (action point's) you got five thousand then you gotta wait a day to re-fill em...no way to increase ur max ap..so like you fight a couple things then ur stuck 4:EXTREMILY repetetive quests 5: only like 10 different ship's you can buy.. 8: i NEVER felt immeresed into the game world..it's just point and click... 9:you have to open a friggin other page to chat to players online !!! you can't talk to ppl and 'fly' ur ship at the same time!!! what the hell is that?!   Author: Nalmid Rating: 1 Comment: no point no goals no stop you upgrade everything you have and upgrade..and upgrade...and try to upgrade more than others and after 10 years when you finally upgraded enough and your good to go war you understand that there are other 100.000 players that upgraded the same as you so you need to upgrade even more. Author: Simpson3k Rating: 0 Comment: I never was that dissapointed from a game, as i played the tutorial, i thought well the game there after will be more difficult coz of the better players and a more dynamic tradesystem and such but, i felt like falling in cold water, all natural ressources were mined away, the map was full with space struktures wich seems to stop to produce anything. And the very rare buildings wich still produce, selling their warez for overprised, that its useless to buy them coz it wont mean profit. I guess the first 100 players there harvest the universe empty at every restock of the resources with their super fast and big cargo ships, my first suggestion in the forum was answered with a link to the rules.
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Mechquest Review

Posted on 2008-12-03 by adminNo comments


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Credits to x_revenge SUMMARY: ... Graphics: I started with the graphics because I thought I should state the difference between the game's interface and a classical RPG's interface. The reason is that there is a special function called Energy, which is a gauge that when depletes, you cannot do any action. You recover some every turn though so it's not really THAT big a problem (it all depends on your strategy). Weapons also have a cool down meter and there are no recovery methods during a battle (after all, machines can't drink potions...). The most noteworthy problem however is that the game is a little slow, probably because I don't have a fast connection so it WILL lag if you don't have a high connection (1MBit and up suggested).The easiest, and probably only, thing you can do is to lower the graphics and then it will all go smoothly.      Gameplay: This is a regular go around and explore RPG. I explained about the Energy bar and the lack of healing items (after all the whole game is still in testing so cut it some slack) so now I will refer to the difficulty, which is high actually, if you don't like spending hours on the computer then probably you will remain weak for your whole mech-life(monsters give you 5-10 exp and you need 1000).Anyway the current level cap is 12 so you can keep up with it if you start playing today, moving on...The game also offers bonus material to Adventure Quest Guardians, Dragon Fable Dragon lords (both of these require a one-time payment)and the brand new Star Captains like shops with better weapons, extra mechs, your very own spaceship (not done yet), the ability to save your equipment so you don't need to equip everything back when you log-in and when someone fights you on the PVP (not real-time, it works by putting in the other guy's ID number, just input random numbers and you will find one), when you have verified your character as having paid for any of the other two games you will have the equipment you have saved instead of the standard gun, making you a challenge to even the strongest).You can have up to four guns at a time (back arm, front arm, back shoulder, front shoulder) and there are also bosses and mini-games. Story: Well the story just started actually (so hurry up and don't miss anything).You are aboard a space ship heading to Soluna).Then suddenly, you receive a transmission from the king: A war is declared between Soluna and aliens. If you ever reach the planet is unknown and with the pilot's skills, you can only pray that you will arrive there in this lifetime. The story will probably progress on the next game update. Now your dream is to graduate from GEARS University. That would mean that you could pilot armed mechs (not that you can't now but...). Now the story hasn’t actually progressed but a lot of extra content setting the story up and the story of the Soluna Police Department is a lot of fun! ... THE GOOD: Puns,lot's of them!cool armed mecha that kick your enemies to oblivion,classes,delivery boy job...and fun quests,minigames THE BAD: still early,not much variety right now,game to big to download for people with low internet speed and may lag so you have to lower the graphics to play smoothly
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Ikariam Review

Posted on 2008-11-11 by adminNo comments


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Credits to Ebey Soman Ikariam is a online browser game featuring a world with thousands of other real players. One begins the game with a single town on an Island and must make buildings, troops and alliances to advance in the game. Ikariam began as a small game offered by a German company(Gameforge Productions GmbH) and has now spread around the world with over 12 different international servers. Ikariam enjoys a growing audience and is great for a complicated online multiplayer real-time empire building game. Of course, the game can be played for free and is much much better than Travian online. In the game, you spawn with a small level 1 city on an Island. The neat feature of this game is that every player starts on an Island with specific resources. The resources in the game are Building Material, Wine, Marble, Crystal Glass and Sulfur. Each island has 1 building material and 1 random resource (such as wine or marble or crystal or sulfur). As your city grows and you build and expand your buildings, you can assign workers to exploit those resources for the glory of your empire. When big enough, you can move onto other Islands to start gathering resources there and expand your empire further. The game's updates and news are integrated into the game via the "advisers." Every time something happens in your empire or some news-worthy event occurs, your advisers send you a notification. When you start the game, you will find that these advisers will be very crucial to stay up to-date on all the events in your empire. Overall the game offers some great gaming experience, advanced browser game features, complicated alliance systems and some great house of time-killing fun. The game itself is fairly new. It was created on July 8th 2007 and the sad fact is that much of the game is still in beta version with numerous glitches and patches being fixed and applied to the game. The good news is that the game provides a forum for members to request help, report bugs or glitches and take care of in-game issues and the moderators are really fast and very customer friendly. But for those wondering how to contact the game creators or a mod (if you were banned from the forums), i want to say that i have the solution to your problem. The man behind the game is called Klaas Kersting and his address is: Albert-Nestler-Str. 8 Karlsruhe, DE 76131 DE You may also call the company headquarters at +49.7213548080 or fax them your hate-mail at +49.721354808152. But your best bet lies with contacting them through email and the best email is tech@gameforge.de however customers and players are urged to email to info@gameforge.de Anyway, Ikariam was a good game still and it can improve a bit more. It is currently in its beta stage with growing users turning to that game - most of those users from another German game called Travian. My recommendation is for you to try the game and see if you like it but be warned that this game can consume alot of your time especially if you get involved in alliances and wars. If you do not like browser games, then go out and buy a real game for your PC or your game console.
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RuneScape Review

Posted on 2008-11-03 by adminNo comments


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Credits to Andaleon After more than 7 years, Jagex still gets things right. One of the highly-populated, highly-immersive MMORPG games to date, Runescape, still never ceases to amaze even after so many years. The game is expansive, stimulating, and addicting. It's seriously one of the best games I have ever played. Forsooth, brilliance is thine! Runescape does what every amazing game should do: iron out bugs and glitches, smoothen the gameplay and graphics, while continually offering new content to improve the already incredible game. And to think this masterpiece is actually browser-based. For players of Baldur's Gate and Neverwinter Nights, Runescape would feel very familiar – point-and-click gameplay, the default isometric view, numerous different locales, and dozens of hours of gameplay. Then, you'll reconsider the thought... Runescape isn't as similar as these games! Runescape is an entirely different gaming universe! Within the first few minutes (or hours), you'll find that this game stands tall on it own as a fun MMO with an amazing story and unique gameplay. Runescape partly has the looks of a typical MMORPG. Aside from the usual MMO standards like item and party system, the story also starts out as your usual "makings-of-a-hero" fate. You set off as a lowly peasant, a new hero-in-the-works, swamped by mundane quests from the local townspeople. It isn't until you've achieved higher levels and explored much of the world that you are forced into that epic medieval war of good versus evil. The lore is actually the common fantasy-medieval plot device that spans a number of historic annals, much like Tolkien's work. But like every great MMO, Runescape displays an amazing sense of timing, slowly building you up for greater battles.? Swimming in Runes Runescape's real forte is in its character development. Your character is, for the most part of your medieval life, unique in terms of build and skill usage. You can be anything you want to be – a spellcaster, a swashbuckler, a cook... or a spellcasting swashbuckling mining blacksmith chef! Kidding aside, you gain experience for every action you do. The game gives you all the skills you need to survive, such as cooking, mining, smithing, melee attacking, and spellcasting to name a few. The harder you train for a certain skill, the higher level you will gain. Higher skill levels mean having stronger attacks, or creating the most profitable items. Best of all, the players are allowed to maximize each skill to its highest level potential. Not only will you eventually be a jack-of-all-trades, but a master of everything. These skills give you a sense of realism on surviving in the medieval world. It allows you to interact with the environment, making the world a dynamic area to explore and take advantage of. Of course, these skills are not without tutors to teach you. Every new player starts in "Tutorial Island" to teach the most basic skills. Other tutors can be found around the Runescape world. And what better way to utilize these skills than in quests? Runescape has hundreds of quests to choose from. All of these quests reap the best rewards and a great deal of experience points for the skills you used. Although these quests have the same formula of killing monsters, gathering items, and talking to NPCs, they actually encourage you to think and use many of your skills, not just opt for brute force. If your thinking cap isn't working as it should, Runescape's site has a quest helper that will gradually give you hints and solutions. It doesn't air out the answers in one go; it still leaves you to find the answers with their hints. In some instances, minigames and random events also break up the monotony of gameplay. These recurring events add variety to your usual questing and grinding. The random events are... well... random. They just pop out of nowhere during your travels, give you a laughable or a daunting task, and perhaps, won't let you go until you're done. This feature thankfully weeds out those nasty bots and cheaters out there. For some people, complying isn't really their cup of tea, especially since the random event feels a bit "forced." Then perhaps, the minigames would prove diverting to you? Many of the minigames are actually entertaining, and you'll find yourself deep into the heart of it. You might be equally divided when deciding to take a quest or a minigame next. This makes it an impressive combination that manages to accommodate both the serious and casual gamers alike. Another flagon for the heroes! The Grand Exchange showcases a surprising aspect of Runescape. It provides the world with an actually-working stable economy, under a strictly-monitored market. It's not your typical auction house. The items you buy or sell in the Grand Exchange are justifiably priced depending on the market's supply and demand. The Grand Exchange, and other personal marketing efforts, has limitations that prevent suspected real-money traders from exploiting goods. A good example of this is the waiting time to resell an item after it has been bought from the exchange. There have been mixed thoughts about the Grand Exchange and the ways of the trade in Runescape, but this great effort in continually shaping the market makes the game having possibly one of the most stable virtual economies. Naturally, a good market comes from the many sellers and buyers running around it. One of the ideal ways to gather your goods is through combat. Like every MMORPGs, combat is certainly a large part of the game. You would be fighting as much as any other hack-and-slash games. Though the frequency of combat is similar, the strategy style is different. You have a variety of attacks to choose from. Melee combat has its different lunges and hacks, ranged combat shows various ways to let fly your arrows, and different spells are within immediate reach. Each type of attack gains you experience, allowing you to master your own fighting style and technique. Impatient players may get more frustrated, though. Much like the past console RPGs (and maybe like the present MMORPGs too), there's a lot of romp and ritual during combat. Click here, click there, switch menu windows from melee to magic, and wait for the inevitable casting animation to finish – these are just a few of what to expect during grinding. Combat takes patience, since the game really plays at a slow pace. During combat and throughout your medieval life, death is always looming over your shadow. Runescape treats dying as more than a mere inconvenience. If you die, your character drops all, but the three most expensive, items in your inventory and equip window. You can reclaim your items from the spot where you died, if you're fast enough. Or you can have your friends grab it for you if you're in a party. If left untouched, the dropped items despawn. "Ye Olde Tavern" It's a shame that the graphics aren't commensurate with the rest of the game. The character models and the environments look boxy, similar to the games dating back to the first generation Playstation era. There are limits to being a browser-based game, and this is one example. For Runescape, graphics do not a game make. The music and sound effects are definitely much better. The music changes in different parts of the map, matching the mood and culture of the location you're currently in. Sound effects and ambient noises happen in logical places, like splashing sounds created by a nearby water source or rustling leaves in a forest. Bag of gold coins Despite the dragging gameplay and dated graphics, Runescape is clearly an excellent game. It has a typical yet interesting story line, excellent character development and numerous quests. This is definitely one substantial MMORPG that tells us why we were gamers in the first place. And all of these are in the confines of your own web browser.
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