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Cabal online Guide: Forgotten Temple

Posted on 2009-01-11 by sirstarNo comments


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[Source: http://forum.playpark.vn/showthread.php?t=19738 Vietnamese version, going to attempt to translate this]
 
Dungeon Name: Forgotten Temple
Requirements: lvl 115 and Muster Card: Forgotten Temple - B1F
Duration: 50 min
Note: Dungeon mobs won't respawn in this dungeon
 
1. Press on the hour glass to turn off the fire wall
 
 
2. As you step up the stairs on the left there is a figure you can click on [sorry no picture for this one]
 
3. Keep going forward, you will meet a wall of fire that is blocking a bridge.  Just wait until it goes down and pass by.  Then keep moving forward until you cannot go forward anymore.  Click on the monument on the left.
 
 
4. Keep moving forward.  Press on this next monument
 
5.  This next part.  If you have less than 1000 defense u should turn on BM+aura.  You will need to break down the wall of fire while being shot at by monuments on the sides
 
After you destroy the wall of fire.  Keep moving forward and kill the oblivion to continue with the quest.  These mobs have high def and can melee/range; however, their atk rate arent that great.
 
After you kill all the oblivion.  Go forward until u get to the next wall of fire.  Click on the snake monument on the right to advance ur quest and teleport in.  Note: each member has to click on the right monument to teleport in.  Don't try to run pass the wall of fire it wont happen ^^
 
In the next room, you have to kill the mini boss - Nesbite.  At the same time in each corner of the room, there will be a Serpent that spawn.  You will have about 5 seconds to kill the serpent, or it will activate the laser and most likely 1 hit you.  The serpent spawn goes in clockwise manner.  So you dont have to guess where he will spawn next.  If you are solo-ing you can drag the boss around clockwise.  If you are in a party you can drag him or have 1-2 people work clockwise to kill the serpent.
 
After you kill the boss.  Click on the altar in the middle of the room to open the way to the next hallway.  Go forward and clear the hallway to get quest items. 
 
Once you get to the end of the hallway look on the left side there is a beetle box.  Break it to get the Mutant Record. Note: each member in the party needs one.
 
After you get ur mutant record work ur way backward.  Talk to the monument on 2nd picture to open a door.  Talk to the researcher behind the door.  Pay him 1 mil and get the Epaulet +300 Hps and +500 def.
 
 
Once you get ur epaulet.  Go back and into the room to kill all the mobs that will spawn.  Occasionally click on the wall of fires to try to break them.  Break them when you can.
 
After you can go into the next room.  Make sure you have at least 2 SP bars (if not 3).  This next boss requires u to kill him in certain amount of time or he will fully regenerate.  He will also turn on a shield occasionally.  Once he turns on his shield, get off the platform to the stairs.  Kill all the mobs that respawn at the stairs and then attack the boss again.  Just keep doing that back and forth, and he should die.  Furthermore, once his shield is turned on, the faster you kill the guards, the more time you will have to hit the boss before the shield goes back up :D
 
Here's possible position for people to stand while fighting the boss.
 
After you kill the boss, take off the Purify Epaulette and use ur A.C. Transmutter to break it to get a quest item. Talk to the stone behind where the boss stood to teleport you to the next room.
 
This long hallway has fire cannons that will shoot at you while you run by.  With a defense of 800-900, they will hit you for about 200-300.  If you need to, you might want to turn on BM and/or aura to run by.  Once you get to the end of the hallway, you will need to break a wall of fire down to go into the next room (while being shot at by the cannons)
 
Once you get into the next room.  Find a corner to get all of your party gather there.  All those stone monuments mobs will spawn in different batch and just clear the room.
 
After the room is clear go into the next hallway and kill all the Groga
 
Once you clear the Groga, you can enter the next hallway to the last boss' room.  Make you have enough SP (2 maybe 3) before going in.  The last boss you have couple minutes to kill him.  If you don't kill him, he will disappear and a bunch of mobs will spawn.  Once the boss respawn, the boss will get stronger.  The boss will get stronger by each respawn.
 
After you kill the boss, there is an altar at the back of the room.  When you click it the dungeon will be over and you will be teleported back out.  Make sure you get ur chests (if u have picked up keys along the way).  There are 3 possible keys (red, blue, green).  Each key has a different serie of box to click before u can open the chest room.  The location of the chest room is between the Mutant Record and Researcher.
 
 
If some one wants to add in more just let me know and i'll edit.
 
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Guide for the new 12 Skill EXP quests

Posted on 2009-01-11 by sirstarComments Off


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By kovy5 Hello all, this is a new pack of quest, really useufull. I have got On archer:
  • 1 magic skill up on G.master rank
  • 2 sword skill up on Appretince
On shielder
  • 1 full sword skill up on G.Master
  • over 8 magic skill up on A.Expert
Now the guide: You will only need 12 D.T. cards, all of them i could farm out in half hour. Get a friend to help you farming, and it wouldn't take much time. Here is a list, what you need, party or solo is it, level requirement, how many skill XP will you earn, and where can you farm it:
  • D.T. Skeleton Mine / Solo / Lv. 35 / 3500 Skill xp / from Babayagas at Bloody Ice
  • D.T. Mummy Grave / Solo / Lv. 45 / 4500 Skill XP / from Bitterleafs at Green Despiar
  • D.T. Ghost ship / Party / Lv. 50 / 5000 Skill XP / from Crag Turtle at Port Lux
  • D.T. Lighthouse Maze / Solo / Lv. 55 / 5500 Skill XP / from Bugdolphy at Port Lux
  • D.T. Chimera Dungeon / Party / Lv. 60 / 6000 Skill XP / from Phantom Crew at Port Lux
  • D.T. Troglo Lair / Party / Lv. 60 / 6000 Skill XP / from Phantom Crew at Port Lux
  • D.T. Zombie Infested Cottage / Part
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Cabal Online Guide: Upgrading (Force Core)

Posted on 2009-01-11 by sirstarNo comments


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I created this guide for new players because it might be a bit hard to understand for beginners. But i have also something for higher players (my upgrade list). Ok this is my Guide:
Step 1 (Where can i upgrade my item?):
First of all we need to find a core alchemist. U can find one in BI, DS, GD, PL (one in every town, only FR Core Alchemist has not the option)
Step 2:
Now u click on the sentence which i have marked
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 172KB.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 176KB.
Step 3 (What do i need to upgrade a item?):
Now a the upgrade window will appear.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 177KB.
There are 3 important columns: - The item you are upgrading - Force cores - Catalyst
Step 3.1 (The item you are upgrading):
U can only upgrade items with a slot (the item need a minimum of one slot). This is a slotted item for example:
Step 3.1 (Force Cores)
U can't upgrade an item without a Force Core. There are 3 kinds: Force Low (Is for Aramid/Shadowsteel and lower items) Force Medium (Is for Titanium and lower items) Force High (Is for Red Osmium and lower items) Force Highest (Is for Mithril and lower items) - For a lvl 1 upgrade only one Force Core is needed. - For a lvl 2 u need to put 2 Force Cores in the Core slot (Note: A lvl 2 upgrade is completely random) - U can also put in Upgrade Cores which give u a high success chance, but it's to increase the overall success chance.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 178KB.
3.3 (Catalyst)
A catalyst is another slotted item, it gives u the bonus which you wanna add. A upgraded Catalyst (means it has a +) increase the success chance (+3%). Here is a list about what Catalyst adds what bonus:
Enhancement Failure Penalties:
Quote:
+0 to +1 - Fail = nothing happens +1 to +2 - Fail = nothing happens +2 to +3 - Fail = nothing happens +3 to +4 - Fail = nothing happens +4 to +5 - Fail = -1 to +3 +5 to +6 - Fail = -1 to +4 +6 to +7 - Fail = -6 to +0
by CabalWiki
Some Notes:
- The catalyst used must either be one grade less/equal or many grades higher than the equipment you're upgrading (for example for Titaniumy as a catalyst the lowest grade usable is Bluestien. Anything Titanium or higher is usable) - If you fail an upgrade, only the catalyst and force core (or upgrade cores) used will be gone. The equip you're upgrading still remains. - The best lvl 1 Upgrades are hp and critic dmg! (you can only add hp on suits and boots and critic on helms and weopens) - Gloves are realy special because u can add nothing realy good, many choose Attack+2 or def+2 but u should try a lvl 2 upgrade on gloves (maybe 2% Hp steal or max critic rate 2%) - "Sword/Magic Amp", "Skill exp +4" or "2 Slot item drop times" in a slot are drops from mobs only (means all mobs have a certain chance for such a drop(a low chance ofc)) - First chance to get a succes is 75% (if you have a double slotted item the second slot will have a 50% chance) - You Only should use low cores if u want to increase the succes rate!!! (You Will save some money )
Credit to lmarcyboy
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Cabal Online Guide: Upgrading (Force Core)

Posted on 2008-12-30 by sirstarNo comments


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I created this guide for new players because it might be a bit hard to understand for beginners. But i have also something for higher players (my upgrade list). Ok this is my Guide:
Step 1 (Where can i upgrade my item?):
First of all we need to find a core alchemist. U can find one in BI, DS, GD, PL (one in every town, only FR Core Alchemist has not the option)
Step 2:
Now u click on the sentence which i have marked
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 172KB.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 176KB.
Step 3 (What do i need to upgrade a item?):
Now a the upgrade window will appear.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 177KB.
There are 3 important columns: - The item you are upgrading - Force cores - Catalyst
Step 3.1 (The item you are upgrading):
U can only upgrade items with a slot (the item need a minimum of one slot). This is a slotted item for example:
Step 3.1 (Force Cores)
U can't upgrade an item without a Force Core. There are 3 kinds: Force Low (Is for Aramid/Shadowsteel and lower items) Force Medium (Is for Titanium and lower items) Force High (Is for Red Osmium and lower items) Force Highest (Is for Mithril and lower items) - For a lvl 1 upgrade only one Force Core is needed. - For a lvl 2 u need to put 2 Force Cores in the Core slot (Note: A lvl 2 upgrade is completely random) - U can also put in Upgrade Cores which give u a high success chance, but it's to increase the overall success chance.
This image has been resized. Click this bar to view the full image. The original image is sized 1024x749 and weights 178KB.
3.3 (Catalyst)
A catalyst is another slotted item, it gives u the bonus which you wanna add. A upgraded Catalyst (means it has a +) increase the success chance (+3%). Here is a list about what Catalyst adds what bonus:
Enhancement Failure Penalties:
Quote:
+0 to +1 - Fail = nothing happens +1 to +2 - Fail = nothing happens +2 to +3 - Fail = nothing happens +3 to +4 - Fail = nothing happens +4 to +5 - Fail = -1 to +3 +5 to +6 - Fail = -1 to +4 +6 to +7 - Fail = -6 to +0
by CabalWiki
Some Notes:
- The catalyst used must either be one grade less/equal or many grades higher than the equipment you're upgrading (for example for Titaniumy as a catalyst the lowest grade usable is Bluestien. Anything Titanium or higher is usable) - If you fail an upgrade, only the catalyst and force core (or upgrade cores) used will be gone. The equip you're upgrading still remains. - The best lvl 1 Upgrades are hp and critic dmg! (you can only add hp on suits and boots and critic on helms and weopens) - Gloves are realy special because u can add nothing realy good, many choose Attack+2 or def+2 but u should try a lvl 2 upgrade on gloves (maybe 2% Hp steal or max critic rate 2%) - "Sword/Magic Amp", "Skill exp +4" or "2 Slot item drop times" in a slot are drops from mobs only (means all mobs have a certain chance for such a drop(a low chance ofc)) - First chance to get a succes is 75% (if you have a double slotted item the second slot will have a 50% chance) - You Only should use low cores if u want to increase the succes rate!!! (You Will save some money
Credit to Elmarcyboy
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War System Guide part 3

Posted on 2008-12-29 by sirstarNo comments


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11. BASE AND POSITION A. Base
  • Exists in each nation which is a starting point in the battle field
  • Base is composed as following:
    1. Sage’s Ensign: A symbol represents the possession to the base - If Ensign is destroyed, a claim to the base will be transferred to the opponent nation that destroyed the Sage’s Ensign
    2. Production Force Tower: Players can buy “Portable FT Panels” to build Compatible Force Towers. In contrast with other Force Towers, it’s impossible to construct/destroy Production Force Towers
    3. War Gate: An entrance to the base. Allies can go in and out the base without restrictions, but opponents must destroy War Gate to enter
    4. FT Panel: It is a panel to build the Force Towers on and it is given at the beginning of the battle
    5. Resurrection Force Tower/Warp Force Tower: Special type of Force Towers that are given at the beginning of the battle
  • Ways to occupy a base
    1. Destroy War Gate
    2. Destroy Sage’s Ensign
  • When the base is occupied, following events are applied:
    1. All in-base Force Towers built on FT panels are automatically destroyed
    2. Sage’s Ensign belonging to the occupying nation is automatically summoned
    3. Production Force Tower will not be destroyed, but its ownership will be transferred to the occupying nation
    4. Destroyed War Gate will be automatically repaired and its position will be transferred
B. Position
  • Positions are located at particular points in the battle field. They are classified by sizes; Position (large), Position (medium), and Position (small)
  • Position is composed as following:
    1. Legacy Core: A symbol represents the possession to the position. A pop-up window for confirming the occupation will appear when Legacy Core is clicked. A claim to the position will be transferred to the nation according to confirmation
    2. Legacy Barrier: A barrier surrounding Legacy Core. In order to click Legacy Core, Legacy Barrier must be destroyed. Legacy Barrier attacks opponents within the radius (For neutral Legacy Barriers, it will attack all characters of both sides)
    3. Legacy Guardian: A monster protecting the position. Guardians are different in sizes, appearances, and offensive strength according to the size of each position. A guardian attacks opponents around it (for neutral Legacy Guardians, it will attack all characters of both sides)
  • Ways to occupy positions
    1. When Legacy Guardian exists
      • Destroy Legacy Guardian
      • Legacy Barrier will automatically be destroyed
      • Click Legacy Core
      • The position will be occupied
    2. When Legacy Guardian does not exist
      • Destroy Legacy Barrier
      • Click Legacy Core
      • Position will be occupied
    3. Re-occupation time limit
      • For 30 seconds after the destruction of the barrier, the nation which destroyed the Barrier is given a prior right over clicking Legacy Core
      • Click Legacy Core
      • Position will be occupied
  • Legacy Barrier and Guardian will not exist after occupying the position, and ways to summon the barrier and guardian are as following:
    1. To summon Legacy Barrier
      • If the occupying character clicks Legacy Core, a confirmation window pops up. The barrier will be summoned after the confirmation
    2. To summon Legacy Guardian
      • Summoning of Legacy Guardian is possible only when Legacy Barrier is summoned
      • When a party leader of occupying nation clicks Legacy Core, summon confirmation window appears. The guardian will be summoned after the confirmation
12. LEGACY WEAPON A. Conditions to acquire Legacy Weapons
  • Possible to acquire in all positions
  • The acquirement is possible only in the events of the following:
    1. Occupying a neutral position
    2. Occupying an opponent’s position (only for the first occupation)
B. Appearances of equipping with Legacy Weapons (varies from the battle style)
  • Warrior: Equipped with two-handed sword
  • Blader: Equipped with 2 one-handed swords
  • Wizard: Equipped with a staff
  • Force Archer: Equipped with an Astral Bow
  • Force Shielder: Equipped with a one-handed sword and an Astral Shield
  • Force Blader: Equipped with a one-handed sword
C. Ability Stat of Legacy Weapon Abilities : Increasing Value Offensive : +190 Magic Attack : +370 Defensive : +120 Attack Rate : +2200 Critical Rate : +15% Critical Damage : +70% HP / MP Absorb : 3% Sword / Magic Skill AMP : +5%
  • Offensive Strength of Wizard/Force Archer: +190
  • Magic Attack Strength of Wizard: +370/Force Archer: +390 (Astral Weapon summoning effect applicable)
  • Defensive Strength of Force Shielder: +150 (Astral Weapon summoning effect applicable)
D. Other details
  • Occupying characters have the prior rights over Legacy Weapons dropped when the position is occupied
  • When the character possessing Legacy Weapon dies, Legacy Weapon is dropped
    1. In this case, a priority is not applicable to dropped Legacy Weapons
  • When a character equips with Legacy Weapon, his Astral Weapon will be removed.
    1. Unable to summon Astral Weapon after equipping with Legacy Weapon
  • Legacy Weapon is disappeared when a character leaves the battle field
  • A character can possess several Legacy Weapons
    1. However, a character can be equipped with only one Legacy Weapon at a time
  • Possible to exchange Legacy Weapon between allies
13. REWARD A. National Reward
  • The following reward will be applied to a victorious nation for 7 days (from 24 hours of the day in which the war is over until the 7th day)
    1. Drop rate will rise in specific fields/mission dungeons
    2. Experience and Skill Experience will increase in specific fields/Mission Dungeons
    3. Warp Point at each entrance of specific fields/Mission Dungeons (only for Premium item users)
B. Individual Reward
  • The following Reward will be applied to individuals (Except, only to characters in the battle by the time the war ends
    1. All Characters who achieved more than 1 kill will be compensated regardless of win or lose
      • A Core Cube (An item that creates Core with a right click)
    2. Individuals earn certain amount of reward from total earnings depending on the contribution rate regardless of win or lose
      • Alz
      • However, depending on the exchange rate, Alz can be exchanged with Core Cube - Core Cube exchange rate: 5 million Alz
        • Core Cube exchange can be made when 50% of Alz earned equals or exceeds 5 million Alz
        • Example 1. When reward money from the war is 7 million Alz: 50% of 7 million Alz equals to 3.5 million Alz, far less than 5 million Alz. Not exchangeable with Core Cube
        • Example 2. When reward money from the war is 36 million Alz: 50% of 36 million Alz equals to 18 million Alz, 3 Core Cubes (15 million Alz are spent) + 21 million Alz can be received
C. Ways to receive the individual reward
  • Each character will receive a mail when moving to the Lobby (Shortcut Key for Mail: L)
    1. After checking the mail and clicking the receive button, the reward will be moved to the Inventory.
Credit to arwen at official forum.
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Cabal Online Guide: War System Guide part 2

Posted on 2008-12-29 by sirstarNo comments


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7. SCORE A: Score
  • National score gained in Mission War, used to decide win or lose
  • When both Nations destroy neutral position simultaneously(Called game), the score is given to the side that gave a damage the last
B: Ways to acquire
  • Basic scores are given to both sides once the war begins
  • Succeeding opponent PK
  • Occupying Legacy Core of opponent’s or neutral base
  • Destroying opponent’s Sage’s Ensign
  • Destroying opponent’s Force Tower
  • Destroying Legacy Guardian of opponent’s or neutral base
  • Destroying Legacy Barrier of opponent’s or neutral base
8. POINT A. Point
  • Points gained in Mission War, it is able to use up different from scores.
B. Ways to Acquire
  • Basic points are given to both sides once the war begins
  • Certain amount of points regenerates every 3 minutes in the event of position occupation
    1. Position(Large): 500 Points
    2. Position(Medium): 200 Points
    3. Position(Small): 100 Points
C. How to Use
  • Constructing Force Tower (Available to party leaders only)
  • Summoning Legacy Guardian (Available to party leaders only)
9. WIN/LOSE RESULT CALCULATION A. Attaining Maximum Score
  • When one nation reaches the max score given for each War wins
B. Called Game
  • When one nation occupies all positions and bases wins
C. Decision
  • In the event of limited time ends, a nation with higher score wins
  • Score calculations by a decision are as followed:
    1. Destroying opponent’s Sage’s Ensign
    2. Occupying Legacy Core of opponent’s or neutral base
    3. Destroying opponent’s Force Tower
    4. Succeeding opponent PK
    5. Destroying Legacy Guardian of opponent’s or neutral base
    6. HP remained on the undestroyed Fixed Force Tower at the end of the War
10. FORCE TOWER A. Fixed Force Tower
  • Possible to build on FT panels on each base and stronghold
  • There are 4 types and specified as following:
    1. Offensive.........Attack opponents within the range...........Attack
    2. Buff.................Buff ally characters within the range.........Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    3. Debuff.............Debuff opponents within the range..........Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
    4. Special............Act as Resurrection Point & Warp characters between Warp & Force Towers.....................Resurrection / Warp
  • Building time varies by sizes and types. Specified as following:
    1. (Large)............Offensive / Buff / Debuff.............60sec
    2. (Medium).........Offensive / Buff / Debuff.............40sec
    3. (Small).............Offensive / Buff / Debuff.............20sec
    4. Special.............Resurrection / Warp..................150sec
  • Other details
    1. All actions are restricted other than using HP Potion during the construction
    2. Construction is cancelled when confronted with PK from the opponent (No Alz/Points deductions)
    3. Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders - Building costs varies by sizes and types
    4. One Fixed Force Tower can be built on each FT panel
    5. All Fixed Force Towers on each FT Panel are destroyed in the event of position and base occupation
    6. No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate
    7. The size of Force Towers varies by each position
      • Position(L): Force Tower(Large) can be built
      • Position(M): Force Tower(Medium) can be built / (Medium) construction not possible
      • Position(S): Force Tower() can be built / (Large), (Medium)construction not possible
B. Compatible Force Tower
  • Construction by purchasing “Portable FT Panel” from Production Force Tower of each base is possible
  • There are three types, specified as followed:
    1. Offensive : Attack opponents within the range : Attack
    2. Buff : Buff ally characters within the range : Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    3. Debuff : Debuff opponents within the range : Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
  • Building time varies by sizes and types. Specified as following:
    • (Large) Offensive / Buff / Debuff 40sec
    • (Medium) Offensive / Buff / Debuff 20sec
    • (Small) Offensive / Buff / Debuff Built Immediately
  • Other details
    1. All actions are restricted other than using HP Potion during the construction(building)
    2. Construction is cancelled when confronted with PK by the opponent (No Alz/Points deductions)
    3. Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders -  Building costs varies by sizes and types
    4. No more than three can be built within specified radius
    5. Construction not allowed within the certain radius of Sage’s Ensign of each base and Legacy Core of each position
    6. Compatible Force Tower will be terminated automatically three minutes after the construction
    7. No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate
C. Force Tower Repair
  • Repair is possible for damaged Force Tower, specified as followed:
    1. Target Force Tower and press “R” to begin repair
    2. Other than the use of HP Potion and repair cancellation, any other actions are not allowed to be performed
    3. Alz are spent by the character that’s doing the repair.
    4. Other characters cannot repair Force Tower already in progress of repair
    5. Click “X” button on the right side of status gauge to cancel
Credit to Arwen at official forum.
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