Fiesta Online Introduction
Posted on 2009-01-19 by adminNo comments
Fiestas Introduction | 377 views read more ...
Posted on 2009-01-19 by adminNo comments
Fiestas Introduction | 377 views read more ...
Posted on 2008-11-30 by adminNo comments
Gameplay Information
Classes
Currently, there are 4 classes in Fiesta: Archers, Fighters, Mages and Clerics. Archers are a ranged class that use bows and crossbows and excel at doing large damage to a single enemy. They are also the only class with DOTs (damage over time), such as poison, bleed, and disease. Fighters are a close-ranged class that use one or two-handed swords or axes to deal damage. A Fighter can equip a one-handed sword and a shield to withstand hits, or wield an axe or two-handed sword for more damage. Mages are a ranged class that use staffs and wands and excel at doing raw damage. They are also capable of using strong AoE (Area of Effect) spells, such as Magic Burst or the powerful Inferno. Mages are the best class in terms of damage per second but also the weakest class in terms of defense. Clerics are a close-ranged class that use maces and hammers. Clerics are used to heal and resurrect other players because they are the only class that have that ability. Clerics are able to tank (known as "clanking"), but not as well as the fighter.
The classes have three ranks offering a specific path to follow, rather than allowing the player to specialize his or her character. These promotions are required for a character to advance in both skills and the equipment they are allowed to use.
Vital Statistics
All character classes have the same basic set of statistics: Strength (STR), Dexterity (DEX), Endurance (END), Intelligence (INT) and Spirit (SPR). STR determines a character's ability to inflict damage against monsters and other players in guild wars. DEX determines a character's accuracy as well as their ability to dodge most physical attacks. END determines the defense of a character, block rate, and maximum HP. INT determines a character's magical offensive potential, whereas SPR affects 2 aspects of any character, including potential to achieve critical hits with regular attacks and skills/techniques, and the size of their SP, which is used for all active skills and techniques.
Though each stat receives an increase according to the player's class (Fighters, for example, receive more STR and END per level up than Mages) with each new level gained, all characters receive one bonus stat point at level one and at each level gained thereafter that may be added to any of the primary stats that the player desires.
Skills
There are three kinds of skills in Fiesta. First, active skills, skills that are used in combat. Second, passive skills, which boost specific attributes, such as the evasion potential of an Archer or the Spirit pool of a Cleric. Third, miscellaneous skills that every class can acquire which include mining, mount riding and item crafting skills.
An interesting aspect is the Empower Skill ability. This may be used to empower certain facets of any particular active skill, such as reducing its cooldown time or increasing its damage potential.
Money
The monetary units are copper, silver, gold and gem. Copper is the least valuable form of currency, followed by silver, then gold, and lastly gem, the most valuable. 1000 Copper is worth 1 siver. 1000 silver is worth 1 gold, and 100 gold is worth 1 gem. You can earn money from various sources: selling loots, using skills such as mining, or completing quests.
Titles
Titles are little "names" given to a player which they can then apply to the beginning of their name. eg. "popular" which is given to a player when they have a certain amount of people on their friends list, or "monster joke punchline" which is given to a player when they are killed by the same monster 10 times in a row.
Guilds
Guilds in Fiesta are a group of players banded together under a name. Currently, any number of guilds can declare war on a given guild, but a given guild can only declare one war itself. There is also no limit to the location of a war between guilds; once a war has begun, all maps become 'fields of honor', regardless if said map is a town, dungeon or a regular explorable area. To initiate a guild war, interested guilds issue a challenge to other guilds. also the great guilds don't war others they help weaker players instead of killing them
Player versus player (PvP)
There are free PvP areas in each of the towns. Characters of all levels can enter these areas. The battle system is an all out free for all, unless players are in a party. Parties are able to go into the PvP zones. Level restricted areas have also been added, and are accessible from various areas within the game through battle guards.
Be advised to read the ToS before entering PvP. Although you can kill other players there are still rules to how it can and cannot be done; for instance spawn killing is generally considered harassment.Fiestas Introduction | 322 views read more ...
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