HOT MMO

Aion Online| Dragon Nest| Final Eden| Forsaken World | Eve Online| League of Legends| Perfect World| Rappelz| RF Online| SWG| | |

HOT BBG

Farmerama| Dark Orbit| Dragons of Atlantis| Envoy| Lord of Ultima| Edgeworldgame| Crystal Saga| Travian| Travian| The West| WWII Warfare

MapleStory Review

Posted on 2008-12-26 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
MapleStory is one of the best free online mmorpgs available on the internet. Don’t let the graphics turn you off from the game, as the game is quite addictive. When you first start playing the game, you begin with a short and informative tutorial that teaches you the basics of the game without boring you to death. You start off as a Novice and can choose one of the base starting classes at level 10 or 8, depending on which class you choose to become. The four starting classes are Mage, Warrior, Thief and Bowman. MapleStory is actually a surprisingly balanced game, as no class is “gimp” or underpowered and no single class is overpowered. MapleStory also understands that it’s difficult to level a mage early game, so the game allows mages to change into their first job at level 8 rather than 10, as they have to pump their intelligence rather than their strength as there is no attribute reset option upon advancing to your first class. Mages are incredibly weak early on in the game, as they can’t cast spells until they actually become a mage, but after they get spells they are the fastest early game levelers. MapleStory is one of the better mmropgs out there because is the game is very simple. Anyone can start playing the game and get the hang of it within minutes, as it doesn’t have a complex skill system or frustrating controls. You’ll never find yourself not knowing where to go or what to do for a quest as each quest is explained well using as few words as possible. Unlike other MMORPGs, MapleStory has surprisingly good translations and there are no grammatical or obvious spelling mistakes in the game. One major complaint about the game is that after you hit level 40 or so, grinding becomes a huge chore. It seems that the amount of XP that you need to level grows exponentially as you level, making leveling extremely slow. Additionally, when you die at higher levels, you can lose lose over an hour’s worth of experience which can be extremely frustrating. Aside from the slow leveling, MapleStory is one of the better MMOs out there and is definitely worth a download.
Share

Maple Story Guides | 346 views read more ...

Maplestory Bowman Guide: Strafe v. Double Shot + Final Attack

Posted on 2008-12-22 by sirstarNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
Credit to spiritrival.   We already know that level 1 Strafe is stronger than level 20 Double Shot, since 1 Strafe is 368% average damage while 20 Double Shot is 340% average, but which is more effective with level 30 Final Attack? First, note that Final Attack does not activate for 3rd-job skills. Level 1 Strafe costs 26 MP, uses 4 arrows, and causes 52% damage before Critical 4 times. Level 20 Double Shot costs 16 MP, uses 2 arrows, and causes 130% damage before Critical twice. Level 30 Final Attack attacks freely after Double Shot, activating 60% of the time for 250% damage before Critical.   Stats you need to know: Double Shot + Final Attack takes 1140 ms to fire. There are ~61.9 Double Shots and Final Attack ~35.3 on average in one minute. If Final Attack worked 100% of the time, we'd get Double Shot and Strafe both take 720 ms to fire, making it ~83.3 shots per minute.   Minimum - Strafe, with no Critical Shots: 52% * 4 = 208% Average - Strafe average: (52% + 40%) * 4 = 92% * 4 = 368% Maximum - Strafe, with four Critical Shots: (52% + 100%) * 4 = 608% Minimum - Double Shot, with no Critical Shots: 130% * 2 = 260% Average - Double Shot average: (130% + 40%) * 2 = 170% * 2 = 340% Maximum - Double Shot, with two Critical Shots: (130% + 100%) * 2 = 460% Minimum - Final Attack, with no Critical Shot: 250% Average - Final Attack average: 250% + 40% = 290% Maximum - Final Attack, with a Critical Shot: 250% + 100% = 350% To find damage over time, we simply multiply the number of attacks per minute, by the average damage. I'll be using fractions for attacks per minute, so bear with me. Minimum - Strafe, with no Critical Shots: 208% * (250/3) = 18,304% Average - Strafe: 368% * (250/3) = 32,384% Maximum - Strafe, with four Critical Shots: 608% * (250/3) = 53,504% Minimum - Double Shot with no Critical Shots and no Final Attack: 260% * (250/3) = 22,880% Average - Double Shot + Final Attack: (340% * (1300/21)) + (290% * (600/17)) = 21,420 + 11,020 = 32,440% Maximum - Double Shot with two Critical Shots and a Critical Final Attack: (460% * 54) + (350% * 53) = 24,840 + 18,550 = 43,390%   Double Shot + Final Attack beats Strafe with minimum and average damage. However, like Critical Shot, Final Attack is unpredictable and may not activate when you really need it, and may activate after a monster is killed, wasting time on an extra shot. Because this section speaks only to Bowmen with Final Attack, the reasons to avoid the skill are not relevant.   Double Shot + Final Attack causes more damage in one blow than Strafe. Having a greater attack is not automatically superior, even if the math disagrees. Firing twice with massive overkill tends to be slower than firing once and barely killing.   Strafe costs more MP than Double Shot, with 26 MP at level 1 compared to 16. In Arrow Blow VS Double Shot, I found the 2 MP difference to be negligible. However, a 10 MP loss for each Strafe hurts quite a bit more. Because Final Attack is a free attack (with its ups and downs), many people consider it best to use Double Shot until Strafe gains a few levels, to save money.   Strafe: 26 * 88 = 2288 MP Double Shot: 16 * 63 = 1008 MP   As you can see, you spend much less MP with Double Shot, on average. Again, on average, you'll save yourself over half of the Meso it costs for you to buy MP Potions.   Strafe will eventually outdamage Double Shot + Final Attack in every way. Final Attack may or may not be used well with other skills, but for the purposes of causing damage, Strafe will become superior as you invest levels in it.   For reference, Arrow Blow + Final Attack: Minimum - Arrow Blow with no Critical Shots and no Final Attack: 260% * 88 = 22,880% Average - Arrow Blow + Final Attack: (300% * 63) + (290% * 38) = 18,900 + 11,020 = 29,920% Maximum - Critical Arrow Blow and Critical Final Attack: (360% * 54) + (350% * 53) = 19,440 + 18,550 = 37,990%   Arrow Blow and Final Attack does less average and maximum damage compared to level 1 Strafe. All other arguments for/against Arrow Blow are more or less the same as with Double Shot.   In summary, Double Shot + Final Attack hits harder for each attack, costs significantly less MP, and deals more minimum damage and slightly more average damage than level 1 Strafe (VERY slightly; 2 Strafe beats it by far in average damage). With each type of monster you face, gauge their HP and how many attacks (both Double Shot and Strafe) you use to kill them, and make a decision on whether training with Double Shot + Final Attack or Strafe is faster or cheaper at that point.
Share

Maple Story Guides | 269 views read more ...

Guide to Earning Mesos

Posted on 2008-12-06 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
1.Beware of Scams This is not a method to make mesos, but the first, basic rule you should be aware of when dealing with your money. In a phrase, this rule will help you keep your mesos safe. In fact, you most probably already know this rule. If you don't, read Scams. The name is self-explanatory. Scams can happen with pretty much anything you own. You could be scammed out of your money, your equipment, your fame, anything, everything. Even your account, if you're unlucky. Scams don't just take place in MapleStory, though that's what we're focusing on. No, I'm not talking about real-life scams, but MapleStory scams on the internet - like the famous Meso Generator. Anybody fooled by that could lose your account. In fact, they probably would - unless the scammer thinks that your account is useless because you only have low-levelled characters. Back onto scams taking place in the actual game itself, they can happen quite often. Never drop your guard to these scams. If you do, you're taking the quick road to losing all your belongings. Because there is no actual way to detect a scam before it happens. Unless it's like that case where someone thought I was a stupid and tried to scam my items out of me in a trade ("i teach you a trick to duplicate ur items" "drop all ur rare stuff on the trade"). These scams are easily detected by people forewarned against them. Most often, this type of "Cheat Trick" scams happen with newbies, because new players are often ignorant (however this type of scam also betrays their own stupidity; new players rarely have any equipment worth scamming). If you have a high-levelled character and are reading this, you probably already know about this kind of scam. There are other types of scams, but I won't list them on this page. Just bear in mind that if the scammer actually is smart, there is little you can do to avoid scams short of not trading at all. Of course, if you discover you've been scammed, you can always try reporting him to a Gamemaster. The trouble is that the scammer often flees to other channel after completing their scam. Sometimes you will successfully report them before they escape, but such cases are rare. Scams most often happen when dealing with Fame. 2.Always Check The Market This is the second rule you should follow to help you save money when buying or selling. This rule is fairly simple as well. When purchasing items from the free market and you see something that you like, DON'T buy it on the spot. Check through the other shops in the market and see if they have the same thing for a cheaper price. Once, a found a stall selling the same item as the shop next to it nearly five times cheaper. And you shouldn't just go to the stalls in the same map. Search every stall in the entire market. You should still find another of the item you saw. If it is more expensive, then you know either that what you saw before was a good deal or that this is person was just an idiot by selling the item so cheaply. If you didn't find anything else at all like it, then you can consider buying it. Generally, it is better to buy items by going to Channel 1 Free Market and speaking to the jostling crowd than going into the stalls. This is because stalls generally sell items at a higher price, and there is no way you can bargain down the price when buying in stalls. When you can, you should always make offers to bring the price down. Even if it is only by 10,000 mesos. 10,000 Mesos is alot to the lower-levelled (levels 1-20) characters, and by saving 10,000 mesos every transaction, it will eventually stack up and you'll find yourself with a lot more mesos than if you'd not bargained down the price. 3.Keep A Space In Your Inventory Again, this rule is self explanatory. If you're fighting a monster, and a drops a rare item after it dies, you'll want it. Whether to sell or use for your own purposes, you'll want it. But it won't be yours until it is in your inventory. And it can't be in your inventory unless there is a space for it. Even in the case of Etc. items. There isn't much space in your inventory, and there are plenty of Etc items begging for a space, so you should always keep a free space in there for the odd ore or other item you find. If this a weapon or armour, it is even more vital. Equips DO NOT stack, and so you need free space for all new pieces of equipments. An especially frustrating scenario is when you are trying to free a space in your inventory, and someone else comes along. By the time a space is free, the ten-second limit is up and the other player has walked away with your item. This often happens in crowded areas, but even in non-crowded spots, you should be careful. Someone may still chance on you. By now, you're probably tired from reading rules that don't actually help you make any money, but don't worry. Here they are. 4.Making Mesos Below are small tips and tricks to help you earn, or save more Mesos. Do not look down on them, even if the method seems to give you few mesos, things add up, and you'll soon realize you have more mesos than most others. 5.Monsters Of all the methods there are to help you make mesos, this is the simplest. The simplest, the easiest, the most obvious. You have probably already killed a monster and picked up it's drops. This is what this method uses - monsters. Monsters, you and a weapon. This is very easy to do. Equip the weapon, walk up to the monster, press the button you assigned to "attack". Keep pressing until the monster is dead. Well, maybe not quite as simple as that if you don't want to get hurt or you want to use skills, but that's the basis. Just kill monsters for money. The best side effect of using this method is that you earn EXP in the process, too. Of course, some may be bored by this, as it is repetitive work, and in the case of the Bowman and Thief, may be less productive in the way of money due to the cost of training. However, Monsters sometimes also drop equipments which can be sold off at the Free Market or to individual players, although it is a rare occurance. If you wish to gain many mesos by using this method, train on monsters that drop valuable items. For example, some train on Red Drakes so you can sell Steelies that you might get. Just remember that you will need to factor in the cost of training, so pick your monsters wisely! That just about covers this entire strategy. Onto the next one: 6.Faming Fame. Most will find that this is very popular with high-levelled characters who wish to be at the top of the Fame rankings on the MapleStory website. Some want fame so much that they will even go as far as to buy it. And that is where this method comes in. Fame can be bought, and it can also be sold. Usually, people buy fame for around 100,000 Mesos. Sometimes, they will go so far as to buy it for 1,000,000 Mesos. But the rules of selling fame are a little different from buying fame. When selling, you want customers. And not many customers can pay 100,000 Mesos for fame they weren't even thinking of getting before you said you were selling it. So lower the price. But not so low as, say, 1000. A good price to set the fame at is 10,000 Mesos (depending on world that you are playing in). This method does comes with downsides. You will have to be on the look out for scammers. There is no safe way to trade fame between characters, or to trade fame with mesos. Thus when selling/buying fame there has to be trust between both parties, because after recieving the fame/mesos the other character can simply logoff and run away with the fame/mesos. You may only sell fame once a day, so the income you generate from this method is, in a sense, capped. 7.Trading The Free Market is a great place to make money in. What I said earlier about checking the Free Market applies double here. What you have to do is find the cheapest rare item or equipment you can afford and buy it. Then sell it to another person for a higher amount. If you do it right, you can get double the amount you paid for, or sometimes even more. Don't try selling it back on the Free Market. With so many people there, it's unlikely anyone will notice you. Even in one of the areas, there will be enough stalls to prevent people from seeing you. Go outside or change channels. With some luck, and enough advertising, you'll get a customer to buy what you've got. The best items to try this with is equipments, since nobody can know where you got it (and trace it back to the free market, where there still might be multiple copies of that cheap equip). While new players generally do not have alot of money, some still come with a reasonable amount and it is idea to sell them rare items, as there is a good chance they will not know the item's average worth. Patience and time are required to gain significant mesos. Do not give up. Even if the price seems low enough, always look for people selling it cheaper. Visiting forums will give you a good gauge on the value of an item, as well as the Basil Market website. Buy low sell high is the key to success here. 8.Try taking advantage of events to gain money. Event items are special, and after that event is over, can go for huge amounts. For example, during the 2006 Valentine's Day event, monsters were programmed to drop Valentine's Roses. While the Yellow Rose was extremely cheap during that time (average price was 1000 Mesos), being the weakest rose, at Christmas, the price would go up. On a another note, during that event, monsters were also programmed to drop Wish Tickets and Red Envelopes. Red Envelopes could be cashed in at a special NPC called "Mr. Moneybags" for a minimum of 1000 Mesos and a maximum of 10,000,000 Mesos. Wish Tickets could also be sold to other players for around 2.5K each during that time, as they could be similarly cashed in at Amoria to Mr. Sandman for various items and equipments. MapleStory Anniversary events are also to be taken advantage of, as Maple Equips are worth hundreds of thousands of mesos on the Free Market, even if merely Maple Flags. So never underestimate the worth of event items. The simple reason is this: supply stops, demand remains the same, therefore price rises.
Share

Maple Story Guides | 308 views read more ...

Maple Story Monster Killing Guide

Posted on 2008-12-06 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
It's not perfect and you can add and make your own sort of adjustments. Just a basic one. I'll add "guides" for each type of Warrior and Mage so the Level range will be every 5 Levels. And the monsters at the very left are what you should be killing in the lower range and the right would be in the higher range. Ok? (The 5 types of Mages are going to be a pain...) Beginners: Stay on Maple Island Mages and Thieves: Green/Blue Snails Warriors and Archers: Green/Blue/Red Snails, Spores 1st Job Warriors Lv10: Green Slime, Orange Mushroom Lv11: Green Slime, Orange Mushroom, Dark Stump Lv12: Green Slime, Pig, Orange Mushroom, Dark Stump Lv13: Same as Lv12 Lv14: Pig, Orange Mushroom, Dark Stump Lv15: Pig, Orange Mushroom, Dark Stump, Octopus Lv16: Same as Lv15 Lv17: Orange Mushroom, Ribbon Pig, Octopus, Green Mushroom Lv18-22: Orange Mushroom, Ribbon Pig, Octopus, Green Mushroom, Axe Stump Lv23: Ribbon Pig, Octopus, Green Mushroom, Axe Stump, Evil Eye Lv24: Green Mushroom, Axe Stump, Evil Eye, Horned Mushroom Lv25: Green Mushroom, Axe Stump, Evil Eye, Horned Mushroom, Wild Boar Lv26: Green Mushroom, Axe Stump, Evil Eye, Horned Mushroom, Wild Boar, Zombie Mushroom Lv27: Green Mushroom, Axe Stump, Evil Eye, Horned Mushroom, Wild Boar, Zombie Mushroom, Jr Sentinels Lv28-30: Horned Mushroom, Wild Boar, Jr Sentinels, Zombie Mushroom Thief (Claw) Lv10-14: Green Slime, Orange Mushroom Lv15: Pig, Orange Mushroom Lv16-17: Pig, Orange Mushroom, Ribbon Pig Lv18-20: Pig, Orange Mushroom, Ribbon Pig, Green Mushroom Lv21-24: Pig, Orange Mushroom, Ribbon Pig, Green Mushroom, Horned Mushroom, PQ Lv25-26: Green Mushroom, Horned Mushroom, Zombie Mushroom, Alligator Lv27-30: Green Mushroom, Horned Mushroom, Zombie Mushroom, Alligator, Jr Sentinels Thief (Knives) Lv10: Blue Snail, Green Slime Lv11-14: Green Slime Lv15-17: Green Slime, Orange Mushroom Lv18-19: Green Slime, Orange Mushroom, Pig, Ribbon Pig Lv20: Orange Mushroom, Pig, Ribbon Pig, Jr Sentinels Lv21-23: Pig, Ribbon Pig, Jr Sentinels Lv24: Pig, Ribbon Pig, Blue Mushroom, Jr Sentinels Lv25: Pig, Ribbon Pig, Blue Mushroom, Jr Sentinels, Wild Boar, Zombie Mushroom Lv26-27: Blue Mushroom, Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom Lv28-29: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom Lv30: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom Archer Lv10-15: Stump, Red Snail, Green Slime, Orange Mushroom, Green Mushroom Lv16-20: Orange Mushroom, Green Mushroom, Blue Mushroom, Horned Mushroom, Dark Axe Stump Lv21-24: Octopus, Green Mushroom, Blue Mushroom, Horned Mushroom, Dark Axe Stump Lv25-30: Green Mushroom, Blue Mushroom, Horned Mushroom, Dark Axe Stump, Zombie Mushroom, Wild Boar Mage Lv8-12: Blue Snail, Red Snail, Spore, Stump, Green Slime Lv13-17: Green Slime, Pig, Ribbon Pig Lv18-21: Green Slime, Pig, Ribbon Pig, Horned Mushroom, PQ (Lv21) Lv22-24: Green Slime, Pig, Ribbon Pig, Horned Mushroom, Blubbling, PQ (Lv23) Lv25-27: Green Mushroom, Bubbling, Horned Mushroom Lv28: Bubbling, Horned Mushroom, Wild Boar, Zombie Mushroom, Evil Eye, PQ Lv29-30: Horned Mushroom, Wild Boar, Zombie Mushroom, Evil Eye 2nd Job Warrior (Fighter) Lv30: Horned Mushroom Lv31-32: Horned Mushroom, Zombie Mushroom Lv33-35: Horned Mushroom, Zombie Mushroom, Evil Eye Lv36-39: Zombie Mushroom, Evil Eye, Fire Boar, Cursed Eye Lv40-46: Fire Boar, Alligator, Cursed Eye, Jr Cellion, Jr Grupin, Jr Liona Lv47-50: Fire Boar, Cured Eye, Copper Drake, Iron Hog Lv51-56: Copper Drake, Drake, Jr Yeti, Stone Gollem, Wild Cargo Lv57-60: Copper Drake, Jr Yeti, Drake, Stone Gollem, Dark Stone Gollem, Wild Cargo Lv61-64: Jr Yeti, Hector, Dark Stone Gollem, Yeti, Tauromacis Lv65-70: Hector, Stone Gollem, Dark Stone Gollem, Yeti, Tauromacis Warrior (Page) Lv30: Horned Mushroom Lv31-36: Jr Sentinel, Horned Mushroom, Zombie Mushroom, Evil Eye Lv37-47: Evil Eye, Fire Boar, Leatty, Dark Leatty, Jr Grupin, Jr Cellion, Jr Liona Lv48-49: Evil Eye, Fire Boar, Leatty, Dark Leatty, Jr Grupin, Jr Cellion, Jr Liona, Copper Drake Lv50-53: Copper Drake, Drake, Jr Yeti Lv54-59: Copper Drake, Jr Yeti, Drake, Stone Gollem, Hector Lv60-65: Cold Eye, Jr Yeti, Hector, Coolie Zombie, Dark Stone Gollem Lv66-70: Cold Eye, Hector, Coolie Zombie, Dark Stone Gollem, Wild Cargo Warrior (Spearman) Lv30-36: Horned Mushroom, Zombie Mushroom, Evil Eye, Fire Boar, Leatty Lv37-39: Evil Eye, Fire Boar, Leatty, Cursed Eye, Cold Eye Lv40-45: Fire Boar, Leatty, Cursed Eye, Cold Eye, Lorang Lv46-50: Fire Boar, Leatty, Cursed Eye, Lorang, Copper Drake Lv51-55: Copper Drake, Drake, Jr Yeti, Stone Gollem Lv56-60: Copper Drake, Drake, Jr Yeti, Stone Gollem, Hector, Croco Lv61-65: Jr Yeti, Croco, Hector, Coolie Zombie, Miner Zombie, Dark Stone Gollem Lv66-70: Hector, Coolie Zombie, Miner Zombie, Dark Stone Gollem, Yeti Thief (Assassin) Lv30-35: Green Mushroom, Horned Mushroom, Zombie Mushroom, Wild Boar Lv36-40: Horned Mushroom, Zombie Mushroom, Wild Boar, Jr Cellion, Jr Grupin, Jr Liona Lv41-45: Alligator, Fire Boar, Jr Cellion, Jr Grupin, Jr Liona, Lupin, Zombie Lupin, Copper Drake Lv46-50: Cursed Eye, Jr Cellion, Jr Grupin, Jr Liona, Lupin, Zombie Lupin, Copper Drake, Lunar Pixie, Lv51-55: Lupin, Zombie Lupin, Copper Drake, Lunar Pixie, Jr Yeti, Croco, Stone Gollem Lv56-65: Jr Yeti, Croco, Stone Gollem, Coolie Zombie, Miner Zombie Lv66-70: Jr Yeti, Hector, Coolie Zombie, Dark Stone Gollem, Tauromacis Thief (Bandit) Lv30-35: Bubbling, Jr Neki, Horned Mushroom, Jr Sentinel, Zombie Mushroom, Wild Boar, Alligator Lv36-40: Bubbleing, Blue Mushroom, Horned Mushroom, Zombie Mushroom, Evil Eye, Alligator Lv41-45: Evil Eye, Fire Boar, Alligator, Jr Cellion, Jr Grupin, Jr Liona, Star Pixie, Jr Pepe, Cursed Eye, Copper Drake Lv46-54: Star Pixie, Jr Pepe, Curse Eye, Zombie Lupin, Lv55-60: Lupin, Zombie Lupin, Cold Eye, Wild Cargo Lv61-65: Coolie Zombie, Miner Zombie, Cold Eye, Lunar Pixie, Clang, Sun Pixie, Tauromacis Lv66-70: Hector, Coolie Zombie, Miner Zombie, Cold Eye, Lunar Pixie, Umti, Sun Pixie, Tauromacis Wizard (Fire) Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom, Evil Eye, Jr Wraith, Ice Sentinel (35) Lv36-40: Zombie Mushroom, Evil Eye, Sentinel, Ice Sentinel, Jr Grupin, Jr Wraith* Lv41-45: Leatty, Jr Grupin, Jr Pepe, Jr Wraith, Cold Eye Lv46-50: Jr Pepe, Jr Wraith, Cold Eye, Nependeath Lv51-60: Nependeath, Jr Yeti, Grupin Lv61-70: Jr Yeti, Jr Yeti (Growth), Pepe Wizard (Poison) Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom, Evil Eye Lv36-40: Zombie Mushroom, Evil Eye, Sentinel, Jr Wraith Lv41-45: Sentinel, Leatty, Jr Wraith, Alligator, Dark Leatty Lv46-50: Alligator, Leatty, Dark Leatty Lv51-60: Alligator, Croco Lv61-70: Jr Yeti, Yeti, Werewold (68-70) Wizard (Ice) Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom Lv36-40: Zombie Mushroom, Fire Boars, Ligators (Not recommended) Lv41-45: Fire Boars, Ligators (Not recommended), Jr. Cellion Lv46-50: Fire Boars, Ligators (NR), Jr. Cellion, Jr. Wraiths, Copper Drakes Lv51-60: Jr. Cellion, Jr. Wraiths, Curse Eye, Cellion, Copper Drakes, Fire Drakes (60) Lv61-70: Cellion, Liona, Cooli Zombie (57), Miner Zombie (57), Fire Drake (60) Wizard (Lightning) Lv30-35: Horned Mushroom, Zombie Mushroom, Evil Eye Lv36-40: Zombie Mushroom, Fire Boar, Evil Eye, Lorang Lv41-50: Jr. Cellion, Jr. Grupin, Jr. Wraiths, Lorang, Copper Drakes Lv51-55: Jr. Cellion, Jr. Grupin, Jr. Wraiths, Curse Eye, Lorang, Copper Drakes Lv56-70: Zombie Lupin, Coolie Zombie (70), Miner Zombie (70) Cleric Lv30-40: Horned Mushroom, Wild Boar, Zombie Mushroom, Evil Eye, Jr. Wriaths (35) Lv41-50: Zombie Mushroom, Evil Eye, Zombie Lupin Lv51-70: Jr. Wraiths, Zombie Lupin, Wraiths (48), Coolie Zombie (57) NOTE* Sorry Clerics, you'll be seeing a LOT of these monsters continuously until they implement Ludibrium which will bring in a lot of new Undead monsters. If you want to see variety, I suggest you find a Warrior friend to party with. Hunter Lv30-35: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom Lv36-40: Wild Boar, Evil Eye, Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona Lv41-55: Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona, Lupin, Zombie Lupin, Stone Gollem Lv56-60: Stone Gollem, Jr. Yeti, Hector Lv61-70: Jr. Yeti, Hector, Coolie Zombie Crossbowman Lv30-35: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom Lv36-40: Wild Boar, Evil Eye, Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona Lv41-50: Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona, Lupin, Zombie Lupin, Stone Gollem Lv51-60: Cellion, Grupin, Liona, Stone Gollem, Jr. Yeti, Hector Lv61-70: Jr. Yeti, Hector, Coolie Zombie
Share

Maple Story Guides | 343 views read more ...

Maple Story Warrior Training Guide

Posted on 2008-12-06 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
Training Areas A brief explanation of what is in here. Each one will have a range of 5 levels, except for levels 1-10 which is all in one area. After that each part will include the 3 lands. Victoria, Ossyria, and Ludibrium. They'll contain abbreviations, but I will put them in a later part which will have what they each mean, so just look below for them, if you do not understand any of them. Level 1-10 Maple Island: You'll be here all 10 levels. Do every quest, you will need any extra mesos you can get, since it will be needed big time. Plus it'll be a good source for EXP. I'll break this down. Levels 1, 2, 3, and 4 stay on the first map. If you can want to go to level 5. After that walk through the next maps and kill any monster in your way for some quick and easy EXP. After that do your quests and again kill any monster in your way. If you don't get to level 10 through quests, which you probably won't go to Orange Mushrooms. It'll be fast and easy. Level 11-15 Victoria: There are a lot of training spots here. The more favorable one for you will be HHG2. A good mixture of Slimes, Orange Mushrooms and Stumps, with some snails thrown all over the map. Stay there for a couple levels and head on over to Mushroom Garden. Stay there until about level 15. If you don't like either of those, go to Ellinia and go to The Tree That Grew I. It has tons of slimes, and can be very fast. What ever you do, don't try and leech to level. It is very slow. Ossyria: None Ludibrium: None Level 16-20 Victoria: Basically the same training spots as before. Mushroom Garden, HHG2, or The Tree That Grew I. If you don't like those spots, try HHG3. It has Green Mushrooms, and a lot more Orange Mushrooms. This is only if you have enough potions, since the Greens will be doing about 35-50 damage to you per hit. Depending on your armor. Though you should be able to knock them out quickly, or you can jump and attack to avoid their damage. If you feel that you can ignore the crowds, you can try Pig Beach. It's not that much recommended now for Warriors since there are a lot of KSers, and it's very easy to lose a spot. Ossyria: None Ludibrium: None Level 21-25 Victoria: The best spot for you is PQ. Though it might be crowded, so you'll have to settle for solo training for a bit. Now HHG3 can be a better spot, but it's not the best. If you have the mesos, try Over The Wall. Dark/Regular Axe Stumps with a small mixture of Dark/Regular Stumps. If you can find a fairly empty Pig Beach, try that. Though it's not very easy to find Pig Beaches even fairly empty. If those get boring, try the Blue Slimes in the Kerning City Subway. Ossryia: None Ludibrium: None Level 26-30 Victoria: PQing again is a very good spot. Though it is crowded a lot, so you might have to settle with solo training again. If you want a better source of mesos, though it's not the best source of EXP, Green Mushrooms/Blue Slimes are good. 26 EXP for each monster, and you should be 1/2 hit killing them by now. If you want faster EXP there are much better spots. Wild Boars are really good. Though WB1 has Jr Boogies, which will cause a problem, so head over to WB2 for now. Ossyria: Only one good spot here now, though it's gonna cost you to get over to Ossyria. Jr Sentinels are very good sources of money. They drop gold coins constantly, and only give 2 less EXP than Wild Boars. Though they have more HP than Wild Boars do. Ludibrium: None Level 31-35 Victoria: Since you can't PQ now, it's all solo training until level 35. So until then make the best of it. They're not hard levels to get through. Like before, Wild Boars are very good source of EXP. You can now kill them easier, and you get stronger and a more balanced attack with your Mastery. At around level 35, you can start on Fire Boars. Though it's not too recommended if you don't have that much money to spend on potions. Ossyria: Only good spot here is Jr Sentinels again. Jr Kitties are not bad, but they take up a lot of potions, even at level 35. So stay away from them unless you have uber good attack range. Ludibrium: It's not the best spots, and it takes away some money to get here, but there are a couple of okay spots here. Ratz, in the Eos Tower. If you don't like those, try the Brown Bears in the Clock Tower. It's not too good, since they will take up a lot of options, so be prepared to spend a lot of money. So don't go here if you don't have too much money. Also at level 35, you can start to Ludi PQ. Try to find friends that'll go with you, since people don't really like to have many level 35s. If you really feel like it, you can go farther down into the tower to Trixters. Level 36-40 Victoria: Wild Boars are still good now, though you're stronger and have more acc, so you'll be able to train at WB1, though you might need more acc for the Jr Boogies. If you can't hit them that well, return to WB2. You can train on Fire Boars a lot more now. BL2 is the best, and it can also be shared, so there aren't that many problems. If BL2 is all full, try BL1 or BL3. Ossyria: Jr Sentinels aren't that bad now, though they're not the best either. Jr Kitties will be easier for you now, but only in higher levels, at about 37/38. Otherwise there isn't much of training going on here for a little bit. Ludibrium: You'll be able to kill monsters here much easier than before. Brown Bears and Ratz are good. If you go farther down you can also train on Trixters and Dark Ratz, though it can be pretty annoying to go up and down that tower. Of course you can always PQ, if you can't really take the solo training. Though this is much more crowded than the Kerning City PQ, so it's probably better for you to go for solo training than try and spend your time trying to get into a PQ. Level 41-45 Victoria: Fire Boars are your best bet now. Wild Boars are okay, but they get really boring after being there for so long. Try and stick with Fire Boars as much as possible. Around 44/45 you can try Lupins if you want, though they are annoying the lower the level you are, since they are ranged with their attacks which can make it a bit harder to kill them. Plus you might not be able to hit them 100% yet. Ossyria: Jr Kitties are best here. Jr Sentinels are just not any good now. Unless you're trying to get mesos, and not EXP. Star Pixies can be good too. Plus with all of the etc drops from basically any monster here, you can get even more EXP. And if you don't want to exchange them in, you can always sell them for some good mesos, or use them on a new char of yours. Ludibrium: Brown Bears and Pink Bears if you're trying to stay in the Clock Tower. If you go deeper, you can also train on Chronos. Panda Bears aren't too bad. And Robos are also good, though you won't kill them that easy yet. So you might want to stick with the others. If you're in Eos Tower Ratz and Dark Ratz for you. Those planes in the lower regions go around too fast for you to really train on them that much. Though if you go down far enough, you can find Pink Bunnies which are can be pretty good. Level 46-50 Victoria: Fire Boars and Lupins are your best spots now. Fire Boars are super easy, should mostly be 1/2 hit kills now. And Lupins shouldn't be much of a problem around 47/48. If you really need the money, you'll have to head back to Wild Boars though. WB1 will be very easy, though if it's a bit full, try WB2. Ossyria: Jr Kitties and Star Pixies still. Jr Kitties drop you money clips a lot, and their horns provide good EXP or mesos. So do the Pixies. If you can't use a lot of potions, stick with the Jr Kitties, since all Pixies have ranged attacks and will take your HP down faster. Ludibrium: If you like sticking with PQ, go for it. You will be accepted into a lot more parties, since you're closer to 50, and are a lot stronger. Though it might still be a bit full, so to the solo training. Chronos are your best spot in the Clock Tower. Only the regulars, since the other two kinds have ranged magic attacks you'll lose money, and very fast. If you're in the Eos Tower, Dark Ratz, Trixters, and Pink Bunnies for now. You can also do Robos and Pandas if you want. Though they're not best EXP, they give a decent amount of mesos. Level 51-55 Victoria: Lupins should be very easy now. Though they're not the best EXP for you now. Try Golems, or Mix Golems. Maybe Dark Golems, if you can find a strong party. Doing those alone will make you lose a lot of money, and even quicker then normal. For now your best spot will be Golems. They give good money, and they're very slow. So they're easy to kill, and you can kill a lot of them without even taking damage. Which will cut your potion usage. If you REALLY need the mesos, Lupins and Fire Boars. Or even Wild Boars. Ossyria: There aren't that many good spots in Orbis now. Except for mesos spots. Jr Kitties, Jr Sentinels, and Star/Lunar Pixies will get you the mesos. Though if you're looking for actual training spots, the bigger kitties, and Luster Pixies can be good. Though they both have strong Magic Attacks, so they're not the best. Though your best training spot out of all lands is in El Nath. Jr Yetis. Very fast exp for the earlier levels, and it doesn't slow down that much for a while. Ludibrium: Basically this place is all for money now. The Teddies are basically 1/2h kos, with not that good EXP. Along with Robos. Though if you can stand not the fastest EXP, Master Chronos give some decent EXP and mesos. Otherwise you won't be here that much. Level 56-60 Victoria: Regular Gollems and DSGs are much easier to kill now, and are good source of EXP. Though you might still need to have a party with you if you head to DSGs, they might give you a little trouble. It really depends on your skill build, and weapon attack. Not entirely strong enough to kill Mix Gollems alone, so do it with a party if you want to train on those. You can try to start DMT, but it's not very good yet because of the Cargoes. They take quite a lot of potions unless you can 100% KB them. Mix Gollems at FoG are good but I would wait until higher 5X or low 6X until you go there. Ossyria: Your best spot here right now is Hectors. Though if you're looking for money Jr Yetis are the place for you. You can also find some decent monster and drops from Luster Pixies. But that's about all for Ossyria. Ludibrium: No decent spots here for exp or mesos. Level 61-65 Victoria: FoG is a definate now. Because of a new weapon and equips you can kill them much easier. There is a very high spawn rate and you can share maps with people. They have very good drops, and give a lot of mesos. So you won't be losing money here. Ossyria: N/A Ludibrium: N/A Level 66-70 Victoria: You'll be continuing FoG now. Good EXP AND Mesos. Not many spots like that, hehe. High spawn rate, and when you share the map it's even better. Partying here can be good too. Ossyria: Hectors here. They have some okay drops, and anything that you don't sell can be very good NPC money. They provide good EXP, and with the occasional Pang you might get an even better drop. Cold Field I is best map for these. Ludibrium: N/A Almost done with the training spots for 1-70. I will then add seperate training places for early 3rd job advancements. Abbreviations EXP: Experience PQ: Party Quest HHG: Henesys Hunting Grounds WB: The Land of Wild Boar BL: Burnt Land Acc: Accuracy DSG: Dark Stone Gollem DMT: Drake's Meal Table KB: Knockback FoG: Forrest of Golem Directions Mushroom Garden: Go two maps left of Henesys. Then go to the very top of the map. There are 2 platforms. On the right platform, go all the way over to the right of it until you see house shaped things. Hit up on the doors until you go through. The Land of Wild Boar II: Go to The East Domain of Perion. Then go to the very top right. You will see sticks sticking up out of the ground. Hit up on those until you go through. Forrest of Golem: Go to Sleepywood, and go to the right of the map. Before the stairs that lead down to the visible teleport there is a wooden door, hit up there. Then keep going down until you reach Sleepy Dungeon V. Then below the teleport there are 7 small platforms. The 2nd to the most right platform there is a tree/plant thing. Hit up there. Cold Field I: Head to El Nath from Orbis then go 3 maps to the right.
Share

Maple Story Guides | 245 views read more ...

Guide to Shooting Things

Posted on 2007-08-05 by adminNo comments


1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...
  This guide will cover which stats, skills, and equipments you'll need to enjoy life as an arrow-eating machine on Maple Story. Topics covered: Ability Point Allocations Where to Spend Skill Points Recommended Equipment First off, make the perfect newbie character. Pick your clothes, face, and hair, then be prepared to hit the red dice several times to roll good stats. Bowmen need STR and DEX. This means that you want to roll the dice for the lowest INT and LUK possible. The lowest they can go is 4. Keep rolling until you get both INT and LUK at 4. At the most, one can be a 5. Any extra points in these stats will take away from that all-important, damage-inducing DEX stat. OK, you have your brand new character! Wander around Maple Island and do the quests that you find there. You'll get some beginner armour and weapons to help you out. Every time you level up, you'll be given 5 more Ability Points to allocate to your stats. What you need to do FIRST: Get your DEX up to 25. This will take several levels, but probably only 3-4. Levels are easy to get at this point. The next few times you level up, put all your points in STR. Why? Because right now, you're fighting with a melee (hand-to-hand) weapon, and STR is the stat that governs how much damage you do with that weapon. Take your STR up to 25. After that, continue to put all your ability points into DEX until level 20. Stay on Maple Island until level 10. At that point, take the boat to Victoria Island. Now you need to get to Henesys, and that's a long way from Lith Harbor where you are. Get a higher-level friend to escort you there, or you can talk to the ticket agent and by a cheap ticket for a trip to Henesys. Once in Henesys, go to Mushroom Park. Walk to the FAR right side of Mushroom Park and enter the guild house. Talk to Athena and you're a bowman! Congratulations on making it this far. What I recommend, and many other archers recommend, is that you don't bother buying a bow until level 20. Stick with a melee weapon for now. This is because low-level archers do TERRIBLE damage. Find a nice wooden mallet from a pig, or axe from a green slime. These are great weapons for your level. Also, don't waste your money on level 10 bowman clothes. Stick with your beginner outfit until level 15. You'll save money this way, and chances are the red and blue snails will drop a better shirt for you to wear anyway. Skill points: At level 10, you’ll be given one skill point. Hit the letter K on your keyboard to open the skill tab. Put that point in the first skill, The Blessing of Amazon. Level 11: 2 points Blessing of Amazon, 1 Point Eye of Amazon Level 12: 3 points Eye of Amazon Level 13: 3 points Eye of Amazon Level 14: 1 point Eye of Amazon, 2 points Critical Shot Levels 15 – 20: 3 points Critical Shot OK, at level 20 you should have the following skills: 3 points in Blessing of Amazon 8 points in Eye of Amazon 20 points in Critical Shot You should also have your STR at 25, with the rest of your Ability Points in DEX. Go ahead and buy a bow at this point. Whether you choose bow or crossbow is up to you. Experiment with the level 20 bow and the level 22 crossbow if you’re undecided. Also read through the rest of the guide to see what the 2nd and 3rd job advancement skills are. If you bought level 15 bowman gear, you may want to keep it until level 25. Or just change out a few pieces of clothing; you don’t gain a whole lot of extra defense with the level 20 clothes over level 15 bowman clothes. Save your money for the time being. At level 21, you start making some decisions. First of all, when you level up, you need to start putting 1 point in STR, 4 points in DEX. For Hunters (2nd job), your STR stat always needs to be 5 more than your level. So at level 21, you need 26 STR. If you already know that you're going to be a Crossbowman, you will only need STR equal to your level. In that case, continue to add only DEX to your stats every level up until level 26. At level 26, begin the 1 point STR, 4 points DEX formula. IF YOU ARE UNDECIDED, allocate your skill points like you are going to be a Hunter for the second job. This way, you won't be locked into a choice until level 30. At level 30, if you become a Crossbowman and find yourself with too much str, you can adjust your stats at that point. The other thing you need to choose is which magic-using skill you want. Archers can choose between Arrow Blow and Double Shot. Arrow Blow fires a single powerful arrow, and when the skill is maxed it can do more damage than a Double Shot and has a greater chance of knocking the monster back. Double Shot fires two at a time. You have a chance of critical shot with both skills. Most archers use Double Shot, simply because you have a double chance of getting a critical hit. Also, the damage range for an archer is very broad. For example, at level 65, I had a damage range of about 500 to 2000 points on a normal shot. That’s a HUGE range. And 500 points isn’t often enough to knock back a monster. With Double Shot, I have a chance of at least one of the two arrows doing enough damage to knock back the monster. So pick your magic-using attack skill, and max it out. If you choose Double Shot, you’ll still have to put one point in Arrow Blow to Activate it. Arrow Blow users: Level 21 - 26: 3 points Arrow Blow Level 27: 2 points Arrow Blow Double Shot users: Level 21: 1 point Arrow Blow, 2 points Double Shot Level 22 - 27: 3 points Double Shot When you’ve maxed your attack skill, you have another choice to make: Focus or Blessing of Amazon. Focus is a mana-using skill that increases your accuracy and avoidability both by one point for every point you put into the skill. Depending upon which attack skill you chose, you can get it to 9 or 10 points by level 30. It doesn’t cost a lot of mana, and it does last for a decent amount of time at that level. Most archers choose it, because we need the extra chance of monsters missing us because our weapon defense is rather low. Or, you can choose to put more points into Blessing of Amazon. Blessing is passive (so it doesn’t cost mana) and it only increases your accuracy. (Some archers also choose to get the other skill attack to level 10 at this point. It’s really not necessary, as you’ll primarily use the skill you have maxed out. ) All right, you’ve made it to level 30! Congratulations! At level 30 you should have the following: 35 STR Critical Shot maxed. Eye of Amazon maxed. Arrow Blow or Double Shot maxed. Blessing of Amazon at least 3 The rest of the points in Focus or Blessing of Amazon. Go back to Athena in Mushroom Park and talk to her about advancing. Take the letter to the Bowman Job Instructor (located at the Warning Street: The Road to the Dungeon). She’ll transport you to a map that looks like the ant tunnel. In it are only evil eyes and zombie mushrooms. They are stronger than normal ones, and will drop black marbles. You need to collect 30 marbles from them. Take a lot of orange or white potions in there with you; they hit hard and depending upon where the monster spawns, you may have to jump into the thick of things. When you have your marbles, talk to the person in there, who sends you back outside. Talk to the Bowman Job Instructor again, get the Proof of Hero, then head back to Athena. Now, you must make the most important choice of your arrow-shooting career. Hunter or Crossbowman. Both paths have ALMOST identical skills through the 2nd and 3rd job advancements. The basic differences are: 1. Bows shoot faster than crossbows. 2. Crossbows do more damage than bows. 3. Hunters get Arrow Bomb, while Crossbowman get Iron Arrow in the 2nd job. 4. Rangers (bow) get fire arrow and Snipers (crossbow) get ice arrow in 3rd job. That’s it. Not much difference. I’ll explain Arrow Bomb and Iron Arrow now so you get a better idea of their pros and cons. Arrow Bomb hits up to six monsters and has a chance of stunning them. Also, you have a chance of Critical Shot kicking in on each monster. (I find that I can do the most damage possible to one monster with one of the arrow bomb splashes. For example, at level 65 I can do 2300 on splash damage with arrow bomb. The most that ONE of the arrows in Double Shot will hit is 2200. It’s not a tremendous difference, but it is more powerful.) This is a great advantage when dealing with a mob of monsters. The bomb goes off in a radius and will hit monsters on different planes. It can even hit a monster that’s standing right behind you and stun it so it doesn’t run into you and mess up your firing at the critters in front of you. The big problem is that the arrow carrying the bomb does really low damage. From my experience, at level 65, that bomb would sometimes only do 250 points of damage: not enough to knock back some monsters, and if it doesn’t stun, it will still run into you. Iron Arrow also hits up to six monsters and has a chance of critical shot hitting on each time. The damage will decrease with each successive monster that the arrow passes through; however it may be enough to take out the one in front, giving you time to fire another arrow through the next monster in line and give yourself some room. The big disadvantage here is that everything must be lined up on one place; also the arrow will pass over the heads of very short monsters, like jr. neckies. 2nd job skills and what they do. You gain two area attack skills in the 2nd job advancement, Iron Arrow/Arrow Bomb, and Power Knockback. I've already detailed the main points of Iron Arrow and Arrow Bomb above. Now let's talk a little bit about Power Knockback. Power Knockback is the bowman version of the warrior skill Slash Blast. When maxed, you can hit up to 6 monsters at a time by swinging your bow. You won't do as much damage to them as you would when firing an arrow into them, but it does do some decent damage. However, your goal with Power Knockback is not to kill monsters. Its purpose is to send critters scooting AWAY from you so you have room to raise your bow and fire at them. When maxed, you have a 60% chance of pushing them away regardless of the knockback number for the monster. Say you're playing with wild cargos. They have a knockback of 1500 points. There's no way you'll ever do 1500 points to a cargo by swinging your bow at it. But with the Power Knockback skill, if that large purple kitty with horns gets too close, you have a good chance of sending it flying several body lengths away from you. Bow Mastery is a passive skill that does two things for you: it raises your accuracy by one point for every point you put into it (do we really NEED more accuracy?!?), AND it raises your minimum damage. Raising the minimum damage is very, very good. You know what sort of damage range you have. It's awful. By raising the minimum, you have a better chance of consistent knockback, one-hit kills, and faster leveling. I recommend you raise this skill first. But you'll only take it to 19 out of 20 points. Why? The last point simply adds another point of accuracy; it doesn't raise the minimum damage. Bow Booster is an active skill that helps you to fight faster by increasing the firing rate of your bow. It costs both MP and HP to cast; the good news is that the cost of each goes DOWN the more points you put into the skill (the timer on it also lengthens). And you will put points into it. How much you end up with in Bow Booster depends upon which other skills you choose. Soul Arrow, when active, will fire the yellow arrows you may have seen some archers using. When you cast it, you will not use any arrows that may be in your inventory. You could even train without having any arrows in your inventory at all. Higher level archers like soul arrow for precisely that reason: they can carry less real arrows and more potions with them when they go out hunting. DISCLAIMER: The attack amount for soul arrow is the attack amount you would do when equipped with a normal arrow. Some archers think that by highlighting the bronze or steel arrows in their inventory, then activating Soul Arrow, they are getting the extra attack value of the special arrow, without actually using them up. This is false. Remember, Soul Arrow doesn't care what you have in your inventory. It's using pure MP to create a normal arrow. The final skill we need to cover is Final Attack. Again, this is a passive skill. When you put points into it, you have a chance of firing an extra arrow after you use a skill attack (Double Shot, Arrow Blow, Iron Arrow, Arrow Bomb). This extra arrow will come out faster than it would normally take for a second shot to emerge. When the skill is maxed, that arrow can do a lot of damage. Final Attack is the great Bowman Controversy. You either love it or hate it. And you need to decide by level 50 if you want to deal with it. If you put points into Final Attack, you must either max the skill (at low levels it's more of a hindrance than a help), or buy 2nd job SP reset cards in the cash shop to put those points somewhere else. Let's discuss the advantages and disadvantages. Advantages: 1. Can kill off the monsters with one active shot from you, enabling faster leveling. 2. The extra arrow coming out can mitigate the extremely low damage done to the lead monster by arrow bomb's initial damage. 3. Strafe and other 3rd job skills only become powerful with 10 or 15 points into them. So you'll still be using Double Shot or Arrow Blow, Iron Arrow or Arrow Bomb, until that point. You might as well make the most of those skills with Final Attack. Disadvantages: 1. Very weak at low levels. 2. Your skill attack may kill the monster, and the Final Attack arrow hits the monster behind it, making it angry at you and hitting you when you are unprepared. 3. Your firing timing may be thrown off by that extra arrow coming out unexpectedly. 4. Final Attack does not work with a normal attack. It also does not work with any 3rd. job skills. 3rd job skills like Strafe and Arrow Rain/Erruption quickly supercede previous skills like Double Shot, Arrow Blow, Iron Arrow, and Arrow Bomb. 5. The extra arrow may disrupt the knockback on the monster. There are other factors to consider. If you are a Crossbowman, Final Attack is NOT recommended. Even with Bow Booster activated, the crossbow firing rate is too slow for you to adjust to that extra timing difference. Arrow Blow users tend not to get Final Attack because its damage often disrupts the knockback they get on their shot. In Beta, when I didn't know any better, I was able to get my bowman up to level 40 Hunter. I used Double Shot. And because I knew that Final Attack was WONDERFUL for the warrior classes, I figured it would help me and threw a few points into it. I can very well attest to the fact that Final Attack at low levels is a pain in the butt. In oMS, I also made a Double Shot-using Hunter. And I did not get Final Attack. Maybe my leveling process is slower than normal. But I have more control over what I'm killing (unless one monster jumps over the first, always irritating when sniping). Those are the skills. Pick your path and start acquiring new levels and skills. The recommended Bowman build for 2nd job skills: Level 30: Put that 1 point into Arrow Bomb (AB) or Iron Arrow (IA). I can't speak for Iron Arrow, but even at low levels, Arrow Bomb is really helpful. Levels 31-37: Get Bow Mastery (BM) to 19. Put the remaining 1 point from Level 37 into AB or IA. Levels 38-42: AB or IA up to 15 points. Put the remaining 1 point on Bow Booster (BB). Level 43: 3 points on BB. Level 44: 2 point BB, 1 point Soul Arrow (SA). Level 45: 1 point SA, 2 points AB or IA This will make the timers for both Soul Arrow and Bow Booster equal at one minute. Many bowman prefer to cast all their supportive skills at once; having them both run out at the same time makes this possible. Level 46-50: Finish maxing AB or IA. You have 2 points left. Put these in Power Knockback (PK). Levels 51-56: Max Power Knockback. Now is the time to decide if you want Final Attack. If you decide you want Final Attack, you need to use the points from the next 10 levels for it. Because the damage of Final Attack is terrible at low levels, you may want to save points for 2 or 3 levels, then dump them all in at once for a bigger boost. Once you’ve maxed Final Attack, you can use the points from your remaining levels as you see fit. Soul Arrow, Bow Booster, and Focus (from the 1st job) are all good choices. If you don’t want Final Attack, you will have enough points left to finish maxing Bow Booster, finish maxing Soul Arrow, and finish maxing Focus (from the first job). Non-Final Attack Build: 30 = 1 AB 31 = 3 BM 32 = 3 BM 33 = 3 BM 34 = 3 BM 35 = 3 BM 36 = 3 BM 37 = 1 BM MAXED, 2 AB 38 = 2 AB 39 = 3 AB 40 = 3 AB 41 = 3 AB 42 = 2 AB, 1 BB 43 = 3 BB 44 = 2 BB, 1 SA 45 = 1 SA, 2 AB 46 = 3 AB 47 = 3 AB 48 = 3 AB 49 = 3 AB 50 = 1 AB MAXED, 2 PK 51 = 3 PK 52 = 3 PK 53 = 3 PK 54 = 3 PK 55 = 3 PK 56 = 3 PK MAXED 57 = 3 BB 58 = 3 BB 59 = 3 BB 60 = 3 BB 61 = 2 BB MAXED, 1 SA 62 = 3 SA 63 = 3 SA 64 = 3 SA 65 = 3 SA 66 = 3 SA 67 = 2 SA, MAXED 1 focus 68 = 3 focus 69 = 3 focus 70 = 3 focus MAXED Final Attack Build 30 = 1 AB 31 = 3 BM 32 = 3 BM 33 = 3 BM 34 = 3 BM 35 = 3 BM 36 = 3 BM 37 = 1 BM MAXED, 2 AB 38 = 2 AB 39 = 3 AB 40 = 3 AB 41 = 3 AB 42 = 2 AB, 1 BB 43 = 3 BB 44 = 2 BB, 1 SA 45 = 1 SA, 2 AB 46 = 3 AB 47 = 3 AB 48 = 3 AB 49 = 3 AB 50 = 1 AB MAXED, 2 PK 51 = 3 PK 52 = 3 PK 53 = 3 PK 54 = 3 PK 55 = 3 PK 56 = 3 PK MAXED 57 = 3 FA 58 = 3 FA 59 = 3 FA 60 = 3 FA 61 = 3 FA 62 = 3 FA 63 = 3 FA 64 = 3 FA 65 = 3 FA 66 = 3 FA MAXED 67 – 70: BB, SA, or Focus Third Job Advice: All right, for those of you with enough patience to make it to the third job, here's a few hints. We all get Strafe, Puppet, Thrust, and Mortal Blow. The skills with the same effects, but different names, are Silver Hawk and Arrow Rain for Rangers; Snipers get Golden Eagle and Arrow Eruption. The unique skills are Fire Shot for Rangers and Ice Shot for Snipers. Strafe Strafe shoots four arrows at once, very quickly. It looks really cool. When maxed, each arrow will do 100% damage (critical hits will occur as they usually do). There are two downsides to this skill. 1) You have to get at least 20 points into it before it is worthwhile using the skill; and 2) you must max it first. This means that until level 77 or 78, you're still playing with double shot or arrow blow. Using strafe at low levels is a serious waste of MP. Mortal Blow You know how when a monster spawns right in front of you, and you try to shoot it, and you whack it with your bow? Mortal Blow is the partial solution to the problem. Mortal Blow fires a single, powerful arrow into whatever is right in front of you. Or right underneath you. It even works when you're standing on a platform just below another to get the monster at the edge of the upper platform. It works like this: You're firing at monster across the way. Another monster either spawns between you and it, bounces between you and it, or respawns directly underneath you. You still have your finger on the button for firing at your original monster. Mortal Blow has a chance of kicking in and delivering a fairly powerful shot to whatever appeared directly in front of you or underneath you. Critical hits work with Mortal Blow. Additionally, it also has the chance to finish off a monster with a certain percentage of hit points left. It doesn't matter which skill you're using, either. Arrow Blow, Double Shot, Strafe, Arrow Bomb, Iron Arrow, and regular shots will trigger a mortal blow. No MP is used even if you were trying to shoot an MP using skill. I've even had Mortal Blow trigger when I was trying to use Power Knockback. Puppet Puppet works as a lure. While there's a Puppet around, the monsters will attack it, instead of you. This is how us Bowmen with our wimpy HP levels survive encounters with big bad nasty critters like Lycanthropes and Sharks. When cast, a Puppet appears 1/3 of the screen away from you, in the direction you are facing. So you have to do some thinking before your cast your Puppet. While the Puppet is up, the monsters target the Puppet, even though you will be shooting at them. Once the Puppet disappears, the monsters turn neutral again - they won't attack you even though you may have hit them while the Puppet was around. You don't need to max the points in puppet. 9 or 12 points provides you with a Puppet with sufficient HP for good training. The puppet also has really high weapon and magic defense, so a 1000 HP puppet lasts for much longer than a 1000 HP archer would against the same monster. Thrust Thrust is permanent Haste. Yes, permanent. And passive, so no wasting MP casting it. So you have to THINK before you go pumping points into this skill. By this time, you've partied with thieves and learned the joys and pains of trying to jump on to little tiny platforms with maxed Haste. This skill is OPTIONAL for all Bowmen. Icarus 2 capes, shoes scrolled with speed, pets scrolled with speed, and bows and crossbows with speed as part of their attributes can give you the same effect. Remember, 140% is the maximum speed that you can go. So if you're all decked out in speed gear, putting points into Thrust is rather wasteful. Arrow Rain/Arrow Erruption These two skills are identical; only the graphics on the screen make them appear differently. Using this skill, you can fire at point-blank range into a group of monsters. Yes, my friends, mob control without sacrificing damage on any hit. It works on up to six monsters, and will take out things above and below the platform you are standing on if the map is configured properly. There are several spots in the Ice Valley maps of El Nath, for example, where there is a safe platform between two platforms of monsters. Aqua Road dungeon is another good place for this skill. You can fire off Rain/Erruption from those points and take out the monsters above or below you without getting hit. Maxing this skill is recommended. Silver Hawk/Golden Eagle The Hawk/Eagle skill is another protection plan for Bowmen with low HP and crappy weapon defense. This bird will circle around you and attack the nearest creature, with a chance of stunning that creature. Maxed, this skill will stun at 99%. Very, very useful. It does, however, consume one Summoning Rock. Most guides that I have seen recommend a minimum of 16 points into Hawk/Eagle. At that level, you have a 90% stun rate (the damage from the bird is very low). 21 points in Hawk/Eagle provides a 95% stun rate. The timer for the bird also increases with more points. Fire Shot Fire Shot so far is considered an OPTIONAL skill for Rangers. It works against monsters weak to Fire, giving you a 150% multiplier for damage. And while there are plenty of those monsters around, by the time you get around to putting enough points into Fire Shot to make it worthwhile, Strafe and Arrow Rain will take out the monsters just as easily. Most builds that I have seen say that you either put 0 points into it, or 20-30 points. There's no in between with this one. The shot is fired similar to Arrow Bomb, in that a single arrow is fired off, and explodes into a radius of damage. Critical hit does trigger with Fire Shot, and the impact arrow is not considerably weaker than the splash damage (unlike the impact arrow in Arrow Bomb). You must have distance to use this skill. Ice Shot Ah, Ice Shot. Those of you who persevered and went the way of the crossbow, this is your reward! You get to shoot things and FREEZE them! Lucky, lucky you! It works against all monsters not strong to ice, with a 150% damage multiplier on critters weak to ice. Most people recommend putting 21 points into this skill to maximize the freeze timer to 3 seconds. It works like Fire Shot, in that a single arrow impacts and explodes into a radius of effect. Again, you must have distance to use this skill, and Critical Hit does NOT trigger. The recommended Bowman build for 3rd job skills: Rangers: 70 = 1 Mortal Blow (MB) 71 = 3 Strafe 72 = 3 Strafe 73 = 3 Strafe 74 = 3 Strafe 75 = 3 Strafe 76 = 3 Strafe 77 = 3 Strafe 78 = 3 Strafe 79 = 3 Strafe 80 = 3 Strafe (maxed) Snipers: 70 = 1 Ice Shot (MB) 71 = 3 Strafe 72 = 3 Strafe 73 = 3 Strafe 74 = 3 Strafe 75 = 3 Strafe 76 = 3 Strafe 77 = 3 Strafe 78 = 3 Strafe 79 = 3 Strafe 80 = 3 Strafe (maxed) Now you have to start making decisions again. If you want to go for Arrow Rain/Arrow Erruption, you need to up MB to 5 to unlock that skill. If you do a lot of solo playing, you may decide that you need Puppet. You need 6-12 points in there (many other guides recommend 9) for effective training. Snipers will want to get Ice Shot to a decent level BEFORE they start training in places where it will help. Minimum recommended SP builds look like this: 30 Strafe (maxed) 30 Arrow Rain/Arrow Erruption (maxed) 5 Mortal Blow 9 Puppet 21 Silver Hawk/Golden Eagle Snipers will also have: 21 Ice Shot What you do with the extra SP is up to you. You have a total of 151 SP to use. Rangers will use at a minimum 95 of those points, Snipers will used 116 at minimum. A few points in Thrust may be helpful; or maybe you want to max Puppet or Hawk/Eagle. Rangers may want to have Fire Shot. Your individual playing style will direct your choices. So with that said, levels 81-121 I'm leaving up to YOU to choose. There are very long posts on many different forums about thrid job skills for bowmen. My advice is to talk to other bowmen and see how they like their builds, read some of the other forums, and follow your own playing style. Equipment Guide: Saving money on clothes will let you spend more money on your bows. And believe me, you will spend millions on a good bow when you hit level 50 and above. So this section of the guide will tell you where you can get some bowman armour simply by finishing a quest. Equipment Quest Rewards: The level 20 glove, Blue Diros, is a reward for completing all three of Nella's Requests in Kerning City. This series of quests becomes available at level 15. The level 25 Leaf Earrings are available as a reward for completing all of the fossil/Dr. Betty requests. I highly recommend getting this earring and keeping it until you start fighting monsters that shoot magic back at you. Why? The Leaf Earrings give you 50 mp. That's a helpful amount. Other earrings (starting at level 25) provide magic defense. Until you actually need defense against magical attacks, 50 extra mp means you can use a few more attacks before having to use a potion. The level 25 Old Raggedy Cape is the reward for completing the Mystery of Niora Hospital. It provides 10 avoidability, a real help! Go ahead and use any cape scrolls on it that give MP, HP, or DEF, that may be cluttering up your inventory. Don't use a precious stat scroll on this low level cape. At level 20, you can do Alex the Runaway kid. The reward is either a level 25 or level 30 earring. If you do the Party Quest in Kerning City, you have a chance at the Green Bamboo Hat. This hat provides 3 Dex, which is more than any average Bowman hat until level 50! If you can stand wearing it until then, do so. You'll lose out on some WDEF, but you may consider the extra DEX worth it. The level 30 Hunter's Boot is available from two different quests. In Kerning City, complete Nella's Requests available at level 25. In Ludi, complete the Toy Soldier's Walnut in Eos tower. The level 30 Hat is a reward for Nemi's 3rd quest in Ludi. She also gives you level 30 Lightning Earrings for completing her 2nd request. Jump John's Present for 20 blue violas and you will get the Gold Scaler, the level 35 glove. This is an excellent glove and will see you through to level 50. The Mithril Scaler is also earned by completing Roly Poly 8's quest in Eos tower. Get a Sauna Robe by completing Jack Schwetty's quest in the Sleepywood sauna. Wearing the robe while either in the sauna OR sitting on a bench will heal you at 1.5 times the normal rate of healing in that area. It becomes especially useful as your HP and MP increase over 1000. The Level 40 Hat is one of the many rewards for delivering 2300 cursed dolls to Rowen in Ellinia. DON'T TRY TO COLLECT THEM ALL YOURSELF. Zombie lupins do a lot of damage. Have a friendly cleric get them for you. At worst, you can buy some in the Free Market. Level 40 Blue Moon Earrings are available from the Fairy Horn Flute quest in Orbis. Talk to Lisa to begin a whole series of quests with nice rewards. Finish all of the Icarus quests in Kerning City at level 42 for a new cape. The ones that give speed or avoidability are the best. Roly Poly 10's quest in Eos Tower will give you a Level 50 Napoleon cape. If you've gotten 100% Cape Dex scrolls from slimes, you can use them on this cape. At level 55, go back to Maya in Henesys. You have to hunt a variety of critters, but in the end, you'll get a random level 60 boot. Bows. Bows are available in the shops in Ludi, Orbis, and El Nath up until level 40. However, what they sell are average bows. You can find better bows by hunting the monsters that drop them, spending time looking through the Free Market, or checking out online forums to see if something you want is being sold. Learn the average attack stat for your bow, and see if you can find something for sale that is higher. Always check to see if the item you want has been scrolled. When buying a scrolled item, make sure the scrolled attack is significantly higher. For example: an average Asianic bow has 75 attack. I bought a scrolled one with 85 attack. That's a decent bow. I also try to only buy well-scrolled bows. It saves me a lot of frustration in trying to get 60% bow attack scrolls to work. They usually fail for me. I'm willing to pay a little more for someone else's good fortune. If you're going to scroll your own bow, you may have terrible success with the first bow and end up having to spend even more money buying ANOTHER bow and another set of scrolls to try on it. At this point in the game, there are plenty of well-scrolled bows available. You just have to know where to look. There are often good deals available in the Free Market. You can also POLITELY ask an archer if he or she has the bow available for your level. They may have it in their inventory and will sell it to you. Or, is someone is level 49, and you're going to make level 40 soon, ask: 1) what attack is their bow, and 2) if it's good, ask if they'll sell it to you when they're finished with it. Pre-level 50 bows and crossbows are easy to find from monsters. For bowmen, the first bow you should consider scrolling to a higher attack is a Red Viper (level 35). Sometimes you'll see a Red Viper listed for sale for a LOT of money, because someone has managed to get 10% bow scrolls to work on it and the bow now has a very high attack. If so, that bow can last you until level 50 when you get an Olympus. People like Red Vipers because that bow has a faster attack speed than all of the higher level bows. If you can afford a really good Red Viper, go ahead and get it. You'll skip over the level 40 Vaulter 2000 bow and just get the Olympus at 50. Crossbowmen have more bow choices available to them until level 50. What holds true for a well-scrolled Red Viper holds true for a well-scrolled lower-level crossbow. Find a really good scrolled Heckler, or try some 10% crossbow scrolls on a clean one and see what happens. If you're lucky, you may get something to last until the Rower at level 50. Hecklers and Silver Crows should be priced fairly low. When you make it to level 50, your whole bowman world changes. First of all, you get to wear a Maro as a hat. All of a sudden, you look cool/pro/definitely not a noob! And from here on out, you get overalls. You may be tempted to keep your Piette/Piettra set from level 40, because it offers better defense than the Kismet/Lumati. Don't do it. Here's why. Those overalls have 10 slots on them. The guy who sells scrolls in the Swamp between Kerning City and Sleepywood has 100% Overall Dex scrolls. That's 10 extra Dex to add. The extra lost defense will be made up by your cape, which you can also scroll with Dex scrolls. For level 50 overalls and capes, use 100% scrolls. You're not going after the really nasty stuff yet, so save your money. 60% cape scrolls and 60% overall Dex scrolls are expensive. If you find some, or get some as quest rewards, save them for higher level things. I hoarded my 60% cape Dex scrolls for my level 65 Gaia cape. By level 70, you should definitely have enough money to try out some 60% overall Dex scrolls on the Linnex/Lineros. Gloves and shoes Don't make every shoe and glove available for every level. It's a big waste of money to do that. BC and Gold are used for almost all of the good items, and the prices for those ores seem to keep going up. What you should do is make or buy a glove or shoe that will last you at least 20 levels. Wear your level 35 Gold Scaler until level 50. At that point, go ahead and make a Dark Willow. If you want to try scrolling it with the Glove Attack scrolls you've gotten as quest rewards, try it. If you have great luck with it, you won't ever really need to make another glove. If they all fail, you should still keep that glove until level 70, where the Dark Eyes are much better. I managed to get 1 10% scroll to work on my Dark Willow. I've kept it until level 70. Now I have a Dark Eyes and Glove Attack scrolls to try on it. Keep your level 30 Hunter's Boots until level 40. Several different colours of Pierre Shoes are dropped by monsters and you can find them pretty cheaply in the Free Market. Scroll them with 100% speed or jump scrolls if you like. If you manage to get a 3 Dex Brown Pierre shoe, keep it until level 60. If not, make or buy the level 50 Purple Steel-tipped boots. If you get a good level 60 Gore boot that gives 3 Dex, 1 Str, wear it. If not, the level 50 boots will see you through to level 80. 60% and 10% scrolls for shoes for jump give added Dex to a shoe. It's up to you at what point you want to use them. Many people scroll their Snowboots (bought in El Nath for traction in the winter maps) with shoe jump scrolls. You may end up with a well-scrolled Snowboot that will be better than anything else you can make or buy.
Share

Maple Story Guides | 249 views read more ...