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Perfect World Priest Build Guide

Posted on 2008-12-02 by adminNo comments


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Table of Contents
1) An Overview of Stats
2) Equipment
3) Skills

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An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).

Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed

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Perfect World Priest Skill Guide

Posted on 2008-12-02 by adminNo comments


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Perfect Priest Skill Guide

Level 1: None (Other than those already learned)

Level 2: -

Level 3: Great Cyclone Lvl 1
-Get this…it helps quite a bit, especially since it has a chance of slowing the enemy’s movement speed (Unless, of course the enemy is ranged in which case you are kind of hosed =)

Level 4: -

Level 5: Plume Quill Lvl 2, Pure Heart Spell Lvl 2
-Get Plume Quill, as it’s going to be one of your main offensive spells for quite a while.
-Do NOT EVER level up Pure Heart Spell. For one, it’s a really slow ass heal. Secondly…the heal is never really that great. Third, you’re gonna need the SP.

Level 6: Whisht Heart Spell Lvl 1
-Get this one. Much better than Pure Heart Spell and it works like a HoT (Heal over Time). For those who played MMO, this is akin to the Kahuna/Cleric’s bubble.

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Perfect World Barbarian Guide

Posted on 2008-11-29 by adminNo comments


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Starting Attributes

HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate 0.91
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
- Metal 2
- Wood 2
- Water 2
- Fire 2
- Earth 2

Stat Distribution

1 CON = Max HP +17
6 STR = 4 DEF; +4 STR = DEF +1
1 INT = Max MP +7
1 AGI = Accuracy +8, Dodge Rate +8
Level Up Bonus: Max HP +34, Max MP +14

 

Skills

Name Icon Weapon Required Skill Rank Required Char LVL Description
Humanoid Form
Active (Attack)
Hammer Crash Image Axe, Hammer None Beginner None Does physical damage.
Blood Stun Image Axe, Hammer Hammer Crash Beginner 3 Does physical damage and bleeding to the enemies.
Big Spark Image Axe, Hammer Hammer Crash Rookie 13 Does physical damage to your enemies in a sector-shaped area.
Graviton Hammer Image Axe, Hammer Blood Stun Rookie 16 Increases physical attack power and makes a chance to strike enemies to faint.
Metal Break Image Axe, Hammer Graviton Hammer Novice 23 Does physical damage and reduces the defense of enemies armors.
Flame Storm Image Axe, Hammer Big Spark Regular 29 Does physical damage to enemies straight ahead and causes continous fire damage.
Earthquake Image Axe, Hammer Flame Storm Senior 39 Does physical damage to enemies around, and repeles them.
Beast Rush Image Axe, Hammer Metal Break Amateur 49 Physically damages your enemies far away and reduces their dodge.
End of Days Image Axe, Hammer Earthquake Middle Class 59 Use all your energy to change your life and energy into a huge attack around you.
Active (Buff)
Inspire Image Axe, Hammer Beast Mastery Novice 19 Increases max HP of team mates for 30 minutes
Bloody Soul Image Axe, Hammer Inspire Regular 29 Increases accuracy but decreases max HP for 10 minutes
Power Gear Image Axe, Hammer Bloody Soul Amateur 49 Increases attack power of team mates for 30 minutes
Beast Rave Image Axe, Hammer, Barehanded None Novice 19 After activation, you can change your anger into your energy after you are attacked.
Active (Transformation)
Beast Mode Image Axe, Hammer, Barehanded None Rookie 9 Transform to a white tiger increasing its HP and movement speed but attack power decreases
Passive (Mastery)
Beast Mastery Image Axe, Hammer None Beginner 6 HP recovery speed increases
Swim Mastery Image Axe, Hammer, Barehanded None Rookie 9 Swimming speed increases
Axe Mastery Image Axe, Hammer, Barehanded None Regular 29 Attack power increases when using an axe or hammer
Beast Form
Active (Attack)
Tear Fang Image Axe, Hammer, Barehanded Beast Mode Rookie 9 Does physical damage with a basic physical attack and bleeding, and forces to attack you.
Anger Claw Image Axe, Hammer, Barehanded Tear Fang Novice 19 Swoop your enemies, breaking their current skill, and damaging them physically.
Fang Swallow Image Axe, Hammer, Barehanded Anger Claw Regular 29 Does physical damage and reduces enemies physical defense.
Tidal Wave Image Axe, Hammer, Barehanded Fang Swallow Senior 39 Does physical damage to your target and the enemies around him, and slowes them down.
Bigbang Tail Image Axe, Hammer, Barehanded Tidal Wave Middle Class 59 Does physical damage and bleeding, and you can absorb life values.
Active (Buff)
Poison Fang Image Axe, Hammer, Barehanded Beast Mode Novice 26 Add the wood damage to all the common attacks after a metamorphosis.
Advent Soul Image Axe, Hammer, Barehanded Evolt Level 10 Middle Class 59 Damage from monsters decreases for 20 seconds
Active (Debuff)
Beast Roar Image Axe, Hammer, Barehanded Poison Fang Regular 34 Roar and attract your enemies around to attack you.
Exceed Aura Image Axe, Hammer, Barehanded Beast Roar Senior 44 Physical attack power and movement speed decreases
Passive (Mastery)
Evolt Image Axe, Hammer, Barehanded Beast Mode Rookie 13 Physical defense power increases when in best form

In Perfect World barbarian’s are basically the meat shield. High HP,moderate physical defense, low magical defense, and low damage. Though it can be a relatively easy class to play if you stick to the rules.
Whats that? What rules you ask? Well little Johnny there a 3 rules to being a WB:

1.Never run when tanking bosses or difficult mobs when in a party. Unless that is of course your slow poke healer is out of casting distance and your hiero/pots are on cool down and you need a heal ASAP.It’s a known fact that if you get stupid and try and run from a boss the parties going to wipe.

2.Tanking bosses is simple. It’s basically a combonation of Ripping Bite(Spam like theres no tommorow),Bluster(Personally i only use this when i lose aggro),Raging Pounce(Time it to cancel bosses skills),Frighten(Aggro’s and makes your life a little bit easier).

3.There is only one way to build your werebeast and thats with enough strength and dexterity for dual axes and heavy armor and every thing else into constitution. Dex or Str based werebeast’s just get raped in PvP not to mention their perdition is useless.

Levels 1-19:

At earlier levels playing a WB is a cake walk. We have high HP to start with and if you go with the build i mentioned above you will have around 1k HP by level 15. Not to mention 99.9% of the mobs you’ll be facing at this level will be physical and you wont have any magical mobs until at least level 20.

You will only have one skill to start with which is Beast Lords Whomp(Bestial Hammer). Use this to quest and grind your way to level 3. By which time you can go into vanish and can learn Garrote(Strangle) learn it. It’s a good soloing skill at lower levels. I highly suggest that you don’t waste any SP on upgrading BH(Yes,bestial hammer. Try and keep up with the acronyms). This skill will become obsolete at higher levels when you’ll be needing all the SP you can get to get a skill which is actually useful. Once you get to level 9 go to your skill master and learn your transformation skill this will transform you into a tiger which will increase your movement speed,and physical defense, while decreasing your attack. Always level this skill as soon as you can even though it only goes to level 3.

Continue on your way to level 19 while putting only enough points into strength and dexterity for your dual axes and heavy armor and everything else into constitution. Once you get to level 19 you’ll get your iron blood tablet from the vanish elder. Make sure you do this quest it’s your first FB and you’ll get an awesome blue Poleaxe which you’ll likely use until level 35 or so. You can probably find lots of people willing to help you and earn some rep for themselves.

Level 30 Humanoid Skills Overview:

Once you reach level 30 you’ll have noticed that there’s several new skills available to you. I’ll give you a quick run through of each skill and how high of priority it should hold for you.

Bestial Hammer:
This skill is basically worthless if you ask me. Due to the fact that when it’s at level 10 which can’t be achieved until somewhere in the 40’s and even then it’s only 7xx damage. There are plenty more useful skills that you could be using instead of casting this.

Strangle:
This is a pretty useful skill which does your normal damage plus an additional 15 seconds of bleeding damage. I tend to use this when soloing. It’s not super important but it can be fairly useful.*Note: Only use this in PvP when trying to build up vigor for a more useful skill seeing as once the poison damage is reduced it only comes to about 200 or so over 15 seconds. Or if your willing to stack it continuously.

Thousand Ton hammer:

This skill is your bread and butter. Both for PvE and PvP, it does fairly decent damage aswell as a chance to stun your opponent. This is one of the few ways you’ll be able to finish off an archer,werefox,or mage in PvP and you better hope your lucky since it only has a low chance of success. Level this skill ASAP.

Shatter:

This is a great skill to use when soloing mobs or even when your PKing alone or sometimes in a group if the WF is too slow to use their dispell with the same effect. The only downside of this skills i that you wont be using it at all during FB’s. Level it as best you can.

Funeral Bell:

This is the first AOE you’ll get and let me tell you, It’s not all that great. It only attacks in a fan radius and does relatively low damage.Theres no real need for this skill but you can invest a little bit into it if you feel the need to.

Flaming Wind:

This is a pretty decent skill even though it only has an 8 meter or so line radius. Though it does cost 1 chi which you will be wanting to save for much more useful skills at higher levels. Level it a bit, it can come in handy for AOE parties at lower levels if the mage is taking abit too much damage.

Swimming Mastery:

Max this it`s self explanatory. Since it only has one level and it`s extremely cheap while increasing your swimming speed by 50%.

Bestial Strength:

Level this one ASAP since it`ll make your job a lot easier and it`s pretty cheap too.

Inspire:

Always have this at the max possible level since you should have it on whether your soloing,AOEing, doing FB`s, running HH, or PKing. Not to mention this skill has effect on your entire party giving everyone 30% more HP at level 10.

Burning Blood:

This skill is absolutely 110% necessary if you wan`t to PK. Though the only turn off with this skill is the fact that it`s alot of HP to trade in for 10% more hit rate at lower levels. But at level 10 it`s 200% hit rate for a mere 16% less HP. Trust me at higher levels if you don`t use this you`ll have alot of trouble killing dex based builds.

Tiger Based Skills:

Roar of The Tiger:

Like i said level this up ASAP. Always use this in HH,FB`s, Luring for AOE parties at wolves or spiders, or even for running forest ruin.

Raging Bite:

This is your main aggro tool. Keep this at the highest possible level. This is also a fair bit of damage too seeing as you can stack it.

Wrath of The Tiger:

This is a great skill, Make sure that when fighting bosses you time it correctly to cancel their skills. Especially on higher level HH or FB bosses like asura and you can save your hiero. I suggest keeping this at a moderate level since the skill cancel is effective at any level of the skill but it does do fairly decent damage.

Tigers Maw:

This is a pretty helpful skill, but the only problem is that it`ll cost you 35 chi to use it. So the only time you should really be using this when in a party fighting bosses “IF“ the WF doesn`t have their armor break at a decent level and is willing to use vigor transfer on you so that you can use veil of shadow or sundering heaven.

Bestial Fury:

This is a great skill to use when tanking bosses since they`ll be focused on you without interruption you can just cast this every 30 seconds to build up your vigor. Needless to say just learn it.

Poison Fangs:

This skill is pretty controversial but i have to say i did test it on a fellow guild member on PW-MY to check the damage difference with it at level 10 and i did an additional 300 damage with it consistently. I think it`s worth leveling so long as you have the money and SP for it.

Axe and Mace Mastery:

This is basically common sense. Just keep leveling it.

During your onslaught from level 30 to 40 you will notice that you have received only 3 new skills. Yeah, You may find this some what disappointing but seriously, Deal with it. Two of these skills will become very important in the future and the other a useful filler.

Level 40 Humanoid Skills:

Splitting Earth:

This is the only new humanoid skill available to you levels 30-40. But trust me this one was well worth it, it will be our first decent AOE and extremely effective for luring end game. I highly suggest getting this skill to at least level 5 by the time you have reached level 70 as while luring in human form you will use this to keep the mobs aggro. Also this will be one of your few useful skills in TW seeing as you can use this then perdition or vice versa. Note: The higher level this skill is the further the knock back range. So it’ll save you a lot of pocket change on hieros.

Level 40 tiger skills:

Turbulent Seas:

To tell the truth this skill isn’t all that great. Though i do recommend investing a little bit into it as if you master the ability to lure in tiger form it can also be quite a hiero saver due to it’s slowing effect. Though i do not suggest upgrading this over frighten which should be maxed well before investing in this and is a much more effective skill as it is a 360 degree AOE and also reduces the mobs attack power.

Tigers Challenge:

This is a great skill and is highly effective when used at the right time. I suggest trying to keep this skill at the highest possible level, though it’s alright if you let it lag behind a level or two so long as you can effectively use ripping bite and frighten to hold aggro. Also never think that this skill is completely useless in PvP seeing as after level 89 whether you go heaven or hell it will be useful for you while pulling catapults in TW.

Level 50 Humanoid Skills:

Divine Strength:

Simply put, This skill is self explanatory. Max it and it’s as simple as that, just don’t forget to always buff yourself and your party with it.

Defiance:

This is a really great skill, remember how were always complaining about our hit rate? Well second only to blood bath this is the cure to that problem. Not only is this skill great because it reduces our opponents evasion by 50% but also because it’s our only ranged skill as well as being one of our highest single target damage skills. But wait! It gets better if you decide to go heaven this skill reduces your opponents evasion by 100% or if your hell then it’ll give you an additional 35% crit rate for 6 seconds.

Level 50 Tiger Skills:

Tigers Presence:

Honestly this is one of my favourite skills to use as a Werebeast. Probably because of it’s triple debuff effect. Trust me you’ll want to max this skill ASAP. Once it’s maxed it’ll reduce all of targets within the 12m radius’s attack power and attack speed by 30% while reducing their move speed by 50%. I tended to chain this with bluster and (when i had the vigor) sundering heaven. Also this skill is a great way to gain vigor. When tanking bosses or even elite mobs always cast this every 15 seconds.

Level 60 Humanoid Skills:

Armageddon:

Just to tell you guys the truth, I never really liked this skill. Partly due to the fact that i had around 15k HP and every time i used it 7.5k HP would tick and my hiero would go down a considerable amount. But if your really into PKing or have a need to crash zhen parties this is the skill to do it with. The only downside of this skill is that werebeasts have an excruciatingly low hit rate. Which means we needed to use bloodbath if we wanted to make sure they weren’t just gonna turn around and PK us. Therefore reducing our HP and our damage, though the damage should still be sufficient with a pure con build. Also if you can get your hands on a ling yun, this skill can be used without blood bath and is basically GG. Note: This is a very expensive skill to level up but in the end is worth it. Though if you don’t crash AOE parties or aren’t involved with TW at all don’t bother with it.

Level 60 Tiger Skills:

Sundering Heavens:

I really like this skill, It’s great if you can manage luring for AOE parties in tiger. Also this skill can be useful when tanking bosses and your doing fine and have no need to use black tortlen, just use this to get the job done a little quicker and save yourself and the healers abit of trouble. If your the kind of guy who likes to lure in tiger form you should level this up quite abit.

Veil Of Shadow:

Whether your tanking tough bosses, or trying to get that last few second on the crystal with your catapult this skill is amazing! Not to mention it only has 1 level and is very cheap to learn. Just get it.

Note:

I will not be giving any information or be talking about the 3 new Werebeast skills due to the fact that i never did have the chance to use them and never will. Also because these skills only have 1 level it’s easy to see that a little bit of commonsense will tell you what you need to know to be effective when using these skills.

Finally now that were through with all that skill hooplah we can get on to the real core of what it means to be a Werebeast, That’s right party etiquette:

Party Orientation:

Now, Im Sure that some of you are wondering “Hey, i have all these great skills but how and when do i use them when in a party? Being in a party is fairly simple for Werebeast’s so simple in fact that i can divide it up into 3 sections. Now there are however a few rules which apply to all sections:

Rule 1-Never ever run when tanking a boss.
Rule 2-Always buff your party with Divine Strength and Inspire.
Rule 3- Aggro,Aggro,Aggro.

Section 1, Running HH and FB’s:

There’s one main differences i have noticed between HH and FB’s, Simply put the difference is that HH bosses take a whole lots longer to kill while FB bosses tend to be quite a bit quicker. Either way you should follow the guide lines listed below to safely get your party through this ordeal:

- Usually i like to start off bosses with a few quick raging bites. This will insure that you get early aggro coverage, while still having Tiger’s Challenge to grab that aggro back in the case that you do lose it.

-Usually after i feel that i have built up sufficient aggro ill begin casting Tiger’s Presence which will make the healers job a lot easier and if the boss has AOE skills which he manages to get out it can make the difference between having your entire party laying dead or vice versa.

-Some bosses as you may have noticed have skills or special attacks, I believe the first boss that you will encounter with skills is located within FB29, This is where you should begin to practice your timing with wrath of the tiger to cancel those attacks before they end up killing you. On the MY version this was a very difficult practice due to the 3-5 second skill delay but here it should be fairly easy for you. By the time that you begin running HH you should have this ability perfected so that you can cancel AOE’s from bosses like Drums which possibly can wipe out some of the squishy’s in you party.

-Sometimes you will be required to lure a boss towards your party or away from your party ill use Armorer Ko. as an example. Usually you’ll have to lure this boss towards the wall because if not the 4 territory war bosses that spawn will kill you. I find that the most efficient way to lure a boss is to have everyone else in the party stop DPSing while you hit it with ripping bite once and run to where you want it to be. Then once it has reached and you’ve resumed your aggro routine it’s safe to commence DPSing.

Section 2, Zhen or AOE Parties:

Now depending on where your leveling at there will be 2 distinct types of mobs, Aggro and Passive. Aggro mobs like spiders or wolves will aggro you as soon as you walk into their radius. This means easy work for you since you’ll just have to run by the mobs, collect a few, and then return to the party. Though your going to have to be a lot more careful when AOEing at aggro mobs and make sure that the Priest,Mage,or Archer don’t get overwhelmed by mobs and die. If you notice this happening your probably gonna want to run into the middle of their AOE’s and cast Tiger’s Challenge.

If you happening to be AOEing on passive mobs, Well your job just got a little bit more difficult. There’s 2 ways that you can do this either in Humanoid or Tiger form. While in humanoid you’ll want to just use Splitting Earth every 8-10 seconds or so after you’ve got some mobs following you. Even though while in Humanoid you only have to use 1 skill, the downside is that you wont have as much speed as in tiger as well as your hiero taking a slightly heavier beating. If you decide you want to lure while in tiger what your gonna want to do is aggro the mobs and cast tigers presence. Depending on how far you need to lure the mobs you may need to use either Tigers Challenge or Sundering Heavens to keep the mobs going. I however highly suggest using Humanoid to lure until you’ve figured out how to micro manage your barbarian very well.

Summary:

-Always keep an eye on the Priest,Mage, and Archers health.
-2 mob types, Passive and Aggro as well as luring strategies for each.
-2 luring styles, Humanoid and Tiger.

Section 3, Territorial War’s:

Once again, you’ll want to make sure that you’ve fully buffed yourself as well as your party. If not do it. Anyways well start with TW, In which from my experiences Werebeasts will be put into 1 of 3 parties. 1. Perdition Squad. 2. Mixed. 3. Catapult. Below ill break down each party type for you.

Perdition Squads:

This is a rare tactic in territory wars but it has been done. This squad usually consists of all Werebeast’s but a priest can be thrown in as well for good measure. Most members of this party will be given spark pots so that they can use perdition. Usually the party will break up into groups of 3, each including 2 Werebeasts. The idea is that the Werebeast’s will run into large groups of people, perdition at the same time(Probably killing everything caught in the radius), and then regroup. This can be a highly effective tactic during higher level territory wars.

Mixed Squads:

This is basically your normal group with a Warrior,Barbarian,Werefox,Priest(Or Two), an archer, and/or a Mage. The basic goal of this party is usually to frag and defend the catapult teams, though they can also be used to cause distractions or to escort a perdition team into the fray. Also depending on how the battle is going it may end up becoming a defense team. The werebeast’s sole role in this squad is his buffs, After that he should just try and frag to the best of his ability or to aid others in the party once they come under attack.

Catapult Teams:

This is the kind of squad that only the very best of werebeast’s will get into. Usually the 3 highest levels in the guild. Possibly even only the 2 highest depending on the guilds strategy. Catapult teams tend to consist of 1 Werebeast, 1 Werefox, 1 Warrior, 2 Priests(Possibly 3), and maybe an archer. The classes all contribute certain buffs and heals needed to keep the werebeast alive. When pulling catapults you need to know when to use your pots, special pots, black tortlen,and or sundering heavens, as well as skills like frighten.

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Perfect World Newbie Guide

Posted on 2008-11-26 by adminNo comments


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The Newbies Guide Reply with quote
Hey everyone!
Let me introduce my little guide here.Before I start, I posted this here since Spirit asked me to.
If this guide is out of place, feel free to move it to the right section.First, Let’s talk about character creation, which is very simple.
1. You will have to choose a race and a class. Now let me explain races and classes.

a. Humans:
Humans don’t really have anything special about them, but they still have advantages. As a human, you can be either a warrior or a mage.
–1. Warrior:
The humans’ melee class. You can choose from over 13 kinds of weapons. Your build can range between 3 stats: Str,Agi, and Cons.

–2. Mage: The class that deals the most damage in the whole game. But still, you will lack defense and HP. Put most of your stat points into Int, I would put some Cons too for HP. You can use all magical instruments as a mage.

 

b. Beasts:
As a beast, you will be able to transform into either a White Tiger, or a Fox. The classes are:
–1. Werebeasts(Male ONLY): The beast tanks. You can wield 4 weapons, the heavy ones. Hammers, Axes, Dual hammers and Dual axes. Can transform into a White tiger.

–2. Werefoxes(Female ONLY): I don’t have much info on this race but you can tame monsters and have them as pets. You can transform into a Fox. You are basically a mage, but you won’t have skills as strong as the human mage’s skills. Can use all magic instruments.

 

c. Elves:
As an elf, you get to fly since the begining of the game. Other than that, they are just like humans except for a few things.
–1. Elf Archers: I have no idea about this class, but you can use Bows, Crossbows and Slingshots.

 

Spoon wrote:
you need dex mostly (3-4 each lvl up, depends on build), you need str only to wear armor (light armor is most common). If you wear light armor, keep your Str 4 points above your lvl and you’ll be fine. Con is optional.

--2. Elf Priests: The elf mage class. They can cast, heal and buff too. Concentrate on Int and Cons for this class. More Int, ofcourse. And don’t forget to heal yourself in PvP. Can use all magical instruments.

Now let’s move on. In the character creation screen, you will have SO many options. So try to create a beautiful character.

Let’s say you are in-game now. First thing you do is talk to the NPC near you, should be called “Quest Guide” or something.
After you finish the first quest, you will eventually find yourself doing the rest of the quests.

Now since I got you through the begining, it’s time to learn how to use the many systems and tools in the game.

1– The Quest Search system:
This will simply tell you which NPCs have quests for you. This is essential for finding quests later on in the game.

It’s really simple, here are the 2 steps you have to do.

1. Open up the Quest Window. (The icon marked or by pressing Q)

2. Click on “Search Mission”.

If you nothing happens when you click the button, that means you don’t have any quests.

But if you do have a quest, It will tell you the name of the NPC and where to find it. As in this screenshot:

Alright, so now you know where you want to go, in numbers that is.
Now those numbers are called Coordinators, Coords for short. Coords change when you move, basically, every spot in perfect world has its coords.

Now, using Coords, you will be able to find places more easily.

For example, when you Search Mission and find an NPC you need to go to. This is what you do, using the Map Marking system.

2–Map Marking system:

It’s easy, you just open up the window like this..

This is an explanation of everything in the window:

So, if for example you’re looking for the elder, double click him when you’re inside the village he’s in. His mark will be on your map, so you can follow it. (Also, you can follow the Blue arrow on your screen).

This is how the mark looks on the map:

So let’s say you found something and you want to save its location, this is what you do.

You just open up the window. The coords of the place you’re in should already be there. So just click on the green arrow button, then choose a name for it.

Well, I believe you get the idea now.

Now let’s talk about the Production skills.

They are Passive skills you get at Level 5 by doing certain quests. (From the Elder).

Let’s say you have the Blacksmith skill. Now what do you need to start making weapons?

You need ingredients. And they’re a real pain in the ass to get. For example, you need iron, how can you get it?

You got 2 ways. If you’re rich and don’t care about your money, buy the ingredients from other players.

The second way, the original, requires you to have a Shovel.
You can buy a Shovel from any Merchandiser in any town. What’s that? You don’t know where he is? Use your Map Marking system to find him.
Oh, also note that the Shovel costs 2 mighty thousand gold, but it stays with you till the end of the game (unless you throw it away).

Now run out of town and look for the ingredients you need. You will see rocks of iron lying around, some nectar… Basically, everything is at random places so… Good luck finding them!

That’s about it for now. I think I will update this later again though.

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Perfect World Complete Archer Build Guide

Posted on 2008-11-26 by adminNo comments


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Table of Contents

1)An Overview of Stats
2)The Build
3)Weapon
4)Armor
5)Skills
6)Skill Description
7)Skill path

——————————————————————————–

An Overview of Stats

In PW there is a total of 4 Stats: Strength(STR), Agility(AGI), Constitution(CON) and Intelligence(INT).

Strength
- increase attack power for melee weapon
- increase physical defense

Agility
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 agi give you 1% more critical rating)

Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)

Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)

NOTE: There is no stats that increase attack speed/movement speed

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The Build

Though there are tons of different build for a character, they are mainly classified into 3 areas – Damage Type, Tanking Type and Hybrid Type

Quote:
Damage Type
agi STR ARCHER – pump your strength according to the minimum requirement for light armor and rest of stats into agiterity

agi archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight.

PROS: High damage, high dodge rate, high hit rate.
CONS: Low hp

 

Quote:
Tank Type
agi CON ARCHER – pump your strength and agiterity according to the minimum requirement for light armor, rest of points into constitution.

agi con archer are perhaps what we can call a werebeast wannabe archer, they work well against wu xia which archer fear most. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are gold element attack (hence denying wu xia advantage of high physical armor). Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.

PROS: High hp pool and higher def compared to agi archer
CONS: low dmg, low dodge, low hit rate

 

Quote:
Hybrid Type – Recommended Build
agi CON STR ARCHER – pump your strength according to the minimum requirement for light armor, pump your agiterity according to the minimum requirement for bow/crossbow, rest of points into constitution

By having a slightly higher con, it solves the problem of survivability issue in Guild Fight. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a agi archer isn’t that much of a difference.

PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to agi archer
CONS: same as PROS

Out of the 3 build, i strongly recommend the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn’t really that wise. Considering the 2nd fact that most archer skill does fix damage + weapon damage and not percentage of weapon damage, this thus further reduce the advantage for having a pure dmg build. And for the 3rd factor, magic has 100% hit rate and archer that went demon path has 2 skill with 100% hit rate, making it more important to have hp pool

The chart below is the stats allocation for the hybrid type I recommended:

NOTE1: The equipment icon shown at the left side is the equipment you can get at that specific level. I used bow/crossbow/slingshot for weapons and light armor. For helmet, I used the heavy armor type (most of the time i wore helmet which were far lower than my lvl due to insufficient strength). For the misc. items, i used the defense type and for rings i used physical attack type.

Note 2: Most weapons for the 1st 20 levels are not shown since quest weapon are better. (the 3 bow shown are quest bow). Though at certain stage before you got your quest weapon there are weapons available to be bought, I strongly advise you to skip it since it doesn’t really slow your leveling speed that much since you will only be using that weapon for like 10 minutes before changing to your quest weapon.

NOTE3: agi that i pumped are higher than the weapon requirement since there are a few sudden jump of agi at certain levels, if u had pumped those points to con at earlier stage instead, u will be lacking in stats point for your agi at those stage.

NOTE4: Armors above level 100 are not shown cause i have no info on them but strength required is taken into account for stats above level 100. This is done by assuming strength requirement for armor is lvl + 4.

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Weapon

Normal Weapon (those bought from npc)

Quest Weapon

Legendary/Ultimate Weapon

There are 3 type of range weapons in PW: Bow, Crossbow and Slingshot

Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).

Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.

Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.

NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61).

For weapon choice, i used the quest bow for the first 20 levels, and change weapon to whatever range weapon i can get from from level 22 onwards. I only used slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn’t outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.

Of course, archer can also use claw/glove which is the onli weapon with the closest stats as range weapon but I wouldn’t recommend using claw simply cause it isn’t really important once you hit level 13 and get your falling thunder skill.

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Armor

For chest, leggings, armlet, i chose light armor.

For boots, try to get those that add movement speed.

For helmet, i chose heavy since there are onli 2 type for helmet (magical and heavy).

For cloak, there is only 1 type available.

For the type of stone to slot for armor, i chose hp stone.

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Skills


NOTE1: Name of skill might different for Malaysia English Version.

NOTE2: Those coloured number shown in the black/grey background are the character level required to acquire the skill. None means it is automatically given to you at level 1. For e.g. Aimed Shot, is given to you at level 1 automatically. Aim Shot level can be raised at 5,10,15,20,25,30,35,40 and mastered at 45.

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Skill Description

Aimed Shot - This skill is worthless if you are going to level it. The damage it increase is lower than another skilled acquired at later stage: fatal shot which can be cast even faster than aimed shot. Though at earlier level, it is still useful, but if you had left it at level 1, it will be useful for pvp/pve later on. After casting it, press esc or cast the skill again. This will cancel your skill and cause an attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By using an attack like this, player can gain 10 combat points which is important for PvP and sometimes PvE. If u had pumped aimed shot to a higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus would be granted to you onli at a cost of 10 mana.

Double Shot – Damage increament of this skill is rather low, making it quite a worthless skill at higher level. But at the start of game with no other attack skill, Double Shot is really important. Getting it to level 3 is recommended since at the 4th level of this skill your character would be level 13 and Falling Thunder skill would be available. After changing to god/demon it would be quite a good skill to get since it has 50% chance to increase 20 combat points for god. And 50% chance to increase 30% aspd for 6 seconds, which makes archer shoot at a rate of 1.1 seconds on average per shot (original atk spd is around 1.6 seconds). Demon path would be much better for a agi archer who depends on normal attack. Max it after u hit level 89 and with excess gold/skill points.

Repelling Arrow - This is an extremely important skill for leveling and FB (Instance Dungeon). It has a 100% chance to knockback your target for 12 metre (provided ur skill didn’t miss). In FB where monster are mostly packed together, FB can be used to drag 1 unit to you. When Repel Arrow strikes it’s target, it pushses them back first then deal the damage. Therefore, the mob would only summon those around it’s new position (the knockback-ed position) and attack you. This skill does not work against player. The skill dmg added is quite low and it has no other effect other than increasing the skill dmg when level-ed and also due to the lack of skill points, I recommend leaving it at level 1. Max it when you have excess gold/skill points after level 89.

Binding Arrow – This skill is important for PvP and PvE. It is meant to replace Ice Arrow. This skill cost 100 combat points in addition to it’s mana cost. It has 90% chance to hold it’s target and 100% when level 10 (need confirmation, this info was taken from the detailed chinese archer guide under my reference). This skill adds around 3.5k damage when maxed which is quite high. Recommended to pump whenever possible.

Fainting Arrow - The only skill that has stun effect for archer (Unless u chose god then binding arrow will have chance to stun it’s target). Chance to stun is 45% at level 1 and 90% when max. Total casting time is 2.1 seconds and stun effect is 3 second, therefore not recommended for PvE usage. (quite useful for PvP). Max it after hitting lvl 89 when you have excess gold/skill points.

Fatal Arrow - One of the highest damage skill available to Archer. Total cast time required is 3.6 seconds but adds 5k dmg and 100% physical attack. Good skill for opening shot when leveling. When combo with Fainting arrow in PvP, it is 2 hit ko on most Priest/Fa Shi or Archer (if both skill hit and they are agi Archer). Recommended to pump whenever possible.

Arrow Array – The highest dmg AOE skill available to Archer it has a channeling effect. This skill is similar to an AOE skill fa shi has. This skill uses up 200 combat points and deals 4.5k dmg and 200% physical attack when max. From the chinese guide, they recommend leaving this skill at level 1 for leveling purposes and max it for PvP. I haven’t tried this skill myself.

Falling Thunder - This skill does gold element damage (ignores target’s physical defense). It does full damage even when in melee range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana cost is rather high for this skill, try not to spam it like crazy when leveling unless money is irrelevant to you. For demon path this skill has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance to increase 20 combat points for god path. Recommended to pump whenever possible.

Shocking Thunder - This skill is similar to falling thunder, even the dmg it adds is the same. Difference is a longer casting time (2.3 secs for this skill and 1.8 secs for Falling Thunder), reduce targets gold defense for 15 seconds (50% reduction when max). Although it reduce gold defense by 50%, this reduction only applies to equipment defense.
For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.

Quote:
When strike by a lvl 10 Shocking Thunder, gold def is reduced by 50%,

30% * 50% = 15% (shocking thunder only reduce gold def from equipment)

15% + 10 % = 25% (15% is from the reduced gold defense and 10% from con/int)

Old gold defense = 40%, reduced gold defense = 25%.

A gold dmg that deals 2k dmg would deal:

2000 * (100% – 40%) = 1200 dmg to 40% gold defense

2000 * (100% – 25%) = 1500 dmg to 25% gold defense

Hence dmg increment is only a mere 300 dmg. According to the Chinese site this skill has varied effect on mobs. Will test it out in the future.

Explosive Thunder – This skill never misses and does 3.3k gold dmg with a 8 metre diameter upon hitting target(might be radius still not 100% sure but if it is radius it is god damn huge). Casting time is rather long though , 3.3 secs. Recommended to pump whenever possible since it is one of the only 3 AOE available to Archer.

Thunder Bird – Does 11k gold dmg within 30 secs at level 10. It also reduce target’s movement speed by 30%. Not a useful skill for PvE. Thunder Bird followed by explosive thunder and falling thunder in PvP is a good skill combo against archer, wuxia and werebeast. Recommended to max after lvl 89 when you have excess gold/skill points.

Flaming Arrow – adds 40% fire dmg when cast for 10 mins when max. Please note that the damage increased is NOT normal dmg, it is classified as fire element hence it has bonus or penalty against certain elements. The following is an example of the calculation.

Quote:
For a archer with 500 physical dmg and lvl 10 flaming arrow:
500 * 40% = 200 fire dmg

It deals:
200 * 50% = 100 fire dmg against fire mob and

200 * 200* = 400 fire dmg against gold mob

Hence a total of 700 dmg against normal mob/non fire mob, 600 dmg against fire mob, 900 dmg against gold mob.

Ice Arrow – Reduce target’s move speed by 50% for 5 seconds at level 10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite fast. Recommended to pump whenever possible (can stop at lvl 5 and use binding arrow instead of Ice Arrow)

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Skill Path

This chart is for easier reference on what level to learn what skill. It is basically all the skill that are coloured red on the previous chart.

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Perfect World Magician FAQs

Posted on 2008-11-26 by adminNo comments


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 figure it is better for me to compile a FAQ to answer most of the questions in the new magician mind. I do not claim all the work posted in here as mine as some I obtained from the community itself. So, the credit should go to the respective owners.

1)Can I learn all 3 elements tree? Or there is enough skill points to learn all 3 elements tree?

In begining level 1 to level 19, you can actually max out all the 3 elements skill. But after level 19, you will find that you would not have enough skill points to max all 3 elements trees skills at the max level you could go unless you keep on suicide to farm skill points.
This is because you have more skills to upgrade on every x4 and x9 level as you progress. You will have so many skills to learn but so little skill points to spend on it.

That is why, most guide will recommend that you focus only on a single elements or two elements tree at the most so that you can focus upgrading the skills to the maximum level as possible. The higher the skill level the more damaging the skills is. So, a level 2 skill is more damaging than a level 1 skill.
After all, the casting time is still the same no matter which level the skills you are using.
You will want to kill the mobs as soon as possible to reduce damage taken and also to conserve your mana as mage skills consume tonnes of mana.
Later on around 90++ level, you could max out those skills you ignore earlier.
Oh btw, those who say it is easy to farm skill points, take note of this, later skills requires few hundred thousand skill points to learn it

2)Which skills that I do not have to learn or max out?

The skills that you can left at level 1 (no matter what elements you major in) as below:

Flaming Torch
Roasting Fire Array
Sacrificial Fire Storm
Cold Dew
Frost Enchanted Weapon
Hail Storm (Do you even learn it??)
MoistCuring (dunno about the rest but I leave it at lvl 1 until I reach level 59, then upgrade to level 5 so I can have Wisdom sutra)
Sand Vortex
Distant Shrink (if not into PK and Forest Ruins)

3)Is my build correct? Or what is the best build.

a)Pure Int Build (Nuker Build)
Every 2 level, 9 int, 1 str
Pros – Highest damage Dealer in all skills except Sacrificial Fire Storm. Highest magical defense
Cons – Glass Nuke..meaning very fragile with low hp. Need hp plus equipment and add hp stone.

b)Hybrid Build (Common Build)
Every 2 level, 8 int, 1 str , 1 cons
or 6 int, 1 str, 3 cons
Pros – Hp higher than Nuker. Still need some hp stone added to equipment
Cons – A bit lower deals when compare to Nuker. A bit lower magical defense compare to nuker.

c)Light Armour Build (Balance Armour – Not recommended for newbies)
Every 2 level, 6 int, 2 str, 2 agi.
Pros – Have highest critical rate in all builds. Have higher physical defense compare to robe magi.
Cons – HP same as nuker class. Lower magical defense than hybrid. Deals damage comparable to cons hybrid

d)Heavy Armour Build (Not recommended for newbies)
Every 2 level, 6 int, 3 str, 1 agi
Pros – Highest physical defenses. (Even higher than werebeast and warrrior due to 150% bonus physical defenses by earth barrier). Can tank against low level bosses at higher level.
Cons – Low hp as same case as a nuker. Lowest magical defense (can be compensated with dual armour strategy) Deals Dmg comparable to cons hybrid

e)Cons Build (HP Build – Not recommended for newbies)
Every 2 level, 3-6 int, 4-7 cons, 0-1 str.
(Value depends on player preference to either to use your level weapon or more HP)
Pros – The highest HP in all mage build. Can tank bosses at your level due to high hp. Deals the most damage in Sacrificial Fire Storm.
Cons – Trade off between HP and latest weapon and armours.

Summary (Assume Cons build wearing Robes and prefer more HP)
Damage(general) —- Nuker > Hybrid // Light// Heavy > Cons
Phy def —- Heavy > Light > Cons > Nuker // Hybrid
Mag def —- Nuker > Hybrid > Cons > Light > Heavy
HP —- Cons > Hybrid > Nuker // Light // Heavy
PK vs melee —- Heavy > Light > Cons // Nuker // Hybrid
PK vs magic —- Nuker > Hybrid > Cons > Light > Heavy

4)Is there a guide on each and every mage skill?

Refer to the link below:
http://asiapworld.com/pw/index.php?option=com_content&task=blogcategory&id=19&Itemid=35
and
http://perso.numericable.fr/ecatomb/pw/

5)What elements should I concentrate on?

A general description about each element below;

Fire element - Generally offensive tree.
Moderate damage and moderate casting time.

Water element - Generally support type tree.
Low damage and fast casting time.
Have healing, slowing, mana regen, increase mana capasity and zero casting time skill.
The ultimate on this tree is the most damaging one.

Earth element
- Generally stunning type tree.
High damage and long casting time.
Have stunning, crippling, teleportation, confusion (causing people to miss their attack) skill.

Usually a magi will go for two elements tree to max it out before maxing the last elements.

For those who always in party and have tanker, a fire + earth elements would be useful. with tanker to support, mage would need to concentrate only on the offensive and fire moderate casting time and earth high damage works well.

For those who always solo and use kiting a lot, fire + water combo will be nice as fire moderate casting time and water slowing work complementing each others.

6)Which skills I should max out first?

The 3 initial elements skills, Blazing Hierogram, Spring Rush and Rock Fall as these skills used to fill in the gap for your combo attacks while waiting for higher level skills cool down.

Also max out Ice Shield as soon as possible for mana regen and tanking against ice mobs. Earth Shield should have 2nd priority compare to Ice Shield. Fire Shield should have the last priority among the 3 shield.

All 3 shield should be max out as soon as possible.

Generally, others skill need to be max out depends on your prefered elements trees. However, refer to FAQ no 2 for those you dont need to max out.

7)Questions about stars and slots.

Stars means quality of the equipment. The more stars means more quality the equipment is.
Max only 3 stars.
The same weapon with one star will do less damage compare to the same weapon with 3 stars.
The same also applied to armours and accessory.

Slots are upgrade options for you armour and weapon.
Max is 4 slots. For Weapon it is max at 2 slots.
There is no Slot for Ring, Necklace, and Belt Pendant.
You add in soul Stone into the upgrade slots.
Soul stone gives of certain propreties like extra HP, more accuracy, more evasion, more attacks … etc.

8)How do I create glow in armour and weapon?

Weapon glows at 3 stars (blue glow)
Golden Weapon gives yellow/golden glow
Green Weapon gives Green Glow
Orange Weapon == no idea have not see one yet

Adding soul stone to weapon do not make it glow.

For Armour lvl 5 and above, adding 2 lvl 5 and above soul stone will make it glow accordingly to the colour of the soul stone added. Add soul stone if you have too much cash to spare (one lvl 5 cost 60k!!!, lvl 6 cost 240k!!)

9)Which weapon is the best for mage?

Mage basically have 4 type of weapon per 10 lvl. They are categories into wand, magic sword, flag/staff, and wheel. A quick description as below:

Wand – A consistence attacks type with low gap between min and max damage.
Highest min attacks and lowest max attacks

Magic Sword – A popular choice because looks like real sword.
2nd Highest min attacks and 3rd highest max attacks

Wheel – Another popular choice for those do not like staff/flag weapon.
3rd Highest min attacks and 2nd highest max attacks.

Staff/Flag – The most damaging weapon but also the most unpredictable weapon due to lowest min attacks.
Lowest min attacks and highest max attacks.

Choices for which weapon to use depends on player preference but majority stick to magic sword/wheel combination to to more consistence attacks.

10)How to kite?

For lvl 1 to lvl 3 kite guide.
i)Cast Blazing Hierogram
ii)Repeat step i)
iii)Twice double jump away from mobs
iv)Repeat step ii) to iv) until mobs die

For lvl 3 to lvl 5 kite guide
i)Cast Blazing Hierogram
ii)Cast Spring Gush
iii)double jump once
iv)Repeat step ii) to iv) until mobs die

For lvl 6 to lvl 18 kite guide
i)Cast Rock Fall
ii)Cast Spring Rush
iii)Cast Fire Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die

For lvl 19 onwards it really depends on what your heading for your mage elemental preference. For my side, I prefer fire and water elemental combination. So, fire and water combination it will be as below:

lvl 19 to lvl 38 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram (optional)
iv)Double jump twice
v)Repeat step ii) to v) until mobs die

Starting from lvl 39 onwards, the whole situation changes as Mage learned a knockback skill call Phoenix’s Fire Wing. It changes how a kite would do. Now, a mage no longer required to run away from the mobs

For lvl 39 to 48 kite guide
i)Cast Divine Pyro Hierogram
ii)Cast Spring Rush
iii)Cast Blazing Hierogram
iv)Cast Phoenix’s Fire Wing
v)Cast Spring Rush (by this time the mobs same level with you should had died)
vi)if the mobs not yet dead- double jump twice away from the mob
vii)Spring Rush
viii)Phoenix Fire Wing
ix)Blazing Hierogram
x)Repeat step vi) to x)

For lvl 49 onwards not sure cause I still lvl 48 mage only.

PS – I only hit those melee mobs because range unit mobs will be able to hit you after you cast only two spells

11)Mage AOE skill

a)Hail Storm (You are not going to use it. Cool Down too long to be effective in Solo)
b)Roasting Fire Array
c)Phoenix Fire Wing
d)Sacrificial Fire Storm
e)Blasting Point (Heaven Faction only – Need to test it out)
f)Pyro Edge Tempest
g)Cryonite Dragon
h)Mountain Press

12)What is chanting time and casting time?

Chanting time is the time taken for the blue bar to fill up.
Casting time is the time taken after the blue bar fill up to the effect of the spell taken place. For example is Rock Fall, the chanting time is 2.0 is the time taken for the blue bar to fill up. The casting time of 1.4 is the time taken for the animation you jump up and throw the rock (meteor??) at the enemy and the rock to reach the enemy.

13)Magic attack calculation/formula

I found this while going into older posting in another forum.

magic atk formula is: (1+int/100)*(lvl+wep matk+ring matk)

Visit the link to the post to give credit to the poster.

http://forum.perfectworld.com.my/viewtopic.php?t=2131

14)How to know whether a mob attack is magical or physical?

The easiest way to know is to see below the mobs when it attacks you, whether underneath the mobs have a circular Aura or not. If there is a circular Aura when it attacks you that means it is a magical attacks. If there is none, then it is physical attacks.

15)What is the use of Elemental Defense or attacks?

This applies only to magical attacks. By looking at the mobs type and it attacks you with magical attacks, you can know you are been attacks by which element.
For example, if a wood type mobs attacks you with magic, it will be wood based magical attacks on you. So, you magical defense against wood will come into the play to determine how much damage reduction you have against the attacks.

However, not all elemental based mobs attacks are magical. There can be an elemental based mobs but its attacks are purely physical. Refer to post 14 for how to know whether it is magical or physical attacks.

The list or elemental strength and weakness as below. Note that “>” means stronger than and “<” means weaker than. The arrangement is “attack element” “> or <” “mob element type”

Fire > Metal > Wood > Earth > Water > Fire
Fire strong against Metal, Metal Strong against Wood …etc

Fire < Water < Earth < Wood < Metal < Fire
Fire weak against Water, Water weak against Earth …etc

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