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Rohan Online Leveling Guide!

Posted on 2008-12-07 by adminNo comments


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Rohan online Leveling Guide!   There are three main ways to level your character in rohan online and i will explain each of them. Soloing/Quests   This way of leveling is not recommended for grinding purposes unless you have not choice. Before you find a party to grind its really a good idea to get your quests out of the way first. You get some really good exp and good items/gears this way. If you can’t find a party some quests are repeatable for exp and crons so this might be an alternative for you. In general solo grinding is slow however may run into a super fast spawn that you can continually kill quickly in a couple of hits. These spawns are best farmed for exp when they are your same level or a little bit lower. This is rare to find a spawn like this that is not crowded and if you are lucky it will be bare and you can kill all the mobs you want at a fast pace.   Party Grinding in Dungeon   This is prolly the second best way to level in rohan. This also depends and what class you are when grinding in a dungeon. If you are a healer, dark elf, archer type you may have alot of trouble staying alive in the beginning dungeons. You may die more times then its worth and won’t be very productive. Howerver tank type characters will level very fast in dungeons and rarely die… Well unless the whole party dies and they get mobbed by counltess monsters. So its very important to find a GOOD HEALER. Another great bonus about grinding in a dungeon is that you can obtain some pretty nice gears and some orbs/skill stones. You will also run across a boss here and there to get some extra exp boost and some great items.   High Level Mob Grind   In my opinion this is the best way to level your character. Generally you want a team of 3-4 people and you must have a HEALER. I recommend a Tank, Healer, 2 damage dealers. The idea is to go and find mobs 10-15 levels higher than your characters and start killing them. You would be surprised how fast you can kill them as the damage dealers kill them pretty fast. You can also have 3 damage dealers and 1 healer and take turns pulling mobs in and then rooting them. Early in the game you can easily get 2-3 levels an hour this way but as you gain a higher level you will start to slow down a bit obviously. Tip: if you die in a party with no healer just respawn back to town and leave party. Then you can register in party matching and you will be reinvited back to party and teleport there. Make sure you have plenty of summoning stones!   Conclusion   By mixturing in these 3 types of leveling you can level at a very fast pace and get some great gears along the way. These are the best ways that i have found to maximize the amount of time playing the game so i hope you enjoyed this guide and level super fast
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Rohan Introduction

Posted on 2008-11-30 by adminNo comments


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Rohan is a 3D Fantasy MMORPG with gorgeous graphics and music. Play as one of six classes in this PvP oriented game. With open PvP (after level 30), pets, mounts, and a built in card game Rohan is one of the most content rich free to play MMORPGs available. Rohan Gametrailer YouTube Preview Image Rohan Gameplay http://www.youtube.com/watch?v=R7MPVA8JczM">http://www.youtube.com/watch?v=R7MPVA8JczM/0.jpg" alt="YouTube Preview Image" /> Game Features As with other MMORPGs, Rohan: Blood Feud is a MMORPG that allows players to control a character within the game world, explore lands, kill monsters, perform quests, adopt a pet, get a mount, and interact with NPCs and other players. The game emphasizes on a Player Killing environment. Players can track up to 50 players that had previously killed them by a button on the interface called the Hit List.  PvP PvP is a major part of Rohan: Blood Feud. Once players reach level 30, they gain the ability to attack other players for gain of riches and experience. They will also be susceptible to the same. PvP battles include 1-on-1 fights, guild battles, and township battles. PK will not be an option until the player reaches level 30. Characters in game have a hit list to refer to. Player Killers are listed and the player can teleport to them. Previous 50 killers of the player are listed. Besides the above mentioned PvP methods, Dhans and Dekans have the ability "Persona Switch" to change from a standard character with negative consequences for killing others, to a character whose prime objective is to kill others with resulting rewards. They become "player-controlled monsters" who are anonymous killers preying on other players for experience. To other players, they look just like another monster. However, because they are player-controlled they are smarter, tougher, and unpredictable. These players cannot party with others or join quests, but they cannot be identified by their victims for revenge. They also receive triple the experience for killing others, to counteract the fact that they cannot join quests or parties. Players who manage to slay one of these creatures will also receive benefits.  Township Battles In the game, players can wage civil wars with the ruling guild in town. Winning guild of Township Battles gets to govern the town and set taxes for everyone utilizing the town for one week. Winning guilds receive currency, mounts, special badges, etc. The town NPCs and patrols will bear the name of the winning guild for the entire week as well.  Classes There are six character classes in the game. Human (Knight) - Created by the God Hand, humans are perfectly suited for the role of knight. Being a tank by absorbing enemy damage to keep fellow players alive portrays the actions of a human in this game. These brute warriors seem to be in the center of battles due to their incredible defense and their determination to fight for what they believe in. This could be why humans are one of the races in the round table. Elf (Healer) - Proficient and gentle souled, elves are your center source of recovery, defense and vitality in Rohan. Especially in parties, elves assists party members with healing and protection. But don't be fooled, a fury of ranged magic attacks can be unleashed when alone. These elves are one of the three races in the peace assured round table. Half Elf (Archer) - These masters of bow/crossbows are the offspring of both humans and elves. From being shunned by their forefathers, half elves or halflings, resorted in forests where they became the ultimate hunters. Able to be used in parties or solo, this race's accuracy is unmatched. Using magic in some of their attacks, half elves eventually joined the peace assured round table and accepted by the humans and elves. Dhan (Assassin) - First lead by the prophet Haillok, Dhans, one of six races in the game, are a unique and special breed. They can choose to become anonymous killers who prey on other players for experience, this is called the assassination mode. However, they cannot party with others or join quests while in this mode, nor can they be identified by their victims for revenge. Dhans are renegade assassins that generally operate alone, and will kill at every opportunity. Dekan (Dragon Fighter) - Originally stationed at the borders of the countries by Ohn to prevent any cultures from blending, the Dekans defy nature. Clashing with Dhans in the Bahran islands, made the Dekans mass their strength and increase their power. Usually fighting alone, the Dekan race may transform into a dragon, use a blood sucking ability or attack large area's of land, Dekans are found to be a lone powerhouse. Dark Elf (Mage) - Mysterious and cautious about their self-defense, Dark Elves use a series of powerful magic attacks. Not much is known about the dark elves but their transportation and weakening powers are well known around Rohan. Excelling in group battles, Dark elves have the ability to kill an enemy before it reach's them. Although not much is known, Dark elves have a strong despise for the human and elf race. This races main goal seems to be to drive the elves and humans out of their land. Controls In the Japan version of Rohan, point-and-click is the only way to move, in the international version you can move with both point-and-click and WASD.  Pets Pets in the game do not fight. However, they aid players in battle by boosting abilities. Pets can level up after being fed a certain amount, this will boost the specific pets abilities. A pet can get to level 3, but no higher. A pet can die in Rohan due to negligence and can only be revived by a cash shop item. A pet can be bought from either the pet merchant in any major town, or from cash shop.  Ingame Pets Bear - The Bear will boost the users health points. The higher the level of the Bear, the greater amount of health points. Cat - The Cat increases the users speed. The higher the level of the Cat, the greater the speed increase. Rabbit - The Rabbit allows a player to teleport. The Rabbit can save a location for the user to teleport back to. The higher the level of the Rabbit, the longer it can sustain the saved teleport spot.  Cashshop Pets Hawk - The Hawk will increase the users attack speed. The higher the level of the Hawk, the greater the attack speed increase. Dragon - The Dragon will act as an additional attacker every so many seconds and based on the users attack speed and damage. The higher the level of the Dragon, the greater increase in damage. Monkey - The Monkey will obtain loot for the player and his or her party members. The Monkey can obtain different items, the player will have to set the genre of items he wishes the Monkey to pick up. As the Monkey's level grows, so can the number of different genres of items he can obtain. Jaguar - The Jaguar increases the players critical %, the higher the level of the Jaguar the greater the critical % increase. Duck - The Duck is different from the other Cash Shop pets in that it requires the player to buy Mock Duck portal scrolls from the Cash Shop. These scrolls, once used at the Mock Dock Springs NPC located North of Varvylon, teleport you to the Mock Duck dungeon. Here the player must complete quests to gain Mock Duck pouches. The pouches give a chance of obtaining the Mock Duck or other items. The Duck increases all the player's main stats by a numerical value that increases by 5 points each time it levels.  Mounts Players can obtain mounts to travel faster within the game world. Each race in the game has its own type of mount; these include dragons, reptiles, wolves, horses, spiders, and unicorns. Players can obtain their first mount, which gives a 25% speed increase, at level 30, with faster mounts becoming usable at levels 50 and 80. Cash shop mounts are now purchasable and are usable at level 30. They have the same movement speed % as the level 70 mounts. There is another Cash Shop mount recently added to the item mall that gives the player 100% Mobility at Lv30. Prices for Cash Shop mounts have been dropped in a recent patch.
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Elf Priest Class Build in Rohan

Posted on 2008-11-28 by adminNo comments


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If you like be a support type of character then this class and build is for you. This build is not pure group PvE but it get the job done without any complaints from your party. Hard be killed with this build but you will live off your Magic Barrier and pray that you don’t get debuffed when your recast of it is under cool down.   Stat Build: I only put points in 2 areas of that stats. Most are put into Psyche but not all like most builds. I put a decent amount into intelligence to so that you have light pvp ability. This build has more than enough points in psyche to use Magic Barrier effectively and not worry about ever running out of mana in most cases. Intelligence was added so that you could maximize your use of Poison and maximize the potential of spells that are dependant on pysche and intelligence. However these psyche/intelligence skills are not in the build and is intended to be added later when you find skill stones off mobs or buy them in the cash shop.   PvP: If you want better 1v1 pvp then go with the templar as priest is not that great at it. You can be tough to kill with you Magic Barrier and some damage reduction spells but you won’t be able to deal enough DoT damage and DPS to kill many people unless they screwed their build up. Priests are very important in grup pvp to keep thos tanks and damage dealers alive. The main focus in group pvp is to keep people alive   PvE: The only time you should ever solo is when you are doing quests and that is if you can’t find a party. The rest of the time its good to just live off constantly party matching for high level mob grinds or dungeon parties. Its not too terribly hard, all you have to do is click the heal button here and there, and occasionally group heal. You will be pmed like mad to join parties and you can get into some great boss farming parties and get some really great gears or items for synthesis.
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Rohan Online Monster Kill Guide

Posted on 2008-11-23 by adminNo comments


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Monster kill stands for M.kill. You get an insane experience boost when you kill the last monster on your kill counter. So since you get great experience on that last mob you kill you can really rack up some nice exp bonus if you kill a boss or a higher level mob on that last kill!   When you are on your last monster on the counter it will start to flash so you can miss it. Here is the amount of experience that you get for each counter.   1-19 the 20th kill gets you 7x exp bonus 21-39 the 40th kill gets you 10x exp bonus 41-59 the 60th kill gets you 13x exp bonus 61-79 the 80th kill gets you 16x exp bonus 81-99 the 100th kill gets you 19x exp bonus   After that 100th kill your counter will reset and you will start all over to 1-19 counter. So make sure you are killing that high level mob or boss on that last Kill!   If you are in a party your M.Kill counter works the same way however the amount of monsters that you have to slay increases a little. Its not a big deal if the whole party is killing it should be faster than soloing. That is if you have a party that is not always afk lol.   A great tip for getting the most out of the M.Kill in a party is to have a group of 3-4 people with a HEALER and go kill mobs 10-15 levels above you. You will level at a an accelerated rate. So go out there and kill some mobs! Happy Grinding….
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Rohan Online Skill, PvP and Township Battle Introduction

Posted on 2008-11-23 by adminNo comments


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Here we will introduce the Rohan online Skill, PvP and Township Battle. These all important in Rohan game. So you should learn that masterly. Lot's go now....   Rohan Skill   Characters earn 1 skill point for every level-up. The hotkey (K) and skill icons in the menu at the bottom left of the interface displays acquired skill points and provides information on the skills you are using. 5~7 skill points are required to master a single skill. Characters will be molded according to skill classification: Elemental, Buff, Passive or Active and according to how many points have been invested in each skill.   Investing skill points • Press (K) or the Skill button on the bottom menu bar to open your Skill window. This provides information on skills and displays the number of points available to spend. • Clicking on the skill icon's arrow will invest a point in the corresponding skill. • Right-clicking on the skill icon provides detailed instructions. • Using skill enhancement items, 1 point for up to every 5~7 skill points can be added according to a fixed rate.   Skill Enhancement Stone Using skill enhancement items awards an additional point for skills that can be increased beyond level 5. No more than 5 skill points can be placed in a particular skill so enhancement items are required to level a skill past level 5. Skills that enhancement items can be applied to are indicated by a small box to the left of the skill icon. To use skill enhancement items, at least 1 level must be invested in the skill. Skill enhancement items cannot be applied to Elemental skills and Level 1 Master Skill. Inapplicable Skills: Elemental skills (Blazing, Frozen, Darkness, Divine, Invenom) Level 1 Master Skill: Human (Taunt), White Mage (Cure Confusion, Divine Aura, Cure Silence, Kill Time, Teleport.   Using Skill Enhancement items • Open the Skill window and drag the Skill Enhancement Stone to the appropriate skill you wish to upgrade. • According to a fixed rate, 1 skill point can be added upon pressing the Enhance Skill button and the Enhancement item will be consumed. Rohan PvP   Hit List   Hit list/Vengeance is a system exclusive to Rohan enabling you to keep track of your PVP battle outcomes and avenge yourself. The Hit list records 50 battles you have engaged in and their respective opponents and outcomes. If you have been killed in an arbitrary PVP, or was killed under circumstances you deem unfair, you can verify the log in status of the corresponding player, and via Vengeance, teleport to that player and be afforded a rematch. You will need the help of a player at an advanced level to execute reprisal on a player at an advanced level hence you are afforded an opportunity to form a party and teleport collectively. Vengeance grants one opportunity for avenging yourself against your killer recorded in the Hit list, and via Vengeance Charge NPCs stationed in each town, one additional opportunity is afforded by charging Vengeance points.   Each character is allotted one PVP opportunity for every 3 hours of playtime.   • Available number of kills begins at 5 with 1 point deducted upon each PVP victory. • Kill counts less than 5, with the last PVP as the basis, rises by 1 count for every 3 hours of playtime. • Keep track of your 3-hour PVP session with the timer at the bottom of the Hit list interface. The timer will be reset with the start of a PVP session. • If all 5 allotted counts are depleted, your character is indicated as a Murderer, and you cannot engage in PK or PVP for 15 hours of playtime to revert to normal mode. • Immediately preceding becoming a Murderer, by employing Repent, double-speed count recovery is provided to Humans via the Cathedral Keeper and other races via Town Head Guards (to be implemented). • Upon becoming a Murderer, character name will turn red and your character will be subjected to attacks from other players and guard NPCs stationed at town gates. • Murderers can be attacked without incurring a deduction in the available kill count.   Vengeance You will be summoned to your killer by clicking on the axe icon next to the player ID displayed on the Hit list.   Vengeance • Using Vengeance for the first time will inactivate the icon, and paying a set fee to each town's recall charge NPC will activate the icon for one Vengeance session. • Party transport and summons is contingent upon consent of party members. Summons is not available if the opposing player is logged out or in a Safe Zone. Rohan Township Battle   Township Battle is a massive PVP battle system taking place on independent battlefields instead of ordinary fields.   With numerous guilds vying to occupy strongholds, the guild having accumulated the greatest amount of points is awarded the right to levy taxes in the designated area. Township Battle Requests • Township Battles are held during a designated period. • Township Battles are held in 3 Battlefields simultaneously. • Guilds with more than 30 members and above Level 30 are eligible. • Advance requests must be made to Township Battle Mediator NPCs stationed in each town of each race. • Only guild masters reserve the authority to submit Township Battle/coalition requests or issue an acceptance. • Guild masters must purchase required items from Township Battle Mediator NPCs to prepare for battle.   Township Battle Stages   • Request period: Township battle/alliance requests are made to Township Battle Mediator NPCs in major cities. • Standby Period: Upon entering Battlefields via battlefield gates near Bindstones of each race, guilds stand-by for battle. Skill cannot be wielded and battle cannot be waged in Battlefields during this time. • Battle Period: Actual township battles take place and skills can be wielded.   Vengeance   Occupying Strongholds in Township Battles. Each Battlefield is comprised of 9 camps varying in size with a holdbase stationed in each one. Strongholds are occupied by destroying a stronghold and the guild master placing a stronghold occupation item inside. At the time of destruction the guild having inflicted the greatest damage, and their ally guilds, are granted a 2-minute priority occupation.   Township Battle Score Allocation Fifteen, twenty five, or fifty points are awarded for occupation depending on the stronghold location. Stronghold occupation points are awarded every minute with the amount depending on the stronghold. If an occupied stronghold is captured by another guild, stronghold occupation points are retained. Two bonus points are also awarded for killing a member of an opposing guild. A guild having failed to occupy at least one stronghold at the time of Township Battle termination cannot be victorious regardless of how many points it has accumulated. If two guilds have acquired the same amount of points, the guild with the lower overall guild member number, the guild master rank, and average level of guild members is given priority. Points acquired by guilds during Township Battles are converted into guild points which can be used to purchase guild skills upon termination of battle.
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Rohan Online Elf Healer Skills

Posted on 2008-11-21 by adminNo comments


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Credits to Hope This is the Rohan online Elf Healer. Note that the Healer's skills are dependent on the caster's Intelligence and/or Wisdom rather than their Magic Attack stat. Starting from skill 5, the skills on the first column are Wisdom-dependent, while the skills on the last column are Intelligence-dependent.   1. The basic heal spell. Heals the target by a certain percent of the Caster's Intelligence and Wisdom. Increasing Intelligence by 10 without touching Wisdom will have the same effect on the spell as increasing Wisdom by 10 without touching Intelligence. 2. Buff that increases MP Regen. Can be used on others. 3. Spell that holds the target in place. 4. Cures target of Confusion. 5. Party-only skill that stops the monster from attacking the caster. 6. Cures target of Silence. 7. A simple attack spell that damages the target based on the caster's Wisdom. 8. Buff that increases the target's Magic Attack stat based on the caster's Intelligence. 9. A simple attack spell that damages the target based on the caster's Intelligence. 10. Heal spell that heals the whole party by a certain percent of the caster's Wisdom. 11. A skill that reveals hidden monsters and players within a certain distance of the caster for some time. 12. A heal spell that instantly heals the target based on the caster's Intelligence. 13. A buff that decreases the damage(physical I think) the target receives. The damage decreased depends on the caster's Wisdom. 14. A skill that teleports the caster a few meters ahead. 15. A buff that increases the target's physical defense. The increase depends on the caster's Intelligence. 16. Skill that binds the target in place. However, the caster is unable to perform any actions during that time. 17. Resurrection spell. 18. Spell that poisons the target. The damage the poison does is dependent on the caster's Intelligence and Wisdom. It is affected by Intelligence more than by Wisdom. 19. Spell that causes the next skill used have no recast time.   1. Heal Requires Level 2 Lv 1: MP Cost: 49 | Cast Time: 2 sec | Recast Time: 4 sec Heals the target by 200% of Intelligence and 200% of Wisdom. Lv 2: MP Cost: 58 | Cast Time: 2 sec | Recast Time: 4 sec Heals the target by 300% of Intelligence and 300% of Wisdom. Lv 3: MP Cost: 77 | Cast Time: 2 sec | Recast Time: 5 sec Heals the target by 400% of Intelligence and 400% of Wisdom. Lv 4: MP Cost: 83 | Cast Time: 2 sec | Recast Time: 5 sec Heals the target by 500% of Intelligence and 500% of Wisdom. Lv 5: MP Cost: 103 | Cast Time: 2 sec | Recast Time: 6 sec Heals the target by 600% of Intelligence and 600% of Wisdom. Lv 6: MP Cost: 114 | Cast Time: 2 sec | Recast Time: 6 sec Heals the target by 700% of Intelligence and 700% of Wisdom. Lv 7: MP Cost: 77 | Cast Time: 1 sec | Recast Time: 5 sec Heals the target by 800% of Intelligence and 800% of Wisdom.   2. MP Recovery Requires Level 2 Lv 1: MP Cost: 22 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 20% for 3 minutes. Lv 2: MP Cost: 26 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 30% for 6 minutes. Lv 3: MP Cost: 35 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 40% for 9 minutes. Lv 4: MP Cost: 38 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 50% for 12 minutes. Lv 5: MP Cost: 47 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 60% for 15 minutes. Lv 6: MP Cost: 52 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 70% for 18 minutes. Lv 7: MP Cost: 35 | Cast Time: 4 sec | Recast Time: 2 sec Increases the MP recovery speed of the target by 80% for 60 minutes.   3. Root Requires Level 2 Lv 1: MP Cost: 44 | Cast Time: 2 sec | Recast Time: 20 sec For 4 seconds the target is unable to move. Lv 2: MP Cost: 52 | Cast Time: 2 sec | Recast Time: 20 sec For 5 seconds the target is unable to move. Lv 3: MP Cost: 70 | Cast Time: 2 sec | Recast Time: 20 sec For 6 seconds the target is unable to move. Lv 4: MP Cost: 76 | Cast Time: 2 sec | Recast Time: 20 sec For 7 seconds the target is unable to move. Lv 5: MP Cost: 94 | Cast Time: 2 sec | Recast Time: 20 sec For 8 seconds the target is unable to move. Lv 6: MP Cost: 105 | Cast Time: 2 sec | Recast Time: 20 sec For 9 seconds the target is unable to move. Lv 7: MP Cost: 70 | Cast Time: 1.25 sec | Recast Time: 20 sec For 11 seconds the target is unable to move.   4. Cure Confusion Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 1 sec | Recast Time: 5 sec Cures the target of confusion.   5. Divine Aura Requires Level 4 Lv 1: MP Cost: 47 | Cast Time: 0 sec | Recast Time: 30 sec Party only skill. When monsters become hostile, instantly resets the aggro value of the caster.   6. Cure silence Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 1 sec | Recast Time: 5 sec Cures target of Silence.   7. Holy Light Requires Level 5 Lv 1: MP Cost: 55 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 400% of Wisdom. Lv 2: MP Cost: 61 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 460% of Wisdom. Lv 3: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 530% of Wisdom. Lv 4: MP Cost: 120 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 600% of Wisdom. Lv 5: MP Cost: 141 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 700% of Wisdom. Lv 6: MP Cost: 165 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 750% of Wisdom. Lv 7: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 800% of Wisdom.   8. Magic Buff Requires Level 5 Lv 1: MP Cost: 82 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 5% for 18 minutes. Lv 2: MP Cost: 94 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 10% for 21 minutes. Lv 3: MP Cost: 153 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 15% for 24 minutes. Lv 4: MP Cost: 189 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 20% for 27 minutes. Lv 5: MP Cost: 225 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 25% for 30 minutes. Lv 6: MP Cost: 262 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 30% for 30 minutes. Lv 7: MP Cost: 153 | Cast Time: 2 sec | Recast Time: 4 sec Increases the magical attack power of the target by 35% for 90 minutes.   9. Divine Light Requires Level 5 Lv 1: MP Cost: 55 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 400% of Intelligence. Lv 2: MP Cost: 61 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 460% of Intelligence. Lv 3: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 530% of Intelligence. Lv 4: MP Cost: 120 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 600% of Intelligence. Lv 5: MP Cost: 141 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 700% of Intelligence. Lv 6: MP Cost: 165 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 750% of Intelligence. Lv 7: MP Cost: 98 | Cast Time: 1 sec | Recast Time: 5 sec Attack spell with damage equal to 800% of Intelligence.   10. Group Heal Requires Level 7 Lv 1: MP Cost: 51 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 300% of Wisdom. Lv 2: MP Cost: 71 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 400% of Wisdom and 100% of Intelligence. Lv 3: MP Cost: 91 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 500% of Wisdom and 100% of Intelligence. Lv 4: MP Cost: 112 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 600% of Wisdom and 200% of Intelligence. Lv 5: MP Cost: 132 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 700% of Wisdom and 200% of Intelligence. Lv 6: MP Cost: 152 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 800% of Wisdom and 300% of Intelligence. Lv 7: MP Cost: 91 | Cast Time: 1 sec | Recast Time: 20 sec Heals the entire party by 900% of Wisdom and 400% of Intelligence.   11. Reveal Hidden Requires Level 7 Lv 1: MP Cost: 57 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 12 will be revealed for 30 seconds. Lv 2: MP Cost: 61 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 14 will be revealed for 40 seconds. Lv 3: MP Cost: 98 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 16 will be revealed for 50 seconds. Lv 4: MP Cost: 120 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 18 will be revealed for 60 seconds. Lv 5: MP Cost: 141 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 20 will be revealed for 70 seconds. Lv 6: MP Cost: 165 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 22 will be revealed for 80 seconds. Lv 7: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 90 sec Hidden players and monsters in a radius of 26 will be revealed for 90 seconds.   12. Instant Heal Requires Level 7 Lv 1: MP Cost: 57 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 300% of Intelligence and 100% of Wisdom. Lv 2: MP Cost: 78 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 400% of Intelligence and 200% of Wisdom. Lv 3: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 500% of Intelligence and 300% of Wisdom. Lv 4: MP Cost: 122 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 600% of Intelligence and 400% of Wisdom. Lv 5: MP Cost: 143 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 700% of Intelligence and 500% of Wisdom. Lv 6: MP Cost: 165 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 800% of Intelligence and 600% of Wisdom. Lv 7: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 2 min Quickly heals the target by 900% of Intelligence and 700% of Wisdom.   13. Magic Barrier Requires Level 9 Lv 1: MP Cost: 90 | Cast Time: 1 sec | Recast Time: 30 sec Absorbs physical damage 4 times the caster's Wisdom, lasts 40 seconds if not all damage is absorbed. Lv 2: MP Cost: 125 | Cast Time: 1 sec | Recast Time: 27 sec Absorbs physical damage 6 times the caster's Wisdom, lasts 45 seconds if not all damage is absorbed. Lv 3: MP Cost: 161 | Cast Time: 1 sec | Recast Time: 24 sec Absorbs physical damage 8 times the caster's Wisdom, lasts 50 seconds if not all damage is absorbed. Lv 4: MP Cost: 197 | Cast Time: 1 sec | Recast Time: 21 sec Absorbs physical damage 10 times the caster's Wisdom, lasts 55 seconds if not all damage is absorbed. Lv 5: MP Cost: 233 | Cast Time: 1 sec | Recast Time: 18 sec Absorbs physical damage 12 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed. Lv 6: MP Cost: 268 | Cast Time: 1 sec | Recast Time: 15 sec Absorbs physical damage 14 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed. Lv 7: MP Cost: 161 | Cast Time: 1 sec | Recast Time: 12 sec Absorbs physical damage 16 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed.   14. Teleport Requires Level 9 Lv 1: MP Cost: 53 | Cast Time: 0.5 sec | Recast Time: 30 sec Instantly teleports 7 meters in the direction that the caster selects.   15. Mental Barrier Requires Level 9 Lv 1: MP Cost: 90 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 4% of Intelligence for 18 minutes. Lv 2: MP Cost: 125 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 8% of Intelligence for 21 minutes. Lv 3: MP Cost: 161 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 12% of Intelligence for 24 minutes. Lv 4: MP Cost: 197 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 16% of Intelligence for 27 minutes. Lv 5: MP Cost: 233 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 20% of Intelligence for 30 minutes. Lv 6: MP Cost: 268 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 24% of Intelligence for 30 minutes. Lv 7: MP Cost: 161 | Cast Time: 4 sec | Recast Time: 2 sec Increases the physical defensive of the target by 28% of Intelligence for 90 minutes.   16. Net Bind Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 6 meters is bound with strong bewitchment for 7 seconds. However, the caster is unable to perform any actions during that time. Lv 2: MP Cost: 75 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 8 meters is bound with strong bewitchment for 9 seconds. However, the caster is unable to perform any actions during that time. Lv 3: MP Cost: 95 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 10 meters is bound with strong bewitchment for 11 seconds. However, the caster is unable to perform any actions during that time. Lv 4: MP Cost: 116 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 12 meters is bound with strong bewitchment for 13 seconds. However, the caster is unable to perform any actions during that time. Lv 5: MP Cost: 136 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 14 meters is bound with strong bewitchment for 15 seconds. However, the caster is unable to perform any actions during that time. Lv 6: MP Cost: 156 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 16 meters is bound with strong bewitchment for 17 seconds. However, the caster is unable to perform any actions during that time. Lv 7: MP Cost: 95 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 16 meters is bound with strong bewitchment for 19 seconds. However, the caster is unable to perform any actions during that time.   17. Resurrection Requires Level 11 Lv 1: MP Cost: 183 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 20 with 10% of HP. Lv 2: MP Cost: 236 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 40 with 20% of HP. Lv 3: MP Cost: 289 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 60 with 30% of HP. Lv 4: MP Cost: 343 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 80 with 40% of HP. Lv 5: MP Cost: 396 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 50% of HP. Lv 6: MP Cost: 449 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 70% of HP. Lv 7: MP Cost: 289 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 100% of HP.   18. Poison Requires Level 11 Lv 1: MP Cost: 61 | Cast Time: 0.2 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 20% of Intelligence and 16% of Wisdom over 30 seconds. Lv 2: MP Cost: 82 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 25% of Intelligence and 20% of Wisdom over 30 seconds. Lv 3: MP Cost: 104 | Cast Time: 0.2 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 33% of Intelligence and 25% of Wisdom over 30 seconds. Lv 4: MP Cost: 126 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 50% of Intelligence and 33% of Wisdom over 30 seconds. Lv 5: MP Cost: 147 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 100% of Intelligence and 50% of Wisdom over 30 seconds. Lv 6: MP Cost: 169 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 100% of Intelligence and 100% of Wisdom over 30 seconds. Lv 7: MP Cost: 104 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 15 ticks of damage over time by 100% of Intelligence and 100% of Wisdom over 45 seconds.   19. Kill Time Requires Level 36 Lv 1: MP Cost: 137 | Cast Time: 0.5 sec | Recast Time: 2 min Causes the next skill cast to not have a recast time. Effective duration 15 minutes if unused.
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