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Rohan Online Leveling Guide!

Posted on 2008-12-07 by adminNo comments


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Rohan online Leveling Guide!   There are three main ways to level your character in rohan online and i will explain each of them. Soloing/Quests   This way of leveling is not recommended for grinding purposes unless you have not choice. Before you find a party to grind its really a good idea to get your quests out of the way first. You get some really good exp and good items/gears this way. If you can’t find a party some quests are repeatable for exp and crons so this might be an alternative for you. In general solo grinding is slow however may run into a super fast spawn that you can continually kill quickly in a couple of hits. These spawns are best farmed for exp when they are your same level or a little bit lower. This is rare to find a spawn like this that is not crowded and if you are lucky it will be bare and you can kill all the mobs you want at a fast pace.   Party Grinding in Dungeon   This is prolly the second best way to level in rohan. This also depends and what class you are when grinding in a dungeon. If you are a healer, dark elf, archer type you may have alot of trouble staying alive in the beginning dungeons. You may die more times then its worth and won’t be very productive. Howerver tank type characters will level very fast in dungeons and rarely die… Well unless the whole party dies and they get mobbed by counltess monsters. So its very important to find a GOOD HEALER. Another great bonus about grinding in a dungeon is that you can obtain some pretty nice gears and some orbs/skill stones. You will also run across a boss here and there to get some extra exp boost and some great items.   High Level Mob Grind   In my opinion this is the best way to level your character. Generally you want a team of 3-4 people and you must have a HEALER. I recommend a Tank, Healer, 2 damage dealers. The idea is to go and find mobs 10-15 levels higher than your characters and start killing them. You would be surprised how fast you can kill them as the damage dealers kill them pretty fast. You can also have 3 damage dealers and 1 healer and take turns pulling mobs in and then rooting them. Early in the game you can easily get 2-3 levels an hour this way but as you gain a higher level you will start to slow down a bit obviously. Tip: if you die in a party with no healer just respawn back to town and leave party. Then you can register in party matching and you will be reinvited back to party and teleport there. Make sure you have plenty of summoning stones!   Conclusion   By mixturing in these 3 types of leveling you can level at a very fast pace and get some great gears along the way. These are the best ways that i have found to maximize the amount of time playing the game so i hope you enjoyed this guide and level super fast
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Elf Priest Class Build in Rohan

Posted on 2008-11-28 by adminNo comments


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If you like be a support type of character then this class and build is for you. This build is not pure group PvE but it get the job done without any complaints from your party. Hard be killed with this build but you will live off your Magic Barrier and pray that you don’t get debuffed when your recast of it is under cool down.   Stat Build: I only put points in 2 areas of that stats. Most are put into Psyche but not all like most builds. I put a decent amount into intelligence to so that you have light pvp ability. This build has more than enough points in psyche to use Magic Barrier effectively and not worry about ever running out of mana in most cases. Intelligence was added so that you could maximize your use of Poison and maximize the potential of spells that are dependant on pysche and intelligence. However these psyche/intelligence skills are not in the build and is intended to be added later when you find skill stones off mobs or buy them in the cash shop.   PvP: If you want better 1v1 pvp then go with the templar as priest is not that great at it. You can be tough to kill with you Magic Barrier and some damage reduction spells but you won’t be able to deal enough DoT damage and DPS to kill many people unless they screwed their build up. Priests are very important in grup pvp to keep thos tanks and damage dealers alive. The main focus in group pvp is to keep people alive   PvE: The only time you should ever solo is when you are doing quests and that is if you can’t find a party. The rest of the time its good to just live off constantly party matching for high level mob grinds or dungeon parties. Its not too terribly hard, all you have to do is click the heal button here and there, and occasionally group heal. You will be pmed like mad to join parties and you can get into some great boss farming parties and get some really great gears or items for synthesis.
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Rohan Online Monster Kill Guide

Posted on 2008-11-23 by adminNo comments


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Monster kill stands for M.kill. You get an insane experience boost when you kill the last monster on your kill counter. So since you get great experience on that last mob you kill you can really rack up some nice exp bonus if you kill a boss or a higher level mob on that last kill!   When you are on your last monster on the counter it will start to flash so you can miss it. Here is the amount of experience that you get for each counter.   1-19 the 20th kill gets you 7x exp bonus 21-39 the 40th kill gets you 10x exp bonus 41-59 the 60th kill gets you 13x exp bonus 61-79 the 80th kill gets you 16x exp bonus 81-99 the 100th kill gets you 19x exp bonus   After that 100th kill your counter will reset and you will start all over to 1-19 counter. So make sure you are killing that high level mob or boss on that last Kill!   If you are in a party your M.Kill counter works the same way however the amount of monsters that you have to slay increases a little. Its not a big deal if the whole party is killing it should be faster than soloing. That is if you have a party that is not always afk lol.   A great tip for getting the most out of the M.Kill in a party is to have a group of 3-4 people with a HEALER and go kill mobs 10-15 levels above you. You will level at a an accelerated rate. So go out there and kill some mobs! Happy Grinding….
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Rohan Online Skill, PvP and Township Battle Introduction

Posted on 2008-11-23 by adminNo comments


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Here we will introduce the Rohan online Skill, PvP and Township Battle. These all important in Rohan game. So you should learn that masterly. Lot's go now....   Rohan Skill   Characters earn 1 skill point for every level-up. The hotkey (K) and skill icons in the menu at the bottom left of the interface displays acquired skill points and provides information on the skills you are using. 5~7 skill points are required to master a single skill. Characters will be molded according to skill classification: Elemental, Buff, Passive or Active and according to how many points have been invested in each skill.   Investing skill points • Press (K) or the Skill button on the bottom menu bar to open your Skill window. This provides information on skills and displays the number of points available to spend. • Clicking on the skill icon's arrow will invest a point in the corresponding skill. • Right-clicking on the skill icon provides detailed instructions. • Using skill enhancement items, 1 point for up to every 5~7 skill points can be added according to a fixed rate.   Skill Enhancement Stone Using skill enhancement items awards an additional point for skills that can be increased beyond level 5. No more than 5 skill points can be placed in a particular skill so enhancement items are required to level a skill past level 5. Skills that enhancement items can be applied to are indicated by a small box to the left of the skill icon. To use skill enhancement items, at least 1 level must be invested in the skill. Skill enhancement items cannot be applied to Elemental skills and Level 1 Master Skill. Inapplicable Skills: Elemental skills (Blazing, Frozen, Darkness, Divine, Invenom) Level 1 Master Skill: Human (Taunt), White Mage (Cure Confusion, Divine Aura, Cure Silence, Kill Time, Teleport.   Using Skill Enhancement items • Open the Skill window and drag the Skill Enhancement Stone to the appropriate skill you wish to upgrade. • According to a fixed rate, 1 skill point can be added upon pressing the Enhance Skill button and the Enhancement item will be consumed. Rohan PvP   Hit List   Hit list/Vengeance is a system exclusive to Rohan enabling you to keep track of your PVP battle outcomes and avenge yourself. The Hit list records 50 battles you have engaged in and their respective opponents and outcomes. If you have been killed in an arbitrary PVP, or was killed under circumstances you deem unfair, you can verify the log in status of the corresponding player, and via Vengeance, teleport to that player and be afforded a rematch. You will need the help of a player at an advanced level to execute reprisal on a player at an advanced level hence you are afforded an opportunity to form a party and teleport collectively. Vengeance grants one opportunity for avenging yourself against your killer recorded in the Hit list, and via Vengeance Charge NPCs stationed in each town, one additional opportunity is afforded by charging Vengeance points.   Each character is allotted one PVP opportunity for every 3 hours of playtime.   • Available number of kills begins at 5 with 1 point deducted upon each PVP victory. • Kill counts less than 5, with the last PVP as the basis, rises by 1 count for every 3 hours of playtime. • Keep track of your 3-hour PVP session with the timer at the bottom of the Hit list interface. The timer will be reset with the start of a PVP session. • If all 5 allotted counts are depleted, your character is indicated as a Murderer, and you cannot engage in PK or PVP for 15 hours of playtime to revert to normal mode. • Immediately preceding becoming a Murderer, by employing Repent, double-speed count recovery is provided to Humans via the Cathedral Keeper and other races via Town Head Guards (to be implemented). • Upon becoming a Murderer, character name will turn red and your character will be subjected to attacks from other players and guard NPCs stationed at town gates. • Murderers can be attacked without incurring a deduction in the available kill count.   Vengeance You will be summoned to your killer by clicking on the axe icon next to the player ID displayed on the Hit list.   Vengeance • Using Vengeance for the first time will inactivate the icon, and paying a set fee to each town's recall charge NPC will activate the icon for one Vengeance session. • Party transport and summons is contingent upon consent of party members. Summons is not available if the opposing player is logged out or in a Safe Zone. Rohan Township Battle   Township Battle is a massive PVP battle system taking place on independent battlefields instead of ordinary fields.   With numerous guilds vying to occupy strongholds, the guild having accumulated the greatest amount of points is awarded the right to levy taxes in the designated area. Township Battle Requests • Township Battles are held during a designated period. • Township Battles are held in 3 Battlefields simultaneously. • Guilds with more than 30 members and above Level 30 are eligible. • Advance requests must be made to Township Battle Mediator NPCs stationed in each town of each race. • Only guild masters reserve the authority to submit Township Battle/coalition requests or issue an acceptance. • Guild masters must purchase required items from Township Battle Mediator NPCs to prepare for battle.   Township Battle Stages   • Request period: Township battle/alliance requests are made to Township Battle Mediator NPCs in major cities. • Standby Period: Upon entering Battlefields via battlefield gates near Bindstones of each race, guilds stand-by for battle. Skill cannot be wielded and battle cannot be waged in Battlefields during this time. • Battle Period: Actual township battles take place and skills can be wielded.   Vengeance   Occupying Strongholds in Township Battles. Each Battlefield is comprised of 9 camps varying in size with a holdbase stationed in each one. Strongholds are occupied by destroying a stronghold and the guild master placing a stronghold occupation item inside. At the time of destruction the guild having inflicted the greatest damage, and their ally guilds, are granted a 2-minute priority occupation.   Township Battle Score Allocation Fifteen, twenty five, or fifty points are awarded for occupation depending on the stronghold location. Stronghold occupation points are awarded every minute with the amount depending on the stronghold. If an occupied stronghold is captured by another guild, stronghold occupation points are retained. Two bonus points are also awarded for killing a member of an opposing guild. A guild having failed to occupy at least one stronghold at the time of Township Battle termination cannot be victorious regardless of how many points it has accumulated. If two guilds have acquired the same amount of points, the guild with the lower overall guild member number, the guild master rank, and average level of guild members is given priority. Points acquired by guilds during Township Battles are converted into guild points which can be used to purchase guild skills upon termination of battle.
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Rohan Online Elf Healer Skills

Posted on 2008-11-21 by adminNo comments


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Credits to Hope This is the Rohan online Elf Healer. Note that the Healer's skills are dependent on the caster's Intelligence and/or Wisdom rather than their Magic Attack stat. Starting from skill 5, the skills on the first column are Wisdom-dependent, while the skills on the last column are Intelligence-dependent.   1. The basic heal spell. Heals the target by a certain percent of the Caster's Intelligence and Wisdom. Increasing Intelligence by 10 without touching Wisdom will have the same effect on the spell as increasing Wisdom by 10 without touching Intelligence. 2. Buff that increases MP Regen. Can be used on others. 3. Spell that holds the target in place. 4. Cures target of Confusion. 5. Party-only skill that stops the monster from attacking the caster. 6. Cures target of Silence. 7. A simple attack spell that damages the target based on the caster's Wisdom. 8. Buff that increases the target's Magic Attack stat based on the caster's Intelligence. 9. A simple attack spell that damages the target based on the caster's Intelligence. 10. Heal spell that heals the whole party by a certain percent of the caster's Wisdom. 11. A skill that reveals hidden monsters and players within a certain distance of the caster for some time. 12. A heal spell that instantly heals the target based on the caster's Intelligence. 13. A buff that decreases the damage(physical I think) the target receives. The damage decreased depends on the caster's Wisdom. 14. A skill that teleports the caster a few meters ahead. 15. A buff that increases the target's physical defense. The increase depends on the caster's Intelligence. 16. Skill that binds the target in place. However, the caster is unable to perform any actions during that time. 17. Resurrection spell. 18. Spell that poisons the target. The damage the poison does is dependent on the caster's Intelligence and Wisdom. It is affected by Intelligence more than by Wisdom. 19. Spell that causes the next skill used have no recast time.   1. Heal Requires Level 2 Lv 1: MP Cost: 49 | Cast Time: 2 sec | Recast Time: 4 sec Heals the target by 200% of Intelligence and 200% of Wisdom. Lv 2: MP Cost: 58 | Cast Time: 2 sec | Recast Time: 4 sec Heals the target by 300% of Intelligence and 300% of Wisdom. Lv 3: MP Cost: 77 | Cast Time: 2 sec | Recast Time: 5 sec Heals the target by 400% of Intelligence and 400% of Wisdom. Lv 4: MP Cost: 83 | Cast Time: 2 sec | Recast Time: 5 sec Heals the target by 500% of Intelligence and 500% of Wisdom. Lv 5: MP Cost: 103 | Cast Time: 2 sec | Recast Time: 6 sec Heals the target by 600% of Intelligence and 600% of Wisdom. Lv 6: MP Cost: 114 | Cast Time: 2 sec | Recast Time: 6 sec Heals the target by 700% of Intelligence and 700% of Wisdom. Lv 7: MP Cost: 77 | Cast Time: 1 sec | Recast Time: 5 sec Heals the target by 800% of Intelligence and 800% of Wisdom.   2. MP Recovery Requires Level 2 Lv 1: MP Cost: 22 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 20% for 3 minutes. Lv 2: MP Cost: 26 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 30% for 6 minutes. Lv 3: MP Cost: 35 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 40% for 9 minutes. Lv 4: MP Cost: 38 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 50% for 12 minutes. Lv 5: MP Cost: 47 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 60% for 15 minutes. Lv 6: MP Cost: 52 | Cast Time: 4 sec | Recast Time: 4 sec Increases the MP recovery speed of the target by 70% for 18 minutes. Lv 7: MP Cost: 35 | Cast Time: 4 sec | Recast Time: 2 sec Increases the MP recovery speed of the target by 80% for 60 minutes.   3. Root Requires Level 2 Lv 1: MP Cost: 44 | Cast Time: 2 sec | Recast Time: 20 sec For 4 seconds the target is unable to move. Lv 2: MP Cost: 52 | Cast Time: 2 sec | Recast Time: 20 sec For 5 seconds the target is unable to move. Lv 3: MP Cost: 70 | Cast Time: 2 sec | Recast Time: 20 sec For 6 seconds the target is unable to move. Lv 4: MP Cost: 76 | Cast Time: 2 sec | Recast Time: 20 sec For 7 seconds the target is unable to move. Lv 5: MP Cost: 94 | Cast Time: 2 sec | Recast Time: 20 sec For 8 seconds the target is unable to move. Lv 6: MP Cost: 105 | Cast Time: 2 sec | Recast Time: 20 sec For 9 seconds the target is unable to move. Lv 7: MP Cost: 70 | Cast Time: 1.25 sec | Recast Time: 20 sec For 11 seconds the target is unable to move.   4. Cure Confusion Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 1 sec | Recast Time: 5 sec Cures the target of confusion.   5. Divine Aura Requires Level 4 Lv 1: MP Cost: 47 | Cast Time: 0 sec | Recast Time: 30 sec Party only skill. When monsters become hostile, instantly resets the aggro value of the caster.   6. Cure silence Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 1 sec | Recast Time: 5 sec Cures target of Silence.   7. Holy Light Requires Level 5 Lv 1: MP Cost: 55 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 400% of Wisdom. Lv 2: MP Cost: 61 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 460% of Wisdom. Lv 3: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 530% of Wisdom. Lv 4: MP Cost: 120 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 600% of Wisdom. Lv 5: MP Cost: 141 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 700% of Wisdom. Lv 6: MP Cost: 165 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 750% of Wisdom. Lv 7: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 800% of Wisdom.   8. Magic Buff Requires Level 5 Lv 1: MP Cost: 82 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 5% for 18 minutes. Lv 2: MP Cost: 94 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 10% for 21 minutes. Lv 3: MP Cost: 153 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 15% for 24 minutes. Lv 4: MP Cost: 189 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 20% for 27 minutes. Lv 5: MP Cost: 225 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 25% for 30 minutes. Lv 6: MP Cost: 262 | Cast Time: 4 sec | Recast Time: 4 sec Increases the magical attack power of the target by 30% for 30 minutes. Lv 7: MP Cost: 153 | Cast Time: 2 sec | Recast Time: 4 sec Increases the magical attack power of the target by 35% for 90 minutes.   9. Divine Light Requires Level 5 Lv 1: MP Cost: 55 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 400% of Intelligence. Lv 2: MP Cost: 61 | Cast Time: 2 sec | Recast Time: 4 sec Attack spell with damage equal to 460% of Intelligence. Lv 3: MP Cost: 98 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 530% of Intelligence. Lv 4: MP Cost: 120 | Cast Time: 2 sec | Recast Time: 5 sec Attack spell with damage equal to 600% of Intelligence. Lv 5: MP Cost: 141 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 700% of Intelligence. Lv 6: MP Cost: 165 | Cast Time: 2 sec | Recast Time: 6 sec Attack spell with damage equal to 750% of Intelligence. Lv 7: MP Cost: 98 | Cast Time: 1 sec | Recast Time: 5 sec Attack spell with damage equal to 800% of Intelligence.   10. Group Heal Requires Level 7 Lv 1: MP Cost: 51 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 300% of Wisdom. Lv 2: MP Cost: 71 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 400% of Wisdom and 100% of Intelligence. Lv 3: MP Cost: 91 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 500% of Wisdom and 100% of Intelligence. Lv 4: MP Cost: 112 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 600% of Wisdom and 200% of Intelligence. Lv 5: MP Cost: 132 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 700% of Wisdom and 200% of Intelligence. Lv 6: MP Cost: 152 | Cast Time: 2 sec | Recast Time: 25 sec Heals the entire party by 800% of Wisdom and 300% of Intelligence. Lv 7: MP Cost: 91 | Cast Time: 1 sec | Recast Time: 20 sec Heals the entire party by 900% of Wisdom and 400% of Intelligence.   11. Reveal Hidden Requires Level 7 Lv 1: MP Cost: 57 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 12 will be revealed for 30 seconds. Lv 2: MP Cost: 61 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 14 will be revealed for 40 seconds. Lv 3: MP Cost: 98 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 16 will be revealed for 50 seconds. Lv 4: MP Cost: 120 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 18 will be revealed for 60 seconds. Lv 5: MP Cost: 141 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 20 will be revealed for 70 seconds. Lv 6: MP Cost: 165 | Cast Time: 1 sec | Recast Time: 120 sec Hidden players and monsters in a radius of 22 will be revealed for 80 seconds. Lv 7: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 90 sec Hidden players and monsters in a radius of 26 will be revealed for 90 seconds.   12. Instant Heal Requires Level 7 Lv 1: MP Cost: 57 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 300% of Intelligence and 100% of Wisdom. Lv 2: MP Cost: 78 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 400% of Intelligence and 200% of Wisdom. Lv 3: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 500% of Intelligence and 300% of Wisdom. Lv 4: MP Cost: 122 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 600% of Intelligence and 400% of Wisdom. Lv 5: MP Cost: 143 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 700% of Intelligence and 500% of Wisdom. Lv 6: MP Cost: 165 | Cast Time: 1 sec | Recast Time: 3 min Quickly heals the target by 800% of Intelligence and 600% of Wisdom. Lv 7: MP Cost: 100 | Cast Time: 1 sec | Recast Time: 2 min Quickly heals the target by 900% of Intelligence and 700% of Wisdom.   13. Magic Barrier Requires Level 9 Lv 1: MP Cost: 90 | Cast Time: 1 sec | Recast Time: 30 sec Absorbs physical damage 4 times the caster's Wisdom, lasts 40 seconds if not all damage is absorbed. Lv 2: MP Cost: 125 | Cast Time: 1 sec | Recast Time: 27 sec Absorbs physical damage 6 times the caster's Wisdom, lasts 45 seconds if not all damage is absorbed. Lv 3: MP Cost: 161 | Cast Time: 1 sec | Recast Time: 24 sec Absorbs physical damage 8 times the caster's Wisdom, lasts 50 seconds if not all damage is absorbed. Lv 4: MP Cost: 197 | Cast Time: 1 sec | Recast Time: 21 sec Absorbs physical damage 10 times the caster's Wisdom, lasts 55 seconds if not all damage is absorbed. Lv 5: MP Cost: 233 | Cast Time: 1 sec | Recast Time: 18 sec Absorbs physical damage 12 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed. Lv 6: MP Cost: 268 | Cast Time: 1 sec | Recast Time: 15 sec Absorbs physical damage 14 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed. Lv 7: MP Cost: 161 | Cast Time: 1 sec | Recast Time: 12 sec Absorbs physical damage 16 times the caster's Wisdom, lasts 60 seconds if not all damage is absorbed.   14. Teleport Requires Level 9 Lv 1: MP Cost: 53 | Cast Time: 0.5 sec | Recast Time: 30 sec Instantly teleports 7 meters in the direction that the caster selects.   15. Mental Barrier Requires Level 9 Lv 1: MP Cost: 90 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 4% of Intelligence for 18 minutes. Lv 2: MP Cost: 125 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 8% of Intelligence for 21 minutes. Lv 3: MP Cost: 161 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 12% of Intelligence for 24 minutes. Lv 4: MP Cost: 197 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 16% of Intelligence for 27 minutes. Lv 5: MP Cost: 233 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 20% of Intelligence for 30 minutes. Lv 6: MP Cost: 268 | Cast Time: 4 sec | Recast Time: 4 sec Increases the physical defensive of the target by 24% of Intelligence for 30 minutes. Lv 7: MP Cost: 161 | Cast Time: 4 sec | Recast Time: 2 sec Increases the physical defensive of the target by 28% of Intelligence for 90 minutes.   16. Net Bind Requires Level 11 Lv 1: MP Cost: 55 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 6 meters is bound with strong bewitchment for 7 seconds. However, the caster is unable to perform any actions during that time. Lv 2: MP Cost: 75 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 8 meters is bound with strong bewitchment for 9 seconds. However, the caster is unable to perform any actions during that time. Lv 3: MP Cost: 95 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 10 meters is bound with strong bewitchment for 11 seconds. However, the caster is unable to perform any actions during that time. Lv 4: MP Cost: 116 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 12 meters is bound with strong bewitchment for 13 seconds. However, the caster is unable to perform any actions during that time. Lv 5: MP Cost: 136 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 14 meters is bound with strong bewitchment for 15 seconds. However, the caster is unable to perform any actions during that time. Lv 6: MP Cost: 156 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 16 meters is bound with strong bewitchment for 17 seconds. However, the caster is unable to perform any actions during that time. Lv 7: MP Cost: 95 | Cast Time: 0.5 sec | Recast Time: 5 sec The target at a distance of 16 meters is bound with strong bewitchment for 19 seconds. However, the caster is unable to perform any actions during that time.   17. Resurrection Requires Level 11 Lv 1: MP Cost: 183 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 20 with 10% of HP. Lv 2: MP Cost: 236 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 40 with 20% of HP. Lv 3: MP Cost: 289 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 60 with 30% of HP. Lv 4: MP Cost: 343 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 80 with 40% of HP. Lv 5: MP Cost: 396 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 50% of HP. Lv 6: MP Cost: 449 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 70% of HP. Lv 7: MP Cost: 289 | Cast Time: 7 sec | Recast Time: 30 sec Resurrects target of up to level 100 with 100% of HP.   18. Poison Requires Level 11 Lv 1: MP Cost: 61 | Cast Time: 0.2 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 20% of Intelligence and 16% of Wisdom over 30 seconds. Lv 2: MP Cost: 82 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 25% of Intelligence and 20% of Wisdom over 30 seconds. Lv 3: MP Cost: 104 | Cast Time: 0.2 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 33% of Intelligence and 25% of Wisdom over 30 seconds. Lv 4: MP Cost: 126 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 50% of Intelligence and 33% of Wisdom over 30 seconds. Lv 5: MP Cost: 147 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 100% of Intelligence and 50% of Wisdom over 30 seconds. Lv 6: MP Cost: 169 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 10 ticks of damage over time by 100% of Intelligence and 100% of Wisdom over 30 seconds. Lv 7: MP Cost: 104 | Cast Time: 0.5 sec | Recast Time: 20 sec Deals 15 ticks of damage over time by 100% of Intelligence and 100% of Wisdom over 45 seconds.   19. Kill Time Requires Level 36 Lv 1: MP Cost: 137 | Cast Time: 0.5 sec | Recast Time: 2 min Causes the next skill cast to not have a recast time. Effective duration 15 minutes if unused.
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Rohan HP Bomber build Guide for Dragon Fighter

Posted on 2008-11-15 by adminNo comments


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In this post, we will introduce a simple Rohan online HP Bomber build Guide for Dragon Fighter. This guide will give you an easy time going solo in the early levels, and has good promise for future PvP-ing and high level PvE. However, your correction and addtion are welcomed.   Stats: You can either go pure vit or get your str around 35-40 going 1str/3vit, then pump vit the rest of the way. I took the latter choice. Dex should be low (as I will explain later) I recommend adding 1 or 2 dex every 5 levels. Around lvl 50 you should have 40ish dex, should be sufficient at that time.       Gear: In general for armor and accessories, you’ll want something with physical and/or magical defense bonus (usually comes from armor) and high resistance bonus (these are from accessories). Also look for vit bonuses in your armor and weapons. Str bonus is not a must, but it’s nice to have. Again, we’re focusing on your vit and defense.       Important Skills: Health Funnel:This is an absolute must for this build. You will need it to replenish your HP for damage output from Forefoot Swing. Max this ASAP.       Forefoot Swing (FFS):THE damage dealer of this build. Your vit is high, and this skill bases the damage off of HP percentage. So logically, high hp = high damage. Use this in conjunction with health funnel to keep yourself alive and pumping out the Forefoot Swing "hp bombs". This attack never misses, hence the low dex needed.   Dragon’s Power:You need this to get FFS. It’s a nice buff and definitely good to have. Keep it up whenever you’re fighting. Max this as soon as you max FFS.   Health to Mana:Rank 1 is enough for this. Your mana pool is small, and your HP pool is huge, so a couple of casts and your mana should be regen to near full. You can cycle this with Mana to Health and Health Funnel to basically replenish your mana and health very quickly,faster than you would if you were sitting, and without the need for pots.   Micellaneous Skills: Elemental Imbue: Pick one and don’t invest more than 1 point in these. They consume mana at a constant rate, and you need that mana for your other more important skills. The damage you’ll be dishing out from this is insignifact compared to the regular dmg output of FFS. I recommend blaze or dark, and you can use it at early levels, but later on they’re just not necessary and can be a burden to your MP.       Taunt:Of course you have to get this to proceed in the skill tree. In parties, it’s pretty useful since you can take a beating and keep monsters off your squishier members.   Dragon’s Tail:This is necessary to get in order to learn Health Funnel. So far I’ve only put 1 point in this. It’s decent damage early on, but soon you’ll realize that FFS does a greater amount of damage and is a better use of your mana. It’s your choice whether you pump this or not, but put priority in FFS.   Mana to Health: EDIT: Changed to recommend 1 point in this. 1 point is all you need. Again, cycle this with HtM to be a self hp/mp regenerator. It’s optional to pick up this skill, it’s good at early levels but later on Health Funnel does a better job. Still good to have for a quick heal.   Method: Alright, let me explain how to use this build. Before the fight, buff yourself with Dragon’s Power. Engage a monster and use FFS and (optionally) Dragon’s Tail. If you need healing, use F1 to target yourself and use Health Funnel (it won’t work unless you target yourself). Then just retarget the monster and let yourself auto attack until FFS is recharged again, then use it again. Repeat until monster dies. Make sure you keep an eye on your HP, and if you’re getting mobbed, don’t spam FFS as much. Use Health to Mana when you’ve got maybe 1/4 MP, and Mana to Health for a little bit of extra HP healing here and there. Outside of battle, when your HP and MP are low, simply cycle MtH and HtM back and forth until your HP and MP are nearly full again, and you can throw in a health funnel in there for good measure.       Notes: - With this build I can take on mobs at 2-3 levels above me, sometimes up to 3 of them, and more at levels equal or below me. I never have to rest and only use pots when the situtation gets tight (too many monsters). - With that said, do not think you’re invincible. You can’t rush in rambo style and think you’re gonna live through it. Health Funnel has a cooldown so play wisely and don’t overdo FFS without watching your health. You’re still gonna be pretty tough though with your massive HP. Run when things get bad. - You can actually play a bit of support role as well. If you’re partying with someone who has a better damage output, best to let them do the attacking and you should be using FFS less. Instead, keep your MP/HP up with HtM and keep their health up with Health Funnel. Make sure they aggro first so you don’t have your hands full.       I’ll be working on how to best proceed with this build into either a Dragon Knight or Dragon Sage, it has potential for either depending on stat distribution. Or you can just get a stat reset but I’m not sure how to get that yet lol. More to come soon hopefully. For now, I’d love some comments or insights into things you feel should be changed or what works for you. Questions are welcome as well. Thanks for reading/commenting.   OK, hope you can learn some useful skill from this article.
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