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Scions of Fate Guide:Bowman Leveling and Skills Guide

Posted on 2008-12-18 by sirstarNo comments


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Source from gamez.nl.   Skills Archer skills are really cool, and it's fairly obvious which ones to get, but I'll give you an idea anyway. Level 10: Sol Arrow Level 15: Wind Sprint Level 20: Luna Arrow Level 30: Bow of Solluna Energy Level 35: Which ever faction you pick's skill   By the way, notice that Agile Withdrawal is not in there. You probably do not want this skill. As it is, the Ki to get the level 30 and 35 skills is already fairly tight, assuming you leveled the way I did, which will be detailed below. Also, evey higher leveled archer I've talked to in game has suggested to not touch this skill, as it is pretty bad.   Combos: Combos are a great way to start a fight with any mob, so you'll deffinatly want to make good use of them. Once you get the level 20 skill, make a combo of Sol and Luna, probably with Sol first in the combo. The reason for Sol first is that if you have on auto-skill (in the options window, 2nd tab) then after you execute the combo, you'll automatically start doing a Sol Arrow attack. At low levels, it's good to conserve your Chi, so it's better to do a little less damage and use half the chi. After you get the level 30 skill, you'll want to add that into the combo, at the end. Once you've hit about level 32 or 33, you can probably afford to buy lots of Ginseng, so you can put Solluna Energy first in your combo so you will auto-skill with it. When you're killing something and you want it dead fast, this helps a lot.   Leveling Alright, here's the part you were probably looking forward to. So leveling with an archer is great because they deal a lot of damage (some of the highest early game) and if you try hard enough, never take damage. For the first part of the game, you'll pretty much trying to kite (hitting and running) on higher level monsters, or partying too, but that's not as fast as leveling solo. So, this is a guide almost completely for soloing, which is what I did with my archer, and it seemed to work fine. As a side note, the lower level mobs and tactics may not be as detailed simply because my memory isn't stellar, but it should work out fine for you. Anyway, here we go:   Levels 1-6: Start out by killing Bobcats until you are level 2, then go on a mass Toad genocide until level 6. Also, remember to do any and all quests that get mailed to you. They seriously help a lot. Levels 7-15: Now, move up to foxes until about level 10, then you can run over to the Boars and Bulls. Start out with Bulls, and kill a boar every few minutes. If I recall correctly, the boars are fairly slow, so you can kite them pretty much painlessly. Also, do forget you have that Primium Healing Salve, which, if used conservitivly, should last you to level 20+. Also, as an alternative, at level 10 you can also try some Wolves, but try not to get in a fight with any Bears, they will be a bit rough. But once you are level 13 or 14, you can take the Bears easy if you hit and run. Don't forget to use your skill!   Levels 16-20: Ok, this is where things can get a bit slow and painful, but it's not all that bad. Start on Three Tailed Foxes, and grind them for a few levels, until about 18. Then you can take Lumberjacks (they hit hard). At this point you will probably realise that even though they are your level, they hit you for about a third of your health. Yeah, get used to it, it'll happen for much much longer, it just comes with the archer job description. So kill Lumberjacks until 20, since at 20 they should be pretty easy once you stop being afraid of spamming potions. Also, I think if you get a good party, Blood Wolves and Black Bears are do-able at level 17+ or so, so that might be another way to level. However, parties aren't always reliable, and you don't get all the drops. And they're oh so hard to find.   Levels 21-24: This is a fairly short level range, but if you want you can extend it to 25 or 26, or maybe even 27. At 21 you should head over to Zombies, despite what other guides or people might tell you. Zombies are non-aggro, and really really slow. Stand in an area where Banshee's don't spawn, and start a combo on a Zombie. You should be able to pull off one Sol/Luna combo, and then about 3 Lunas more and a Sol or so shoudl drop these guys. The exp is amazing, especially since you are soloing. Don't forget to run back while killing them however, one hit can kill you or bring you awefully close to kicking the bucket. If you stay here past 24, you can kill the Banshees too, they aren't bad exp, but they hit harder than the Zombies, have more health, and don't make a cool wood noise when they get hit.   Levels 25-35 (I know I know): So this is where you will get very very sick of Bandits. At level 25, you can go and kite Blade Bandits solo, or maybe bring a party for some company. DO NOT HIT THE AXE BANDITS (red). Trust me, these guys run way to fast for you to kite effectively, and you will regret attacking them. Anyway, it's a good idea to find a spot where Blade Bandit's don't spawn (since they are aggro) and just draw them one by one into your little spot so you can run around and snipe them. At this point, you will need lots of potions, and lots of ginseng because you will be using lots and lots of chi, and if you get hit, it can really hurt. Ok, so at about level 27 or 28, you can try and find the Blade Bandit Boss. Look around for a Blade Bandit that is non-aggro, and isn't holding a sword. Also, when you click him, no name will appear above his head. There are 3 methods to kill this guy. The best way, exp wise, is to hit and run. He's the same speed at the normal Blade Bandit's so it's not that bad. If you get other Blade Bandit's following you while you kite the boss, either drag the mob through a area of bots or run away from the mob and hit the boss from as far away as possible to get him away from the group. The second way to kill him is to get a party and have one of the members, probably a healer or bladesman, hit the boss and run around with it. If they keep running it should keep targeting them, giving you the chance to hit him as hard and fast as possible without having to worry about moving. The third way is hard to do, but works semi-well. If you happen to know any higher leveled people, you can ask them to tank him for you. As long as they keep hitting him (you won't get as good exp, but the boss dies super fast), you can just sit back and sniper and not worry about getting hit. Also, if they are especially high level, ask them to tank the Axe Bandit Boss for you (the red one without an axe). The bosses spawn at multiple points in the bandit area, so you can run from one boss to the other if it's not too crowded. This is how I leveled from about level 25 to 35, and it's really fast. The only downfall is that your Ki doesn't increase as much, and you get crap money. Also, if you can find a good party, Renegade Spearmen or Harpoon Fish Poacher are great exp, and if you can level for a solid amount of time, it should be great. People always say Tigers are okay at 30+, but they hit hard and aren't any better than the Blade Bandit Boss, so I never really saw the allure.   So! That gets you to level 35, and actually pretty quickly to boot. I know soloing gets a little boring, so that's why I included the bits about partying, even if it isn't as fast. Don't be afraid or using lots and lots of potions and ginseng; they're your friends!   If you need Scions of Fate gold and Scions of Fate power leveling, you can find them at our website. We have enough stock on that. If you need that, our professional team will try our best to make service for you..
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Leveling Guide for Scions of Fate Players

Posted on 2008-12-13 by adminNo comments


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This guide explains how to level as fast as possible to 3rd job change level 70* from an experienced SoF player. Level 1-10 goes quite easily as a archer level up by killing monsters a higher level then you. Once you reach level 10 you will be much stronger than other classes. Use this to your advantage kill high level mobs and move onto lumberjacks and 3 tailed foxes fairly soon after once you can kill them without dying. Do not bother with parties. They will slow you down at this point. It is much faster to level by yourself.   An archer can level without getting hit once by killing slow moving mobs. However if you are not short on money tank the hits as it will increase your leveling speed faster.   At level 20~ move onto bandits. They are extremely slow moving. This allows you to kill them before you are able to tank them. Once you get to level 25. Move deeper into bandit camp. You will see a bandit that has a no weapon and just his fist. This is the boss bandit despite his lack of name above its head.   By attacking this 3 times then running off until it stops following you and then ranging it at a distance until it notices you will gain 10x more exp than a normal mob and kill it in approx 3 times that of a normal mob. Making this your leveling method all the way to 35 (2nd job change.) The best method to level on these is to rotate between the 2 off them One at north section and one at the middle section.   Congrats on 2nd job change.   If you chose order than your leveling location is at poachers till 40. If you chose chaos then it's at runaway spears.   Once you reach level 40 parties become the best leveling method and you will be leveling in parties of 8 players all the way till end game. Say goodbye to soloing however soloing is still best for money when you're getting low on it.   A ideal party is that with 6 archers and 2 healers. Or in some cases a few AOE blades provided their equipment s high enough for some decent damage. A lot of people make the mistake of leveling on high level mobs 1 because they assume they will be partying with higher level players and 2 because better xp and they don't comprehend the time it takes to kill the mobs. Don't rush to tigers as soon as your 5x and can do damage on them. In fact the best exp to lvl 55 is in the jungle in a good spawned location of spear maidens leveling with other 5x plus characters.   By following this pary method and the level to player gap throughout your levellings you will reach end game at your fastest potential.
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Posted on 2008-12-03 by sirstarNo comments


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The Folks of Scion of Fate posted a guide to help players familiar their new implemention of the new crafting system:
  Greetings to all players of Scions of Fate. With the implementation of our new crafting system, many of you probably have a lot of questions about it. We have put together this basic guide to assist all of  you in your crafting experience. "Guide To Crafting" To begin crafting items, you will first need to choose a crafting skill. You may choose from: -Armor -Weapon -Explosive Be very sure on which crafting skill you would like to learn, as you cannot change it later. Once you have decided which skill you want, proceed to the Marketplace (accessed through Banker Don in Central Valley). You will need to speak with one of three NPCs. Their locations are shown on the image below: The market merchant on the left teaches Weapon Crafting, the merchant on the right teaches Explosive Crafting, and Limbo teaches Armor Crafting. Once you have decided what crafting skill you would like to learn, speak with the designated NPC and click "OK". After you have clicked "OK" a message will appear in the chat displaying that you have completed learning the skill. (Please excuse the typo's -_-'') You may now begin crafting. Click on the craft icon in the bottom left of the client window, or press CTRL + M to access the crafting window. In the Craft window you will see some items displayed. Items that are faded out/darker need some requirements met before you can create them. If you hover over an item, the requirements needed to create that item and the stats are displayed. Here you can see a difference in the items required to create an Amplification Pill (4th). Items that are darker/gray mean that you do not have enough of that item to craft. Items that appear in white meet the required amount. For example: The Violet Powder is 9806/002. This means that you have 9806 Violet Powder, and need 2 to craft 1 Amplification Pill (4th). Item materials are gained through the Produce tab, by breaking down other items such as weapons, robes and gems; or dropped by monsters. Once you have met the requirements, drag the item down to the Registered Item slots. And click OK. After you click ok, your character will begin to craft the chosen items. Each new item you craft will give you Mastery points. Continue to gain Mastery points to level up your crafting skill and learn how to make more items!
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SOF Enchantment Guides

Posted on 2008-12-01 by adminNo comments


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Enchantment: An item can be enchanted up to 4 times, meaning up to 4 options. Enhanced item cannot be enchanted,Armor can be enchanted up to 2 times, and accessories may not be enchanted,when an enchantment fails, only the item is recovered while the gem and charm of luck (if used) is lost. * Warning *    Item cannot be enchanted if has been enhanced. - If you succeed in enchanting   option that was on the enchanting stone will get transferred onto the item - If you fail in enchanting   item will remain, but stones and charms will disappear In here i won't teach you combination of stones or emerald :) Enhancement: When you fail an enhancement, you will lose the item and everything used in the attempt. Please keep this in mind and think carefully before making enhancement attempts. If you succeed in enhancing   Weapons increase by 6 and armors increase by 3 - If you fail in enhancing   Everything put into enhancing disappears. Even the dreams and hopes. - Nothing more about enhancement!   People usually think that enhancement is up to level 5, but it can be done up to level 10.However, success rate get quite low from level 6. Tips for enhancement: As the 1st and 2nd of enhancement of weopons or armour will be 100% succesful so you do not have to use the sapphire charm.As for 3rd of enhancement although the success rate drop there will be no need of charms too in my opinion,but when it 4th please use the sapphire charm.Note that the lost of your items ,i will not be responsible for that ;P What is the difference between the Added Damage and Increased Attack Power?   It means increased Attack will affects the damage in all [Abilities/Skills/Rage] related attacks whereas Added damage only adds damage to the normal attack that character deals on the target. However, because increased Attack Power ranges from 1-15 whereas Added Damage 1-20, the choice is up to the users. What are Sapphire Charm? Sapphire charm is a charm that protects the weapon and its options from being destroyed when you fail the enhancement. However, because essence is different from enchantments or enhancements, so it does not get saved even if you use the Sapphire Charm. What are essence? Essence stones are stones that have special ability and make your weopon glows :).There will be status effect too ;).You can use the charm of essence removal to remove essence from your weopon or armour.
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Scions of Fate Bowman Leveling and Skills Guide

Posted on 2008-11-22 by adminNo comments


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Skills Archer skills are really cool, and it's fairly obvious which ones to get, but I'll give you an idea anyway. Level 10: Sol Arrow Level 15: Wind Sprint Level 20: Luna Arrow Level 30: Bow of Solluna Energy Level 35: Which ever faction you pick's skill   By the way, notice that Agile Withdrawal is not in there. You probably do not want this skill. As it is, the Ki to get the level 30 and 35 skills is already fairly tight, assuming you leveled the way I did, which will be detailed below. Also, evey higher leveled archer I've talked to in game has suggested to not touch this skill, as it is pretty bad.   Combos: Combos are a great way to start a fight with any mob, so you'll deffinatly want to make good use of them. Once you get the level 20 skill, make a combo of Sol and Luna, probably with Sol first in the combo. The reason for Sol first is that if you have on auto-skill (in the options window, 2nd tab) then after you execute the combo, you'll automatically start doing a Sol Arrow attack. At low levels, it's good to conserve your Chi, so it's better to do a little less damage and use half the chi. After you get the level 30 skill, you'll want to add that into the combo, at the end. Once you've hit about level 32 or 33, you can probably afford to buy lots of Ginseng, so you can put Solluna Energy first in your combo so you will auto-skill with it. When you're killing something and you want it dead fast, this helps a lot.   Leveling Alright, here's the part you were probably looking forward to. So leveling with an archer is great because they deal a lot of damage (some of the highest early game) and if you try hard enough, never take damage. For the first part of the game, you'll pretty much trying to kite (hitting and running) on higher level monsters, or partying too, but that's not as fast as leveling solo. So, this is a guide almost completely for soloing, which is what I did with my archer, and it seemed to work fine. As a side note, the lower level mobs and tactics may not be as detailed simply because my memory isn't stellar, but it should work out fine for you. Anyway, here we go:   Levels 1-6: Start out by killing Bobcats until you are level 2, then go on a mass Toad genocide until level 6. Also, remember to do any and all quests that get mailed to you. They seriously help a lot. Levels 7-15: Now, move up to foxes until about level 10, then you can run over to the Boars and Bulls. Start out with Bulls, and kill a boar every few minutes. If I recall correctly, the boars are fairly slow, so you can kite them pretty much painlessly. Also, do forget you have that Primium Healing Salve, which, if used conservitivly, should last you to level 20+. Also, as an alternative, at level 10 you can also try some Wolves, but try not to get in a fight with any Bears, they will be a bit rough. But once you are level 13 or 14, you can take the Bears easy if you hit and run. Don't forget to use your skill!   Levels 16-20: Ok, this is where things can get a bit slow and painful, but it's not all that bad. Start on Three Tailed Foxes, and grind them for a few levels, until about 18. Then you can take Lumberjacks (they hit hard). At this point you will probably realise that even though they are your level, they hit you for about a third of your health. Yeah, get used to it, it'll happen for much much longer, it just comes with the archer job description. So kill Lumberjacks until 20, since at 20 they should be pretty easy once you stop being afraid of spamming potions. Also, I think if you get a good party, Blood Wolves and Black Bears are do-able at level 17+ or so, so that might be another way to level. However, parties aren't always reliable, and you don't get all the drops. And they're oh so hard to find.   Levels 21-24: This is a fairly short level range, but if you want you can extend it to 25 or 26, or maybe even 27. At 21 you should head over to Zombies, despite what other guides or people might tell you. Zombies are non-aggro, and really really slow. Stand in an area where Banshee's don't spawn, and start a combo on a Zombie. You should be able to pull off one Sol/Luna combo, and then about 3 Lunas more and a Sol or so shoudl drop these guys. The exp is amazing, especially since you are soloing. Don't forget to run back while killing them however, one hit can kill you or bring you awefully close to kicking the bucket. If you stay here past 24, you can kill the Banshees too, they aren't bad exp, but they hit harder than the Zombies, have more health, and don't make a cool wood noise when they get hit.   Levels 25-35 (I know I know): So this is where you will get very very sick of Bandits. At level 25, you can go and kite Blade Bandits solo, or maybe bring a party for some company. DO NOT HIT THE AXE BANDITS (red). Trust me, these guys run way to fast for you to kite effectively, and you will regret attacking them. Anyway, it's a good idea to find a spot where Blade Bandit's don't spawn (since they are aggro) and just draw them one by one into your little spot so you can run around and snipe them. At this point, you will need lots of potions, and lots of ginseng because you will be using lots and lots of chi, and if you get hit, it can really hurt. Ok, so at about level 27 or 28, you can try and find the Blade Bandit Boss. Look around for a Blade Bandit that is non-aggro, and isn't holding a sword. Also, when you click him, no name will appear above his head. There are 3 methods to kill this guy. The best way, exp wise, is to hit and run. He's the same speed at the normal Blade Bandit's so it's not that bad. If you get other Blade Bandit's following you while you kite the boss, either drag the mob through a area of bots or run away from the mob and hit the boss from as far away as possible to get him away from the group. The second way to kill him is to get a party and have one of the members, probably a healer or bladesman, hit the boss and run around with it. If they keep running it should keep targeting them, giving you the chance to hit him as hard and fast as possible without having to worry about moving. The third way is hard to do, but works semi-well. If you happen to know any higher leveled people, you can ask them to tank him for you. As long as they keep hitting him (you won't get as good exp, but the boss dies super fast), you can just sit back and sniper and not worry about getting hit. Also, if they are especially high level, ask them to tank the Axe Bandit Boss for you (the red one without an axe). The bosses spawn at multiple points in the bandit area, so you can run from one boss to the other if it's not too crowded. This is how I leveled from about level 25 to 35, and it's really fast. The only downfall is that your Ki doesn't increase as much, and you get crap money. Also, if you can find a good party, Renegade Spearmen or Harpoon Fish Poacher are great exp, and if you can level for a solid amount of time, it should be great. People always say Tigers are okay at 30+, but they hit hard and aren't any better than the Blade Bandit Boss, so I never really saw the allure.   So! That gets you to level 35, and actually pretty quickly to boot. I know soloing gets a little boring, so that's why I included the bits about partying, even if it isn't as fast. Don't be afraid or using lots and lots of potions and ginseng; they're your friends!
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Scions of Fate Healer guide

Posted on 2008-08-19 by adminNo comments


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Priests are the supportive type characters that can buff and heal your party members. Priests tend to "leech" exp on parties alot at low lvls, but they do have some high-dmg skills too to help them on quests and solo. But I wouldnt prefer solo to any priests, they should stay at parties as much as possible, especially with bladers. You can always leech exp partying with bladers at low lvl, with swordmen and bladers at mid lvl, with everybody (especially spearmen) at high lvl. Now even it says leech exp, it doesnt mean you just can afk on parties, you will need to buff and heal them constantly which make the leech sounds more difficult. Otherwise priests are the ones that may constantly hear something like: "Buff me plzz" or "Heal me fasttt". Priests are also very good at soloing bosses. Theres 2 good builds for priests: Buff/Heal Priest build: From lvl 1-10 you will have 9 skill points to add. Raise your first skill to lvl 9 - first skill raises your regenation speed of hp and mp. From lvl 11-20 you wiill have 10 skill points to add. Raise your fifth skill to lvl 10 - fifth skill raises the amount of hp you heal. From lvl 21-30 you will have 10 skill points to add. Max your fifth skill [max lvl 20] - Now you will be able to party ppl that are alot higher lvls than you and "leech" exp from them. From 31-35 you will have 5 skill points to add. Raise your first skill to lvl 14 - Important since you need to heal alot, you need alot of regenation to lessen the pot using. Ok heres the best advantage for Priests, that from lvl 36 onwards they will gain 2 skill points each lvl. Thats mean From lvl 36-40 you will have 10 skill points to add. Max your first skill , now you still have 4 skill points to add. After this you can max your fourth skill - fourth skill raises your mp. Nuker Priest/Battle Mage build: Maybe the best soloer class, you can heal yourself plus do great damages. From lvl 1-11 you will have 10 skill points to add. Raise your second skill to 10 - second skill lessen your mp use. Ok here comes the critical and frusrating part of this: After the 1st rank up quest (lvl 10) and when you are lvl 11 delvl back to lvl 1, you will lose all your skill points you added to second skill. Now lvl back to 11 to have 10 skill points again. Raise your sixth skill to lvl 10 - sixth skill raises your magic/skill dmg/power. From lvl 11-21 you will have 10 points to add. Max your sixth skill [max lvl 20] - Your magic dmg will be rose by 40%. From lvl 22-30 you will have 9 points to add. Now raise your second skill again to 9 - important since from now on you will need to rely on your skills. From lvl 31-35 you will have 5 points to add. Raise your second skill to 14. From lvl 36-40 you will have 10 points to add. Max second skill [max lvl 20] and you will be left with 4 skill points. Add all to first skill - regenate speed.
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