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Death Knight goes insane (in the membrane)

Posted on 2009-03-26 by sammiNo comments


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A Gnome Death Knight appropriately named Nutshell from Mug’thol reported on the forums that he had completed the requirements for the upcoming Achievement Insane in the Membrane. The Achievement, to be implemented in Patch 3.1, requires a character to gain Exalted reputation with the Steamwheedle Cartel (Everlook, Booty Bay, Ratchet, and Gadgetzan), Darkmoon Faire, Ravenholdt, the Shen’dralar, and Honored with the Bloodsail Buccaneers. Unlocking this Achievement also rewards the fitting title ‘the Insane’, arguably one of the cooler titles in the new patch.

Most of the faction reputations listed aren’t easy to grind, particularly the little known Ravenholdt faction in Hillsbrad Foothills. Most players who have been playing for years are unlikely to have considerable reputation with them nor the come-and-go Darkmoon Faire and the Dire Maul-based Shen’dralar. It’s an impressive feat for any character, and even more impressive for a Death Knight — Nutshell might possibly be the first one to complete it. Considering Loremaster Nutshell has 5870 Achievement points to date, it’s probably not that surprising the player made the grind. To all of this, Bornakk simply responded, “you’re insane.”

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WotLK Death Knight Builds

Posted on 2008-12-17 by adminNo comments


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Here we present to you the top rated Death Knight Talent Builds. These builds will scare you, these builds will even shock you but most of all these builds will help you. As of today there has not been any success stories while being a Death Knight solely from the fact that they have not been out as long as a Mage, or a Warlock, or even a Rogue. Below are the top Death Knight builds alive and they will be sure to help you.

PVE Builds

Oh Bloody Frost, is this Death?

We have all seen it. We all fear it. The new class, the Death Knight, scares almost every other class in the game. With the new Death Knights ability to heal, damage, and even tank almost makes the Death Knight invincible. Just because you have a slight advantage being already higher level this does not mean you know how to play your class, this simply means you are even more confused and for all those Death Knights that need help or just advice read the following.

Blood PvE [45/26/0] – This beast of a build will make sure you are doing your damage while keeping up buffs and heals on yourself and allies. With the Death Knight comes new strategy and with new strategy is a new mind and a new way to play, its just up to you to embrace it.

Frost PvE [10/51/10] (Thanks to Nathrezim) - Another hard hitting frenzy build is by using Frost. This Frost build will keep you swinging fast while keeping an eye on your runic power. Death Knight builds like this is common these days just for the fact that people like to do more damage and well, this is kind of it.

Unholy PvE [7/0/64] – Being Unholy is not all about death and torment, it is about living, and living long. The build will narrow down on your defense against stuns and the like while unlocking special summons such as the bombarding Gargoyle.  You will also be able to keep control of your Ghoul without the time duration like without the talent point, also your mount is 20% faster.

PVP Builds

Some like it hot, well we like it cold!

Do you ever get that blood boiling feeling about you that wants you to rip apart every soul that has though about Frostmourne? Yeah me either, just curious. Anyways, we want you to be able to have a successful PvP life and with that you need some help, because lets face it, you do not know jack about it. That is why you are going to read below to check out these builds right?

Blood PvP [62/0/9] – Have you ever wanted a pet sword? Now is your chance! You will have the end talent “Dancing Rune Weapon” which will enable you to summon your Rune Sword to fight along side of you. This is the the typical “I will do more damage to you” build and there is nothing more about it, you can pretty much call yourself a Rogue with more benefical suped up powers, oh yeah, and you can not stealth.

Unholy PvP [0/14/5] -  This will be your typical terminator styled build, because you will be armored to the core. This Death Knight build will allow you to increase your Strength, Stamina, and Armor while being able to use the Unholy tree to compliment your summons.

Frost PvP [0/60/11] – There is nothing really to say about this build other than you are a crazy, frenzied, suped up Frost Mage. That is simply all I can say about it, you even have a form of Frost Nova, jeez. You will just need to keep your cooldowns in check and you will be pretty unstopable with this.

 

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DEATH KNIGHT In-depth Review

Posted on 2008-12-16 by adminNo comments


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The first new hero class addition to World of Warcraft is the Death Knight class. Death
Knights start out as formidable warriors in service to the Lich King Arthas. They possess
necromantic spells and wield powerful runeblades. Through the Death Knight starting
quest, you will find out how they come to align themselves with the Alliance/Horde and choose
to disobey the Lich King.
Death Knights can act as both a tank and a DPS, with their capability of wearing plate armor
and runeblades. They are similar to the Warrior class to an extent, but have a few key elements
that make them totally unique.
How to unlock and create:
To unlock the Death Knight class, you must have a level 55 character on your World of Warcraft
account. Once you do, you may create a new level 55 Death Knight of any race and faction. If
you are on a PvP server, you are limited to the faction of your existing character on that server.
Currently, you are allowed one Death Knight per realm, per account. All newly Death Knights
start in the area Ebon Hold.
Talent Trees:
The Death Knight has three unique talent trees; Blood, Frost, and Unholy.
Blood – This talent tree enhances weapon, armor, and skill damage.
Frost – Crowd control, counters, and combos make up the Frost Talent tree.
Unholy – The Death Knight’s summons, spells, and diseases shine with the Unholy tree.
These talents are greatly complemented by the self-only auras of the Death Knights, Presences.
Only one presence can be active at any time.
Blood Presence – increases damage and restores a percentage of damage dealt as HP
Frost Presence – increases threat and reduces damage taken.
Unholy Presence – increases attack speed and reduces global skill cooldown
Runes:
In place of mana, energy, and rage, Death Knights use the Rune resource system. All Death
Knight Abilities require runes. These runes are blood, frost, and unholy.
Some Death Knight abilities require runes of one or a combination of types. Runes have a
cooldown period when used. The type of runes a Death Knight carries can greatly enhanced his
abilities when playing a specific role. The runes can be seen below the Death Knight’s HP bar.
There are six runes, 2 for Blood, Frost, and Unholy. Some skills require a certain number of
runes and once they are used, they become inactive for 10 seconds until they recharge.

Furthermore, as a Death Knight continues to use runes, he/she generates runic power. This will
enable the user to unleash special abilities that consume runic power. This is very similar to the
warriors Rage meter.
Summons:
One of the core abilities of the Death Knight is to summon the undead. These creatures can add
extra damage to the Death Knight’s already impressive arsenal.
Raise Dead – raise a ghoul from creature or player corpses. When used on a corpse of a friendly
player, that player can control the actions of the ghoul.
Army of the Dead – call forth a group of undead followers for a limited time. These creatures
can attack the target of the Death Knight but only lasts for a short time.
Summon Deathcharger – summon a level 40 deathcharger land mount. At higher levels, a quest
can be taken to obtain the epic version.
Class Roles:
As a Tank – the Death Knight will benefit from using Frost Presence to generate increased
threat and defense. One interesting note is that Death Knights do not use shields. This makes
for an interesting tanking experience.
As a Melee DPS – All the Death Knight Talent trees can contribute to DPS with different play
styles. Blood focuses on high damage and HP regeneration while Frost uses frost damage. The
Unholy tree enables the use of disease, summons, and shadow damage.
Weapons:
The Death Knight can equip the following weapon types
• Axes
• Polearms
• Swords
• Maces
Why go Death Knight?
The Death Knight is the first hero class introduced to World of Warcraft. Picking a Death Knight
has many advantages over the normal classes. One apparent reason is that you immediately start
at level 55 with a full set of gear and a free normal mount. You can also easily solo because of
the Death Knight’s innate anti-magic resistances and blood magic self-heals.

    Whatever your play style is, you can go from melee DPS to tank with a few gear changes. The
Death Knight is a fearsome warrior and can dish out and take damage hand in hand.
Of course, they had to balance this hero class in some areas (but as far as we can tell so far, not
many):
• Death Knights cannot use shields, thus cannot effectively block attacks while tanking.
• Managing runes and abilities can be complicated to the beginner and might pose a challenge
to veterans.
• Leveling to 68 can only be done in the starting area, so if you had plans to group up with
your ‘Druid’ leveling mate, you can forget it!
Fortunately for Death Knights, Blizzard has made the starting area so much fun you won’t want
to leave it. The rewards for Death Knight specific quests are pretty incredible as well – all blues
– adding more incentive to stay put!
Whatever character you decide to level to 80, the main goal of course is to have fun. And from
what we see, fun is definitely on the cards for everyone. Whether you want to quest, concentrate
on professions, raid, or conquer dungeons, this guide is here to help you get through the
tough parts.

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Dk vs karazhan

Posted on 2008-12-14 by yufan.xNo comments


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World of Warcraft Lich King Glitches : Under The WORLD!

Posted on 2008-12-14 by yufan.xNo comments


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World of warcraft Lich King Glitches : Under the World

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World of Warcraft: WotLK – “Inscription”

Posted on 2008-12-14 by yufan.xNo comments


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World of Warcraft: Wrath of the Lich King “Inscription”

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Death Knight Builds Guide

Posted on 2008-12-11 by adminNo comments


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Blood Builds

  • 1 – 51/13/7 – Blood Tank – has an/ep
  • 2 – 52/0/19 – Blood Unholy
  • 3 – 51/13/7 – Blood Pure DPS – very high DPS, has an/ep, I highly suggest this build as a good leveling and damage output build.
  • 4 – 53/18/0 – Blood Leveling Spec – This is a 2h leveling build for a Death Knight. Hit Plague Strike first and Icy Touch second, getting the damage bonus to Icy Touch, to get your diseases on the Target, which increases your attack speed by 20% with this spec. Then hit obliterate with your remaining Frost and Unholy rune. This spec allows you to hit obliterate without consuming your diseases on the target. Use your unused blood runes on heart strikes. The mob should be dead by this point. You should heal through a lot of the damage you take with this spec, between Blood Worms, Blood Aura, and Vendetta. If you need to you can use Rune Tap but you should never need to use Death Strike for healing over Obliterate.
  • 5 – 53/0/18 – DRW, shadow, and ghouls – party buffer while still putting out good threat.
  • 6 – 51/0/20 – Blood Gorged Necrotic Corpse Detonator
  • 7 – 45/0/26 – Ghoul Knight - A strong mix of Blood’s soloing power and Unholy’s Ghoul-strengthening and Shadow magic talents. The name of the build comes from the essential nature of the character type it creates- a standard hybrid fighter/caster plus strong companion/pet. Not a blood Knight, Frost Knight, nor Necromancer, but a Ghoul Knight.
  • 8 – 56/15/0 – PVP Dual Weild Blood Build
  • 9 – 45/26/0 – Bloody-Snowman – It’s a Frost/Blood 2 Handed hybrid picking up talents like Improved Icy Talons, Deathchill, Lichborne, and Annihilation in Frost and Blood Strike, Hysteria, Vampiric Blood, Sudden Doom, Mark of Blood, Vendetta, and other talents I felt were good in Blood. You can switch some around if you like, like putting some in Rune Tap. This build is more PvE focused as a DPS/Support/Offtank but can also be good in PvP.
  • 10 – 43/0/28 – Tedy’s Unholy Blood Cursing – Leveling/PvP
  • 11 – 52/12/7 – Minimual Downtime PVE Build
  • Frost Builds

  • 1 – 19/52/0 – Frost Blood
  • 2 – 0/52/19 – Frost Unholy
  • 3 – 0/60/11 – Frost Unholy PVP
  • 4 – 8/56/7 – Frost Tanking build with Imp Icey Talons
  • 5 – 14/50/7 – Chillrend’s ‘Glacial Resolve’ – This build is meant for single target tanking, and should be considered by the Death Knight with MT aspirations. ‘Glacial Resolve’ is indeed similar to ‘Death Rune Extreme’ (as seen above), but with a few key differences. Both are versatile builds that use Death Rune Mastery and Blood of the North for easy rotation changes on the fly. Both builds rely on increasing avoidance stats through talents in all three trees. Both builds incorporate Rune Tap as a means of self-healing and tricky saves. One key difference between the two builds is that ‘Glacial Resolve’ sacrifices some of the *oomph offered by Black Ice in favor of better RP generation via Chill of the Grave, which, if nothing else, allows for more frequent use of abilities like Frost Strike. The extra couple of points go towards a guaranteed activation from Blood of the North, which should thereby improve the secondary avoidance provided by Blade Barrier, while at the same time improving the overall versatility of the build. One final difference between these builds is that ‘Glacial Resolve’ does not take Hungering Cold from the top of the Frost tree, seeing as how this ability eats up a good chunk of RP, is more likely useful for AoE tanking, and will probably be useless when fighting bosses that are immune to freezing effects (almost all of them). Instead, the last two points of this build are put into Unholy Command for the improved taunt, which is oh-so-crucial for effective MTs…
  • 6 – 14/52/5 – Rcon’s ‘Death Rune Extreme’
  • 7 – 12/51/8 – Animation’s frost tanking - With current beta itemization and leveling, 2h weapons are your best be for effective tanking due to the lower hit rating cap and on higher %dmg dealing spells. Focuses on causing Death Runes which allow you to change your approach at any given time, even allowing up to 4 Death Strikes for burst healing. Life Tap for soloing and last minute saves. Lichborne and Unbreakable armor provide additional DPS and survival. Blade barrier offers a secondary (almost passive) avoidance stat, while Bladed Armor gives you more STR from the Armor you will be stacking naturally. Last but not least, Hungering Cold followed by a Death Chill / Howling Blast for burst AoE threat when needed most.
  • 8 – 0/60/10 – PVP DPS Frost Spec
  • 9 – 13/53/5 – Healing Frost Tank – A frost death knight build that provides tanking capabilities and can heal self with rune tap.
  • 10 – 3/60/8 – Frost in Blood Presence for PvP – Major Glyphs: Icebound Fortitude, Glyph of Unbreakable Armor, Icy Touch, Blood Strike Maintain max distance from the opponent and use: Icy Touch >> Howling Blast >> Death Coil Enter melee combat and use: Plague Strike >> Blood Strike x 2 >> Obliterate x 2 Finish with Hungering Cold + Obliterate/Howling Blast or Unholy Presence and Frost Strike x 6.
  • 11 – 5/56/10 – Frost Tank Build – Nice DK frost tank build with ep. The rotation as Frost with Epidemic is Icy Touch, Plague Strike, Blood Strikex2, Obliterate x4.
  • 12 – 5/66/0 – Pure Frost Tank Build
  • Unholy Builds

  • 1 – 3/14/54 – Unholy Frost
  • 2 – 0/14/57 – Pure unholy PvP DPS, Diseases, AoE And summoning – Toughness in frost tree is for increased armor and stun effects (Frost Aura + Toughness is imba in Arena with a healer since the DK can shit out loads dps with Frost Aura on instead of Blood for example) Decreased Death Grip CD which makes it hard for people to run away once the fight begins. Kiting possible with chains of ice and talent desecration, scourge strike main attack ofc with obliterate, use plague strike, icy touch and unholy blight, but always keep plague strike up because it increases the damage from abilities and spell they receive by 10%. Imba spec for arena, outdoor pvp and bg’s especially AV (death and decay aoe, corpse explosion, unholy blight..) some people want to exchange annihilation for wandering plague if the focus more on AV pvping since it’s imba vs many targets
  • 3 – 25/5/41 – Huogo’s Unholy Rampage – Blood provides survivability in both tanking and pvp and unholy adds to the overall damaging ability with 5 points for inc armor, to my knowledge tanking as this would require some presence swapping between frost for aggro and blood to heal self; feedback on this spec from beta players would be much appreciated.
  • 4 – 7/0/64 – Jaime’s No Escape AoE tanking build – A DK AOE tanking build. End game stat building will focus more around being able to dodge and parry incoming attacks, rather than absorbing damage (Be aware of the lack of Toughness). Talents like Desecration will assist the tank in keeping crowd control over his victims as he mercilessly forces them to spread diseases between each other; they are your rats and you are the cage. There shouldn’t be an excuse when it comes to Runic Power; spend your bar on Unholy Blight. The Morbidity talent early on is specifically for the Death and Decay cooldown reduction since you won’t be using Death Coil. Go, Death Knight, and show them what it means to suffer!
  • 5 – 0/20/51 – DW Unholy Build
  • 6 – 17/13/41 – Mortician’s Unholy Critter – Scourge Strike, but it goes into the blood and frost trees to get their critical strike bonuses and damage bonus. Well rounded tank/dps/pvp.
  • 7 – 16/0/55 – Zephire’s Deep Unholy DPS build – Maximizes Scourge, Death Strike, Ghouls and also uses Rune Tap for healing.
  • 8 – 10/8/53 – Golgofa’s DW dps Build – Unholy PVE dps build
  • 9 – 7/11/53 – Unholy Summoning Tank
  • 10 – 23/0/48 – Unholy Blood Damage/Healing Spec - A spell/2h damage dealing spec with some heals from blood to keep you going.
  • 11 – 16/0/55 – Bart’s Unholy Death Knight Build – Less healing than the above spec but should be a good damage spec.
  • 12 – 18/0/53 – Unholy Avenger – Build to steal health and has gain heavy returns on runic power, as well as making minions and plagues.
  • 13 – 15/5/51 – Unholy Palindrome – Attempts to maximize runic generation, DPS and DOT while utilizing the Ghoul benefits. Hybrid Builds
  • 1 – 30/25/16 – Blood-Stealing Criticals - This spec is a great BG or Arena PvP Spec. Used with a 2h Weapon, Subversion, Dark Conviction, Annihilation, and Killing Machine greatly improve your melee and spell criticals. Butchery, Rune Tap, Runic Power Mastery, and Vendetta will regenerate your health and Runes for greater survivability, and Mark of Blood will heal any allies assisting you or yourself. Spell Deflection, Toughness, and Anticipation will allow you to survive longer against all classes. Shadow of Death is thrown in for Arena, AB, and AV so you can better defend bases and teammates. The rest of the talents are there to passively increase your damage total. As stated before, you should use a 2H weapon with this spec. Your main stat should be crit rating, followed by strength, resilience, attack power, stamina, and intellect in that order. This spec may also be viable for DPSing in instances where the enemy needs to be finished off quickly, yet hits hard. The spec will heal you and your group while dealing high amounts of burst melee damage. Resilience is not needed for instances.
  • 2 – 20/14/37 – Hybrid Blood/Frost/Unholy Tank – Very tough but need a good healer.
  • 3 – 39/14/18 – PVP/Small Raid BuildBuild has very little points spent on white DPS talents most of the DK’s damage is from abilities. Points in Frost are for to power DK’s amor and the lower duration of slowing effects. This builds Rotation: PS-IT-BS-OB-DC
  • 4 – 28/36/7 – Pure Physical Mitigation Build
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    World of Warcraft: Death Knight Overview

    Posted on 2008-12-11 by sirstarNo comments


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    MMORPG.com World of Warcraft Correspondent Marie Brazeil writes this voerview of the Death Knight hero class in Blizzard’s World of Warcraft.

    I know for a fact that a lot of WoW subscribers had stopped playing a good while before the launch of The Wrath of the Lich King expansion. I was actually one of them! I had grown very tired of the guild drama and silly mistakes while taking down Akil’zon (the eagle boss) in Zul’Aman. And eventually I just decided to try other things. Warhammer was just coming out at the time and I hopped over for a couple of months. But eventually, the call of Warcraft started to seep into my being and as the launch of the new expansion neared, I found I couldn’t resist the urge to finally play a new class in WoW, the Death Knight.

    Now please understand, I’m not one of those players that picks a class and lives and dies by it. I have played every single class in WoW. Some I liked more than others, like the warrior, shaman, and warlock. But I played them all. And to tell you the truth, I never really found my niche. This led to toon hopping and many, many alts. Which ultimately led to boredom because of all the incessant leveling and grinding I had to do. I state this mainly because I really want you to understand that my opinion of the new Death Knight class is a meaningful one, since I have played them all extensively. With that said, I will go on to explain why the Death Knight really is a hero class.

    To begin, all Death Knights start in an instanced area, one that other characters(classes) can’t get to and one that once the death knight has completed it, can never return to. You start your journey beside the Lich King (yes the Lich King!) He whispers sweet nothings in your ears and you are his slave – there to do nothing but his bidding. You spend most of this time gearing up your newly born death knight, earning talent points, and getting your stallion. This is all done within a series of quests leading up to the betrayal of the Lich King. He basically sends you on a death mission which is uncovered by Tirion Fordring. Fordring then assaults the Lich King with none other than Ashbringer and the Lich retreats to Northrend. This sets the stage for the basis of the Wrath of the Lich King and explains why the death knights no longer serve the evil king.

    You are then sent to the real world and have to walk through your races main city. The walk of shame includes citizens and guards spitting at you, throwing rotten fruits at you, and many vocal cheap shots. You finally make your way to your leader – in my case it was the king of Stormwind – and you vow to join forces and fight together against the Lich King.

    Now that I’ve explained a little about how the death knights have become a playable class, I’d like to go into more depth about the actual class and what makes them so utterly awesome! This class has it all and when I say that I really do mean it.

    The Death Knight fights by using runes. All Death Knights have 2 blood runes, 2 frost runes, and 2 unholy runes. There is also a fourth rune – the death rune – which can act as any of the 3 aforementioned runes. Most of their skills require a specific rune to be used. Other skills require runic power. Runic power builds up when you use skills that require a rune. Some build more than others but the basic skill will build about 10 runic power. Below is a display of your character’s portrait and where you can keep track of your runes cool down and availability.

    Notable Skills: These are the skills that all Death Knights can get regardless of your talent specialization.

    So just with these basic skills you can have a second hearthstone to Eastern Plaguelands, a reverse charge where you can bring an enemy to you instantly, the ability to spread disease without wasting more runes, be able to heal yourself, slow people down, and even ride your mount on water! You also get 2 forms of silence that I couldn’t fit in the image. Death and Decay is worth a mention here too as it is an AOE.

    The Talent Trees: You can choose from a specialization in either Blood, Frost or Unholy. Blood is single target DPS; frost is the tank; and unholy is AOE (Area of Effect). I happened to choose unholy and therefore that is all I will cover as I don’t feel experienced enough in the other trees. So what skills does a death knight get from the Unholy Tree that stand out?

    There are other skills of note that I couldn’t fit though such as Unholy Blight and Summon Gargoyle. Basically in the end you have a character that can have a constant ghoul / pet out to help it fight, that can ride and walk extremely fast, explode corpses, maintain protection against magic and even with physical damage with bone shield and lastly to have another AOE (plus Death and Decay).

    With most classes there is always something they are weak against. Whether it be lack of interrupts for casters (magic damage dealers), mobility, protection, etc. With a Death Knight, you have it all! You have AOE dots (Damage over Time), pets, slowing abilities, interrupts, a taunt, many shields, a way to heal yourself, and the list goes on!

    Not once while levelling my Death Knight (who is currently 69) have I ever felt like I was missing something. If anything, playing a Death Knight makes the player feel spoiled. I would guarantee that anyone who would give this class a chance would be more than happy with it. It takes a little slice out of every classes pie and combines it to make a very fun class: the Death Knight. And yes, the Death Knight really is a hero class.

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    DK Tank Gear Guide in WOW

    Posted on 2008-12-10 by adminNo comments


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    Uncritablity (540 Defense Skill == 689 Defense Rating): The Defense Rating is what you’ll be sacrificing most other important stats for early on, but it’s necessary. A tank taking a critical strike is a quick way to wipe a raid. Fortunately, crushing blows are no longer a concern, as a mob has to be 4 levels higher than the player to deliver one.

     

    HP Pool: This is of obvious importance to any tank, but again, as you’ll be focusing on obtaining uncritable, it’s important to consider how best to maximize Sta/HP without sacrificing defense.

     

    Strength: In addition to being your primary threat generation stat (EVERYTHING scales with AP) strength doubles as an avoidance stat for DKs thanks to the passive ability Forceful Deflection, which adds an amount equal to 25% of total strength to your parry rating.

    To sum it up before I get into the actual list, the heirarchy weight I’m using to determine the list looks something like this:

    Defense (Until Uncritable) > Sta/Str > Dodge Rating > Parry Rating

    Strength is our biggest threat generation stat, but others to consider in making gear choices are Expertise, Haste, and Hit Rating.

     

    Head:

    Ground Tremor Helm
    Binds when picked up
    Head Plate
    1760 Armor
    +48 Strength
    +93 Stamina
    Meta Socket
    Red Socket
    Socket Bonus: +12 Stamina
    Equip: Increases defense rating by 61 (12.4 @ L80).
    Equip: Improves hit rating by 37 (1.13% @ L80).

    Drops from Moorabi in (H)Gundrak

     

    Enchant: Arcanum of the Stalwart Protector
    Requires Argent Crusade – Revered
    Use: Permanently adds 37 stamina and 20 defense rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.

     

    Neck:

    Chained Military Gorget
    Binds when picked up
    Neck
    +41 Strength
    +75 Stamina
    Equip: Increases defense rating by 33 (6.71 @ L80).
    Equip: Increases your dodge rating by 32 (0.81% @ L80).
    Equip: Improves hit rating by 21 (0.64% @ L80).

    Costs 25 Emblems in Dalaran

     

    Shoulder:

    Iron Dwarf Smith Pauldrons
    Binds when picked up
    Shoulder Plate
    1625 Armor
    +58 Strength
    +87 Stamina
    Equip: Increases defense rating by 36 (7.32 @ L80).
    Equip: Increases your parry rating by 40 (0.81% @ L80).

    Drops from General Bjarngrim (H)Halls of Lightning

     

    Enchant: Greater Inscription of the Pinnacle
    Requires The Sons of Hodir – Exalted (Lesser Inscription will also suffice until you can get Exalted)


    Use: Permanently adds 20 dodge rating and 15 defense rating to shoulder armor. Does not stack with other enchantments for the selected equipment slot.

    Back:

    Cloak of Peaceful Resolutions
    Binds when picked up


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    140 Armor
    +31 Strength
    +64 Stamina
    Requires Level 78
    Requires The Wyrmrest Accord – Honored
    Equip: Increases defense rating by 43 (10.12 @ L78).
    Equip: Improves hit rating by 25 (0.88% @ L78).

    Purchased for approx. 20g from Wyrmrest Accord at Honored

     

    Enchant: Enchant Cloak – Titanweave
    Permanently enchant a cloak to increase defense rating by 16.

     

    Chest:

    Breastplate of the Solemn Council
    Binds when picked up

    Chest Plate
    2166 Armor
    +49 Strength
    +117 Stamina
    Requires The Wyrmrest Accord – Revered
    Equip: Increases defense rating by 76 (15.45 @ L80).
    Equip: Increases your expertise rating by 56 (6.83 @ L80).

    Purchased for approx. 52g from Wyrmrest Accord at Revered

     

    Enchant: Enchant Chest – Greater Defense
    Permanently enchant chest armor to increase defense rating by 22

     

    Wrist:

    Bindings of Dark Will
    Binds when picked up
    Wrist Plate
    948 Armor
    +42 Strength
    +66 Stamina
    Equip: Increases defense rating by 27 (5.49 @ L80).
    Equip: Increases your parry rating by 30 (0.61% @ L80).

    Drops from Salramm the Fleshcrafter in (H)CoT: Stratholme

     

    Enchant: Enchant Bracer – Fortitude
    Permanently enchant bracers to increase Stamina by 12.

     

    Hands:

    Gauntlets of Vigilance
    Binds when picked up
    Hands Plate
    1308 Armor
    +51 Strength
    +34 Agility
    +76 Stamina
    Equip: Increases defense rating by 34 (8 @ L78).

    Reward from The Reckoning in Storm Peaks

     

    Enchant: Enchant Gloves – Armsman
    Permanently enchant gloves to increase threat caused by 2% and increase parry rating by 10.

     

    Waist:

    Waistguard of the Risen Knight
    Binds when equipped
    Waist Plate
    1218 Armor
    +58 Strength
    +87 Stamina
    Equip: Increases defense rating by 42 (8.54 @ L80).
    Equip: Increases your dodge rating by 33 (0.84% @ L80).

    BoE drop in Drak’Tharon Keep

     

    Legs:

    Daunting Legplates
    Binds when equipped
    Legs Plate
    1831 Armor
    +54 Strength
    +93 Stamina
    Equip: Increases defense rating by 88 (20.71 @ L78).

    Created by Blacksmithing

     

    Enchant: Frosthide Leg Armor
    Use: Permanently attach frosthide armor onto pants to increase Stamina by 55 and Agility by 22.

     

    Feet:

    Sabatons of Draconic Vigor
    Binds when picked up
    Feet Plate
    1489 Armor
    +44 Strength
    +85 Stamina
    Requires The Wyrmrest Accord – Revered
    Equip: Increases defense rating by 58 (11.79 @ L80).
    Equip: Improves hit rating by 29 (0.88% @ L80).

    Purchased for approx. 37g from Wyrmrest Accord at Revered

     

    Enchant: Enchant Boots – Greater Fortitude
    Permanently enchant boots to increase Stamina by 22.

     

    Ring1:

    Gal’darah’s Signet
    Binds when picked up
    Unique-Equipped
    Finger
    +26 Strength
    +54 Stamina
    Equip: Increases defense rating by 36 (9.81 @ L76).
    Equip: Increases your expertise rating by 20 (3.27 @ L76).

    Drops from Gal’darah in (N)Gundrak

     

    Ring2:

    Dragonflight Great-Ring
    Binds when picked up
    Unique-Equipped
    Finger
    +26 Strength
    +58 Stamina
    Requires Level 78
    Equip: Increases defense rating by 38 (8.94 @ L78).
    Equip: Improves hit rating by 24 (0.85% @ L78).

    Drops from Cache of Eregos (N)The Oculus

     

    Trinket1:

    Essence of Gossamer
    Binds when picked up
    Unique-Equipped
    Trinket
    +111 Stamina
    Equip: When struck in combat has a chance of shielding you in a protective barrier which will reduces damage from each attack by 140, up to a total of 4000 damage absorbed. Lasts 10 secs.

    Drops from Hadronox in (H)Azjol-Nerub

     

    Trinket2:

    Seal of the Pantheon
    Binds when picked up
    Unique-Equipped
    Trinket
    Equip: Increases defense rating by 65 (15.3 @ L78).
    Use: Increases armor by 3570 for 20 sec. (2 Min Cooldown)

    Drops from Loken in (N)Halls of Lightning

     

    Weapon:

    Titansteel Destroyer
    Binds when equipped
    Unique-Equipped
    Two-Hand Mace
    507 – 761 Damage Speed 3.40
    (186.5 damage per second)
    +124 Strength
    +105 Stamina
    Equip: Improves hit rating by 54 (1.65% @ L80).
    Crafted by Blacksmithing

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