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WoW Tanking Guide

Posted on 2008-11-22 by adminNo comments


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With the introduction of the Burning Crusade, the talent trees has been expanded from 31 to 41 points depth. Because the 30+ talents were so good, if you wanted to tank you were expected to go deep into the designated tanking trees. While Feral Druids still could do pretty well soloing on their own, for Paladins and Warriors speccing for tanking meant being pretty useless for most other things. With WotLK Blizzard wants to change this. They have taken several steps to counter this imbalance:  
  • Tanking talents have been reworked to help tanks do more damage
  • No need to spend talent points on increasing threat generated, it is included by default
  • Tanking gear now comes with offensive stats as well as mitigation
 

Practical consequences

The largest single change done to tanking is the removal (not removed, just shifted up one level so you need to be 4 levels below a mob for it to occur) of crushing blows. This will dramatically impact tanking gear:
  • Defence is only good for the damage reduction it provides through increased dodge/parry/block/miss/decreased chance to be crit
  • Resilience is a viable tanking stat up until the crit cap (see below)
  • For Druids and Death Knights Resilience will be an even more viable mitigation stat
  • For Warriors and Paladins Defence will be the best all-round stat
  • For all classes Dodge will remain the best avoidance stat
As a result, there will be lots of tanking conducted in PvP gear by all tanking classes.

Taking Damage

A tank has two main tasks. The first is mitigating the incoming damage as efficiently as possible, and the second is keeping the enemies focusing him (and not the group). The first part of this guide will focus on taking damage. Do not be afraid of taking damage. As long as it is not too spiky, your healer will be able to keep you alive - without breaking a sweat.

The Attack Table

The attack table dictates what will happen when you or an enemy performs a melee attack. Knowing what this means is essential for tanks, as they are the ones that should be taking.
  • Miss
  • Dodge
  • Parry
  • Glancing Blow (only players and pets versus mobs)
  • Block
  • Critical
  • Crushing Blow (only when the mob is 4 levels or more above you)
  • Ordinary hit
Miss, Dodge and Parry means completely avoiding the attack. The attack will deal zero damage. Crushing blows only occurs when the mob is four or more levels above you - which should never be the case for a tank.

Block

Block means absorbing some damage with your shield. You can increase the amount blocked by adding more Block Value through items or by obtaining a stronger shield. Blocking an attack is more useful when the hits are relatively weak. Blocking 300 out of a 500 hit is good, blocking 300 out of a 3000 hit is not as good. Block Rating increases the chance you will block an enemy attack.

Critical hit

A melee critical hit will deal 200% of normal damage. A spell critical hit will deal 150% of normal damage. Being crit can be avoided by having enough +Resilience or +Defence gear, and also some talents will decrease the chance of you being crit. To tank higher-level content, it is important to be “crit immune”.

Holding aggro

While tanking is a team effort, as a tank you the only one allowed to put the “I” in that team. You are in the best position to protect your group from harm. First it is important to understand the basics of threat and aggro management. Threat is a number per target, which increases every time you use an offensive ability against that target. Some abilities generate much more threat than others - those are your tools as a tank. Aggro means being focused by a mob. As a tank, you should always have aggro. 

Ranged and melee threat

When another melee fighter has 110% of your threat, the mob will switch his target to that character and aggro him. To regain aggro, you must either pass his threat level by 10%, he must decrease his by 20%, or you must taunt the mob back. Other melee fighters should always fight the mob from the back, so it should be very visible to you when it turns around. For the mob to run towards a ranged attacker, the attacker will need to have 130% of your threat. In order to regain aggro, you must pass his threat level by 10%, he must decrease his by 40%, or you must taunt the mob back. In such a situation, it is recomended to use a taunt straight away, before the mob runs away.

The team effort

To make the team work effectively, before you set out, make sure everybody agrees on the order in which a pack of mobs shall be killed. This ensures that you can use your threat abilities on one target at a time. If your DPS follows this kill order, they should be safe from harm. However, if they pick a target which you are not currently attacking, they may get damaged. Unless they have a good reason to do this, let them die. While this sounds cruel, it is necessary for them to learn. If you constantly need to keep on your toes, and taunt back mobs because your teammates goes after them in the wrong order, something is very wrong. The only one you need to protect no matter what, is your healer. If your healer dies on duty, you are usually the one to blame.  

Attributes

As a tank you need some stats more than others. The main focus for any tank should always be stamina. It will give your healers a much larger buffer to work with, and you will get rage/mana back. Some tanks focus heavily on avoidance - this leads to them running out of rage or mana quickly, and when faced with magic damage or heavy-hitting mobs they risk taking too much damage. After lvl 60, stamina is also a “cheap stat”, which means that you get 150% the amount of stamina on an item compared to other attributes. Another very good stat is expertise. Since you always face the mob from the front while tanking, you will get 2x the value from expertise compared to hit. In addition, the bosses will less often get the benefit of having parried your attack, which reduces incoming damage. When you have reduced the chance to dodge/parry by 5-8%, other stats are more valuable.  

Defensive stat costs at lvl 70

7.88 block rating = 1% block 18.92 dodge rating = 1% dodge 23.65 parry rating = 1% parry Offensive stat costs 15.76 expertise rating = -1% enemy dodge/parry 15.76 hit rating = 1% hit
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The WoW Performance Guide For Macs

Posted on 2008-09-23 by adminNo comments


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Credits to Vedeyndal Introduction   1-A. How To Use This Guide Okay, everyone who frequents this forum knows exactly just how many posts it gets with people with very low fps on their Macbooks, Macbook Pros, and iMacs. So here is the post to end all posts. This guide is intended for those of you who want to get the most out of your system. To quickly find your machine on the list below, simply hit the Command Key + F on your keyboard to bring up your browser's "find" bar, then enter the predefined alphanumeric sequence for the models listed in the Table of Contents. For example, to quickly get to the "Macbook Pro" section, type "2-B". Then find your exact model in that list. Simple. 1-B. Things To Know Before Changing Any Settings For the sake of keeping the actual settings section of this guide clean and easy to read, I'm going to list most all of the innate, machine unspecific requirements here. For starters, Leopard users WILL see slightly better performance than Tiger or Panther users. And this guide is geared mostly for the the reasonably current machines. So if you're running Panther or Tiger, most machines will indeed see a minor increase in performance upgrading to Leopard. Second, there's absolutely no reason why you shouldn't have the latest software for your chosen OS. This software fixes bugs, enhances your security, and improves the overall stability of your computer. It's free and it's simple to get. To get the latest possible software for your Mac's version of OS X, go to the Apple icon on the top left corner of your desktop, click the "Software Update" option from the list, and then download everything on the list that pops up. OS X 10.3 Panther users should have 10.3.9, 10.4 Tiger users should be running 10.4.11, and 10.5 Leopard users should be at 10.5.5. You can check to see what version you're running by clicking on the Apple icon in the top left corner of your desktop, and then clicking the "About This Mac" option on the drop-down list. These upcoming nine general rules are the most common problems that users run into when troubleshooting performance issues. So listing these now, separate from the actual settings, should help you in your quest for a better gameplay experience. Though as a reminder, after changing any significant graphic setting, it's always best to completely exit out of WoW and restart the game instead of simply logging out of the server. I'd like to go over this checklist just to ensure we're all on the same page here. First of all, capping the framerate to 30 or 40fps will help keep your Mac cool and not overheat. The Mac notebooks especially tend to run a little bit hot being in that nice tiny form factor. To limit the frame rate, type in the following into the standard WoW chat box while playing the game. /console maxfps 40 "40" being the value of whatever number you want to cap it at. Now on to business. From this point on, this guide will assume the following: 1. You have at LEAST 1GB of RAM in your computer, 2GB is preferred. 2. You are running at the computer's native resolution of 1440x900, 1680x1050, or on the latest models, 1920x1200 on the "very" high end. 3. You did not drop your laptop off the porch at that BBQ you went to last week. 4. You have all of the latest updates for your version of OS X. (10.3.9 Panther, 10.4.11 Tiger, or 10.5.5 Leopard, respectively.) 5. The Multisampling option in the resolution settings should NEVER be set above 2x. 6. The Vertical Sync checkbox will always be OFF. 7. The "Full Screen Glow Effect" checkbox will always be OFF. 8. The Texture Filtering Slider will always be MINIMUM (OFF). 9. The Shadow Quality Slider will always be MINIMUM (OFF).     The Settings Notice: Due to the vast graphic change in Wrath of the Lich King Expansion Set as compared to the older Burning Crusade and WoW Classic games, all these settings and expected frame rates will now be measured by WoTLK content and effects. Therefore it should be noted that reported settings that yield 30-40fps in Wrath of The Lich King content will get 70-80fps in the older in-game areas. Also of note is that the new Shadows system seems buggy, and seems to run slower on Macs which run the game under OpenGL. The Shadow Quality bar should always be off for now. But Blizzard is working on it. 2-A. The iMac iMac with 256MB or 512MB nVidia 8800 GS Graphics Card Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 70%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Maximum. Ground Clutter Density: Medium Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Medium. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect an average of 60-70fps   iMac with nVidia 7600GT, 128MB or 256MB ATi Radeon HD 2400 XT, & 2600 Pro Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 60%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Maximum. Ground Clutter Density: Medium Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Medium. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 30-60fps depending on your graphics card.   iMac Core Duo & Core 2 Duo with 128MB or 256MB ATi X1600 Graphics Card - (First Generation) Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 50%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Minimum. Ground Clutter Density: Minimum Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Minimum. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 30-40fps. 2-B. The Macbook Pro Late 2008 Aluminum Unibody Macbook Pro with 256MB or 512MB nVidia 9600M GT Graphics Card Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 70%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Maximum. Ground Clutter Density: Medium Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Medium. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 55-65fps. Macbook Pro with 256MB or 512MB nVidia 8600M GT Graphics Card Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 60%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Maximum. Ground Clutter Density: Medium Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Medium. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 50-60fps. Macbook Pro Core Duo & Core 2 Duo with 128MB or 256MB ATi X1600 Graphics Card (First Generation) Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 50%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Minimum. Ground Clutter Density: Minimum Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Minimum. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 30-45fps.   2-C. The Macbook, Macbook Air, and Mac Mini New Late 2008 Aluminum Unibody Macbook with nVidia 9400M Integrated Graphics Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 40%. Environmental Detail: Minimum. Texture Resolution: Maximum. Terrain Detail: Minimum. Ground Clutter Density: Minimum Texture Filtering: Minimum Spell Detail: Medium. Ground Clutter Radius: Minimum. Weather Intensity: Medium. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 15-30fps.   Older Macbook, Macbook Air, and Mac Mini You will NEVER get framerates higher than 15-20fps. Those machines do NOT have independent 3D graphics cards. They are using the computer's motherboard itself to render those 3D graphics, and it REALLY bogs the machine down. Period. Set everything to Minimum Settings.   2-D. The PowerPC (Pre-Intel) iMac iMac G5 with nVidia 5200 Ultra Resolution: 24-bit Color, 24-bit Depth. 1x Multisampling. Vertical Sync: OFF Triple Buffering: OFF Hardware Cursor: ON Reduce Input Lag: OFF Effects: Video Quality: Custom View Distance: 40%. Environmental Detail: Maximum. Texture Resolution: Maximum. Terrain Detail: Minimum. Ground Clutter Density: Minimum Texture Filtering: Minimum Spell Detail: Maximum. Ground Clutter Radius: Minimum. Weather Intensity: Maximum. Shadow Quality: Minimum. Shaders: Specular Lighting: ON Full-Screen Glow Effect: OFF Death Effect: ON/OFF (User Preference) Notes: Expect 15-20fps. An old system. This is about as good as it's going to get. The Changelog 3-A. Upcoming Planned Revisions - Tweaked settings as Blizzard improves Shadow Quality performance. - Updates for new Mac models 3-B. Past Changes - 11/21/08 - Minor typographical edits for readability. - 11/20/08: Updated new information after Wrath of The Lich King launched. - 10/08/08: Complete & utter overhaul in preparation for WoTLK. - 03/30/08: Updated findings for patch 2.4. - 02/13/08: Added details concerning the OS X 10.5.2 Leopard Graphics Update. - 02/07/08: Included PowerPC G4, G5, and newest Core 2 models.
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Aldor and Scryer Rep Guide

Posted on 2008-09-17 by adminNo comments


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                    Aldor and Scryer Rep Guide        One of the interesting additions with BC is the ability to choose a particular faction with which to build rep - at the expense of another important faction. Similar to the Steamwheedle vs. Bloodsail or Mangrum vs. Gelkis factions, building rep with the Scryers actually lowers your Aldor faction and vice-versa.   Upon your first visit to Shattrath, you are posed with a quest from Khadgar to take a tour of the city. When you return to him, he asks you to pledge your allegiance to either the Aldor or the Scryers. Completing this part of the quest will give you 3500 rep with the chosen faction and will cause you to lose 3750 rep with the other. This will effectively make you Friendly with one and Hostile with the other.   Before you complete this quest, though, you should know the benefits of each side and choose wisely.   After completing Khadgar's quest and choosing a side, you are ready to start working on your rep in earnest.   Building rep with the Scryers: Friendly to Honored – There is an RRQ to gather and turn in Firewing Signets. Each turn-in will get you 250 Scryer rep.   Honored to Exalted – There is an RRQ to gather and turn in Sunfury Signets. Each turn-in will get you 250 rep.   There are also quests to turn in Arcane Tomes. Each turn-in will get you 350 Scryer rep and an Arcane Rune, which is used for the shoulder enchants.   Building rep with the Aldor: Friendly to Honored – There is an RRQ to gather and turn in Marks of Kil'jaeden. Each turn-in will get you 250 Aldor rep.   Honored to Exalted – There is an RRQ to gather and turn in Marks of Sargeras. Each turn-in will get you 250 rep.   There are also quests to turn in Fel Armaments. These RRQs will get 350 Aldor rep and Holy Dust, which is used for the shoulder enchants.   At some point in time, you may decide to change your allegiance to the opposite faction. This can be done, but the method of switching can be arduous. You not only will not have the advantage of the initial boost from Khadgar’s quest, you will have to do an RRQ many times to get to Friendly before you can start proceeding as normal with the above mentioned quests. Each RRQ at this level is worth 250 rep for the appropriate faction and will cause you to lose 275 rep with the opposite faction.   Switching from Aldor to Scryer faction: Gather as many Dampscale Basilisk Eyes as you can and start turning them in to Arcanist Adyria in Lower City. At 8 eyes per turn-in, you can expect to kill a lot of basilisks. (It will take 15 turn-ins, or 120 eyes, if you completed the initial quest from Khadgar and nothing else.)   Switching from Scryer to Aldor faction: Gather as many Dreadfang Venom Sacs as you can and start turning them in to Sha’nir in Lower City. At 8 secs per turn-in, you can expect to kill a lot of spiders. (It will take 15 turn-ins, or 120 sacs, if you completed the initial quest from Khadgar and nothing else.)  

 

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Racial Mounts Guide

Posted on 2008-08-14 by adminNo comments


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In WOW game, many people want to get a mount from a race other than their own. That means getting Exalted with another race's faction. And they often want to do it by the time they hit lvl 40 (now lvl 30) for their first mount. I will try to explain several ways of making that happen. The same basic methods hold true whether you're Alliance or Horde. First: the factions, race, mount, and who else can ride that mount Alliance..............race........mount......also rideable by.....starting zones Stormwind.......human.....horse.....................all................Elwynn Forest, Westfall Ironforge..........dwarf........ram.........................all................Dun Morogh, Loch Modan Gnomeregan...gnome.....mechanostrider...dwarf..........Dun Morogh, Loch Modan Darnassus.......night elf....nightsaber............all................Teldrassil, Darkshore Exodar..............draenei.....elekk......................all................Azuremyst Isle, Bloodmyst Isle Horde...................race...........mount........also rideable by...............starting zones Darkspear Troll...troll...........raptor.......orc, undead, blood elf........Durotar, Barrens Orgrimmar...........orc.............wolf......................all...............................Durotar, Barrens Thunder Bluff.......tauren.......kodo....................all...............................Mulgore, Barrens Undercity..............undead.....skeletal horse....orc, troll, blood elf...Tirisfal Glades, Silverpine Forest Silvermoon..........blood elf....hawkstrider........orc, undead, troll.....Eversong Forest, Ghostlands Now, to get Exalted with a faction other than your own. 3 main ways: 1) repeatable cloth turnins 4 quests, one each for a turnin of 60; wool, silk, mageweave, runecloth. "A Donation of ...", 350 rep each. 1 repeatable quest for a turnin of 20 runecloth. "Additional Runecloth.", 75 rep each time. This rep only goes to the race you turn the cloth in to, tho. No spillover rep to the other 4. One of the problems with these is the level requirement for each successive cloth type. Level requirements for the 5 quests are 12, 26, 40, 50+, 50+. Still, the first few that you can do are worth it, for 350 rep each. And depending on your level, they can also be worth a fair amount of XP. The 5 [Alliance Cloth Quartermaster]: Clavicus Knavingham, Stormwind, Mage Quarter, upstairs in Duncan's Textiles; 44,73 Raedon Duskstriker, Darnassus, Craftsmen's Terrace, Tailoring shop; 63,23 Dugiru, Exodar, Trader's Tier; 63,67 Mistina Steelshield, Ironforge, nw outer edge of the Great Forge, next to a building; 43,32 Bubulo Acerbus, Ironforge, Tinker Town, room next to mailbox; 74,48 The 5 [Horde Cloth Quartermaster]: Ralston Farnsley, Undercity, Magic Quarter; 72,29 Rumstag Proudstrider, Thunder Bluff, close to center of TB; 43,42 Sorim Lightsong, Silvermoon, Bazaar; 56,53 Rashona Straglash, Orgrimmar, east side of The Drag; 63,51 Vehena, orgrimmar, Valley of Spirits; 38,87 2) repeatable quest turnins in AV - Alterac Valley It's a BG - Battleground, so pvp. Again level requirements. Minimum lvl 51 to even enter AV, much less do any of these quests. Alliance turn in Storm Crystals to Arch Druid Renferal. Horde turn in Soldier's Blood to Primalist Thurloga: 75 Org rep and 18 or 19 to each of the other 4. Everybody turn in Armor Scraps; alliance to Murgot Deepforge, horde to Smith Regzar: 10 Ironforge (or Org) rep and 2 or 3 to each of the other 4. 3) regular quests My favorite, and I think the best way to raise rep. A couple of points on regular quests for rep that a lot of people often overlook, or don't know about: 1. Full rep, no matter what level you or the quest is. Even a lvl 70 will get full rep from a lvl 1 quest. 2. Spillover: most quests that gives rep to any one of your 5 factions, will also give 1/4 of that rep to each of the other 4. For example, if a quest gives 100 Stormwind rep, it will also give 25 rep to Ironforge, Gnomeregan, Darnassus, AND Exodar. There is no ingame rep message that shows the Spillover rep, but the info is still there, in the form of all of those reps increasing. You can have a message show, if you want, by using a mod / addon, like "MyReputation", found on curse.com. 1/4 will often result in fractions. 10 rep to one and 2.5 to the others? Since you can't actually show 0.5 rep, you'll get 2 one time and then 3 the next, and alternate back and forth. It's like it saves any fractions till the next turnin, then combines them till they make a whole. 75 rep and 18.5, will be 18 and 19. Do every single quest from lvl 1 up to at least lvl 20-30, in the first 2-3 starting zones of the faction you want rep with. Then go for Spillover rep, and do every single quest from lvl 1 up to at least lvl 20-30, in the first 2-3 starting zones of every other race on your side. The problem can be finding all those lower lvl quests, since you can no longer see a big yellow ! exclamation mark once the quest is gray to you. I use a site like Wowhead.com to show quests that give a particular rep. http://www.wowhead.com/?factions choose a faction, click on "Quests". sort the quests by level / zone, whatever. This may become a bit easier in Wrath. We will reportedly be able to track quest givers on the minimap, just like we currently can certain other npc's like trainers and vendors. No specific details from the beta yet, as to how well this may work. Not all quests in other race's starting areas will be available to you, tho. Some of them are race specific, and only available to the race of that area. Then there are a few scattered quests that will actually give rep to either "Alliance" or "Horde". example, if it says "500 rep Alliance", that means all 5 Alliance factions will get 500 rep each, instead of just 500 to 1 of them and 125 spillover to each of the other 4. Now anyone should be able to reach Exalted with the faction of their choice, by the time they hit 30, or at least close to it.
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World of Warcraft Motes and Primals Guide

Posted on 2008-05-09 by adminNo comments


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Motes and Primals are new types of items that can be found in the popular MMORPG game the World of Warcraft. They were created in the release of The Burning Crusade expansion, and are classified as types of materials of considerable valueable. As such, Motes are often labeled the “new” Essences by the player community, as prior to the expansion, Essences, now virtually obsolete, were of similar design and value to that of Motes today. This article will explain to you the different type of Motes, where to get them, how they are transformed into Primals and what these Primals are most commonly used for. There are 7 different types of Motes, and they are named after the elements of Shadow, Water, Life, Earth, Mana, Air and Fire respectively. All Motes can be combined into a Primal, simply by right clicking ten Motes of a similar element. For example, right clicking ten Motes of Shadow will result in the Motes combine into a Primal of Shadow. There is little use for Motes in their original form, but great demand for Primals, as they are used widely by many of the professions. How to get primal and motes The first mote a player is likely to encounter is the Mote of Shadow. Hellfire Peninsula, a Zone within the World of Warcraft, is full of hostile creatures classified as Demons, and as a general rule, all Demons in the Outlands have a chance of dropping Motes of Shadow when killed. The second mote, the Mote of Water, can be easily ‘looted’ from the corpses of dead Shimmerscale Eels found in Terokkar Forest. Motes of Life can be ‘herbed’ from the ground by players skilled in Herbalism, while Motes of Earth can be mined from the earth by players skilled in Mining. The Mote of Mana is the fifth type of Mote you will come across. You can obtain them by killing Elementals found in the Netherstorm area. Motes of Air have a chance of ‘dropping’ from all Air Elementals killed in the Outlands, while the last Mote, the Mote of Fire, can be obtained by either killing Fire Elementals, or also by players who possess a high skill level in Mining. Primal and motes value As mentioned above, Motes are usually grouped in denominations of ten and then ‘sundered’ into a Primal. In terms of value, Primals of Shadow and Primals of Earth are worth the least, and are usually sold for between 2 to 5 gold per primal on the Auction House. In the middle of the scale are the Primals of Mana and Water, which can be sold for approximately 20 gold per primal. The most expensive Primals are without doubt Primals of Fire and Air, due to their relative rareness. They are priced from upwards of 30g per piece on the Auction House! The reason Primals hold so much value can be attributed to their usefulness. Like their predecessors the Essences, Primals are needed in virtually every profession – Blacksmithing, Tailoring, Leatherworking, Engineering, Enchanting, Jewelcrafting and even by Alchemists. As such, the market for Primals is very active and they can be found being bought and sold in large amounts rapidly on the AH every day In conclusion, gathering Motes, and turning them into Primals to be sold, can be an enticing method for any World of Warcraft player looking to make some extra gold. As such, exactly like how the Essences were once heavily sought after, one can often find a great many players ‘farming’ for these extremely lucrative Motes and Primals day and night, on their adventures in the game that is the World of Warcraft.
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