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Jettaelas’ Warlock Guide

Posted on 2008-11-26 by adminNo comments


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Jettaelas’ Warlock Guide Table of Contents 1) The Basics 1.1) Stats 1.2) Professions 2) Demons 2.1) Imp 2.2) Voidwalker 2.3) Succubus 2.4) Felhunter 2.5) Infernal 2.6) Felguard 3) Spells 3.1) DoTs 3.2) AoE 3.3) Crowd Control 3.3.1) Banish 3.3.2) Fear 3.3.3) Seduce 3.4) Channeled 3.5) Life Tap 3.6) Burst Damage 4) Talents 4.1) Affliction 4.2) Demonology 4.3) Destruction 4.3.1) Fire 4.3.2) Shadow 5) PvP 5.1) Talent Choice 5.2) Gear Choice 1) The Basics Warlocks have many different abilities that make their class unique, such as fear, demons and damage over time. However the thing that sets them apart from other caster classes is there ability to turn health into mana (life tap), mana into health (drain life), and mana into more mana (drain mana). 1.1) Stats This is the list of stats and what they mean to you, listed from most important to least important. Stamina – Higher health, needed for life tap for a never ending mana pool Intellect – Bigger mana pool, good for drain life, also more spell crit Spirit – faster health and mana regeneration, though not needed as much because of certain abilities. Agility – Faster use of melee weapons (useless), and higher dodge percentage, which you don’t need because your pet tank for you most of the time. Strength – Same thing that bonus spell damage does except for melee weapons, therefore useless. 1.2) Professions Each class can take any profession they want, but there are classes that work best with certain professions and vice versa. Tailoring is probably the best primary profession for a warlock. It grants the ability to create your own armor, and it is pretty easy to level until you get about 25 skill points away from the max skill. Enchanting is another good profession, because it makes great money in endgame. Be warned, however, that enchanting is a difficult profession to level throughout, and can be very expensive to level. If you don’t have the patience or the money to level enchanting, inscription is a good backup. It’s moderately easy to level, but it may be hard without having herbalism as your second primary profession. Inscription makes good money, and you can also make upgrades for yourself with it. If all else fails, go for mining. It’s an easy profession to level, and makes probably the best money of all the gathering professions. 2) Demons Similar to a hunter, warlocks get pets that they can control. Different from hunters is that these pets are demons, they are pre-named (I don’t like that), and you get them from quests rather than a spell. There are all the different types’ demons you can summon. Below is the list of them, a description of them, what level you get them at, and what they are best used for. 2.1) Imp Description: A small but fierce spell caster demon that should under no circumstances (with the exception of levels 2-9, where the imp is your only demon) should it be your tank. Minimum level: 2 Best used for: Raiding, because of the blood pact buff they give the raid. 2.2) Voidwalker: Description: A big blue demon that hits like a kitten, but has the stamina of a whale. Minimum level: 10 Best used for: Soloing, because of its high stamina, armor, and threat it puts out. 2.3) Succubus Description: A demon that has the best attack power of all the demons and a decent crowd control ability. Minimum level: 20 Best used for: Crowd control in an instance because of its crowd control ability, seduce. Also used for pvp-ing because it has an ability that lets it become invisible, so a player may attack you thinking you don’t have a pet out, and then s/he gets pwnd by a succubus. 2.4) Felhunter Description: A “dog” that has horns and silencing abilities. Minimum level: 30 Best used for: PvP; it has a silencing ability that is the bane of mages in battlegrounds. 2.5) Infernal Description: A very big fire demon that can only be summoned once every hour, requires a regent to summon, and can only be controlled for up to five minutes. Minimum Level: 50 Best used for: PvP; when it’s summoned, it comes down like a meteor with a stunning AoE ability, and the demon itself has AoE abilities. Great for Alterac Valley in those big skirmishes. 2.6) Felguard Description: Powerful demon with a good balance of attack power and stamina. Also, he has a giant axe and a bad attitude. Minimum level: 50 (learned through talents) Best used for: Soloing, it’s attack power makes for good dps. It also has taunting abilities and decent stamina to keep the enemies off you and himself alive. 3) Spells Warlocks have different spells that define their class; this is the part of the guide where I tell you how to use them. 3.1) DoTs DoT stands for damage over time, so a DoT is a damage over time spell, I wish I didn’t have to tell you that, but some people don’t know what it means even after playing for a while. Against small enemies, these spells aren’t as useful. It’s against the big raid bosses where they really start to shine. These spells tick for damage every second, or every three seconds, or whatever length of time the spell tooltip specifies. The damage of time spells you have are: Immolate: Does a bit of damage up front, then does damage over time. Corruption: Instant cast spell that takes a second to start dealing damage. Curse of Agony: Close to the same thing as corruption except the damage ticks are farther apart. 3.2) AoE AoE stands for Area of Effect, which means the spell does damage over a specified area. There are two types of AoE: point-blank, where the area surrounds you; and selected, where you specify the area you want the damage to happen yourself. Warlocks only have two point-blank area of effect spells (as of the expansion, which granted us a new spell at level 75), and one of them is hellfire. Hellfire is a point-blank aoe that hurts everything around you, but also hurts you, so if you hold out a hellfire for its maximum duration, there’s a good chance you will die. Also the spell is very costly of mana, so you should only use it as a last resort. The second is shadowfire. Shadowfire is similar to the fire mage’s dragon breath attack, or frost cone (I’m not sure of the names of the spells). A cone of shadow appears and damages enemies in front of you with shadow damage, then adds fire damage over time. Warlocks also have two selected aoe spells. The first is rain of fire. Rain of fire is a channeled aoe that sends meteors down from the heavens into the area you selected. It’s very mana costly, and the damage it does is not that great. The best part about rain of fire is the graphic, which many players use for role-playing. The second selected aoe spell is shadowfury. When you cast it on the area you selected, it does a good amount of instant damage while also stunning everything it hit. In my opinion, it’s the best aoe ability warlocks have. 3.3) Crowd Control In case you don’t know, crowd control spells are spells that keep your enemies from doing anything, so they can’t interfere while you’re i.e.: killing a boss, or the enemy you crowd controlled is a healer so you can kill its companions. 3.3.1) Banish Banish is a crowd control spell that only works on demons and elementals; similar to how most other crowd control spells only work on humanoids. This is a very unique crowd control because it keeps the monster unable to do anything, but unlike every other crowd control spell, it does not break because of damage. This means that if a mage or a paladin, for example, uses aoe ability, the monster will stay incapacitated. 3.3.2) Fear Fear is one of the most famous of the warlocks spells, or some may say it’s infamous. It’s a crowd control that sends your enemy running away, so they can’t attack you. The downside to this is that most of the time the creature running will aggro a nearby camp of npcs, and you’ll be in a worse predicament than you were before. There are three types of fear spells: the basic one, simply called fear; the aoe fear, called howl of terror, which has a similar effect to fear except it does it to multiple targets; and of course death coil, which does damage and heals you for the amount of damage dealt while making the opponent run for about two seconds. Death coil can be just the edge you need in an arena battle. 3.3.3) Seduce Seduce is the crowd control that you use through the succubus demon. It only works on humanoids and will break if the enemy is damaged. 4) Talents Each class has its own unique talent tree that allows the player to customize his/her preferred style of game play. The tree is divided into three branches that you can customize and mix any way you see fit. Below are the three branches of the warlock tree, and what they are most useful for 4.1) Affliction Affliction is the branch of the tree that contains your channeling spells, curses, and damage over times. It has its own aspects for both player versus environment game play and player versus player game play. However, I personally believe the affliction branch leans more towards soloing and raiding because of the increased dps, and soloing because of the talent learned ability: siphon life, which does damage over time to the enemy and heals you for an amount equal. 4.2) Demonology As you may have guessed, demonology improves you and your pets’ stamina and intellect, and in short: survivability. This is the absolute worst branch to go in for raiding because it does not increase any dama
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WoW Warlock Minion Guide – How To Tank With Your Minion

Posted on 2008-11-26 by adminNo comments


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For the warlock in the World of Warcraft, your minion can mean the difference between you winning a battle and running from the graveyard. Each different minion will have it’s own set of special spells and abilities that you will need to purchase to make it stronger, but the money spent is well worth it. You will get your first minion at level two, which is your imp. Until level 10, this will become your best friend and will allow you one more person to help you in your fights and quests.   After you get past the imp, you can send your minion to tank for you. (Your imp is simply another caster to help you in the beginning.) The voidwalker, succubus, felhunter, felguard, and any special minions, such as the infernal, can all be sent to take on a mob while you sit back and cast. This saves you from damage, as the warlock is a physically weak class since locks wear cloth. You should always get any new spells that you can, especially those that do damage over time, since you can cast these to help your minion while they are tanking for you. Each different minion will have special powers, spells, and abilities that can help you in each different situation. Learn which minion is best in different situations. For example, in the beginning, your voidwalker will help to draw the mobs and their fire from you with torment. Or, with humanoid mobs, your succubus can use her soothing kiss to distract them and allow you to do great damage with your spells. Your felhunter can be used as a tank, although it can’t keep the mobs off of you if you are in the aggro range. But, the felhunter does provide “paranoia” which helps you as well. To gain your felguard, you will have to use your talent points in demonology. With any other talent spec, you won’t get your felguard, and you will be losing a powerful minion in the process. By the time that you get your felguard, you will also be high enough to be eligible for a special minion that does even more damage than the felguard. These two are the infernal and the doomguard. But, there is a risk to using the infernal and the doomguard, both of these minion can actually break free of your control and turn against you, so you must be extremely careful how and when you use them. To gain one of these special minions, you will have to complete a special set of quests that will take you all over the World of Warcraft and send you after unique items that will be used to help you conjure the one that you choose.   The higher level you get, the better your minions get. And, you should use each minion until you have a set path that you take each time you fight a mob, such as you send them in, cast spells in a certain order, and win. The more you practice with each minion, the better you will become at using them to tank for you, and having your own personal tank is priceless. Once you have mastered your minions, you can start to run instances with them. When you are looking for a group to join, you will almost always get picked up quickly because you have your own tank. Using your minion as a tank in an instance can be a great perk for any group and some will even fight to get you into their midst. When you are running an instance, you should have the group leader mark the most powerful target for you to send your minion in to fight. This will also mark which mob is the most powerful for you, so you can cast all the DOT (damage over time) spells on it to help bring it down sooner. By using your minion as the tank for your group, you can allow other casters in the group to throw their best at the mob and keep all the damage on your minion. One thing that you will need to watch for is your minion’s health when you are in battle. If you don’t keep an eye on their health, your minion can be killed at a crucial time in battle and can cost you a fight if you aren’t vigilant. You can use your life tap to give your minion health and allow them to keep fighting for you, and then restore your health when the fight is over. No matter which minion you are partial to, one thing is certain, a warlock can’t survive in the World of Warcraft without them. So you should learn how to tank with them and use them to your advantage throughout your time in the game. If you play a WoW warlock and have a guide that you have written and you would like to see it on this website please feel free to drop me an e-mail to get it listed on this site.
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WoW Warlock PVP Guide

Posted on 2008-11-26 by adminNo comments


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 This World of Warcraft guide was another one that I found useful for a warlock that wants to master the art of PVP in World of Warcraft. It isn’t an end-all guide as you can feel free to add your own “touch” to it to make it better for you. Of course this guide isn’t just another World of Warcraft gold guide, powerleveling guide, or even grinding guide. This is the first of probably a lot more World of Warcraft PvP guides that are to come to the site. World of Warcraft Warlock Build - 30 Affliction / 5 Demonology / 10 Destruction   Rules of thumb 1-Always keep Detect Invisiblity buff on. Might not be powerful but its powerful enough it to see cloaked rogues about 10yards away in the front. 2-Always start off a battle with, Curse of Agony and Corruption. If you have talent points like I have distributed, both spells are instants. 3-Pets. I normally keep my Succubus out in contested areas, or sometimes my Voidwalker. Keep the Succubus cloaked all the time, most players unless they have some kind cloak detection, their cloak will help you get the drop. Seduction, use it only when either Silenced or Stunned, I know the curse damage will kill the seduction effect, but that few seconds can save you up to 4-600 hp. Voidwalker Shield, great to use to cast longer spells or to use drain life or to get fear out. 4-You should have enough health or ways of getting health to make you go toe to toe with same level players(and possibly 1 or 2 lvls higher). Stamina and Intellect are your goals in armor. I still have lvl 43gloves and bracers, only cause I cant find good enough ones to replace them with, +13 Stamina +8 Intellect gloves, +14 stamina +8Intellect bracers. Sure armor would be nice but Ill sacrifice a little armor for health and mana. 5-Soulstones. Always keep one on you. If you die, rez right away and get some distance. Hopefully when you died, the other player will have little health and/or mana. Giving you an edge, cause you’ll rez with more health and mana in most cases. Waiting around for them to leave is not a good idea. Since everyone knows you can rez, they just heal up and get you when you do. 6- Healing. Healthstones area a must! Potions are a must! this gives you 2 quick ways to heal without wasting mana. Healthstone first at the first 800 points lost. Save your potion when your at half health. If I have the upper hand in health, I would use Death Coil then tap that for extra mana. Or as a quick finisher. 7- Lifetap. Im really not a big fan of using this in the middle of a PvP battle, so I keep a stack mana potions just incase. Use this if you know your going to win and you need the little extra mana to finish him off. Jduge how the battle is going, mana potion vs health potion use your best judgement 8-Curses that reduce resistance. A no no in PvP. You sacrifice your biggest DoT spell. Curse of Agony… 9-As a Warlock, keep a few resistance potions with you. I normally enter a fight with an all resistance potion already buff’d on me and have either a nature or shadow resistance potion handy. If your going to use use a resistance potion use it now at the beginning of a battle rather than later and lose the opportunity to use a needed health potion. 10. Fear and Howl of Terror. Use wisely, since the 1.4 patch the overall effect in casting multiple times becomes less and less to a point where there immune. So try and make your spell casting count.   —- Rogues There probably the most dangerous you will face. Fear will always be your greatest weapon. Dont stand around to long. Their DPS is higher than yours so you wont last long. Fear when you need a break or to cast long spells, there all attack so if you keep them away from you you’ll do fine. Warriors If you get Charged(stunned) at the beginning of battle, Use Seduction on them right away, you’ll recover fast than he will and give you the opportunity to cast your spells to equal out any damage taken. Fear and Suduction will keep you alive. They dont have the greatest DPS but when they hit you’ll feel it. Again if you get feared or stunned, use seduction to counter and keep the damage to you minimal. Paladins Like all melee attackers, Fear and Sudection will keep you alive. If you can keep them feared when your stunned you’ll win 95% of the time. About halfway through the battle cast curse of tongues. This will slow down the casting time to their healing spell giving you that few extra seconds to cast a longer more powerful spell like Soulfire or a few shadow bolts. Shamans To me probably one of your hardest fight. If you come across an ‘Elemental Shaman’ your in for a fight. Earth shock will interupt spell casting, so its important to get out your instant spells quick. Keep moving, if you see a totem back off. Fear then Soulfire to do a huge amount of damage. When the shaman comes off his fear, seduction him and blast him with shadowbolts. Try and stay away from firespells if you see totems. Hunters Ignore the pet, and get in pretty close. Their DPS isnt as high as the others so youll last a little longer here. Get in close and cast howl of terror. Then start spamming the spells. Get your soulfire out about mid fight to drop his health down to nothing. This in an overall sense an easy fight if you keep him moving and the pet off of you. Druids Druids fall pretty easy if you keep your distance, just out of melee range. There health isnt as high as the other melee fighters, but their DPS is high enough if your not carefull youll die quick. Just attack them like a melee attacker and theyll fall. If they go into their humanoid form cast curse of tongues and continue casting bolts and searing pain. Mages This will be your toughest battle. Cast your spells and try and keep your health up. If you get counterspelled. Seduction or sacrifice your voidwalker to give you time till the effect wears off. Keep them feared as much as possible. Curse of tongues should be used when your Agony spell is about to wear off. This will help lessen the damage to you. Since most mages are arcane, they’ll eat through mana quickly so if you do die rez asap and continue the fight. Most mages after a tough pvp fight need at least 30seconds to restore half of there mana which is more than enough to kill you again. Dont give them that chance. Keep your distance! Arcane Explosion is a killer and they can cast 2-3 before you can get out of range. Preists Most priests ive come across are shadow priests, and are pushovers to me cause I have a ton of shadow protection/resistance. If you dont. Cast curse of tongues and keep it on him, use your other non curse spells to kill him, most priests have relativley low HP, so use that to your advantage. If he starts to mana drain you, do it back to him! This will keep the mana points equal and will make it come down to who has the most health and who can cause the most DoT, which is you. Just keep your mana up! Warlocks Like fighting your twin. What ever you do he can do you back. You just have to have more hp and maximize your spell casting. This will be a back and forth battle. I rarely come across antoher warlock who wants to fight, cause he knows the battle is equal, and if your a warlock you should have high resistance to shadow, which is the bulk of most of your best DoT spells. So in good faith, most warlocks i come across we just pass each other. If you do get in a battle, start out the battle and keep your shadow ward spell up at all times. Fire spells will do the most damage in this fight, Curse of tongues is a helper but I would rather use Curse of agony over tongues in this fight. Mind you, in most battles you should be able to hit Shadow Trance at least 2-3 times so spam out bolts when you see your trance state. Questing and Soloing In questing, as always your Voidwalker will be your biggest assest. Casting order… Corruption Curse of Agony Siphon Life Immolate Shadowbolt. This will normally cause the monster to aggro to you. Searing pain and continue to cast shadow bolts. About 5% health left drainsoul. (If your low on health or mana, cast a drain mana/life spell in there) Im most cases if I know no horde is near me, Ill take on 2 at a time. cast your first 3 spells on both creatures and have your VoidWalker grab the aggro from first creature, once the first creature is attacking the VW, have the VW attack the second to grab its aggro. Now pull back and finish off the first one. I can take on monsters about 2-3 levels above me, but I timing is everything. Cast the first 2, then wait about 15 seconds to cast immolate and your shadow bolts. By 15 seconds they shold have about 70-80% health. giving you a good advantage. If the creature continues to resist and your losing health, sacrifice your voidwalker to give you time to finish the job. If your fighting creatures about 3-4 levels below you, you can grab 3-4 at a time just make sure to cast siphon life on all of them. You can use the succubus, but if you do… keep your distance to the edge of your casting range. and continue from there. Pets The imp. A useful pet in parties to help give everyone extra health and minor help in attacking. I keep him on passive and have him just follow. I rarely use the imp when soloing. A lot of Warlocks I see have him out, but I think its only cause they need the extra stamina. Felhunter. again another ok pet in parties. Soloing hes a good alternative for the Succubus in DPS, hes the second best pet for DPS, next to the Succubus. Spell Lock is a great spell when going up against creatures who use magic. In PvP, its an ok spell but only lasts a few seconds and most players will just use spell school. Voidwalker. (aka VW) The tanks of tanks. Add a scroll of defense and his defense is comparable to plate armor. A beast in taking damage but dont rely on him to deal damage. Succubus. DPS queen of pets. Lash of Pain is nice when she gets to attack from behind, Ive seen her do damage close to 300 crit (lvl50), with the lash of pain. So she can definitely help in killing. Suduction is a helper if you get overrun by humaniods and if you get surpirsed attack by another player. Infernal. This is an ok pet to use. Its decent in strength does about 140-180 melee damage and about 50-70 fire radius damage (lvl 50). Keep a good stock of soul shards, cause you’ll have to keep inslaving it to keep it. The summon has an hour cooldown so use wisely. Helpful Professions Alchemy / Herblism For the variety of potions available there something you can always use. Agility potions to help dodge rate. Shadow firepower potions. Magic resistence. Plus since you dont have to pay for a mount money should never be an issue. Plus the lower-mid level herbs and potions you can make a killing in gold. The higher end potions and herbs are over priced most of the times so if you set your price lower, you can run the market. And take money early. Engineering I think ive found a great way to utilize this profession. Sooner or later your going to be in contested zones all the time, Ive found a good use for nets while in those zones. If your pvp hunting, nets are good way to keep most players stuck, giving you the opportunity to start casting spells. Or if you get attacked while grinding/farming, a net cangive you that 10 sec time to get away or heal up to fight. Under used item is the Goblin Mind control cap. Nothing better than to mind control your enemy and have him start attacking his buddy or some monster near by. While out in Un’Goro, me and my mage buddy were questing, and a horde rogue and warrior decide they could take us. So my mage friend mind controls the warroir and sicks him on the Devilsaur in the distance, whoops hes dead now! leaving the rogue to take on the both of us. Theres a few other cool trinkets that you might find useful in certain situations thumb through the list, be creative! First Aid Wow, I can say that this is a life saver, to quickly regen health in a hurry. I wouldnt recommend selling bandages at the AH. You can make better money at a vendor. A strategy I use to keep down time to a minimum, is to life tap as much as I can, usually that fills up my mana all the way, then Healing myself using a bandage(2000hp heavy runecloth) and im good to go for another battle or 2. But this skill helps in a group, making you a bit more useful other than DoT spells and grabbing aggro. Cooking Another good skill to pick up. Some of the better meats give bonuses like +12 to spirit for 20 minutes. Stuff like that helps in the long run. Most of the other skills/professions if you do pick them up, it should be just for money. I havent been able to find a good use for them.
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World of Warcraft Warlock Powerleveling Guide

Posted on 2008-11-26 by adminNo comments


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The Warlock can be one of the best damage casters in World of Warcraft, but it’s also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.   The Warlock can be one of the best damage casters in World of Warcraft, but it’s also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles. Warlock Talents At level 10, when you open your talents, you’ll find 3 different talent trees. Each has certain advantages and disadvantages, strengths and weaknesses. At lower levels you can safety spend your points to improve the spells and effects that you use often, you can return to your Warlock Trainer at any time for a refund of your talents points, however this will cost you gold. Regardless of your talent specialization, you will have all of the basic spells that you learn from your trainer, but you can improve some of them and learn a couple new ones when you spend talent points on them. In general, your choices are: Affliction – This tree will focus on improving your curses and other DoT spells like Corruption, as well as your abilities to steal health and mana from your opponent. You can also gain the Nightfall effect which will sometimes allow you to cast a Shadowbolt instantly. While you can do an incredible amount of damage if you specialize in Affliction, it is built up over time with your DoTs. You can generate a lot of aggro this way without a doubt, but you can learn to control it so you don’t pull a mob away from your minion (when you solo) or the tank in your group. It can be fun to play solo as an Affliction-spec Warlock, but your minions are fairly weak so it’s easy to create more aggro than your Voidwalker for instance. Your Drain Life spell becomes essential to your survival, so it’s a good thing that skill can also be improved in your Affliction tree. Demonology – This tree mostly improves your minions, improves your ability to heal them, and can also increase the effect of your Armor spells. You can learn to gain a buff from your minion or from sacrificing it. For spending 40 points in the Demonology tree, you earn an entirely new minion that other Warlocks will not have; the Felguard. The Demonologist Warlock is more able to survive while soloing; you’re not as likely to draw a mob off of your minion and get yourself killed. However, that’s because you may not be able to do as much damage as an Affliction or Destruction Warlock can. In a group, you’re less likely to be the top damage dealer, but you still have some useful skills to offer; your Voidwalker or Felguard may be able to effectively hold a mob while your group is defeating a different one, or your Succubus may be better able to Seduce one of your enemies, effectively controlling it and keeping it from going after your healer. Destruction – Almost everything in this talent tree improves your ability to do massive damage, plain and simple. Using this specialization you can easily surpass the damage-per-second (DPS) of any other equally-geared damage dealing classes. To go “all out” however, will get you killed quickly unless you have a superb tank to keep the baddies away from you. For leveling, this talent spec may be the most frustrating. You will not be able to keep from getting aggro off your Voidwalker, you may not have the improved Armor buffs from the Demonology tree, and you might not be able to Drain Life as well either, so saving yourself is difficult. This spec is probably most popular among level 70 players, who may be playing with others more than they solo. In high-end raiding, many say this is the path to glory for any Warlock. Warlock Minions You have a few minions to choose from, depending on the role you want them to fill. Imp – This is your caster minion. He will shoot fireballs for you and also buff you and your party with Stamina or a fire shield. It’s usually better to summon your Imp while in a group rather than questing solo. Many Warlocks do not even tell their Imp to attack, that way he can remain Phase-Shifted and will not be damaged by spells that affect multiple targets in an area (AoE). He will also have some funny remarks when you summon him or assign him to attack a target. Voidwalker – This is your big blue guy, he generally has more health and armor than your other demons and he also has a spell that will help keep an enemy’s attention on him (Torment, I believe). This minion can tank for you, and may be your favorite minion to quest with for this reason. However, he may be your least favorite when you’re trying to visit a mailbox, as he tends to get in the way often. Succubus – This sleazy demon can seduce an opponent, making them unable to attack for a short amount of time and can also deal melee damage with Lash of Pain. She has little health however, so she will not last long if a mob turns their attention toward her, or if you don’t instruct her to seduce her target again quickly enough when the effect breaks. Felhunter – This “puppy” of yours is an excellent tool against casters primarily and is often used in Player vs Player battles. It can Devour Magic, effectively eating any buffs on its target, or Spell Lock to silence them and keep them from casting. Felguard – A minion available only to Demonologists, he can do great melee damage with abilities such as Cleave which attacks multiple targets (be careful with this spell around mobs that are subject to crowd-control effects) and it can also stop a target from attacking you or another player with its Intercept skill, which can stun the target for a short time. It can be useful for solo as well as group situations. Warlock Stats The stats that you choose to focus on can depend on the talent tree you’ve specialized in, but in general your main stats should be Intellect, Stamina, and Bonus Damage, Spell Crit, and Spell Hit. Intellect increases you total Mana, the more you have the more spells you can cast before running out, however the Warlock can use Life Tap to convert some health into Mana. Your Intel can also increase your chances of a critical hit. Stamina increases your total health which is important for all classes in WoW, but especially for a Warlock because of their ability to Life Tap. Bonus Damage will increase the amount of damage your spells can inflict. An Affliction Warlock may be most concerned with this since their damage depends mostly on DoTs which do not “crit”. Spell Crit increases your chances of having a single spell inflict much more damage than average. This is especially important for Destruction Warlocks. Spell Hit is vital for Warlocks regardless of talents. This stat improves your ability to effectively hit an opponent that is higher level or “Elite”. Without this stat you can end up wasting a lot of mana casting spells repeatedly when they are resisted by your target. In Player vs Player battles, Resilience and Spell Penetration are also important. Warlock Professions You have several options in choosing your professions as a Warlock. Tailoring is very popular, since you can wear only Cloth armor. Many Warlocks craft the Frozen Shadoweave set for themselves when they near level 70 and 360 or so in Tailoring. There is no other way to get this gear. Enchanting is also a good option for any class, Warlocks included. This allows you to enchant your gear with useful stats that will improve your performance, and you can also disenchant items to get materials that Enchanters need, which you can choose to use or sell. Herbalism is a gathering skill that you can use to earn money in the game, or combine it with Alchemy to craft potions and elixirs that can be helpful to yourself and others. Engineering can help you craft many cool toys and at level 70 you can craft head armor that will be better for you than many items you can find in dungeons and elsewhere. If combined with Tailoring, you can use your mote-extractor to get Primals (Primal Shadow, Primal Air, etc.) that you need in order to craft many Cloth items. Jewelcrafting is an excellent choice for any class, but is best when combined with mining; otherwise you can expect to spend thousands of gold increasing this skill. This can also be a great money-making profession however. Blacksmithing and Leatherworking are generally not good professions for a Warlock, since most of what you craft will be completely useless to you.
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Warlock Class Guide

Posted on 2008-11-26 by adminNo comments


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The Warlock can be one of the best damage casters in World of Warcraft, but it’s also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.   The Warlock can be one of the best damage casters in World of Warcraft, but it’s also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles. Warlock Talents At level 10, when you open your talents, you’ll find 3 different talent trees. Each has certain advantages and disadvantages, strengths and weaknesses. At lower levels you can safety spend your points to improve the spells and effects that you use often, you can return to your Warlock Trainer at any time for a refund of your talents points, however this will cost you gold. Regardless of your talent specialization, you will have all of the basic spells that you learn from your trainer, but you can improve some of them and learn a couple new ones when you spend talent points on them. In general, your choices are: Affliction – This tree will focus on improving your curses and other DoT spells like Corruption, as well as your abilities to steal health and mana from your opponent. You can also gain the Nightfall effect which will sometimes allow you to cast a Shadowbolt instantly. While you can do an incredible amount of damage if you specialize in Affliction, it is built up over time with your DoTs. You can generate a lot of aggro this way without a doubt, but you can learn to control it so you don’t pull a mob away from your minion (when you solo) or the tank in your group. It can be fun to play solo as an Affliction-spec Warlock, but your minions are fairly weak so it’s easy to create more aggro than your Voidwalker for instance. Your Drain Life spell becomes essential to your survival, so it’s a good thing that skill can also be improved in your Affliction tree. Demonology – This tree mostly improves your minions, improves your ability to heal them, and can also increase the effect of your Armor spells. You can learn to gain a buff from your minion or from sacrificing it. For spending 40 points in the Demonology tree, you earn an entirely new minion that other Warlocks will not have; the Felguard. The Demonologist Warlock is more able to survive while soloing; you’re not as likely to draw a mob off of your minion and get yourself killed. However, that’s because you may not be able to do as much damage as an Affliction or Destruction Warlock can. In a group, you’re less likely to be the top damage dealer, but you still have some useful skills to offer; your Voidwalker or Felguard may be able to effectively hold a mob while your group is defeating a different one, or your Succubus may be better able to Seduce one of your enemies, effectively controlling it and keeping it from going after your healer. Destruction – Almost everything in this talent tree improves your ability to do massive damage, plain and simple. Using this specialization you can easily surpass the damage-per-second (DPS) of any other equally-geared damage dealing classes. To go “all out” however, will get you killed quickly unless you have a superb tank to keep the baddies away from you. For leveling, this talent spec may be the most frustrating. You will not be able to keep from getting aggro off your Voidwalker, you may not have the improved Armor buffs from the Demonology tree, and you might not be able to Drain Life as well either, so saving yourself is difficult. This spec is probably most popular among level 70 players, who may be playing with others more than they solo. In high-end raiding, many say this is the path to glory for any Warlock. Warlock Minions You have a few minions to choose from, depending on the role you want them to fill. Imp – This is your caster minion. He will shoot fireballs for you and also buff you and your party with Stamina or a fire shield. It’s usually better to summon your Imp while in a group rather than questing solo. Many Warlocks do not even tell their Imp to attack, that way he can remain Phase-Shifted and will not be damaged by spells that affect multiple targets in an area (AoE). He will also have some funny remarks when you summon him or assign him to attack a target. Voidwalker – This is your big blue guy, he generally has more health and armor than your other demons and he also has a spell that will help keep an enemy’s attention on him (Torment, I believe). This minion can tank for you, and may be your favorite minion to quest with for this reason. However, he may be your least favorite when you’re trying to visit a mailbox, as he tends to get in the way often. Succubus – This sleazy demon can seduce an opponent, making them unable to attack for a short amount of time and can also deal melee damage with Lash of Pain. She has little health however, so she will not last long if a mob turns their attention toward her, or if you don’t instruct her to seduce her target again quickly enough when the effect breaks. Felhunter – This “puppy” of yours is an excellent tool against casters primarily and is often used in Player vs Player battles. It can Devour Magic, effectively eating any buffs on its target, or Spell Lock to silence them and keep them from casting. Felguard – A minion available only to Demonologists, he can do great melee damage with abilities such as Cleave which attacks multiple targets (be careful with this spell around mobs that are subject to crowd-control effects) and it can also stop a target from attacking you or another player with its Intercept skill, which can stun the target for a short time. It can be useful for solo as well as group situations. Warlock Stats The stats that you choose to focus on can depend on the talent tree you’ve specialized in, but in general your main stats should be Intellect, Stamina, and Bonus Damage, Spell Crit, and Spell Hit. Intellect increases you total Mana, the more you have the more spells you can cast before running out, however the Warlock can use Life Tap to convert some health into Mana. Your Intel can also increase your chances of a critical hit. Stamina increases your total health which is important for all classes in WoW, but especially for a Warlock because of their ability to Life Tap. Bonus Damage will increase the amount of damage your spells can inflict. An Affliction Warlock may be most concerned with this since their damage depends mostly on DoTs which do not “crit”. Spell Crit increases your chances of having a single spell inflict much more damage than average. This is especially important for Destruction Warlocks. Spell Hit is vital for Warlocks regardless of talents. This stat improves your ability to effectively hit an opponent that is higher level or “Elite”. Without this stat you can end up wasting a lot of mana casting spells repeatedly when they are resisted by your target. In Player vs Player battles, Resilience and Spell Penetration are also important. Warlock Professions You have several options in choosing your professions as a Warlock. Tailoring is very popular, since you can wear only Cloth armor. Many Warlocks craft the Frozen Shadoweave set for themselves when they near level 70 and 360 or so in Tailoring. There is no other way to get this gear. Enchanting is also a good option for any class, Warlocks included. This allows you to enchant your gear with useful stats that will improve your performance, and you can also disenchant items to get materials that Enchanters need, which you can choose to use or sell. Herbalism is a gathering skill that you can use to earn money in the game, or combine it with Alchemy to craft potions and elixirs that can be helpful to yourself and others. Engineering can help you craft many cool toys and at level 70 you can craft head armor that will be better for you than many items you can find in dungeons and elsewhere. If combined with Tailoring, you can use your mote-extractor to get Primals (Primal Shadow, Primal Air, etc.) that you need in order to craft many Cloth items. Jewelcrafting is an excellent choice for any class, but is best when combined with mining; otherwise you can expect to spend thousands of gold increasing this skill. This can also be a great money-making profession however. Blacksmithing and Leatherworking are generally not good professions for a Warlock, since most of what you craft will be completely useless to you.
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WoW Guide Online: Warlock Twink Guide

Posted on 2008-08-22 by adminNo comments


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Before I start, you need to realize this is not a 1-70 leveling guide, it's just a guide that will help you twink your warlock up quick, if you need a leveling guide, the best ones are: Joana's 1-70 Horde leveling Guide for horde, and Brian's 1-70 Alliance leveling guide for alliance. For starters, I was making a Level 19 WSG Lock Twink. Why not a Rogue, Warrior or Hunter you ask? Simply because these are the most over-twinked classes out there and I wanted to experiment with something new. I always finish within the top 3 for HKs with my warlock.

To begin, I started an Undead warlock. Sure, Orc Locks get the +5% Pet Damage bonus...But we really aren't focused on Pets here, seeing as at level 19 all that you will have available is the Imp and Voidwalker...And well...The voidwalker is damn near worthless in 10-19 WSG. WOTF is invaluable, and UD locks also get more INT then orc locks. For the Talent Spec I went 5/5 Improved Corruption, For the instant cast, 3/3 Improved Imp, Just to give a bit of a boost to Blood Pact, and 2/2 improved drain soul. I've tried going 2/2 Improved lifetap over Improved Drain Soul but due to the lack of "Twink Healers" its pretty worthless...No one likes to heal in BG's anyway. For my professions I took up Engineering/Mining, simply so I could mine some copper as I leveled to cut down a bit on the gold costs. By level 18 Engineering should be maxed out at 150. Next is Gear...Estimated Cost for Gear + Enchants...800-1500G. (No I'm not kidding) For my gear I used the following:

Head - Green Tinted Goggles

Neck - None

Shoulders - Pagan Mantel

Back- Sentry Cloak with +70 Defense Enchant

Chest- Tree Bark Jacket with +100 Health Enchant

Bracer- Mindthrust Bracers with +9 Stamina Enchant

Hands- Magefist Gloves with Shadow Power Enchant

Belt- Keller's Girdle

Pants- Darkweave Breeches

Feet- Sanguine Sandals with Minor Speed Enchant

Ring- Seal of Sylvanas

Ring- Lavishly Jeweled Ring

Trinket- Insignia of the Horde or Insignia of the Alliance

Trinket- Minor Recombobulator

Weapon- Witching Stave with +22 Intellect Enchant

Wand- Skycaller

Minor Recombobulator Seal of Sylvanas Phew...Now that gear is out of the way its onto Strategy... Now even though you have all these amazing items they simply wont just win the game for you...After all, your job is support, and HK farming. Don't run into the group of allies full force, Stay in the back to middle of the group, and try to stick with a warrior/rogue at all times. When running into a group hit tab Have CoA and Corruption set to hotkeys 1 and 2 and hit 1...then 2...then hit tab to target another enemy and repeat. Have imp on Aggressive And basically let him do w/e he wants. I really don't bother too much with him. Once they start to drop, throw an Immolation on the warriors/pallies and focus Imp (ctrl + 1) attack on it while wanding or use the infamous lifetap/drainlife combo.

Because you are a lock, and you are a twink, You cant just go out to the barrens and farm soulshards. When you see someone is around 100 HP and dropping fast, quickly cast Drain Soul on them to get a quick shard. Make it into a healthstone, and also keep this on your hotbar. Because you are cursing everything like mad, when they die you get an HK and before long they really begin to snowball upon themselves. I have a blast with my lock twink, he has better enchants on him then my main does and I think I might have spent far too much on gear...But in the end im having a great time with him. He is known on my server in the 10-19 WSG Bracket well, and feared by many an allie. I hope this guide opened your eyes too more then just the standard...Rogue Assassin Blade Twink, or Hunter Chzer Twinks. To finish this off, if you need more in-depth coverage of battle grounds and PvP tactics, check out Spugnort's PVP guide, there's a small fee for it, but it's well worth it in my opinion.

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