Jettaelas’ Warlock Guide
Table of Contents
1) The Basics
1.1) Stats
1.2) Professions
2) Demons
2.1) Imp
2.2) Voidwalker
2.3) Succubus
2.4) Felhunter
2.5) Infernal
2.6) Felguard
3) Spells
3.1) DoTs
3.2) AoE
3.3) Crowd Control
3.3.1) Banish
3.3.2) Fear
3.3.3) Seduce
3.4) Channeled
3.5) Life Tap
3.6) Burst Damage
4) Talents
4.1) Affliction
4.2) Demonology
4.3) Destruction
4.3.1) Fire
4.3.2) Shadow
5) PvP
5.1) Talent Choice
5.2) Gear Choice
1) The Basics
Warlocks have many different abilities that make their class unique, such as fear, demons and damage over time. However the thing that sets them apart from other caster classes is there ability to turn health into mana (life tap), mana into health (drain life), and mana into more mana (drain mana).
1.1) Stats
This is the list of stats and what they mean to you, listed from most important to least important.
Stamina – Higher health, needed for life tap for a never ending mana pool
Intellect – Bigger mana pool, good for drain life, also more spell crit
Spirit – faster health and mana regeneration, though not needed as much because of certain abilities.
Agility – Faster use of melee weapons (useless), and higher dodge percentage, which you don’t need because your pet tank for you most of the time.
Strength – Same thing that bonus spell damage does except for melee weapons, therefore useless.
1.2) Professions
Each class can take any profession they want, but there are classes that work best with certain professions and vice versa.
Tailoring is probably the best primary profession for a warlock. It grants the ability to create your own armor, and it is pretty easy to level until you get about 25 skill points away from the max skill.
Enchanting is another good profession, because it makes great money in endgame. Be warned, however, that enchanting is a difficult profession to level throughout, and can be very expensive to level.
If you don’t have the patience or the money to level enchanting, inscription is a good backup. It’s moderately easy to level, but it may be hard without having herbalism as your second primary profession. Inscription makes good money, and you can also make upgrades for yourself with it.
If all else fails, go for mining. It’s an easy profession to level, and makes probably the best money of all the gathering professions.
2) Demons
Similar to a hunter, warlocks get pets that they can control. Different from hunters is that these pets are demons, they are pre-named (I don’t like that), and you get them from quests rather than a spell.
There are all the different types’ demons you can summon. Below is the list of them, a description of them, what level you get them at, and what they are best used for.
2.1) Imp
Description: A small but fierce spell caster demon that should under no circumstances (with the exception of levels 2-9, where the imp is your only demon) should it be your tank.
Minimum level: 2
Best used for: Raiding, because of the blood pact buff they give the raid.
2.2) Voidwalker:
Description: A big blue demon that hits like a kitten, but has the stamina of a whale.
Minimum level: 10
Best used for: Soloing, because of its high stamina, armor, and threat it puts out.
2.3) Succubus
Description: A demon that has the best attack power of all the demons and a decent crowd control ability.
Minimum level: 20
Best used for: Crowd control in an instance because of its crowd control ability, seduce. Also used for pvp-ing because it has an ability that lets it become invisible, so a player may attack you thinking you don’t have a pet out, and then s/he gets pwnd by a succubus.
2.4) Felhunter
Description: A “dog” that has horns and silencing abilities.
Minimum level: 30
Best used for: PvP; it has a silencing ability that is the bane of mages in battlegrounds.
2.5) Infernal
Description: A very big fire demon that can only be summoned once every hour, requires a regent to summon, and can only be controlled for up to five minutes.
Minimum Level: 50
Best used for: PvP; when it’s summoned, it comes down like a meteor with a stunning AoE ability, and the demon itself has AoE abilities. Great for Alterac Valley in those big skirmishes.
2.6) Felguard
Description: Powerful demon with a good balance of attack power and stamina. Also, he has a giant axe and a bad attitude.
Minimum level: 50 (learned through talents)
Best used for: Soloing, it’s attack power makes for good dps. It also has taunting abilities and decent stamina to keep the enemies off you and himself alive.
3) Spells
Warlocks have different spells that define their class; this is the part of the guide where I tell you how to use them.
3.1) DoTs
DoT stands for damage over time, so a DoT is a damage over time spell, I wish I didn’t have to tell you that, but some people don’t know what it means even after playing for a while. Against small enemies, these spells aren’t as useful. It’s against the big raid bosses where they really start to shine. These spells tick for damage every second, or every three seconds, or whatever length of time the spell tooltip specifies.
The damage of time spells you have are:
Immolate: Does a bit of damage up front, then does damage over time.
Corruption: Instant cast spell that takes a second to start dealing damage.
Curse of Agony: Close to the same thing as corruption except the damage ticks are farther apart.
3.2) AoE
AoE stands for Area of Effect, which means the spell does damage over a specified area. There are two types of AoE: point-blank, where the area surrounds you; and selected, where you specify the area you want the damage to happen yourself.
Warlocks only have two point-blank area of effect spells (as of the expansion, which granted us a new spell at level 75), and one of them is hellfire. Hellfire is a point-blank aoe that hurts everything around you, but also hurts you, so if you hold out a hellfire for its maximum duration, there’s a good chance you will die. Also the spell is very costly of mana, so you should only use it as a last resort. The second is shadowfire. Shadowfire is similar to the fire mage’s dragon breath attack, or frost cone (I’m not sure of the names of the spells). A cone of shadow appears and damages enemies in front of you with shadow damage, then adds fire damage over time.
Warlocks also have two selected aoe spells. The first is rain of fire. Rain of fire is a channeled aoe that sends meteors down from the heavens into the area you selected. It’s very mana costly, and the damage it does is not that great. The best part about rain of fire is the graphic, which many players use for role-playing. The second selected aoe spell is shadowfury. When you cast it on the area you selected, it does a good amount of instant damage while also stunning everything it hit. In my opinion, it’s the best aoe ability warlocks have.
3.3) Crowd Control
In case you don’t know, crowd control spells are spells that keep your enemies from doing anything, so they can’t interfere while you’re i.e.: killing a boss, or the enemy you crowd controlled is a healer so you can kill its companions.
3.3.1) Banish
Banish is a crowd control spell that only works on demons and elementals; similar to how most other crowd control spells only work on humanoids. This is a very unique crowd control because it keeps the monster unable to do anything, but unlike every other crowd control spell, it does not break because of damage. This means that if a mage or a paladin, for example, uses aoe ability, the monster will stay incapacitated.
3.3.2) Fear
Fear is one of the most famous of the warlocks spells, or some may say it’s infamous. It’s a crowd control that sends your enemy running away, so they can’t attack you. The downside to this is that most of the time the creature running will aggro a nearby camp of npcs, and you’ll be in a worse predicament than you were before.
There are three types of fear spells: the basic one, simply called fear; the aoe fear, called howl of terror, which has a similar effect to fear except it does it to multiple targets; and of course death coil, which does damage and heals you for the amount of damage dealt while making the opponent run for about two seconds. Death coil can be just the edge you need in an arena battle.
3.3.3) Seduce
Seduce is the crowd control that you use through the succubus demon. It only works on humanoids and will break if the enemy is damaged.
4) Talents
Each class has its own unique talent tree that allows the player to customize his/her preferred style of game play. The tree is divided into three branches that you can customize and mix any way you see fit. Below are the three branches of the warlock tree, and what they are most useful for
4.1) Affliction
Affliction is the branch of the tree that contains your channeling spells, curses, and damage over times. It has its own aspects for both player versus environment game play and player versus player game play. However, I personally believe the affliction branch leans more towards soloing and raiding because of the increased dps, and soloing because of the talent learned ability: siphon life, which does damage over time to the enemy and heals you for an amount equal.
4.2) Demonology
As you may have guessed, demonology improves you and your pets’ stamina and intellect, and in short: survivability. This is the absolute worst branch to go in for raiding because it does not increase any dama