Dofus is a Flash based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. During the beta, while the game was still in development the game was Free-to-Play (f2p). It is now primarily a Pay to Play, but it still also offers a limited amount of free content. Dofus is set in the world of Amakna (which is Ankama spelled backwards). Its success has led to the marketing of spin-off products, like books, art and comics. With the development of two continuations: Dofus Arena, released at the beginning of 2006, is an alternative "tournament" version of Dofus; and Wakfu which is currently in the process of beta testing. As the Dofus community continued to grow, new areas and add-ons are added. The developers continually add new content as well as balance items/classes.
The game has attracted nearly three million players worldwide and is especially well-known in France
There are 12 character classes, each one affiliated with a divinity at the origin of its name and its powers. Each class has its own spells and features, according to the weapon used.
Ecaflips are Warrior/Gamblers who always appear in the most surprising places... An Ecaflip is happiest when gambling - for all and for nothing. Be advised, gambling is a very serious matter for an Ecaflip, he won't hesitate to gamble away his life on a throw of the dice if it means victory...Ecaflips depend heavily on chance, hence without their luck, they couldn't gamble...
Sadidas are Summoners who specialize in creating powerful ointments and insidious poisons. Taming brambles to form horrifying weapons, crafting war and healing dolls - these, are a Sadida's bread and butter. They use the power of trees and plants to attack their opponents, immobilizing and attacking them with brambles and puppets. Some of the Sadidas utilize staff's to help them deal with their enemies.
Eniripsas are fairy healers with the power to ease your pain with a single word. Their potent utterances can either heal their allies or hurt their enemies... Some of them even become word hunters, wandering Amakna in search of obscure verbs and forgotten languages.
Osamodas are born Summoners. They have the power to summon creatures and they are the greatest tamers. Rumor has it, they even cut their clothes from the skin of their enemies. Go ask them whether its true or not… and you'll see for yourself!
Iops are go-getting Warriors beyond legend! One thing's for sure: Iops know how to use their weapons. They need to draw first blood at least once a day, just to feel alive. Their violent force and sudden energy can make Iops the best of knights ... but also the worst!
Enutrofs are helplessly covetous treasure Hunters. They are interested in any kind of goods, items or creatures that can be turned into Kamas. The first thing an Enutrof does when he meets another adventurer, is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!
As proud as they are accurate, Cras are the master Archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one, as their deadly arrows pierce through the melee to their chosen target. They are also a good support class, with spells increasing the range of all of their team or decreasing their enemy's range.
Srams are Assassins who love purses, especially when they're full! Folding up the tails of a new tunic, exploring the bottom of a pocket, nimbly fingering through the contents, stroking the valuables and drawing out the prize are what a Sram enjoys best! They have the ability to turn themselves invisible, which gives them the ability to surprise anybody and deal out heavy critical strikes.
Fecas are faithful Protectors. They hold an important place in groups of adventurers for their protective powers - not to mention their skill with a staff. For generations, the Fecas have prided themselves on guarding what treasure wise men have entrusted them with.
Xelors are Magi who can influence time. They also command obedience from all related mechanisms including; chimes, clocks and pendulums. Xelors play with their abilities in the field… either to slow down their enemies or to teleport themselves wherever they want.
Sacriers are Berserkers who, with each hit, increase their powers tenfold. As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are most treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles, because of their capabilities to guard their allies from damage and possessing an enormous amount of Health Points to win the battle.
Pandawas are interested in one thing, Drinking! They base their fighting techniques on the Drunken Boxing style, which means they fight under the influence of alcohol. Pandawa can toss their allies and enemies all over the map thanks to their toughness. Pandawa are also the masters of the elements, capable of manipulating them to leave their enemies vulnerable.
Each character can choose up to 3 normal professions and may choose to specialise in those 3 professions further. There are two categories of professions: collecting and crafting.
Collecting professions involve players going out into the wilderness and collecting natural resources, such as wood and flowers.
Crafting professions involve the player piecing collected resources together to make a vast array of different items.
Note* There is only one profession that combines both aspects of these professions, and that is the Alchemist.
A Profession goes from level 1 to 100. As players gain levels, new skills are gained. In crafting professions, players will reach certain levels, thus increasing the number of ingredients, or slots, that can be used. In the harvesting professions, upon reaching certain levels, the player gains access to new resources in addition to increased number of ingredients that can be used.
Players are able to learn up to three professions, but a new profession cannot be learned until existing are level 30 or higher. Lastly, crafting professions gain access to a special "Magus" specialization at level 65. The Magus specialization allows a crafter to modify the characteristics of the objects using smithmagic, runes and potions.
The alignment system makes it possible to participate in the eternal war between the cities of Bonta, and Brakmar. It makes it possible for characters to benefit from advantages, such as the ability to wear a shield, the ability to enter areas exclusive to characters of a certain alignment, and the ability to access the resources available in their own city. Since an update at the end of 2007, a territorial conquest system was created, allowing every zone to be controlled by one alignment. Players from the current alignment of the area can benefit from increased drops and experience in that area. The bonuses are determined by which alignment has the most areas, the one with the most gaining less. There is a third alignment, the Mercenary alignment, that is an exclusively role playing alignment, that has the ability to carry out contracts assigned by other players. This last alignment is governed by players and not by NPC characters.This last alignment is only available at one server in french server's.
For a collaborative aspect, the characters of all races, any levels and any alignment can associate to form guilds. That makes it possible for the members to speak with each other, coordinate events, place Perceptors, and more. A perceptor is a special NPC that is created by a member of a guild. The perceptor has the ability to collect items from fights that occur on the same map.
The creation of a guild is integrated into the universe of the game. It requires a guildalogem, an item which can be dropped by any monster, rarely. Guilds can be geared towards player versus player combat, territorial conquest, socialization, or anything else.
Dofus is filled with magical places that people live on. Only few monsters could be found in different kind of places.These places are filled with wide variety of monsters that you could battle.But for one thing there's places that few could only go and these will be a problems. There's place that only specific characters could go.
Dungeons are places that certain monsters live in some dungeons you need the key of that dungeon to enter and there's specicfic meets for you to go in a specific dungeon. After and end of a dungeon there will be a boss. These bosses are only in this places and you could only find them in here.
Since its release, Dofus has seen more than 4 million accounts created, including 90% of the subscribers from its release and distributed between 33 servers (including 23 French-speaking , 3 international, 1 United Kingdom/Ireland, 3 Spanish, 1 German, 1 Italian and 1 Brazilian/Portuguese).
Accounts are separated into two categories, Free-to-Play and Pay-to-Play. The game includes a zone accessible to Free-to-Play accounts, added last quarter 2005. Free accounts have access to the new player zone of Incarnum and access to the city of Astrub and its outlying areas. This Makes it possible for a new player to enjoy seemingly full game play, unbounded by time restrictions. Access to the entire persistent world of Dofus -- including access to other cities, participating in factional Player vs. Player battles and being able to raise profession levels above 30 -- requires a monthly fee, with discounts given for longer term subscriptions.
Methods to pay for an account include; Paypal, a credit card, Pay by Cash, Audiotel phone codes and gift codes. Subscriptions to Dofus are not able to be set up for recurring billing, so players must go through the payment process each time they wish to extend a Pay-to-Play account.