Prison Tale Introduction
Posted on 2007-12-29 by adminNo comments
Prison Tale Gameplay
Gameplay
Gameplay consists mostly of leveling up, though there are several activities players can participate in that are essential to the game. Some of these activities are:
Trading: Buying and selling items. Players usually find this necessary in order to gain money and equipment otherwise unobtainable from NPC merchants.
Clans: Players can join clans, in which teamwork prevails. They are the core of the social community of the game. Clans can also participate in special events created for clans only. Clans can be made once a player reaches level 40 or higher.
Bellatra: Bellatra (formerly known as Survive or Die) is a competition in which 4 teams with members of the same clan are forced to fight monsters until 2 teams are declared finalists. These 2 teams will continue fighting monsters until the last one survives. The winning team is chosen by whichever one has the higher amount of points. Teams receive points by killing monsters and monster bosses. The Boss monsters give higher amounts of points. The winning team's Clan Chief acquires rights over the Bellatra by gaining the ability to modify the monsters when the Chief fights next, by receiving an income from Bellatra, etc.
Bless Castle: Bless Castle is a Player vs. Player activity in which one clan holds and defends the castle from all other participating clans, which can use siege equipment.
Equipment
Throughout the game, the characters progress through a series of levels and acquire skill points. As they progress they get different items, such as weapons and armour, to help them in their quest of achieving the ultimate warrior. Items of this calibre usually require a larger amount of skill points in an area than the previous items. Armour in general helps the character stay alive longer by giving them different attributes. Weapons in general help the character defend themselves or attack any monster they wish with a lot more force.
At the same time, there are certain specifications as to when players may use such weapons and armour. These are mostly based on level and stat requirements. Also, there are certain specs for armour and weapons so that they may achieve their great performance and special stats. These may be found in game, written on the armour or weapon. (E.G. Fighter Spec, Knight Spec, etc.) Different Classes use different weapons; for example, the knight mainly uses two-handed swords and blades, whereas the Archer uses bows. The different items players may obtain with specs determine which types of character classes use them. Most swords will come as Knight or Mechanician spec when most wands/staves will come as Magician Spec or Priestess Spec.
There is more information on the official Priston Tale website.
Priston Tale 2
The sequel to Priston Tale was released in February 2008. It looks to change and improve on many of the things featured in its predecessor. The development team stated at one point that they were "inexperienced" and had "learnt a lot" from the first version and that the second has had much better planning. Screenshots of the new game from E3 2006 depict many recognizable characters, enemies, and environments, albeit altered significantly. It uses unreal graphics engine.
Currently, Priston Tale 2 has only been released in Korea, and is not yet available in English. Player response in Korea has been very good, with over 30,000 players online simultaneously on the 1st day of open beta, and 40,000 players online simultaneously as of the 3rd day. The game still maintains popularity and is competing with SP1 and Twelve Skies for market share, with tens of thousands of players online simulaneously at any given time.
Yedang Online has contracted with various publishers and localized versions (including North America) will begin beta service in late 2008.
Priston tale 2 Europe oficially launched Closed Beta Testing as of October that still continue. Official date for open beta release is February 2009.Prison Tale Introduction | 14 views read more ...


