Posted on 2008-12-11 by admin | WoW Death Knight Guides | 86,255 viewsNo comments | Leave a comment
1 – 51/13/7 – Blood Tank – has an/ep
2 – 52/0/19 – Blood Unholy
3 – 51/13/7 – Blood Pure DPS – very high DPS, has an/ep, I highly suggest this build as a good leveling and damage output build.
4 – 53/18/0 – Blood Leveling Spec – This is a 2h leveling build for a Death Knight. Hit Plague Strike first and Icy Touch second, getting the damage bonus to Icy Touch, to get your diseases on the Target, which increases your attack speed by 20% with this spec. Then hit obliterate with your remaining Frost and Unholy rune. This spec allows you to hit obliterate without consuming your diseases on the target. Use your unused blood runes on heart strikes. The mob should be dead by this point. You should heal through a lot of the damage you take with this spec, between Blood Worms, Blood Aura, and Vendetta. If you need to you can use Rune Tap but you should never need to use Death Strike for healing over Obliterate.
5 – 53/0/18 – DRW, shadow, and ghouls – party buffer while still putting out good threat.
6 – 51/0/20 – Blood Gorged Necrotic Corpse Detonator
7 – 45/0/26 – Ghoul Knight - A strong mix of Blood’s soloing power and Unholy’s Ghoul-strengthening and Shadow magic talents. The name of the build comes from the essential nature of the character type it creates- a standard hybrid fighter/caster plus strong companion/pet. Not a blood Knight, Frost Knight, nor Necromancer, but a Ghoul Knight.
8 – 56/15/0 – PVP Dual Weild Blood Build
9 – 45/26/0 – Bloody-Snowman – It’s a Frost/Blood 2 Handed hybrid picking up talents like Improved Icy Talons, Deathchill, Lichborne, and Annihilation in Frost and Blood Strike, Hysteria, Vampiric Blood, Sudden Doom, Mark of Blood, Vendetta, and other talents I felt were good in Blood. You can switch some around if you like, like putting some in Rune Tap. This build is more PvE focused as a DPS/Support/Offtank but can also be good in PvP.
10 – 43/0/28 – Tedy’s Unholy Blood Cursing – Leveling/PvP
11 – 52/12/7 – Minimual Downtime PVE Build
1 – 19/52/0 – Frost Blood
2 – 0/52/19 – Frost Unholy
3 – 0/60/11 – Frost Unholy PVP
4 – 8/56/7 – Frost Tanking build with Imp Icey Talons
5 – 14/50/7 – Chillrend’s ‘Glacial Resolve’ – This build is meant for single target tanking, and should be considered by the Death Knight with MT aspirations. ‘Glacial Resolve’ is indeed similar to ‘Death Rune Extreme’ (as seen above), but with a few key differences. Both are versatile builds that use Death Rune Mastery and Blood of the North for easy rotation changes on the fly. Both builds rely on increasing avoidance stats through talents in all three trees. Both builds incorporate Rune Tap as a means of self-healing and tricky saves. One key difference between the two builds is that ‘Glacial Resolve’ sacrifices some of the *oomph offered by Black Ice in favor of better RP generation via Chill of the Grave, which, if nothing else, allows for more frequent use of abilities like Frost Strike. The extra couple of points go towards a guaranteed activation from Blood of the North, which should thereby improve the secondary avoidance provided by Blade Barrier, while at the same time improving the overall versatility of the build. One final difference between these builds is that ‘Glacial Resolve’ does not take Hungering Cold from the top of the Frost tree, seeing as how this ability eats up a good chunk of RP, is more likely useful for AoE tanking, and will probably be useless when fighting bosses that are immune to freezing effects (almost all of them). Instead, the last two points of this build are put into Unholy Command for the improved taunt, which is oh-so-crucial for effective MTs…
6 – 14/52/5 – Rcon’s ‘Death Rune Extreme’
7 – 12/51/8 – Animation’s frost tanking - With current beta itemization and leveling, 2h weapons are your best be for effective tanking due to the lower hit rating cap and on higher %dmg dealing spells. Focuses on causing Death Runes which allow you to change your approach at any given time, even allowing up to 4 Death Strikes for burst healing. Life Tap for soloing and last minute saves. Lichborne and Unbreakable armor provide additional DPS and survival. Blade barrier offers a secondary (almost passive) avoidance stat, while Bladed Armor gives you more STR from the Armor you will be stacking naturally. Last but not least, Hungering Cold followed by a Death Chill / Howling Blast for burst AoE threat when needed most.
8 – 0/60/10 – PVP DPS Frost Spec
9 – 13/53/5 – Healing Frost Tank – A frost death knight build that provides tanking capabilities and can heal self with rune tap.
10 – 3/60/8 – Frost in Blood Presence for PvP – Major Glyphs: Icebound Fortitude, Glyph of Unbreakable Armor, Icy Touch, Blood Strike Maintain max distance from the opponent and use: Icy Touch >> Howling Blast >> Death Coil Enter melee combat and use: Plague Strike >> Blood Strike x 2 >> Obliterate x 2 Finish with Hungering Cold + Obliterate/Howling Blast or Unholy Presence and Frost Strike x 6.
11 – 5/56/10 – Frost Tank Build – Nice DK frost tank build with ep. The rotation as Frost with Epidemic is Icy Touch, Plague Strike, Blood Strikex2, Obliterate x4.
12 – 5/66/0 – Pure Frost Tank Build
1 – 3/14/54 – Unholy Frost
2 – 0/14/57 – Pure unholy PvP DPS, Diseases, AoE And summoning – Toughness in frost tree is for increased armor and stun effects (Frost Aura + Toughness is imba in Arena with a healer since the DK can shit out loads dps with Frost Aura on instead of Blood for example) Decreased Death Grip CD which makes it hard for people to run away once the fight begins. Kiting possible with chains of ice and talent desecration, scourge strike main attack ofc with obliterate, use plague strike, icy touch and unholy blight, but always keep plague strike up because it increases the damage from abilities and spell they receive by 10%. Imba spec for arena, outdoor pvp and bg’s especially AV (death and decay aoe, corpse explosion, unholy blight..) some people want to exchange annihilation for wandering plague if the focus more on AV pvping since it’s imba vs many targets
3 – 25/5/41 – Huogo’s Unholy Rampage – Blood provides survivability in both tanking and pvp and unholy adds to the overall damaging ability with 5 points for inc armor, to my knowledge tanking as this would require some presence swapping between frost for aggro and blood to heal self; feedback on this spec from beta players would be much appreciated.
4 – 7/0/64 – Jaime’s No Escape AoE tanking build – A DK AOE tanking build. End game stat building will focus more around being able to dodge and parry incoming attacks, rather than absorbing damage (Be aware of the lack of Toughness). Talents like Desecration will assist the tank in keeping crowd control over his victims as he mercilessly forces them to spread diseases between each other; they are your rats and you are the cage. There shouldn’t be an excuse when it comes to Runic Power; spend your bar on Unholy Blight. The Morbidity talent early on is specifically for the Death and Decay cooldown reduction since you won’t be using Death Coil. Go, Death Knight, and show them what it means to suffer!
5 – 0/20/51 – DW Unholy Build
6 – 17/13/41 – Mortician’s Unholy Critter – Scourge Strike, but it goes into the blood and frost trees to get their critical strike bonuses and damage bonus. Well rounded tank/dps/pvp.
7 – 16/0/55 – Zephire’s Deep Unholy DPS build – Maximizes Scourge, Death Strike, Ghouls and also uses Rune Tap for healing.
8 – 10/8/53 – Golgofa’s DW dps Build – Unholy PVE dps build
9 – 7/11/53 – Unholy Summoning Tank
10 – 23/0/48 – Unholy Blood Damage/Healing Spec - A spell/2h damage dealing spec with some heals from blood to keep you going.
11 – 16/0/55 – Bart’s Unholy Death Knight Build – Less healing than the above spec but should be a good damage spec.
12 – 18/0/53 – Unholy Avenger – Build to steal health and has gain heavy returns on runic power, as well as making minions and plagues.
13 – 15/5/51 – Unholy Palindrome – Attempts to maximize runic generation, DPS and DOT while utilizing the Ghoul benefits. Hybrid Builds
1 – 30/25/16 – Blood-Stealing Criticals - This spec is a great BG or Arena PvP Spec. Used with a 2h Weapon, Subversion, Dark Conviction, Annihilation, and Killing Machine greatly improve your melee and spell criticals. Butchery, Rune Tap, Runic Power Mastery, and Vendetta will regenerate your health and Runes for greater survivability, and Mark of Blood will heal any allies assisting you or yourself. Spell Deflection, Toughness, and Anticipation will allow you to survive longer against all classes. Shadow of Death is thrown in for Arena, AB, and AV so you can better defend bases and teammates. The rest of the talents are there to passively increase your damage total. As stated before, you should use a 2H weapon with this spec. Your main stat should be crit rating, followed by strength, resilience, attack power, stamina, and intellect in that order. This spec may also be viable for DPSing in instances where the enemy needs to be finished off quickly, yet hits hard. The spec will heal you and your group while dealing high amounts of burst melee damage. Resilience is not needed for instances.
2 – 20/14/37 – Hybrid Blood/Frost/Unholy Tank – Very tough but need a good healer.
3 – 39/14/18 – PVP/Small Raid BuildBuild has very little points spent on white DPS talents most of the DK’s damage is from abilities. Points in Frost are for to power DK’s amor and the lower duration of slowing effects. This builds Rotation: PS-IT-BS-OB-DC
4 – 28/36/7 – Pure Physical Mitigation Build