Do the beginning quests in Incarnam. If you do all of the “talking” quests, and all
of the quests that require the killing of weak monsters (get friend’s help if
needed), you will be lvl5 in no time. Put your first 20 stat points into Vitality,
as you will need every hitpoint early on, and with 20 Vitality you will still have
enough points to raise Chance to 100 by level 26, when you obtain Coins Throwing.
In terms of Spell Points, resist the temptation to improve Shovel Throwing; it is a
very weak spell, even when maxed out at level 5, and at later levels you won’t ever
use it. Fortune is a useful spell which boosts your Chance, but you’ll want to level
that up later on in the game since you don’t need the bonus Chance much now anyhow.
Save up your spell points until you reach level 6.
See the note under 26-40 about mushd’s for early/mid leveling.
Time to get some good equipment. Sell any resources you find or have found, such as
arachnee legs and white/black gobball wool for some quick money. Spend it on
anything you can find that will significantly increase your strength.
When you hit Level 6, dump your spell points into Living Bag to bring it to level 3,
effectively giving you 60 extra hitpoints in a fight. Buy it up to level 4 when you
reach 7th level. If you get cornered by a gobball for whatever reason, use the bag
as a resevoir of hitpoints. If you have a Great Twiggy Shovel (or better shovel),
your melee damage may be more powerful than your Shovel Throwing damage. Saving up
your remaining spell points for now, continue to put all your characteristic points
into Chance. This metions the use of shovels as a weapon. It is also possible to use
axes, they seem cheaper and more available on Rosal. Note that axes do not gain any
damage bonus, or damage reduction
One Thing you could do is buy 2 ring of satisfaction to get +2 ap. This way you can
use shovel throwing twice a turn
Now that you’ve reached 10th level, you can reward yourself by buying the less
expensive pieces of the Gobball Set, assuming you can afford them. A gobball hammer
will be your best friend for the duration of this phase, so be sure to get one. At
level 11 you can wear Fortifying Rings to boost your strength, and at level 14 you
can wear Mental Rings, which will significantly boost the relevant stats that help
you deal more damage with the Gobball Hammer. With even just a partial Gobball Set,
you should be able to deal around 20 damage per hit with your hammer, and use its
unique area of attack to effectively remain one step ahead of level 6 gobbals.
Instead, put 3 spell points into Fortune. The important thing here is that you make
sure you will have exactly 10 spell points when you hit level 26, so that you can
max out Coins Throwing the moment you get it. Continue to put all your
characteristic points into Chance.
NOTE: Shovel Skill gives a nice boost to melee damage, so consider it as it is
fairly cheap and easy to get. I leveled it to four after living bag to 4 and fortune
to 3 (if you level it past 5, you wont be able to max coins throwing right away).
Powerful Twiggy Shovels are also cheap and do decent damage with shovel skill;
however at level 15 I bought a Field Shovel and did 25-30 dmg a turn against
boar(with full gobball set minus the hammer). But I am not sure yet whether the
Field Shovel is or is not a better choice than the Powerful Twiggy Shovel – I’ll
leave that up to you .
At level 15 ibought the holic bow(chance based) and i used chance equipment and used
fortune to hit damage of about 20/30 – 40/50 i never bought bow skill but if i did i
would definately be dealing good damage look out for a chance/bow page i will soon
At level 17, dump 3 more skill points into Ghostly Shovel. At last, a spell that
does some respectable damage! Ghostly is fire based, so strap on anything and
everything that raises your Int. Chances are this means completing as much of the
Gobball Set as you can, plus high-stat mental rings. Your attack pattern won’t vary
too much: Simply use Ghostly Shovel to attack at range instead of Shovel Throwing.
The difference in range and damage will probably allow you to take on level 9, 12
and maybe even level 15 gobballs, depending on your equipment. Experiment also with
groups of flowers, which have few hitpoints and are generally vulnerable to fire.
Getting to level 26 will take a long time, but don’t give up. Along the way, push
more points into Ghostly to get it to level 4. Eventually you’ll want to max it
* One should get Ergot Mina if he can afford it and unlearn living bag as soon
as possible. Or else, the build will run out of spell points at high level and
become very inferior. Bite the bullet now so you don’t have to pay an
exponential amount of kamas to unlearn spell later. Note that the cost of
unlearning has dramatically dropped with release 1.17.
* Here’s another alternative: Once you get to lvl 21-22 you can combine the
moskito set with the boar set, and have a pretty good total physical reduction -
great for lower to mid lvl solo’ing, combined with a decent wisdom boost and
chance boost. You could probably use this hybrid combination till you get to the
robber set/prespic set hybrid combo).
Once you hit level 26 you should be able to max out your Chance at 100, and have
enough points to max out Coins Throwing immediately. You should have Living Bag 4,
Fortune 3, Ghostly Shovel 4, and Coins Throwing 5. Sell your gobball equipment and
instead pick up a full Bandit Set immediately. Suppliment this with either parts of
the Moskito Set, or other equipment that suits your style. Assuming full robber and
100 Chance, you should be doing an average of 20 damage per hit, three times a
round, at a range of up to 12. This is exceedingly annoying for opponents.
From this point on you can now hold your own against surprisingly large encounters.
Continue to raise chance, and work towards obtaining a hybrid Prespic Set/Bandit
Set. Max out Fortune and Ghostly Shovel when you can, and consider raising Pandora’s
Box to make your Ghostly that much more effective. In terms of characteristics, 20
points of Agility will help raise your critical hits, and Vitality and Intelligence
are always fairly useful too. Chance continues to be important later on, so don’t
ignore it either.
It’s time to think about an Ice Kwak Set (that doesn’t mean that you should throw
out your Prespic Set, it is extremely useful for leveling, because your main
opponents – Cracklers, Treechnids and Scaraleafs have surprisingly low damage and it
gives you decent wisdom as well). Ice Kwak Set is designed only for Enutrofs, it
gives a huge amount of Chance, some Intelligence, some Wisdom, decent bonus to crits
and (sic!) +1 range, +1AP & +1MP – really brilliant. Note that you can wear only 7
items of 8 to gain that bonuses, one of which is an Ice Bwak. I recommend to fill 2
other slots with some decent +damage items (Ringtree +5, etc. will do.)
Equipment wise stay with your prespic / robber set combo. With a perfect damage set
you will be dealing between 60 and 90 damage per round from your coin throwing.
Although the Ice Kwak Set looks like a great Enu set you are better off saving your
money and time.
At level 60 you can get the very expensive Gelano. Mixed with a good Xelor Amulet
and Sandals Koholiks you will end up with 8 AP, 4 MP and a good amount of wisdom and
some additional critical.
You can finish off with a weapon and pet of your choice. I choose to stay with the
Ergot Mina and a Gobtubby for the extra life, but there are many other workable
choices. A chance pet or a wisdom pet are other good options. You could also choose
to use a wisdom enhancing weapon, or a water based weapon with the appropriate
From 51 to 60 when solo leveling you will find piglets still give you the best
experience for your time. You should be able to take on any group of piglets as long
as you are on a map with enough space to stay out of their range for a number of
rounds. Fungi masters are another option, they give slightly more experience, but
you will find yourself taking more damage and time fighting them. You will also have
a harder time finding groups around your level to kill.
* Full Young Adventurer Set (1-21) (but really any class will benefit from
Adventurer Set if you can afford it)
* Full Farmer Set (20+) or Full Moskito Set (21+)
* Bandit Set pieces suplemented with Moskito Set pieces. (26+)
* Prespic Set suplemented with Bandit Set. (combine both) (38+)
* Ice Kwak Set Recommended to high level enutrofs. (42+)
* Akwadala Set Highly recommended! Suplemented with Ice Kwakring and Water Bwak.
* At level 70+, a custom Set is best. An example is an Amulet “Teeth of Wabbits”
or Aerdala Amulet, Blue Turtle Belt, ares, Akwadala Cloak or Desire Ball Cloak,
Houde or Sapphire Dragolining or Caracap, caraboots or Gobball Breeder boots,
and 2 Ano Neemous Rings.
* 80+ Ares or Gicque Shovel, Sapphire Dragolining, Akwadala Cloak, Shika’s Ears,
Loopine’s ring and/or Ano Neemous Ring, Blue Turtle Belt, Gobball Breeder boots,
Water Bwak or Minimino
Long-term Economical Leveling/Battle SetThese setups are economical in the long run,
including only expensive items that will be usefull at high level. The key point is
to maintain 8ap/3mp over lvl60. The only low-level specific item is Ergot Mina;
however, you will save alot of bread money between lvl20 and lvl68. Gelano is
expensive, but all resources gathered from leveling to lvl60 will pay a big portion
of it; if you still can’t afford it, simply use ares at lvl72 with a nice ring. The
leveling set is:
* <38 cheap pieces of Gobball Set and Ergot Mina + big ghast.
* >38 full Prespic Set with Bandit Set pieces, Gobboots and Ergot Mina + big ghast.
* >60 Prespic Set, gelano, Kam Assutra’s amulet, Gobboots, Ergot Mina + big ghast.
* 68-100 Prespic Set, gelano, Aerdala Amulet, Gobball Breeder boots (+1mp),
Re’Thu Hammer (-1mp) + big ghast.
* 72-100 (no gelano) Prespic Set, Ano Neemous Ring, Aerdala Amulet, Gobball
Breeder boots, Ares + big ghast.
with these pieces, you can very cheaply convert to a “battle” set by replacing
prespic set by a good Houde, Akwadala Cloak, Blue Turtle Belt, good Blue Scararing,
and good water bwak. This gives you huge chance, +range and +crit for tougher
opponents at the cost of wisdom, and it will keep the game fun until you’re high
level enough for epic levels equipments.
Note: A set recomendable if you are freakishly rich and of a really high lvl:
* Dreggon Shovel
* Spring leaf
* Moowish Belt
* Dark Animal Boots
* Mastralis Croak
* Kaliptus Headband
* Dragon Pig Ring
* Ancestral Ring
Which can give you: +50 damage, +5 range, +1 mp and +1 ap. And you get +1 ap at lvl
100. so you will have a total of +8 ap which allows you to use Coins Trow 4 times
and hit around 60-115 a hit.
* Gobball Hammer 10+ (Earth and Fire)
* Holic Bow 15+ (Water)
* Ergot Mina 20+ (Water) or Damaged Farmer Scythe (steals water as well)
* Kitten Tails 25+ (Water and Air)
* ’110′ Spear 29+ (Water)
* Ykulf Bow 30+ (Water)
* Eulasse Daggers 40+ (Water and Earth)
* Ice Kwakblade 41+ (Water)
* Akwadala Staff 43+ (Water)
* Mechba Shovel 45+ (Water)
* Re’Thu Hammer 55+ (Water)
* Zebuth Shovel 55+ (Water)
* Great Mechba Shovel 60+ (Water)
* Ares 72+ (Water)
* Moh Shovel 115+ (Water)
Imposing woukuis shovel 64+ does nice damage too if it is maged.
Note: The Holic Bow and Ergot Mina are expensive weapons for f2p or new starters.
You can stick to your gobball Hammer till lvl 26, by then you will have to pick up a
robber set and have robber daggers. You will not use these, but instead use them for
the +damages for your coin throwing.
Key Spells Summary
To summarise, the key spells to upgrade as suggested above are:
* Living Bag to Lvl 4 (by Class Level 7 – don’t go beyond Lvl 4 as it’s
characteristics at Lvl 5 can annoy other players and at lvl 100+ most player
unlearn this to lvl 1)
* Fortune to Lvl 5 (limit to Lvl 3 until Coin Throwing is learned and maxed at
Class Level 26)
* Ghostly Shovel to Lvl 5 (limit to Lvl 4 until Coin Throwing is learned and
maxed at Class Level 26)
* Coins Throwing to Lvl 5 (as soon as you get it, at Class Level 26)
* Acceleration to Lvl 3+
* Shovel of Judgment to Lvl 5
* Pandora’s Box to Lvl 5
Elsewhere it has been suggested that the following spells are also useful:
* Mass Clumsiness to lvl 5
* Living Chest to lvl 5
High-level considerationThe above spell points distribution benefits lvl1-60
training; higher level battles will not benefit from such investments. This is due
to a sudden change in strategy against high level enemy using high-level equipment.
Having 8AP is a must, and the following is what you really need to excel pvp or solo
train after level60. Your first 59 spell points should go into these two groups of
The basics (33 spell points):
* Fortune (lvl 5)
* Shovel of Judgment (5)
* Coins Throwing (5, maybe unlearn to 4 upon Shovel of Judgment)
* Release (3)
for efficient battle/training at high level (26 spell points):
* Acceleration (5)
* Reducing key (5)
* Clumsiness (4)
You need to reserve 20 spell points for 2 end-game spells by the time you reach lvl
100. End-game (>100lvl) (20 spell points):
* weapon skill (5, only after you’ve decided which type of end-game weapon you
* Living Chest (5)
This leaves you 21 spell points at lvl100. You can max 2 out of 3 of the following
General (20 points):
* ghostly shovel (5, useful only if you have +8crit)
* pandora box (5, useful only if you don’t have +8crit from equipment)
PvP specific (10 spell points):
* rock den (5) (no longer available sice update)
As you can see, there is no room to level the other things. Here are my comments:
1) living bag is vital when you start, but it becomes useless after you obtained
ergot mina at lvl20. If you do decide to boost it at low level, forget the spell as
soon as possible or you’ll run out of spell point quickly.
2) do not level living shovel, because it has high hp at level 1 and is already good
enough to be a shield. The chance boost it gives at high-level is not that
3) Anyone who has played enu up to high level will find that Slaugtering shovel is
useless. Its huge damage fluctuation and 6ap is nothing compared to 2 casts of
Shovel of Judgment at high level.