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Dungeons & Dragons Online Guides » The Dominator

Posted on 2008-12-05 by admin | DDO Guides | 193 viewsNo comments | Leave a comment


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The Dominator is a sorcerous spell caster who’s concentration is in enchantment. Aside from enchantment, the Dominator is skilled, but his or her gift truly is in taking enemies in the battlefield and making them allies.

In combat, the dominator should stay out of the way. They should charm as many monsters as possible (preferably with spells that last a fair amount of time), and buff allies and charmed servants alike with area of effect spells such as rage, haste and mass bull’s strength.

Don’t get overly concerned if your charmed servants die.. it’s wasteful to hold onto one particular slave over another. Furthermore, try to charm opponents in different combats, so that all your slaves don’t snap out of it at the same time (usually buffed and standing in a crowd right around you.. ouch!). With a dominator’s spell penetration ability, there usually isn’t an issue with charming creatures normally resistant to these sorts of spells, such as demons and similar.

Starting abilities:
Drow (28 pt) Drow (with Bonuses) Human (32 point)
Str 10
Str 10 Str 10
Dex 10
Dex 10
Dex 10
Con 13 Con 13 Con 12

Int 10
Int 10
Int 10

Wis 10 Wis 10
Wis 10

Cha 20
Cha 26
Cha 18

Hit Points: 80

Armor Class: 10 + Items/spells

Saving Throws:
Fortitude: +5
Reflex: +4
Will: +9

Class/Race Features:
Proficient rapier, shortsword and Shuriken
Immune to Sleep spells and effects
+2 will save vs. spells and effects
+2 racial bonus to listen, search and spot
Rapid Spell Casting

Skills:
Concentration +18
Hide +8.5
Move Silently +8.5

Feats: Spell Focus: Enchantment, Spell Penetration, Heighten Spell, Greater Spell Penetration, Greater Spell Focus: Enchantment

Enhancements:
Energy of the Dragonblooded 4
Concentration 2
Force Manipulation 2
Drow Improved Spell Resistance 2
Sorcerer’s Charisma 3
Wand Mastery 1
Improved Heightening 3
Lineage of Force 1
Improved Spell Penetration 3

Spells:
(DC 18 + spell level, 20 + spell level for enchantment)
Spell Points: 1469 (1135 base + 150 Enhancements + 184 Ability bonuses )
Level 1: Charm Person, Hypnotism, Mage Armor, Magic Missile
Level 2: Blur, Repair Moderate Damage, Otto’s Resistible Dance, Resist Energy
Level 3: Haste, Rage, Suggestion, Hold Person
Level 4: Charm Monster, Stoneskin, Crushing Despair, Force Missiles
Level 5: Dominate Person, Break Enchantment, Feeblemind
Level 6: Mass Suggestion, Mass Bull’s Strength
Level 7: Otto’s Dancing Ball

——————————————————————————–
Detailed progression by level

Level 1
Class: Sorcerer
Feats: Spell Focus: Enchantment
Skills: Concentration +4, Move Silently +2, Hide +2
Enhancements: Energy of the Dragonblooded 1, Concentration 1, Force Manipulation 1

Level 2
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Drow Improved Spell Resistance 1, Sorcerer’s Charisma 1, Wand Mastery 1

Level 3
Class: Sorcerer
Feats: Heighten Spell
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 1, Lineage of Force 1

Level 4
Class: Sorcerer
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Force Manipulation 2, Concentration 2

Level 5
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Energy of the Dragonblooded 2, Improved Spell Penetration 1

Level 6
Class: Sorcerer
Feats: Spell Penetration
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 2

Level 7
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Sorcerer’s Charisma 2, Drow Improved Spell Resistance 2

Level 8
Class: Sorcerer
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Level 9
Class: Sorcerer
Feats: Greater Spell Penetration
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Spell Penetration 2, Energy of The Dragonblooded 3

Level 10
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 3

Level 11
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Level 12
Class: Sorcerer
Feats: Greater Spell Focus: Enchantment
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Sorcerer’s Charisma 3

Level 13
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Level 14
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Spell Penetration 3, Sorcerer Energy of the Dragonblooded 4

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