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Tales of pirates

Posted on 2009-01-17 by angelhNo comments


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tales of pirates loquendo

Posted on 2009-01-17 by angelhNo comments


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Tales of Pirates ,The Brutal Crusader

Posted on 2009-01-17 by angelhNo comments


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Tales of Pirates: Win Win Pig!

Posted on 2009-01-17 by angelhNo comments


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{ ArenaMMO } TALES OF PIRATES – PVP

Posted on 2009-01-17 by angelhNo comments


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Something wrong with Tales Of pirates

Posted on 2009-01-17 by angelhNo comments


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tales of pirates mmorpg

Posted on 2009-01-17 by angelhNo comments


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Tales of Pirates / PKO Private Server

Posted on 2009-01-17 by angelhNo comments


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Dofus Review by TarromX

Posted on 2009-01-17 by adminNo comments


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Dofus Okay, i am going to take this very slow for you guys so you can understand everything. First you guys maybe wonder, WHAT THE ?!#%! is Dofus? Dofus is a MMO game... like all the others, you kill to advance, to kill more, to advance more... and so it keep going like that until you are level 200. The main story/quest is to get all the 6 Dofus (it is dragon eggs whit powers) to become strongest in the world.
You start as level one as any of the 12 classes
-The Iop (some kind of mad warrior...),
-The Sram (its like a gay skeleton whos sneaking around),
-The Cra (who is like a normal archer),
-The Sadida (hmm... druid?),
-The Feca (a deffensive class),
-The Xelor (time magican),
-The Ecaflip (Wohoo gambler cats!),
-The Eniripsa (looks like some kind of cleric to me),
-The Sacrier (Emo...Emo...EMO!... don't ask me!),
-The Osamodas (a covard summoner),
-The Enutrof (tresure hunter) -And the Pandawa (who base their attack on alcohol p2p only!)
The fights: When you fight you got 3 important things, the AP (action points) all the spells and attack cost you an X number of AP... and when there is a new round youre AP is full again. The MP (movement point) this tells you how much you can move each round... all classes start whit MP 3 and AP 6, you can find items that make youre AP and MP goes up by 1 or 2. Then we got the HP (hitpoints) that is how much health youre character has, if it goes down to 0 then you are dead...
Is the graphic good? No... it depends on waht you think is good... but i think its a Donkey Kong 1 graphic. Anyway when you are F2P (Free to play) you only have acces to a small area... its the City and its surounding... its like a total area of Elvyn forest in Worlf of warcraft but in a 2d mode.... One thing thats good is that you can learn professions. The proffesion i have discoverd so far is. -Alchemisting -Tailoring (You need some kind of book to learn this one that cost alot) -Woodcutting -Farming -Shoemaker -Bow maker -Pick flower (can't remember its name...) -Etc etc There are lots of professions... BUT! you can only learn one profession until you have become P2P (Pay to play) But when you are P2P u can learn up to three! You do never want to be P2P because its impossible to level... you get to like level 20-30 then you get pissed of because you have been at same area all the time training days after days... ITS SO BORING!.
Game feeling: 4/10 (it feels like you are a god watching over the poor peoples) Quests: 3/10 (shud i call the for quest or follow the arrow?) Graphic: 4/10 (its not so detailed) Fights: 7/10 (Its a really fun tactical game... but if you like tactical try Dofus-Arena) Sound: 4/10 (Same sounds all the time... you really get the melody on youre head) Sorry but i have to give it a 4.5/10 because its boring.
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Endor Guide

Posted on 2009-01-17 by sirstarNo comments


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CORELLIA Terrain: Fields, forest, seas, cities Key Locations: Coronet, Agrilat Swamps, Gold Beaches
Although Corellia has never appeared in any of the Star Wars films, it's a key location in the greater Star Wars saga. Most notably, Corellia is Han Solo's homeworld. Other Corellian native sons include Rebel general Crix Madine, outspoken senator Garm Bel Iblis, and Rogue Squadron's Corran Horn. Corellia also witnessed the birth of the Rebel Alliance when senators Mon Mothma, Garm Bel Iblis, and Bail Organa vowed to overthrow senator Palpatine and signed the so-called Corellian Treaty, which officially founded the Rebel Alliance.
Corellia's terrain includes fields, forests and seas, as well as bustling cities glistening with skyscrapers. Correllia has become a center for interplanetary commerce, offering both merchants and buyers a healthy and stable environment for trade. Rumors have emerged that Princess Leia Organa has established a hidden "command and control" center for Rebel operations on Corellia and seeks the services of sympathizers to aid the Rebellion.

 

 

DANTOOINE Terrain: Grasslands, Steppes Key Locations: Dantari camps, unnamed spaceport Dantooine is a relatively isolated and unspoiled world dominated by sprawling grasslands and large oceans. The planet is inhabited by humanoid nomads known as the Dantari. The Dantari are hardy, yet primitive beings that can be found hunting along the coastlines.
Thousands of years before the Battle of Yavin, Dantooine served as the site of a small Jedi academy overseen by Master Vodo-Siosk Baas. Over the centuries, the planet has also attracted a handful of colonists, who live in rustic family estates spread across the planet. The planet does have one small spaceport to handle new arrivals.
Because of its remote location and small native population, Dantooine recently housed the Rebel Alliance's primary base. The Rebels eventually discovered an Imperial tracking device aboard a cargo shipment to the base, and promptly evacuated the site in a single day. When Grand Moff Tarkin threatened to destroy Princess Leia's homeworld of Alderaan, she revealed that Dantooine was indeed a Rebel hideout, although she was well aware that the Rebels had already abandoned the planet.
Since the destruction of the Death Star, the Empire has established a small outpost on Dantooine, if only to prevent the Rebels from returning. In addition, Dantooine is the central base of operation for a small band of smugglers known as the Gray Talon.

 

 

DATHOMIR

Terrain: Canyons, forests, jagged mountain peaks Key Locations: Imperial prison, witch villages, rancor habitats, mountain passes

Dathomir is a low-gravity world located in the Quelii sector. The planet is inhabited by the Witches of Dathomir, a group of Force-sensitive women who ride fearsome rancors. These "witches" live in different clans that include a group of darksiders calling itself the Nightsisters. The 'Singing Mountain Clan' and the 'Nightsisters' are at odds with one another - and with visitors who fail to show the proper respect. Visitors can align themselves with either side and benefit from trade with these powerful indigenous creatures. Dathomir can only be accessed by special charter transports operated by skilled pilots. Its terrain is highly dangerous. Besides rancors, the witches are a constant threat on Dathomir.
Dathomir has not appeared in any of the films, but is an important part of the Star Wars Expanded Universe. It appears in such books as The Courtship of Princess Leia, Darksaber, Star by Star, and Children of the Jedi. Additional information on the planet can be found in reference sources including The Star Wars Encyclopedia. The Essential Guide to Planets and Moons, and LucasArts Entertainment's Behind the Magic. Infinity's End, a story-arc within Dark Horse's ongoing Star Wars comic book series also takes place on Dathomir.

 

 

ENDOR

Terrain: Forest, mountains, desert, savannas, lakes Key Locations: Ewok villages, Marauder sites, Gorax caves

Star Wars Galaxies gameplay occurs on the forest moon of Endor, as opposed to the gas giant planet that's also named Endor. The Endor "System" is located at the edge of the Moddell Sector. Prominently featured in Star Wars film Return of the Jedi, the forest moon of Endor has great significance in the Star Wars saga as the site of the Battle of Endor. The battle is fought to abort the secret construction of the Empire's second Death Star battle station. Star Wars Galaxies takes place during the Galactic Civil War, before the Battle of Endor. The threat of a second Death Star looms as the Empire pushes forward with construction of another of these deadly weapons..
Endor's terrain incorporates the Ewoks' treetop villages, the Gorax caves, and other wilderness areas. There are no cities or urban regions of commerce on Endor and there are no opportunities for new residents to build homes or establish settlements.
However, Endor offers great chances to develop interesting trade relations with some of its inhabitants, including Ewok tribes and cunning Marauders, if their trust can be earned.

One of Endor's other notable inhabitants is the mystical Tulgah witch, Morag. 

 

 

LOK

Terrain: Red deserts, sulfur pools, mountains, lava lands Key Locations: Nym's base

One of the first planets in the Karthakk system to be colonized, the harsh world of Lok was originally home to outlaws, who saw the world as a potential staging ground for raids into the Mid-Rim. Over time, Lok became known as a "pirate world," where anarchy and violence were the only constants.
Lok has fairly varied terrain, ranging from the dangerous sulfur pools to bubbling lava pits. The landscapes are generally foreboding: jagged mountain ranges, long expanses of baked desert, and desolate flats are typical environments on Lok. The presence of pirates and others is evident in the shipwrecks, burned-out bases, abandoned settlements, and destroyed vehicles that litter the planet. Before the Battle of Naboo, one of the most prominent leaders on Lok was a Feeorin pirate named Nym. The hardy alien - who has only become more formidable with age - spent many years battling the Trade Federation. He is now a local crime lord, but it is also rumored that he is very sympathetic to the Rebellion...

Players who visit Lok can expect to encounter a wide range of threats, from marauding pirates to the local wildlife, most of which is decidedly dangerous. However, those who prove themselves to Nym will gain access to a number of lucrative and exciting missions.

 

 

NABOO Terrain: Swamp, hills, cities, mountains, grasslands Key Locations: Theed
Naboo is one of the most geographically diverse planets in Star Wars Galaxies with terrific points of interest for those with exploration in their hearts. From the darkest depths of the Lianorm Swamps to the frozen peaks of the Gallo Mountain Range to lush tropical jungles and dense forests, Naboo teems with fantastic locales and unusual creatures. The peaceful humans, called the Naboo, and the more warlike Gungans are the two most populous groups inhabiting the planet. Gungans and Naboo have clashed with one another in the past, but they've also fought together, most notably against the Trade Federation invasion. The Emperor has erected a stunning retreat on Naboo where he holds summits with high-ranking Imperial personnel. Imperial sympathizers can find a wide range of adventures here to pull them headlong into the throes of the Galactic Civil War. Perhaps after many trials and successful missions on behalf of the Empire, the most skilled agents may even gain an audience with the Emperor himself.

 

 

RORI

Terrain: Swamp, hills, cities, mountains, grasslands - Terrain similar to Naboo Key Locations: At least one unrevealed city at present

Rori is one of Naboo's moons and shares a number of traits with its parent planet. Just as one might describe Talus as a "creepier version of Corellia," Rori can be described as a "more bizarre version of Naboo." The forests and other vegetation are said to be more twisted and knotted than Naboo's plantlife. The strong resemblance between architecture on Rori and Naboo is no accident, for the inhabitants are human colonists from Naboo.
Rori is making its first appearance in the Star Wars continuity through Star Wars Galaxies; it has yet to appear in any of the films or in the Expanded Universe sources.

 

 

TALUS

Terrain: Fields, forest, seas Key Locations: Dearic spaceport

One of the five habitable planets in the Corellian system, Talus is a blue, white, and green world. The elected Federation of the Double Worlds, or Fed-Dub, rules Talus. Beneath the surface of Talus is a planetary repulsor, which was used in ancient times to move the planet into its current orbit from an unknown location.
In terms of terrain, Talus strongly resembles its "brother" world, Corellia, but possesses its own range of unique environments, including mudflats and ravines.

 

 

TATOOINE

Terrain: Desert, canyons, settlements, cities Key Locations: Jabba's Palace, Fort Tusken, Mos Eisley, Mos Espa

Tatooine is a desert planet that may appear on initial inspection to be limited in what it has to offer. However, Tatooine holds a wealth of exploitable resources, such as minerals and exotic gases, for those with the dedication, skill and specialized equipment to harvest them. The population of Tatooine is a mix of hard-working locals and a transient criminal element led by the Hutts. The Empire has a presence here, as do Rebel sympathizers. Since Tatooine is located at a nexus of several prominent hyperspace routes, the desert world is a common stopover for Outer Rim travelers. The mysterious B'omar Monastery, home to Jabba the Hutt, can be found in the outer reaches of Tatooine. This enormous structure shelters Jabba's army of henchmen, and vast stores of contraband. Those with a taste for criminal activity will find a treasure trove of quests here, as long as they stay on Jabba's "good side." "Fort Tusken," a long-forgotten military outpost can be found on Tatooine as well. The Fort was established by interplanetary settlers long ago, but was overrun by the hostile Sand People.

 

 

YAVIN 4

Terrain: Jungles, lakes, streams Key Locations: The Great Temple, abandoned temples, "scorched earth" area

Yavin 4 is a jungle moon orbiting the gas giant planet of Yavin. An Imperial presence, established after the Battle of Yavin, makes traveling to the planet difficult and dangerous. However, those with a deep interest in the Imperial cause may decide to help the over-worked military presence on Yavin 4. In the Star Wars saga, Yavin 4 plays a significant role as the staging area for the Battle of Yavin, where the first Death Star was destroyed by the Rebel Alliance. In Star Wars Galaxies, the moon remains a hotbed of conflict between the Empire and the Rebels. Battles for control of Yavin 4 are a central part of the ongoing Galactic Civil War, as is the exploration of its abandoned temples. The adventurous will encounter a variety of creatures. The Massassi, the original inhabitants of Yavin 4, have long since disappeared but rumors persist of survivors deep in the jungles...

 

 

KASHYYYK

Terrain: Forests, jungles, lagoons Key Locations: Wookiee-controlled tree cities, Trandoshan slave camps, safari lands of the affluent Rodians

Kashyyyk is the home of the Wookiees, who live in the treetops of the jungles that cover the planet. On this forested planet, adventurers can choose to defend the freedom of the Wookiees or to fight for their Imperial-backed Trandoshan enslavers. During the Clone Wars, the Separatists attempted to subjugate Kashyyyk by invading it with their droid armies. In response, the Republic dispatched a task force led by Master Yoda to defend Kashyyyk. Yoda's forces were able to repulse the mechanical intruders. However, the Empire later established a forceful presence on the planet.

 

 

MUSTAFAR

Terrain: Lava and volcanos Key Locations: Mensix Mining Facility, Old Republic Facility, temples

Mustafar, once a simple mining planet, now suffers in the merciless grip of greed. Treasure hunters and mercenaries of all sorts risk their necks to cross dangerous lava fields, battle renegade droids and explore deep into old republic facilities still armed with dangerous defense grids because the lure of treasure is so great. On the banks of these flowing rivers of lava, Jedi Master Obi-Wan Kenobi confronted Darth Vader, his former apprentice.

 

 

 

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