<p>Sword Units</p>
<p>Swordsman<br />
*Can be hired at level 1*<br />
Str: 340<br />
Dex: 240<br />
Def: 400<br />
Int: 130<br />
Vit: 250<br />
M.Def:125</p>
<p>Skills<br />
Flame Sword : Damages 1 target for a good amount. Great for taking out front lines. Does more damage to those with low mDef.</p>
<p>Dark Seed: D.o.t. ***Combos with Hex of Darkness***</p>
<p>Deadly Strike : Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
The Swordsman is a great font line unit. They are designed to prevent a hole in your formation as long as possible, and deal lasting damage to a single unit.</p>
<p>Exorcist<br />
*Can be hired at level 57*<br />
Str: 290<br />
Dex: 170<br />
Def: 260<br />
Int: 240<br />
Vit: 240<br />
M.Def:285<br />
<!--more--><br />
Skills<br />
Mana Seal Prevents all oponent's staff units from using skills for one turn, applies small d.o.t.</p>
<p>Seal Staff Debuff's all oponent staff units, reducing their 'Normal Attack' damage; slight d.o.t.</p>
<p>Mana Burn Damages up to 5 oponent's HP/MP</p>
<p>Speed Cast Gives extra AP, and heals, your staff units each turn.</p>
<p>Notes<br />
The Exorcist is a very valuable tool for PvP, though not as effective in PvE due to the fact they miss alot. They will allow your monk to use Awakening twice in one turn much easier; allow you to heal more often; Offer a great permanent stun if used with an Archer's Silence skill properly (Given you have made a hole in your oponen't front line).</p>
<p>Lady Knight<br />
*Can be hired at level 95*<br />
Str: 370<br />
Dex: 260<br />
Def: 750<br />
Int: 160<br />
Vit: 280<br />
M.Def:145</p>
<p>Skills<br />
Light Slash Strong magic damage to a single unit. ***Combos with ORacle's Vortex***</p>
<p>Notes<br />
Great front line unit. She has amazing defense and should be able to take quite a few blows. (Little more information available until obt)</p>
<p>--------------------------------------------------------------------------------</p>
<p>Staff Units</p>
<p>Monk<br />
*Can be hired at level 18*<br />
Str: 190<br />
Dex: 140<br />
Def: 150<br />
Int: 260<br />
Vit: 160<br />
M.Def:500</p>
<p>Skills<br />
Protect OR Shield of Protection</p>
<p>Protect gives your main unit a defensive boost, and heals them, at the start of every turn.</p>
<p>Shield of Protection heals your main unit every time it is hit (though if hit with a combo, only healed on first attack)<br />
***They are both passive skills, so only one skill can be learned. To obtain Shield of Protection you must use a skill reset book to get rid of Protect***</p>
<p>Holy Guard Casts on an entire row, negates all status effects currently on selected units, and prevents all skills from being cast on them (With the exception of Guard Dispell). ***Units under Holy Guard can still be stunned, and can not be healed***</p>
<p>Awakening Lowers the Combo counter by 1 (2 at higher levels) and heals units for a small amount. Affects up to 5 units.</p>
<p>Notes<br />
Absolutely essential for PvP, and many will say for PvE. The ability to remove any negative effect on your units is a must, especially stun. They also are a key to keeping your main unit alive. Should not have a formation without one ^^.</p>
<p>Shaman<br />
*Can be hired at level 10*<br />
Str: 150<br />
Dex: 130<br />
Def: 180<br />
Int: 230<br />
Vit: 150<br />
M.Def: 450</p>
<p>Skills<br />
Blessing of Life A healing skill, affects one unit until the shaman is upgraded, than affects an entire row.</p>
<p>Hex of Darkness A d.o.t. skill, highly effective on units with low mDef. ***Combos with Swordsman's Dark Seed***</p>
<p>Brutal Will Makes an entire row uncontrollable, and deals very slight d.o.t. to them every turn (Own units). In exchange, their attack and combo rate are sharply raised.</p>
<p>Noble Sacrifice The Shaman Sacrifices their life to heal the rest of your units, the healing effect lasts an extra turn after the Shaman has fainted.</p>
<p>Notes<br />
Its safe to say every formation needs a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or just a medic for bad times. Get one at level 10, praise her until you can get an Oracle.</p>
<p>Witch<br />
*Can be hired at level 51*<br />
Str: 120<br />
Dex: 250<br />
Def: 150<br />
Int: 280<br />
Vit: 180<br />
M.Def:500</p>
<p>Skills<br />
Mana Drain Unlike an Exorcists' Mana Burn, Mana recharge affects only 3 units and replenishes a Witch's own MP.</p>
<p>Mana Recharge Restores up to 3 friendly unit's MP</p>
<p>Meteor Strike A completely devistative AoE skill. This high damaging ability can take out an entire unit easily. Used only every 4 turns, it is more than worth the wait.</p>
<p>Mana Trap Can affect entire enemy formation. Each turn, for 2 turns, it will drain a very small amount of MP. ***Combo's if enemy casts Brutal will/Seth's will, they will get 200 damage instead*** (Almost useless skill, dont get it)</p>
<p>Notes<br />
A wonderful unit! Any PvE formation should have one. She can completely change the tide in any battle.</p>
<p>Princess<br />
*Can be hired at level 63*<br />
Str: 150<br />
Dex: 130<br />
Def: 180<br />
Int: 300<br />
Vit: 180<br />
M.Def:475</p>
<p>Skills<br />
Princess' Order Increases your ranged unit's defense and heals them a small amount each turn.</p>
<p>Royal Signet Debuff's all oponent Gun units, reducing their 'Normal Attack' damage; slight d.o.t.</p>
<p>Family Signet Debuff's all oponent Aarcher units, reducing their 'Normal Attack' damage; slight d.o.t.</p>
<p>Imperial Signet Debuff's all oponent Cannon units, reducing their 'Normal Attack' damage; slight d.o.t.</p>
<p>Notes<br />
A decent unit. Ranged units are the powerhouse of damage in Atlantica, so keeping them alive is essential. She can help increase their life span, and that of your overall team by reducing your oponent's ranged unit damage.</p>
<p>Oracle<br />
*Can be hired at level 76*<br />
Str: 170<br />
Dex: 150<br />
Def: 250<br />
Int: 250<br />
Vit: 170<br />
M.Def:500</p>
<p>Skills<br />
Healing Blessing of Life on steroids.<br />
Vortex An A.o.E Attack, can deal decent damage at high levels ***Combo's with Lady Knight's Light Slash***<br />
Seth's Will Brutal will on steroids.</p>
<p>Notes<br />
Until 76, you'll be kissing your Shaman's feet after some battles, however once you get an Oracle you can hand a pink slip to you Shamy and let her collect unemployment. Oracle's are amazing support units, absolutely no reason to not switch your shaman for one.</p>
<p>--------------------------------------------------------------------------------</p>
<p>Axe Units</p>
<p>Viking<br />
*Can be hired at level 20*<br />
Str: 330<br />
Dex: 110<br />
Def: 280<br />
Int: 140<br />
Vit: 310<br />
M.Def:-50</p>
<p>Skills<br />
Freezing Axe Freezes target units (1 at first, an entire row after upgrade). Unlike Stun, the frozen units still generate AP each<br />
turn. Freeze lasts for 2 turns, and at a high level it decreases their DEF/mDEF and Vit. Highly effective for disabling an oponent.</p>
<p>Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
Vikings are actually mid line units. Though they have amazing health, their Def/mDef makes them run when a mouse passes by. Very useful at lower levels, but should be replaced after 50/60.</p>
<p>Beast Trainer<br />
*Can be hired at level 44*<br />
Str: 280<br />
Dex: 170<br />
Def: 800<br />
Int: 160<br />
Vit: 290<br />
M.Def: 175</p>
<p>Skills<br />
Beast Summon Summons creatures (Foxes default, Various others available through mob drops and market; which can be used at different<br />
levels) that hit every enemy unit. Decent A.o.E. to finish creatures off.</p>
<p>Notes<br />
Great, great, great unit. She has great defense, and attack to boot; and she combos fairly often. Though her skill is useful, it is almost always better to simply use her normal attack; unless many enemies are barely hanging on to their life.</p>
<p>--------------------------------------------------------------------------------</p>
<p>Spear Units</p>
<p>Spearman<br />
*Can be hired at level 1*<br />
Str: 310<br />
Dex: 210<br />
Def: 330<br />
Int: 120<br />
Vit: 240<br />
M.Def:-110</p>
<p>Skills<br />
Lightning Spear Reduces up to 2 units (in a column) AP.</p>
<p>Deadly Strike Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
Spearman are fantastic units, and it may be suprising, but they are also designed to be mid line units. They can multiple enemies in a column, instead of a row, which is a very useful tool in PvP. Their Lightning Spear (some say it was bugged during cbt) is not effective in preventing a unit's turn if that unit has a decent AP regen. The only way to surely stop that turn from coming is using 2+ Lightning spears on the same unit in one turn.</p>
<p>Spartan (NOTE: Use Shield + Spear)<br />
*Can be hired at level 100*<br />
Str: 341<br />
Dex: 220<br />
Def: 363<br />
Int: 122<br />
Vit: 244<br />
M.Def: 100</p>
<p>Skills<br />
War Cry Debuffs entire enemy formation (Little information until obt)</p>
<p>Notes<br />
Said to be the absolute best deffensive unit in the game once upgraded.</p>
<p>--------------------------------------------------------------------------------</p>
<p>Gun Units</p>
<p>Gunner<br />
*Can be hired at level 1*<br />
Str: 150<br />
Dex: 220<br />
Def: 180<br />
Int: 220<br />
Vit: 170<br />
M.Def:225</p>
<p>Skills<br />
Wild Shot Deals very good damage to an entire column</p>
<p>[Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
Absolutely fantastic unit for PvP. The ability to heavily damage a column instead of a row makes it very difficult for the oponent to recover from. They are also wonderful units to stun with, since their normal attack, which hardly misses, hits three at a time.</p>
<p>Inventor (NOTE: Can Use To Search Bots)<br />
*Can be hired at level 84*<br />
Str: 160<br />
Dex: 240<br />
Def: 200<br />
Int: 275<br />
Vit: 190<br />
M.Def: 400</p>
<p>Skills<br />
Summon Machine Similar to a Beast Trainer's Beast Summon, they can summon the aid of machines to damage your oponent. Unlike the<br />
creatures a BT summons, the machines can be made by crafting; they can also be purchased on the market.</p>
<p>Notes<br />
Great Gun Unit. Good Defense/mDef and very useful. (Little information until obt)</p>
<p>Janissary<br />
*Can be hired at level 96*<br />
Str: 157<br />
Dex: 247<br />
Def: 198<br />
Int: 225<br />
Vit: 173<br />
M.Def: 225</p>
<p>Skills<br />
Shooting Stance Damages a single unit very heavily.</p>
<p>Notes<br />
Deals more damage than an Inventor. (Little information until obt)</p>
<p>--------------------------------------------------------------------------------</p>
<p>Bow Units</p>
<p>Archer<br />
*Can be hired at level 1*<br />
Str: 160<br />
Dex: 220<br />
Def: 180<br />
Int: 230<br />
Vit: 140<br />
M.Def:250</p>
<p>Skills<br />
Silence Prevents an entire row from using skills for 2 turns; slight d.o.t.</p>
<p>Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
The most useful unit for ending a fight quickly. They take the amazing damage of a swordsman and are able to strike any unit in the formation. A group of Archers can down a boss or oponent's main unit quite quickly. Their silence ability is also one of the most useful skills in the game.</p>
<p>Prophet<br />
*Can be hired at level 70*<br />
Str: 170<br />
Dex: 210<br />
Def: 200<br />
Int: 240<br />
Vit: 190<br />
M.Def: 450</p>
<p>Skills<br />
Concentrate Increases physical damage, accuracy, and slightly heals, your melee units every turn.<br />
Shattered Sword Debuff's all oponent Sword units, reducing their 'Normal Attack' damage; slight d.o.t.<br />
Broken Spear Debuff's all oponent Spear units, reducing their 'Normal Attack' damage; slight d.o.t.<br />
Rusty Axe Debuff's all oponent Axe units, reducing their 'Normal Attack' damage; slight d.o.t.</p>
<p>Notes<br />
She is a very useful unit that can help your frontline make a lasting impression before they bite the dust. She is also very useful in PvE, since most units fall under the category 'Sword/Spear/Axe', even if they dont use weapons. Not only that, but she's an archer XD, which means being able to hit your oponent's main unit every turn; a key to winning any battle.</p>
<p>--------------------------------------------------------------------------------</p>
<p>Cannon Units</p>
<p>Artilleryman<br />
*Can be hired at level 30*<br />
Str: 200<br />
Dex: 160<br />
Def: 200<br />
Int: 220<br />
Vit: 210<br />
M.Def:275</p>
<p>Skills<br />
Deep Insight Reveals the HP of your oponents formation (First works as cross, than entire formation); slight d.o.t.<br />
Deadly Shot Delivers very heavy damage to a single unit, however it requires alot of AP.</p>
<p>Notes<br />
Very useful for stunning your oponent. Though their damage is quite small, they can hit up to 5 units, and d.o.t. an entire formation.</p>
<p>Cannoneer<br />
*Can be hired at level 87*<br />
Str: 230<br />
Dex: 190<br />
Def: 220<br />
Int: 240<br />
Vit: 225<br />
M.Def: 280</p>
<p>Skills<br />
Smoke Bomb (Unsure how many units this skill effects, assuming it works like Deep Insight) Lowers target's attack power and accuracy.</p>
<p>Notes<br />
Much more powerful than an Artilleryman</p>