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EVE Novel “The Burning Life” Hits Shelves

Posted on 2010-03-29 by adminNo comments


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 EVE Online fans will be pleased to note that the latest EVE novel, The Burning Life by Hjalti Danielsson is now on UK shelves and will hit the US market on March 30th. Grab a preview of the book below:

“You died not when you expired, but when your life was neatly packed away.”

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That’s at the start of the novel. Actually, a lot of people die very soon after, and not very neatly, either.

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EVE Online Announces Alpha Stress Test

Posted on 2010-03-23 by adminNo comments


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The EVE Online team has announced an alpha stress test of EVE Gate, which will be introduced with Singularity. Grab the details of the event below:

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On March 23, we will announce access to a public stress test version of EVE Gate which will be connected to Singularity for all of you to log into and look around. What is critical for everyone to understand is that the intent of this test is to stress the underlying hardware and key architectural components. This will allow us to identify and address bottlenecks and weaknesses well before launch and to make sure we have adequate hardware in place for all the pounding you folks will put on it once you are all browsing EVE Gate routinely from work (when your boss isn’t looking). We will be watching your comments closely for feedback as well as closely logging and monitoring the behavior of the software and hardware under load. You can help us out greatly just by logging in, browsing around and trying the application out.

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EVE Online: Planetary Interaction

Posted on 2010-03-12 by adminNo comments


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 The latest EVE Online developer blog is a great treatise about upcoming changes in the works for the Tyrannis expansion to allow players to have interaction with -all- planets in game. Keep reading!

 

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But before we get into that I would be remiss if I didn’t give a modicum of back story. Interacting with planets is something we’ve always wanted to do. We have even shown a rough prototype of planetary flight at the first FanFest. Well, a lot has changed since that first FanFest but our desire to explore these thousands of worlds has remained unwavering. The EVE universe is such a rich and interesting place it’s been a shame we haven’t been able to immerse ourselves deeper into it. Until today where we are

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EVE Online Alliance Tournament 8 Details

Posted on 2010-03-08 by adminNo comments


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 The details for the EVE Online Alliance Tournament VIII have emerged on the official site. The blog post goes over some of the rules changes since Tournament VII. Read more below:

Along with this blog release comes the latest update to the Alliance Tournament section of the site. Cast your eyes a little bit to the left, and a little bit downwards; almost…almost…there we go! Both the rules and the format sections have been updated, so I’d like to explain some of the thought processes behind these updates.

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EVE: Acknowledged!

Posted on 2010-02-05 by adminNo comments


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EVE Online developers have posted a new blog related to recent complaints of fleet lag since the last update. First off, devs want players to know, “We hear you!”. Find out more below:

 

 

Following the release of the Dominion expansion we started to get reports from players about an increase in “fleet lag.” Before we go any further, I would like to assure everyone that a taskforce of developers has been working on this continuously, but tracking down the source has proven a very difficult task.

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So, what is the problem?

“Lag” is an ambiguous term and can refer to many things. The graphics in the client might be slowing it down, the network might be congested or a host of other issues may be coming into play. We have spent a long time trying to reproduce the issue on the test servers as well as monitoring fights as they have been unfolding on Tranquility, where we have received help from the players in the form of testing and bug reports. You might see names like “CCP Atlas”, “CCP GingerDude” and “CCP Warlock” poking about in Local. Don’t be alarmed, we are simply monitoring the node, looking for glitches. There are senior software engineers spending their evenings and weekends on Tranquility monitoring and measuring since we have not been able to see issues when testing because the sheer number of people required to trigger the problems and the specific ‘usage pattern’ of the game systems in question are outside what can currently be tested in the lab (although this is something that is being worked on).

What we are looking at now specifically is the fact that the performance of the sol nodes (the computers in the clusters handling the solar systems) appears to be worse than before. Even though CPU across the cluster has not increased with the Dominion expansion, each reinforced node is no longer able to handle the same number of people fighting as gracefully as it did before.

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EVE Online: Capital Ship Updates Detailed

Posted on 2010-01-26 by admin1 comments


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CCP Games has published a new developer blog describing recent updates to its sci-fi MMO, EVE Online. The post details changes to capital ships in recent months as well as those introduced in the recently released Dominion version 1.1 update.

Motherships -> Supercarriers
The biggest news is that Supercarriers will make their long-awaited debut on Tranquility. Intended to be the heavy hitters of capital ship PvP, Supercarriers will feature the following changes from their previous incarnations:

  • Fighter Bombers: the only entities capable of firing the advanced new compact citadel torpedoes, a full wing of these little monsters is capable of doing twice the damage of a sieged Dreadnought. With max skills, 20 Fighter Bombers will do 8000 DPS; 10000 DPS with the Nyx. They cannot be delegated like normal Fighters so you’ll have to stay on grid to keep them on target.
  • Hit Point boost: ‘Super’ capitals they shall now be. There’s no point dishing out the punishment if you can’t take it.
  • Jump Range increase: advances in quantum flux hyper-spatial mechanics n’ stuff now allows these ships to travel along the same jump routes as Dreadnoughts.

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